• 제목/요약/키워드: project approach

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A Study on the Deterministic Evaluation Method of R&D Project in Food Industry (식품산업 연구개발의 결정론적 평가방법에 관한 연구)

  • 이종만;이근희
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.14 no.23
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    • pp.57-64
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    • 1991
  • The preliminary, advanced and final evaluation of R&D project is essential in order to reduce loss of resource and opportunity and to minimize uncertainty resulting from optimal selection and efficient progress of R&D project. This thesis examined characteristics of deterministic evaluation, economical evaluation, and OR-approach evaluation as theoretical methodology of evaluation of R&D project applicable to food industry in Korea by using scoring method, one of deterministic evaluations. In addition, this thesis divided the evaluation factors for preliminary evaluation of R&D project into 5 groups and 30 factors on basis of the environment of domestic companies and set up the standard of each evaluation factors and contains marking-selecting way. But, generally, the evaluation model by this thesis, as the conditions of the business company environment are different to each other, contents to be set up evaluation factors, evaluation standard and decision method conforming to each the environment of the business companies with referring to as one standard of evaluation project for selecting R&D project.

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Designing a Project-based Service-Learning Course for Pre-dental Education: A Theoretical Exploration

  • LEE, Jihyun
    • Educational Technology International
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    • v.16 no.2
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    • pp.249-272
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    • 2015
  • This study is a theoretical exploration of project-based service-learning and its application in designing pre-dental curricula. As a response to the limitation of community service courses, service-learning has been implemented as pedagogy in higher education practices. Service-learning connects service and learning by engaging students in activities that address community needs with intentionally designed learning opportunities while adding value to and transforming both service and learning. Project-based service-learning is an extended and more active version of service-learning. Whereas service activities are arranged by instructors in the original service-learning, project-based service-learning provides students with opportunities for exploring problems and root causes on site and then devising and implementing solutions of their own using their talents and creativity. This study proposes a theoretical approach to project-based service-learning and suggests six design components, namely, related curriculum, reflection, reciprocity, service and community engagement, evaluation and recognition, and creative problem solving. Based on the components, 20 design strategies are formulated. The exploration is aimed to provide design guides for professionals attempting to implement project-based service-learning in higher education.

The Concept and the Meaning of Project-Based Learning for Sustainable Development (지속가능발전 이해를 위한 프로젝트 학습의 개념과 의미 - 예비교사의 에코캠퍼스 만들기 프로젝트 경험을 중심으로-)

  • Nam, Young-Sook;Ji, Seung-Hyun
    • Hwankyungkyoyuk
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    • v.24 no.2
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    • pp.21-34
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    • 2011
  • Recently, project activity on environmental education has been overwhelmingly presented that is considered as a key learning & teaching strategy in Korea. This Study finds that Environmental project activity requires consideration of project-based Learning for sustainable development. The purpose of this study is to conduct project-based learning for eco-campus which is focused on sustainable development and to find out the learner's understanding sustainable development. The results of this study can be summarized as follows. First, project-based learning for sustainable development is concerned about enhancing learner's understanding sustainable development. It can be emphasized a viewpoint of sustainable way, a way of educational approach, and a possibility of expanding learner's experience in dealing with sustainable development. Second, this study showed also a results of application about project-based learning for eco-campus. Twenty three pre-service teachers conducted six different eco-campus projects. It is considered to make the student be able to catch up core knowledge and apply it during the project activity. In conclusion, this research asserts that project-based learning on sustainable development is needed to make students see the knowledge and value of sustainable development. It is considered to advance education for sustainable development as a new teaching & learning strategy.

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Ecological and Cultural Village Renewal in Germany (독일의 생태.문화적 마을재정비(Dorferneuerung)에 관한 고찰)

  • 이상문
    • Journal of Korean Society of Rural Planning
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    • v.2 no.1
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    • pp.57-68
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    • 1996
  • Village Renewal(Dorferneuerung) Policy Program in Germany, directly originated from Rural Beutification Movement between mid 18C and mid 19C, has several characteristics as follows. First, we can find out the planned approach in land use and settlement reorganization of Pillage Renewal Program. There are three ways to designate the planning area of the village rearrangement project in countryside. One is to designate the detailed B-plan district by urban plan for the village over some size defined legally. Another is to have a living space of settlement be contained in land allotment project area. In this case, residential areas of several villages related to agricultural land consolidation should be simultaneously designated as the project area. The last is only for the built environment focused on the living space. Second, the emphasis in German village encouragement program can be made on the integral approach through which sets of policy programs of the land allotment, the living environment improvement, the physical landscape management and the cultural resources conservation are intensively implemented together. Third, the bottom-up and community participation approach can be greatly stressed on the planning and implementation process, Community participation, subsidy application to local government by residents themselves, community consensus on architectural style and outdoor spatial form, etc. have been recognized as an effective strategy to accomplish the task of village activity promotion.

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A study on Early Childhood Secondhand Smoke Prevention Education for Young Children's Health Right Promotion (유아의 건강 권리 증진을 위한 유아 간접흡연 예방교육에 관한 연구)

  • Gwon, Gi-Nam;Min, Ha-Yeoung;Yoon, Chung-Sik
    • Korean Journal of Human Ecology
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    • v.15 no.2
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    • pp.187-196
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    • 2006
  • This study aims to 1) develop the Secondhand Smoke prevention program using project approach program for young children aged 4 to 5 years, 2) estimate the influence of project approach program on the prevention of their secondhand smoke, and 3) suggest effective strategies to ultimately encourage a smoke-free environment for them. The participants of an experimental group included a total of 64 preschoolers (42 boys and 22 girls) from one child-care center in Gyeonggi province. The sample of a controlled group was 49 preschoolers (30 boys and 19 girls) from one child-care center in Daegu province. Before and after experiencing project approach program on the prevention of secondhand smoke, each of them was asked to respond to such questions as recognition, attitude, and coping behavior of secondhand smoke. It has revealed that, after the program, those in the experimental group showed greater degree of recognition, more negative attitude, and more active coping behavior of secondhand smoke than those in the controlled group.

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Effects of an Engineering-Focused STEAM Program Based on the Project Approach for Young Children on Their Scientific Inquiry Ability, Mathematical Problem-Solving Ability, and Creativity (유아 대상 프로젝트 접근법 기반 공학적 STEAM 프로그램이 유아의 과학적 탐구능력, 수학적 문제해결력, 창의성에 미치는 효과)

  • Kwangjae Yu;Jihyun Kim
    • Korean Journal of Childcare and Education
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    • v.19 no.4
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    • pp.29-52
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    • 2023
  • Objective: This research aims to examine the effect of a young children's engineering-focused STEAM program based on the project approach - a program that constructs components aligned with children's interests in their play through an engineering design process - on their scientific inquiry ability, mathematical problem-solving ability, and creativity. Methods: In this research, 42 five-year-old children from a public kindergarten in S district, I city, were randomly divided into experimental and comparative groups, each with 21 children. The engineering-focused STEAM program was conducted from April 18 to June 10, 2022, with the experimental group exploring the 'car' theme and the comparison group focusing on a different theme. The study employed an independent sample t-test and analysis of covariance(ANCOVA), using the pretest as a covariate to control variables. Results: The children-selected 'cars' themed engineering-focused STEAM program was effective in enhancing their scientific inquiry ability, mathematical problem-solving ability and creativity. Conclusion/Implications: The engineering-focused STEAM program, which emerges from young children's interesting daily play, had positive effects on enhancing their scientific inquiry ability, mathematical problem-solving ability, and creativity. This research can serve as fundamental data for developing education programs focused on engineering within the STEAM framework, guided by children's emergent play.

A Low-Cost Approach for Path Programming of Terrestrial Drones on a Construction Site

  • Kim, Jeffrey;Craig, James
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.319-327
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    • 2022
  • Robots for construction sites, although not deeply widespread, are finding applications in the duties of project monitoring, material movement, documentation, security, and simple repetitive construction-related tasks. A significant shortcoming in the use of robots is the complexity involved in programming and re-programming an automation routine. Robotic programming is not an expected skill set of the traditional construction industry professional. Therefore, this research seeks to deliver a low-cost approach toward re-programming that does not involve a programmer's skill set. The researchers in this study examined an approach toward programming a terrestrial-based drone so that it follows a taped path. By doing so, if an alternative path is required, programmers would not be needed to re-program any part of the automated routine. Changing the path of the drone simply requires removing the tape and placing a different path - ideally simplifying the process and quickly allowing practitioners to implement a new automated routine. Python programming scripts were used with a DJI Robomaster EP Core drone, and a terrain navigation assessment was conducted. The study examined the pass/fail rates for a series of trial run over different terrains. The analysis of this data along with video recording for each trial run allowed the researchers to conclude that the accuracy of the tape follow technique was predictable on each of the terrain surfaces. The accuracy and predictability inform a non-coding construction practitioner of the optimal placement of the taped path. This paper further presents limitations and suggestions for some possible extended research options for this study.

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A Scheme of the defence project analysis and evaluation using a systems engineering process (시스템 엔지니어링 프로세스를 적용한 사전/사후분석 방안)

  • Min, Seong-Gi;Gwon, Yong-Su;Lee, Im-Su
    • 시스템엔지니어링워크숍
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    • s.1
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    • pp.32-39
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    • 2003
  • This work describes a study of analysis and evaluation activities applied systems engineering approach. It is presented technique of derivation and management requirement. A scheme of the defence project analysis and evaluation using a systems engineering process is described.

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Comparision of Six Sigma and PM (식스시그마와 PM의 비교)

  • Choi Sungwoon
    • Proceedings of the Safety Management and Science Conference
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    • 2005.05a
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    • pp.109-116
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    • 2005
  • This paper discusses the relationship between project management and six sigma and the derivation of overall related table. This paper proposes an integrated approach by blending CMM project management and six sigma to meet business goals.

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Influencing Factors on the Acceptance of Blockchain Technology in Capturing and Sharing Project Knowledge: A Grounded Theory Study

  • Bardesy, Waseem S.;Alsereihy, Hassan A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.262-270
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    • 2022
  • In the past two decades, there has been an increasing interest in project knowledge management, as knowledge is a crucial resource for project management success. Knowledge capture and sharing are two effective project management practices. Capturing and sharing project knowledge has become more efficient due to technological advances. Nevertheless, present technologies face several technical, functional, and usage obstacles and constraints. Thus, Blockchain technology might provide promising answers, yet, there is still a dearth of understanding regarding the technology's proper and practical application. Consequently, the goal of this study was to fill the gap in the literature about the adoption of Blockchain technology and to investigate the project stakeholders' acceptance and willingness to utilize the technology for capturing and sharing project knowledge. Due to this inquiry's exploratory and inductive characteristics, qualitative research methodology was used, namely the Grounded Theory research approach. Accordingly, eighteen in-depth, semi-structured interviews were conducted to collect the data. Concurrent data collection and analysis were undertaken, with findings emerging after three coding steps. Four influencing factors and one moderating factor were identified as affecting users' acceptance of Blockchain technology for capturing and sharing project knowledge. Consequently, the results of the study aimed to fill a gap in the existing literature by undertaking a comprehensive analysis of the unrealized potential of Blockchain technology to improve knowledge capture and sharing in the project management environment.