• Title/Summary/Keyword: protocol architecture

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A Study on Zone-based Intrusion Detection in Wireless Network Environments (무선 네트워크 환경에서 영역기반 침입탐지 기법에 관한 연구)

  • Yang, Hwanseok
    • Convergence Security Journal
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    • v.19 no.5
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    • pp.19-24
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    • 2019
  • It is impossible to apply the routing protocol in the wired environment because MANET consists of only mobile nodes. Therefore, routing protocols considered these characteristics are required. In particular, if malicious nodes are not excluded in the routing phase, network performance will be greatly reduced. In this paper, we propose intrusion detection technique based on region to improve routing performance. In the proposed technique, the whole network is divided into certain areas, and then attack detection within the area using area management node is performed. It is a proposed method that can detect attack nodes in the path through cooperation with each other by using completion message received from member nodes. It also applied a method that all nodes participating in the network can share the attack node information by storing the detected attack node and sharing. The performance evaluation of the proposed technique was compared with the existing security routing techniques through the experiments and the superior performance of the proposed technique was confirmed.

P2P-based Group Communication Management For Scalable P2P Live Video Streaming Communication (확장성 있는 P2P 실시간 비디오 스트리밍 통신을 위한 P2P 기반 그룹 서비스 관리 구조)

  • Chun, Seung-Man;Park, Jong-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.81-88
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    • 2012
  • As the performance of the next-generation broadband wireless networks is dramatically enhanced, various services (i.e., education, Live video streaming, Live video conferencing, online games, etc.) have been provided to users through a smart mobile platform. Those services are usually provided by using the centralized communication server. However, since all multimedia traffic is exchanged through a communication server, it often has the scalability problem with regard to traffic management. Our main purpose is for group smart users to provide scalable live multimedia streaming service based on P2P network. To do this, we have designed an architecture of P2P-based service management for mobile group communication management and service management protocol. In order to verify the performance of the proposed scheme, we have mathematically analyzed the performance in terms of the average transmission delay and bandwid th utilization.

Network Realization for a Distributed Control of a Humanoid Robot (휴머노이드 로봇의 분산 제어를 위한 네트윅 구현)

  • Lee Bo-Hee;Kong Jung-Shik;Kim Jin-Geol
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.4
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    • pp.485-492
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    • 2006
  • This paper deals with implementation of network for distributed control system of a humanoid robot ISHURO(Inha Semyung Humanoid Robot). A humanoid robot needs much degree of freedom structurally and much data for having flexible movement. To realize such a humanoid robot, distributed control method is preferred to the centralized one since it gives a compactness, modularity and flexibility for the controllers. For organizing distributed control system of a humanoid robot, a control processor on a board is needed to individually control the joint motor and communication technology between the processors is required to transmit its information within control time. The processor is DSP-based processor and includes CAN network on a chip. It shares the computational load such as monitoring the sensor information and controlling the actuator between each of modules. In this paper, the communication architecture is suggested and its message protocol are discussed including message structure, time consumption for transmission, and controller structure at the view of distributed control for a humanoid robot. All of the sequence are simulated with Matlab and then verified with real walking experiment by ISHURO.

Output Buffered ATM Switch based IP Switching System with Traffic Type Merging Function and Its Traffic Handling Characteristics (트래픽 유형별 VC-Merging 기능을 갖는 출력 버퍼형 ATM 스위치 기반 IP 교환 방식 및 특성)

  • Han, Chi-Moon;Lee, Sang-Hwa
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.10
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    • pp.41-48
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    • 2001
  • It is necessary to provide the QoS guaranteed end to-end routing services using the internet protocol through the connectionless network based on high speed network. From the above necessities, this paper classified the existing traffic into two type traffics such as real time traffics and non real time traffics and proposes the ATM based IP switching method with traffic type VC merging which allows many routes according to traffic type to be mapped to the same VC label. And this paper suggests the optimum switching architecture through simulation and performance analysis of proposed VC merging output module. From the simulation results, we confirmed the performance of the proposed method better than existing VC merging system under mixed traffic circumstances.

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The Analysis of Potential Reduction of CO2 Emission In Soil and Vegetation due to Land use Change (토지이용변화에 따른 식생 및 토양의 이산화탄소 저감잠재량 분석)

  • Lee, Dong-Kun;Park, Chan
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.12 no.2
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    • pp.95-105
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    • 2009
  • Land Use Changes (LUCs) have effects on greenhouse gas emissions and carbon stocks in soil and vegetation. Therefore, predictions for LUC are very important for achieving quantitative targets of $CO_2$ reduction rates. Some research exists on carbon fluxes and carbon cycles to estimate carbon stocks in terrestrial ecosystems in Korea. However, these researches have limitations in terms of helping us understand future potential reductions of $CO_2$ that reflect the influence of LUC. The aim of this study is to analyze the reduction levels of $CO_2$ emissions while considering LUC scenarios that effect carbon fluxes for LCS basic study in the year 2030. In this study, a common approach to model the effects of LUC on carbon stocks is the use of CA-Markov technical process with LUC patterns in the past. Potential reduction of $CO_2$ is calculated by change of land use that contains different soil organic carbon, each land use type, and biomass in vegetation. An IPCC analytical method of natural carbon sink and coefficient results from previous study in Korea is used as a calculation method for potential reduction of $CO_2$. As a result, 12,419 KtC will be reduced annually, which is 8.3% percent of 2005 $CO_2$ emissions in Korea. This will result in 3,226 hundred million won of economic efficiency. In conclusion, conservation of natural carbon sinks is necessary even if the amount of potential reduction change is little.

Evolution of Next Generation Mobile Network Based on CDMA2000-1X Network (CDMA 2000-1X를 기반으로한 차세대 이동망의 진화)

  • Son, Dong Chul;Kim, J.W.;Ryu, C.S.
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.1
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    • pp.70-80
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    • 2006
  • The large portion of communication service areas move from a legacy wire-line voice service to mobile data service. For the purpose of satisfaction on market need, many communication systems should be installed and upgraded based on a mobile wide-band transmission facility. Recently, large part of communication service is based on internet protocol by packet switch techniques and required new technologies such as multimedia processing, QoS achievement, and mobility managememobile communication network such as IS-95A/B and CDMA2000-1X. In this paper, I analyzed the network architecture and service provision methods. in CDMA2000-1X nt. In korea, a CDMA communication technique is standardized for digital mobile communication systems. By using the analysed results, I will extract an efficient method for network evolution and a core technique for next generation mobile communication network.

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Design of an Asynchronous Instruction Cache based on a Mixed Delay Model (혼합 지연 모델에 기반한 비동기 명령어 캐시 설계)

  • Jeon, Kwang-Bae;Kim, Seok-Man;Lee, Je-Hoon;Oh, Myeong-Hoon;Cho, Kyoung-Rok
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.64-71
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    • 2010
  • Recently, to achieve high performance of the processor, the cache is splits physically into two parts, one for instruction and one for data. This paper proposes an architecture of asynchronous instruction cache based on mixed-delay model that are DI(delay-insensitive) model for cache hit and Bundled delay model for cache miss. We synthesized the instruction cache at gate-level and constructed a test platform with 32-bit embedded processor EISC to evaluate performance. The cache communicates with the main memory and CPU using 4-phase hand-shake protocol. It has a 8-KB, 4-way set associative memory that employs Pseudo-LRU replacement algorithm. As the results, the designed cache shows 99% cache hit ratio and reduced latency to 68% tested on the platform with MI bench mark programs.

ASIC Design of OpenRISC-based Multimedia SoC Platform (OpenRISC 기반 멀티미디어 SoC 플랫폼의 ASIC 설계)

  • Kim, Sun-Chul;Ryoo, Kwang-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.281-284
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    • 2008
  • This paper describes ASIC design of multimedia SoC Platform. The implemented Platform consists of 32-bit OpenRISC1200 Microprocessor, WISHBONE on-chip bus, VGA Controller, Debug Interface, SRAM Interface and UART. The 32-bit OpenRISC1200 processor has 5 stage pipeline and Harvard architecture with separated instruction/data bus. The VGA Controller can display RCB data on a CRT or LCD monitor. The Debug Interface supports a debugging function for the Platform. The SRAM Interface supports 18-bit address bus and 32-bit data bus. The UART provides RS232 protocol, which supports serial communication function. The Platform is design and verified on a Xilinx VERTEX-4 XC4VLX80 FPGA board. Test code is generated by a cross compiler' and JTAG utility software and gdb are used to download the test code to the FPGA board through parallel cable. Finally, the Platform is implemented into a single ASIC chip using Chatered 0.18um process and it can operate at 100MHz clock frequency.

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Software Development Education through Developing a usable Multiplayer Online Game (다중 사용자 온라인 게임 개발을 통한 소프트웨어 개발 교육)

  • Yoon, Ilmi;Ng, Gary;Kwon, Oh Young
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.38-45
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    • 2012
  • Building a game has been used as effective and attractive way of teaching computer science. Building a usable Multi-player Game is requires important aspects of technology, teamwork and software engineering principles. The whole class was structured in to several teams and students needed to join one or two teams. Each team presented their progress, discussed future milestones and troubleshoots, updated documents for clearer communication and utilized SVN(Subversion) throughout the semester. Unlike usual class setting, all students worked collaboratively together like one company to achieve the goal. In one semester, students started from concept design and completed a working Multiplayer Online Game called "deBugger" (Fall 2009), and "World of Balance" (Fall 2011), while learning game design, 3D graphics, Game Engine, Server-client architecture, Game Protocol, network programming, database, Software Engineering principles, and large application development as a team project.

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An Implementation of CAN Communication Interface using the Embedded Processor System based on FPGA (FPGA 기반의 임베디드 프로세서 시스템을 이용한 CAN 통신 인터페이스 구현)

  • Koo, Tae-Mook;Park, Young-Seak
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.1
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    • pp.53-62
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    • 2010
  • Recently, various industrial embedded systems including vehicles controlled electronically are evolving to distributed multi-micro controller system. Accordingly, there is a need for standard CAN(Controller Area Network) protocol that ensures high stability and reliability of communication and is simple to construct object-oriented system with high control efficiency. CAN communication interface used general-purpose processor doesn't have many limitations in various application development because of fixed hardware architecture. This paper design and implement a CAN communication interface system based on FPGA. It is verified function and performance of system through monitoring communication with existing AT90CAN128 controller. Implemented CAN communication interface can be reused in development of application systems based on FPGA. And it provides low-cost, small-size and low-power design advantages.