• Title/Summary/Keyword: projective transformation

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THE SCHWARZIAN DERIVATIVE AND CONFORMAL TRANSFORMATION ON FINSLER MANIFOLDS

  • Bidabad, Behroz;Sedighi, Faranak
    • Journal of the Korean Mathematical Society
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    • v.57 no.4
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    • pp.873-892
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    • 2020
  • Thurston, in 1986, discovered that the Schwarzian derivative has mysterious properties similar to the curvature on a manifold. After his work, there are several approaches to develop this notion on Riemannian manifolds. Here, a tensor field is identified in the study of global conformal diffeomorphisms on Finsler manifolds as a natural generalization of the Schwarzian derivative. Then, a natural definition of a Mobius mapping on Finsler manifolds is given and its properties are studied. In particular, it is shown that Mobius mappings are mappings that preserve circles and vice versa. Therefore, if a forward geodesically complete Finsler manifold admits a Mobius mapping, then the indicatrix is conformally diffeomorphic to the Euclidean sphere Sn-1 in ℝn. In addition, if a forward geodesically complete absolutely homogeneous Finsler manifold of scalar flag curvature admits a non-trivial change of Mobius mapping, then it is a Riemannian manifold of constant sectional curvature.

Multiple Homographies Estimation using a Guided Sequential RANSAC (가이드된 순차 RANSAC에 의한 다중 호모그래피 추정)

  • Park, Yong-Hee;Kwon, Oh-Seok
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.10-22
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    • 2010
  • This study proposes a new method of multiple homographies estimation between two images. With a large proportion of outliers, RANSAC is a general and very successful robust parameter estimator. However it is limited by the assumption that a single model acounts for all of the data inliers. Therefore, it has been suggested to sequentially apply RANSAC to estimate multiple 2D projective transformations. In this case, because outliers stay in the correspondence data set through the estimation process sequentially, it tends to progress slowly for all models. And, it is difficult to parallelize the sequential process due to the estimation order by the number of inliers for each model. We introduce a guided sequential RANSAC algorithm, using the local model instances that have been obtained from RANSAC procedure, which is able to reduce the number of random samples and deal simultaneously with multiple models.

Projected Image Reconstruction Using Higher Order B-Spline (사영된 영상의 고차원 비-스플라인을 이용한 복원법)

  • Kim Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.97-108
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    • 2005
  • In this paper a method of reconstructing a desired image through the geometrical transformation and the interpolation techniques is presented by comparing different interpolation schemes. Several different interpolation schemes are compared with respect to the amount of error that is the difference between the original and the reverse-projective transformed images. Higher ordered B-spline interpolation turned to be superior to other techniques in reconstructing the image which is desired to be close to the unskewed image as much as possible. In the results, this paper demonstrates that the reverse projection using the higher ordered B-spline interpolation is superior to those conventional interpolation methods, linear, cubic spline for reconstructing image. In experiments, the error decreases as the order of B-spline increases. The proposed technique is useful for various practical and theoretical applications in the area of satellite, medical, and commercial image processing.

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Viewing Angle-Improved 3D Integral Imaging Display with Eye Tracking Sensor

  • Hong, Seokmin;Shin, Donghak;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.208-214
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    • 2014
  • In this paper, in order to solve the problems of a narrow viewing angle and the flip effect in a three-dimensional (3D) integral imaging display, we propose an improved system by using an eye tracking method based on the Kinect sensor. In the proposed method, we introduce two types of calibration processes. First process is to perform the calibration between two cameras within Kinect sensor to collect specific 3D information. Second process is to use a space calibration for the coordinate conversion between the Kinect sensor and the coordinate system of the display panel. Our calibration processes can provide the improved performance of estimation for 3D position of the observer's eyes and generate elemental images in real-time speed based on the estimated position. To show the usefulness of the proposed method, we implement an integral imaging display system using the eye tracking process based on our calibration processes and carry out the preliminary experiments by measuring the viewing angle and flipping effect for the reconstructed 3D images. The experimental results reveal that the proposed method extended the viewing angles and removed the flipping images compared with the conventional system.

Generation of 3D Campus Models using Multi-Sensor Data (다중센서데이터를 이용한 캠퍼스 3차원 모델의 구축)

  • Choi Kyoung-Ah;Kang Moon-Kwon;Shin Hyo-Sung;Lee Im-Pyeong
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.205-210
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    • 2006
  • With the development of recent technology such as telematics, LBS, and ubiquitous, the applications of 3D GIS are rapidly increased. As 3D GIS is mainly based on urban models consisting of the realistic digital models of the objects existing in an urban area, demands for urban models and its continuous update is expected to be drastically increased. The purpose of this study is thus to propose more efficient and precise methods to construct urban models with its experimental verification. Applying the proposed methods, the terrain and sophisticated building models are constructed for the area of $270,600m^2$ with 23 buildings in the University of Seoul. For the terrain models, airborne imagery and LIDAR data is used, while the ground imagery is mainly used for the building models. It is found that the generated models reflect the correct geometry of the buildings and terrain surface. The textures of building surfaces, generated automatically using the projective transformation however, are not well-constructed because of being blotted out and shaded by objects such as trees, near buildings, and other obstacles. Consequently, the algorithms on the texture extraction should be improved to construct more realistic 3D models. Furthermore, the inside of buildings should be modeled for various potential applications in the future.

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Wafer Position Recognition Based on Generalized Symmetry Transform (일반화 대칭 변환 기반의 웨이퍼 위치 인식)

  • Jun, Mi-Jin;Lee, Joon-Jae
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.782-794
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    • 2013
  • This paper proposes the wafer position recognition algorithm using camera. First, for eliminating the image distortions caused by the illumination and the irregular camera position, the wafer image is restored as a circle through projective transformation. Next, we use edge detection algorithm to extract the wafer's edge and then apply Generalized Symmetry Transform(GST) to extract a circle. The GST evaluates symmetry between two points by combining a distance weight function, a phase weight function, and a logarithmic mapping of the points' intensities and detecting interest regions. Trough several experiments, we found out the proposed method is able to prevent the cleaning system and the wafer from damaging.

The User Interface of Button Type for Stereo Video-See-Through (Stereo Video-See-Through를 위한 버튼형 인터페이스)

  • Choi, Young-Ju;Seo, Young-Duek
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.47-54
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    • 2007
  • This paper proposes a user interface based on video see-through environment which shows the images via stereo-cameras so that the user can control the computer systems or other various processes easily. We include an AR technology to synthesize virtual buttons; the graphic images are overlaid on the captured frames taken by the camera real-time. We search for the hand position in the frames to judge whether or not the user selects the button. The result of judgment is visualized through changing of the button color. The user can easily interact with the system by selecting the virtual button in the screen with watching the screen and moving her fingers at the air.

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A Detection of New Vehicle License Plates Using Difference of Gaussian and Iterative Labeling (가우시안 차이와 반복 레이블링을 이용한 신형 차량번호판 검출)

  • Yeo, Jae-yun;Kim, Min-ha;Cha, Eui-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.78-81
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    • 2012
  • In this paper, we proposed the new vehicle license plates detection method which is available in a various fields, including vehicle access control, illegal parking and speeding vehicle crack down. First, we binarize an image by using difference of gaussian filter to find a sequence of numbers of plates. Second, we determine the plate region by labeling repeatedly using the morphological characteristics of the plates. Finally, we use a projective transformation for correcting the distortion that occurs because of the camera or the location of the vehicle.

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Real-time geometry identification of moving ships by computer vision techniques in bridge area

  • Li, Shunlong;Guo, Yapeng;Xu, Yang;Li, Zhonglong
    • Smart Structures and Systems
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    • v.23 no.4
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    • pp.359-371
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    • 2019
  • As part of a structural health monitoring system, the relative geometric relationship between a ship and bridge has been recognized as important for bridge authorities and ship owners to avoid ship-bridge collision. This study proposes a novel computer vision method for the real-time geometric parameter identification of moving ships based on a single shot multibox detector (SSD) by using transfer learning techniques and monocular vision. The identification framework consists of ship detection (coarse scale) and geometric parameter calculation (fine scale) modules. For the ship detection, the SSD, which is a deep learning algorithm, was employed and fine-tuned by ship image samples downloaded from the Internet to obtain the rectangle regions of interest in the coarse scale. Subsequently, for the geometric parameter calculation, an accurate ship contour is created using morphological operations within the saturation channel in hue, saturation, and value color space. Furthermore, a local coordinate system was constructed using projective geometry transformation to calculate the geometric parameters of ships, such as width, length, height, localization, and velocity. The application of the proposed method to in situ video images, obtained from cameras set on the girder of the Wuhan Yangtze River Bridge above the shipping channel, confirmed the efficiency, accuracy, and effectiveness of the proposed method.

Video Augmentation of Virtual Object by Uncalibrated 3D Reconstruction from Video Frames (비디오 영상에서의 비보정 3차원 좌표 복원을 통한 가상 객체의 비디오 합성)

  • Park Jong-Seung;Sung Mee-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.421-433
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    • 2006
  • This paper proposes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. The proposed method is based on a linear parameter estimation approach for the auto-calibration step and it enhances the stability and reduces the execution time. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications.

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