• 제목/요약/키워드: programming experience

검색결과 189건 처리시간 0.021초

혼합 정수 비선형 계획법 기반 토공사 최적 장비 선정 방법 제시 (A Mixed Integer Nonlinear Programming Approach towards Optimal Earthmoving Equipment Selection)

  • 고용호;키앙;이수민;신도형;한승우
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2023년도 봄 학술논문 발표대회
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    • pp.223-224
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    • 2023
  • Optimal fleet management in the planning stage is one of the most critical activities that guarantee successful construction projects. In South Korea, the construction standard production rate database (CSPRD) is normally employed. However, when it comes to a trade-off problem that involves decision-making on optimal sets of equipment to perform a certain task, the method will require the planners' in-depth knowledge and experience regarding the target process and a time consuming estimation of the performance of every possible scenario must be conducted for the deduction of the optimal fleet management. On this account, this research paper proposes a lightweight method of using mixed integer nonlinear programming (MINLP) in multi-objective problems based on CSPRD-based mathematical equations to assist planners in the preplanning stage of choosing the optimal sets of types and size machinery to efficiently arrange the construction scheduling and budgeting.

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Optimal Reporting Stategy of an Insured -Dynamic Programming Approach-

  • Min, Jae-Hyung
    • 한국경영과학회지
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    • 제15권1호
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    • pp.83-97
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    • 1990
  • We consider an insured who wishes to determine his optimal reporting strategy over a given planning horizon, when he has option of reporting of not reporting his at-fault accidents. Assuming that the premium in future period is continually adjusted by the insured's loss experience, the insured would not report every loss incurred. Rather, considering the benefits and costs of each decision, the insured may want to seek a way of optimizing his interests over the planning horizon. The situation is modeled as a dynamic programming problem. We consider an insured's discounted expected cost minimization problem, where the premium increase in future period is affected by the size of the current claim. More specifically, we examine two cases ; (1) the premium increase in the next is a linear function (a constant fraction) of the current claim size; (2) the premium increase in the next period is a concave function of the current claim size. In each case, we derive the insured's optimal reporting strategy.

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VHDL 설계 데이터베이스 구현 방법의 비교 연구 (A Comparative Study on Methods for Implementing VHDL Design Database)

  • 최승욱;최기영
    • 전자공학회논문지B
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    • 제32B권7호
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    • pp.966-973
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    • 1995
  • In this paper, we compare several methods for implementing a VHDL design database through a case study on VHDL tool development system. We implemented three versions of the VHDL design database which the VHDL tool development system is based on. The first version was coded in the C programming language following value-oriented paradigm. The second one was coded in the C++ programming language following object-oriented paradigm. The third one was implemented using an existing object-oriented database. Based on our experience, we present quantitatively the pros and cons of each implementation method. The value-oriented version was most difficult to implement but showed good performance. Compared to the value- oriented version, the C++ version was twice as easy to implement and showed about the same performance. Using an existing object-oriented database allowed easiest implementation but resulted in a 1.5 to 6 times slower version.

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A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • 한국컴퓨터정보학회논문지
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    • 제21권7호
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    • pp.93-100
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    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

반도체 제조공정을 위한 새로운 생산일정 알고리즘 (A New Scheduling Algorithm for Semiconductor Manufacturing Process)

  • 복진광;이승권;문성득;박선원
    • 제어로봇시스템학회논문지
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    • 제4권6호
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    • pp.811-821
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    • 1998
  • A new scheduling algorithm for large scale semiconductor processes is addressed. The difficulties of scheduling for semiconductor fabrication processes are mainly due from repeating production of wafers that experience reentrant flows. Sequence branch algorithm (SBA) is proposed for large real scheduling problems when all processing times are deterministic. The SBA is based on the reachability graph of Petri net of which the several defects such as memory consumption and system deadlock are complemented. Though the SBA shows the solution deviating a little from the optimal solution of mixed integer programming, it is adjustable for large size scheduling problems. Especially, it shows a potential that is capable of handling commercial size problems that are intractable with mathematical programming.

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Out-of-Kilter법을 이용한 지상감시장비의 최적배치모형개발 (The Ground Surveillance Equipment Optimal Arrangement Using Out-of-Kilter Algorithm)

  • 홍기남;김충영
    • 한국국방경영분석학회지
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    • 제22권1호
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    • pp.129-141
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    • 1996
  • At present surveillance equipment on the ground of the army is distributed and located by experience element and intellience preparation of the battle field. Therefore, it is hard to utilize the optimal detection capability. This paper is forcused on improving watch ratio of the named area interested(NAI) and maximizing detection area. A linear programming model is developed and network model is established on the basis of the linear programming model. And then Out-of-Kilter algorithm is utilized for the optimal solution. Finally, one of the example is provided it shows that this model minimizes the non-detection area.

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정수계획법을 이용한 외식인력 스케줄링 (Personnel Scheduling of Restaurant using Integer Programming)

  • 최규완
    • 대한지역사회영양학회지
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    • 제12권5호
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    • pp.630-638
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    • 2007
  • The purpose of this study is to investigate an efficient use of labor in personnel scheduling for the restaurant industry. More specifically, this study attends to reduce overall labor cost while not sacrificing both full-time and part-time employees' schedules. The customers' demands were measured by sales in this analysis. Historically, server scheduling in the restaurant has been practiced by manager's experience and intuition; however, those practices provided drawbacks because managers often fail to consider external factors such as a employees' working conditions and change in a restaurant's size. The result of a new method in personnel scheduling provided significant cost saving compared to a previous scheduling technique. This study found that a new method in personnel scheduling allowed the restaurant to save labor cost. The outcome of this study should of for important strategic implication for the restaurant managers.

A CP-BASED OPTIMIZATION MODEL FOR CONSTRUCTION RESCHEDULING PROBLEMS

  • Shu-Shun Liu;Kuo-Chuan Shih
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.941-946
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    • 2005
  • It is essential for project managers to make schedule adjustment based on their professional experience, in terms of rescheduling action discussed in this paper. This paper discusses the topics of resource-constrained construction rescheduling by modifying the concepts of manufacturing rescheduling. Moreover, the influence factors of construction rescheduling problems are investigated and identified in this paper. According to initial schedule plan and present progress, a new rescheduling mechanism based on Constraint Programming (CP) techniques is developed to reschedule projects with the objective of minimizing total project cost or duration, under three rescheduling policies. Through case study, the behavior of three different rescheduling policies is analyzed and discussed in this paper.

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로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향 (The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential)

  • 이은경;이영준
    • 대한공업교육학회지
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    • 제33권2호
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    • pp.120-136
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    • 2008
  • 로봇과 같은 물리적인 객체와 교육용 프로그래밍 언어를 통합한 실체적 프로그래밍 지원 도구는 일반적인 문제해결력 신장 뿐 아니라, 창의적 사고 발현에 유용한 도구이다. 즉, 학습자가 설계한 문제해결과정을 가상의 시뮬레이션이 아닌 물리적 객체를 통해 시뮬레이션 하는 경험을 제공해 줌으로써, 사전지식이나 문제해결과정에 대한 고정관념을 최소화할 수 있는 기회를 제공한다. 이러한 경험은 새로운 해법을 꾸준히 탐색하고 능동적으로 환경을 변경하고자 하는 창의적 사고 유발에 효과적이다. 따라서 본 연구에서는 로봇을 활용한 프로그래밍 교수 학습 프로그램을 개발하여 이를 대학교 프로그래밍 입문 과정의 초보 학습자들에게 적용하였고, 로봇 활용 프로그래밍 학습이 학습자들의 창의적 문제해결성향 증진에 유의미한 영향을 주었음을 확인하였다. 특히 창의적 문제해결성향을 구성하는 3가지 하위요인 중 인지적 요인이 통제집단에 비해 유의미하게 높게 나타났다. 인지적 요인은 일반적인 문제해결력 뿐 아니라 창의성을 설명하는 문제인지 및 표상, 확산적 사고 등의 개념을 포함하고 있다. 따라서 이러한 결과는 로봇 활용 실체적 프로그래밍 학습이 학습자의 창의적 문제해결력 향상에 긍정적인 요인으로 작용할 수 있음을 의미한다. 또한 집단별 사전 사후 창의적 문제해결성향 향상 정도를 분석한 결과, 로봇 활용 프로그래밍 학습 집단은 인지적 요인, 정의적 요인, 지식구성 요인 모두에서 유의미한 향상을 보였다. 이러한 결과는 로봇 프로그래밍 학습을 위한 교수 전략들이 문제해결력 뿐 아니라, 동기와 같은 정의적 요인 모두에 유의미한 영향을 끼친 것으로 해석할 수 있다.

초·중등 현직 교원의 스크래치 활용 교수자료 개발에 대한 경험 분석: ASSURE 모형 기반 (Analyzing in-service primary and secondary teacher's experience on development of instructional media with Scratch: Based on the ASSURE model)

  • 차현진;이경숙
    • 정보교육학회논문지
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    • 제24권4호
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    • pp.265-278
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    • 2020
  • 본 연구에서는 초·중등 현직 교원을 대상으로 ICT 활용 교수법의 일환으로 스크래치 프로그래밍 교육을 실시한 후, 스크래치를 활용하여 교수 매체 개발을 수행하는 과정에 대한 경험을 분석하였다. 특히, 본 연구에서는 초·중등 현직 교사들이 자신의 교과에 프로그래밍을 활용하는 목적 및 방법에 대한 구체적인 생각 및 경험을 탐색하고자 하였다. 이를 위해 ASSURE 모형을 기반으로 교과의 학습 목표와 방법에 따라 교수 설계를 시행하도록 하고, 이를 바탕으로 스크래치 활용 교수 매체를 제작하는 프로젝트를 시행하였다. 이를 위해 본 연구는 2019년 2학기 K대학의 교육대학원에 재학하고 있는 초·중등 현직 교사 10명을 대상으로 하였다. 현직 교사 10명은 스크래치 교육 후 최종 과제로 수행된 ASSURE 모형 기반 교수 설계와 프로젝트 결과물을 발표하고, 프로젝트 경험에 대한 설문에 응답하였다. 연구 결과, 현직 교사들은 학생들의 흥미를 유발하고, 수업 참여를 촉진하여 학습자 중심의 수업을 이끄는 데 스크래치 활용 수업 매체가 유의미한 결과를 가져올 수 있을 것이라는 긍정적인 기대를 보여주었다. 본 연구 결과는 향후 현직 교사를 대상으로 재교육 프로그램 뿐 아니라 예비 교원을 대상으로 프로그래밍 교육의 방향 등에 대한 시사점을 제시해 준다는 점에서 의의가 있다.