• Title/Summary/Keyword: product architecture

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Construction of a Verified Virtual NC Simulator for the Cutting Machines at Shipyard Using the Digital Manufacturing Technology (디지털 매뉴팩쳐링 기법을 이용한 절단기기의 검증된 가상 NC 시뮬레이터 구축)

  • Jung, Ho-Rim;Yim, Hyun-June;Lee, Jang-Hyun;Choi, Yang-Ryul;Kim, Ho-Gu;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.42 no.1 s.139
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    • pp.64-72
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    • 2005
  • Digital manufacturing is a technology to simulate the real manufacturing process using the virtual model representing the physical schema and the behavior of the real manufacturing system including resources, processes and product information. Therefore, it can optimize the manufacturing system or prevent the bottleneck processes through the simulation before the manufacturing plan is executed. This study presents a method to apply the digital manufacturing technology for the steel cutting process in shipyard. The system modeling of cutting shop is carried out using the IDEF and UML which is a visual modeling language to document the artifacts of a complex system. Also, virtual NC simulators of the cutting machines are constructed to emulate the real operation of cutting machines and NC codes. The simulators are able to verify the cutting shape and estimate the precise cycle time of the planned NC codes. The validity of the virtual model is checked by comparing the real cutting time and shape with the simulated results. It is expected that the virtual NC simulators can be used for accurate estimation of the cutting time and shape in advance of real cutting work.

Low-Informative Region Detection based on Multi-Layer Perceptron for Automatical Insertion of Virtual Advertisement in Sports Image (스포츠 영상 내에서 자동적인 가상 광고 삽입을 위한 다층퍼셉트론 기반의 저정보 영역 검출)

  • Jung, Jae-Young;Kim, Jong-Ha
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.71-77
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    • 2017
  • Virtual advertisement is an advertising technique that using computer graphic in a media production such as a sports image for inserting product image, logo, advertising slogan, etc. Recently, the image insertion of virtual advertisement is actively spreading due to the satisfaction of technical element for the image insertion of virtual advertisement in sports advertisement by increasing of the image processing technology and the computing performance. In addition, image processing technology for automatic insertion has become an important research field in the virtual advertisement field. In this paper, we propose the method of extracting less-informative region by using image processing technique and machine learning to insert a virtual advertisement automatically in sports image. The proposed method analyzes the brightness level of image through the histogram and extracts the less-informative region using the machine learning method.

Design of a Tracking & Recall Management System for Implantable Devices (이식형 의료기기의 추적 및 회수 관리를 위한 통합전산관리시스템 설계)

  • Park, Soon-Mahn;Yoo, Sun-Kook
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.5
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    • pp.74-80
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    • 2011
  • Medical implant devices are one of the targets of the US's Food & Drug Administration (FDA) for tracking in case of a serious adverse event since they are directly connected to the lives of patients. The US law stipulates that the public health agency shall order implantable device makers to track their product down to the patient level if a serious adverse event has occurred or defects have been discovered; in reality, however, the agency can pass on the responsibility for tracking or recalling faulty devices to the manufacturers or use mass media. This article proposes an efficient tracking and recall management system and examines four main virtual scenarios based on such. This research seeks to suggest a system that enables FDA to perform accurate and prompt tracking and recall management for patients' enhanced safety.

A Case Study on the Role of LED Lighting at the Residential Space

  • Kim, Hye Young
    • International Journal of Advanced Culture Technology
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    • v.4 no.4
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    • pp.6-12
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    • 2016
  • Due to the development of technology, the modern people became to require not only more convenient life but also more comfortable and emotional environment, and individually suitable living environment is applied to residents in a residential space. Recently, while the LED lighting was variously attempted in every sector in society, it is needed to express differentiated lighting according to the resident's individual lifestyle in a residential space. In this paper, we analyze the role of LED lighting suitable for the digitalized lifestyle of the modern people through the relevant literature survey and case studies. The following results are obtained in summary of the rapidly changed recent trends of LED lighting. First, LED light replace existing light sources due to the advanced new technology in LED industry, and take the spotlight as a new lighting solution with the development of variable color LED bulb and the control technology by the wired and wireless communications. Second, LED lighting can be structurally applicable to every lighting device because of its compact and lightweight units, can produce abundant light environment by expression of variable colors and moods with the easy coloring and dimming control, can be reborn as emotional lighting design. Third, as recently practices are constantly appeared that integrate LED lights in the interior elements, such as object and furniture, and combine advanced LED lighting technology to new materials, the portion of illumination on the indoor environment is further increased after integrating the LED lighting and interior elements make boundaries of lighting and product architecture become blurred. LED lighting is confirmed that is being changed from the external functionality including material, shape, color, and etc. into the contextual emotion design including the lights expression, variable color, brightness control, making image, and etc. as the light source in current smart lighting era.

A Study on Mixed Construction of Platform of Baikje (백제(百濟) 혼축기단(混築基壇)의 연구(硏究))

  • Cho, Weon-Chang
    • Journal of architectural history
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    • v.15 no.2
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    • pp.77-94
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    • 2006
  • "Mixed construction of platform" means the platform which was constructed by mixing heterogeneous materials such as roof tiles or bricks with divided stone of trimmed stone. This kind of construction technique was not known or found from the building sites of Goguryo or Silla so far and therefore it used to be understood as a unique platform construction technique or the product of technology and creativeness of Baikje's craftsman. The mixed construction of platform of Baikje came to position itself as one of the patterns of platform mainly used over Sabi period and we found the pattern from the sites including Imryugak site in Gongju, temple for royal tomb in Gwanbuk-ri, Wangheungsa Temple site, building site in Keumseong Mountain, Ohapsa Temple site in Byryeong. From the fact that they used a variety of materials which they could easily get around them such as roof tiles or bricks in addition to stones for the construction of platforms, we can see the feasibility and decoration characteristics of their material supply at that time. On the other hand, this mixed construction of platform was not popular in Goguryo and Silla, the major reason for which is judged to be non-existence of platforms to construct using bricks or roof tiles which could be constructed together with platform using divided stones. This is supported by the results of excavation of Hwangryongsa Temple site, Bunhwangsa Temple site, Heungryunsa Temple site of Silla which gave us comparatively abundant excavation data, and Jeongreungsa Temple site, Cheongamsa Temple site, Toseongrisa Temple site and building site in Daeseong Mountain castle and Anhak Palace site of Goguryo. For further progressive study on the mixed construction of platform of Baikje in the future, we will have to review more on the social background and technical background with the linkage with archeology and architecture at that time which led to the creation of such platform.

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An Application of AHP for the Selection of Optimum Product of BWTS for over 10,000 TEU Container Ship (AHP 기법을 이용한 10,000 TEU 이상 컨테이너선에 적용되는 선박평형수 처리장치 최적제품 선정에 관한 연구)

  • Lee, Sang-Won;Kim, Dong-Joon;Seo, Won-Chul
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.5
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    • pp.395-406
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    • 2015
  • The Ballast Water Treatment System was developed to prevent the unintended transport of unwanted organisms from one region to another as demanded by the IMO (International Maritime Organization). Although various types of BWTS in the world have been developed until now and applied to various ships, there has been no systematic basis for its selection and installation. Currently, the system selection and installation are as per ship owner’s suggestion or by easy installation point of view by the shipyard. In order to organize, systemize and solve problems related to the selection and installation of BWTS, a definitive study has been performed to come up with the best alternative to derive value and criteria which were to be met for vessels which are to be equipped with BWTS. Multiple criteria were compared alongside each other during the course of this study. Accordingly an AHP (Analytic Hierarchy Process) analysis method for A, B and C companies were done for container ships with size 10,000 TEU and above. Equipment type for “A” company is “Filter, UV & TiO2” combined type. For “B” company it is “Filter & UV” combined type. Finally for “C” company it is “Electrolysis” type. Henceforth, the results of this study aims to come up with the optimum way to select the best and the most suitable BWTS for a certain vessel.

Implementation of Efficient Power Method on CUDA GPU (CUDA 기반 GPU에서 효율적인 Power Method의 구현)

  • Kim, Jung-Hwan;Kim, Jin-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.9-16
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    • 2011
  • GPU computing is emerging in high performance application area since it can easily exploit massive parallelism in a way of cost-effective computing. The power method which finds the eigen vector of a given matrix is widely used in various applications such as PageRank for calculating importance of web pages. In this research we made the power method efficiently parallelized on GPU and also suggested how it can be improved to enhance its performance. The power method mainly consists of matrix-vector product and it can be easily parallelized. However, it should decide the convergence of the eigen vector and need scaling of the vector subsequently. Such operations incur several calls to GPU kernels and data movement between host and GPU memories. We improved the performance of the power method by means of reduced calls to GPU kernels, optimized thread allocation and enhanced decision operation for the convergence.

A Study on the Method of GIS Standard Development through Profiling (프로파일링에 의한 지리정보표준 개발방법 연구)

  • Park, Jong-Min;Oh, Se-Woong;Suh, Sang-Hyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.4
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    • pp.56-64
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    • 2002
  • In order to establish and promote geographic information activities in controled environment maximizing interoperability and the degree of reusability of geographic information resources scattered in distributed platforms, standardization is recognized as one of the basic solutions essentially being performed at the community level, where intends to align with international standards. This paper describes some technical aspects of standardization needed to build a systematic mechanism of national geographic information standards development, giving approach to conceptual analysis especially directed by ISO(International Organization for Standardization). Following some enumerated benefits for profile based national standard architecture and the brief review from canadian approach we suggest herein a overview of national and community level standardization framework, which identify its primary elements consisting of common basis for standard development mechanism based on profiles.

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MND-TMM for Testing Process Improvements of Defense Software (국방 소프트웨어의 시험 프로세스 개선을 위한 국방 시험 성숙도 모델)

  • Park, Jun-Young;Ryu, Ho-Yeon;Choi, Ho-Jin;Baik, Jong-Moon;Kim, Jin-Soo
    • Journal of KIISE:Software and Applications
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    • v.35 no.5
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    • pp.288-296
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    • 2008
  • Software in defense domain requires high quality since defense specific characteristics. To assure high quality products, development and testing activities based on well defined process must be performed. If those activities cannot support software acquisition process, the quality of acquired software product is low and combat power decreases. In this paper, we propose MND-TMM(Ministry of National Defense-Testing Maturity Model), which can help enhance software quality through testing process improvements. This paper also introduces the contents of MND-TMM architecture. MND-TMM is constituted to reflect the characteristics of defense software, development process, and testing process so as to solve the problems associated with software testing. MND-TMM is comprised of 5 maturity levels and 4 categories which have number of related TPA(Testing Process Area)s. It is expected that MND-TMM can help assess testing maturity of defense software organizations and provides guidelines to improve software testing process.

A Study on the Application of Spatial Information Standards to Existing Technical Regulations (기존 기술기준의 공간정보 표준 적용연구)

  • Ko, Jae-Yong;Kim, Young-Wook;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.2
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    • pp.121-133
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    • 2017
  • Technical regulations in the spatial information domain have been developed by a variety of independent organizations and raised inconsistent and overlapping problems with spatial information standards. Many research projects have been done to solve these problems but due to the difficulty of changing or modifying existing administrative regulations, almost nothing has happened for the harmonization. As a response to the fundamental problem, KATS (Korean Agency for Technology and Standards) recently switched the existing system to "trans- governmental participatory standard operation system" and the administrative change created an independent and consistent standard system in the Ministry of Land, Infrastructure and Transport. The Ministry, as a part of the effort, established its own KSDI(Korean Spatial Data Infrastructure) Standard system. From this context this paper presents a redefinition of technical regulation for the harmonization with spatial information standards, an association model between the standards and regulations, and a maintenance methodology to solve the fore-mentioned problems.