• 제목/요약/키워드: product architecture

검색결과 686건 처리시간 0.024초

제품의 모듈 설계의 체계화 (Systematization of module design of a product)

  • 목학수;양태일
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2002년도 춘계공동학술대회
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    • pp.625-631
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    • 2002
  • A module design aims to develop product architecture that consists physically detachable units such as module. To develop the system of module design, this paper suggests the methodology of part grouping, evaluation of modularization of a product for improving modularization. To determine modules, module concept is proposed to satisfy the objectives of a modular design. Therefore, there are functional, structural, and process modularizations in a modular concept. Module grouping can be accomplished by using an optimization model that maximizes the sum of the weighting. The present study proposes the p-median model and the direct clustering technique. The optimal clustering solution can be obtained by comparing two clustering techniques. To find the best solution among part groups, evaluation of modularization is performed based on the concept of module design. For the evaluation of modularization, evaluation criteria of modularization are used in the matrix table.

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설계 및 해석정보를 연계한 웹 기반 다분야통합설계 프레임워크 개발 (Development of Web-based MDO Framework for Design and Analysis Integration)

  • 박창규;양영순
    • 대한조선학회논문집
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    • 제45권3호
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    • pp.322-328
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    • 2008
  • Recently, the rapid progress of Internet and Network affects engineering design environment as well as Business fields to utilize Web technologies to enhance it's competitively in the world. In product development, experts and organizations actually taking part in the design process are often geographically dispersed. Furthermore, different divisions and businesses often have heterogeneous CAD/CAE systems and methods for expressing product data, and addressing this heterogeneity creates additional costs and causes longer development periods. To ensure successful collaboration in the design process, it is therefore imperative that distributed CAD, CAE, and other related systems be managed in an organic and integrated manner from the initial stages of product development. Therefore, this study suggests Web-based MDO(Multidisciplinary Design Optimization) framework to support interfacing and the collective use of design and analysis tools.

분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현 (An Implementation of Web-based Client/Server Architecture using Distributed Objects)

  • 박희창;이태공
    • 한국국방경영분석학회지
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    • 제23권2호
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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Novel Hierarchical Test Architecture for SOC Test Methodology Using IEEE Test Standards

  • Han, Dong-Kwan;Lee, Yong;Kang, Sung-Ho
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제12권3호
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    • pp.293-296
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    • 2012
  • SOC test methodology in ultra deep submicron (UDSM) technology with reasonable test time and cost has begun to satisfy high quality and reliability of the product. A novel hierarchical test architecture using IEEE standard 1149.1, 1149.7 and 1500 compliant facilities is proposed for the purpose of supporting flexible test environment to ensure SOC test methodology. Each embedded core in a system-on- a-chip (SOC) is controlled by test access ports (TAP) and TAP controller of IEEE standard 1149.1 as well as tested using IEEE standard 1500. An SOC device including TAPed cores is hierarchically organized by IEEE standard 1149.7 in wafer and chip level. As a result, it is possible to select/deselect all cores embedded in an SOC flexibly and reduce test cost dramatically using star scan topology.

현대건축의 색채구조를 적용한 공간해석에 관한 연구 (A Study on the Space interpretation by Application of Color Structure in Contemporary Architecture)

  • 김선영
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.152-160
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    • 2011
  • Contemporary architecture pursues new method of Interpretation of Non-linear space as digital media appears. As various materials and new methods can be used due to developments in science and expansion of thinking, contemporary architectural color developed extensive possibilities. It means not only the change of drawings, method of architectural product and materials but also the change of value system for architectural space. Thus the purpose of this paper is to suggest interpretation of space applied by color structure, and this point of view was based on the three elements of color perception which are light source, reflector, and observer. According to this categorization, architectural color of exterior color, layer color and interaction color are explained via examples of colors recently used on the contemporary architectures. In summary, contemporary architecture can be explained by Non-construction space interpretation for intrinsic complex meanings. Therefore, it can be explained as moving space, collage, by picturesque space, moving blur color and emptiness of color. This pursues various point of views for space interpretation, therefore it can be developed to the identity of strengthening architectures' design concept.

Memory Intensive 실시간 영상신호처리용 3 $\times$ 3 Neighborhood VLSI 처리기 (A Memory Intensive Real-time 3x3 Neighborhood processor for Image Processing)

  • 김진홍;남철우;우성일;김용태
    • 대한전자공학회논문지
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    • 제27권6호
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    • pp.963-971
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    • 1990
  • This paper proposes a memory intensive VLSI architecture for the realization of real-time 3x3 neighborhood processor based on the distributed arithmetic. The proposed architecture is characterized by a bit serial and multi-kernel parallel processing which exploits the pixel kernel parallelism and concurrency. The chip implements 8 neighborhood processing elements in parallel with efficirnt input and output modules which operate concurrently. Besides the a4chitectural design of a neighborhood processor, the design methodology using module generator concept has been considered and MOGOT(MOdule Generator Oriented VLSI design Tool) has been constructed based on the workstation. Based on these design environments MOGOT, it has been shown that the main part of the suggested architecture can be designed efficiently using 2\ulcorner double metal CMOS technology. It includes design of input delay and data conversion module, look-up table for inner product operation, carry save accumulator, output data converter and delay module, and control module.

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건축물 자동 공간계획 프로그램 개발에 관한 연구 (A Study on the Automatic Architectural Space Design Computer Program)

  • 임명구
    • 한국디지털건축인테리어학회논문집
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    • 제7권1호
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    • pp.1-6
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    • 2007
  • In this study, we fill a person's shoes human knowledge use a computer fast and simple repetition in architecture design. this study are launched from a assumption that a optimized arrangement spaces are able to measure and gauge. but automatic space arrangement program is first step, we have a value that propose a differential cell space and valuation space and process of optimized space arrangement. the merits of this design process are as follows; 1. this program has a advantage high the building-to-land ratio land and business area in space design. 2.this program can design a economy building and calculate rent benefit and calculate cost of construction. 3. this program can adapt for digital GIS. this program can down cost in labor productivity. 5. a layman can design high level. the weak point of this design process are as follows; 1. the design product is simple box shape. 2. this program has a weak in large area and complicated land shape 3. complex use space design are difficult in this program.

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컴포넌트에 기반한 분산 공급사슬계획 시스템 개발 (Development of a Component-Based Distributed Supply Chain Planning System)

  • 정한일;박찬권;이기창
    • 한국전자거래학회지
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    • 제7권2호
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    • pp.143-156
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    • 2002
  • The objective of supply chain planning is to satisfy the requirements for minimizing inventory costs, transportation costs, and lead times throughout the supply, production and distribution stage dispersed geographically. Therefore, the supply chain planning system should have functionalities to resolve complex optimization problems that have characteristics of multi-stage and multi-product. Ant the system should also support collaborative decision making among distributed business partners. In this study, we proposed a distributed architecture for the supply chain planning system. To do this, we analyzed functional requirements by using IDEF-0(ICAM Definition-0) methodology, defined required components, and designed each component by using object-oriented methodology. We implemented a prototype system based on CORBA (Common Object Request Broker Architecture) to show that the proposed distributed architecture based on component technology is feasible and can solve supply chain planning problem collaboratively.

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대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석 (Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu)

  • 김용수;김수봉
    • 한국조경학회지
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    • 제17권1호
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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무주 태권도원 문화관광상품 개발 연구 (Cultural Tourism Product Development Research of Muju Taekwondo Institute)

  • 장혜영;박현진;최승희
    • 디지털융복합연구
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    • 제14권2호
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    • pp.351-357
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    • 2016
  • 전 세계 5,000만이 넘는 태권도인을 보유하고 있는 한국의 대표적인 전통무예이자 스포츠인 태권도를 테마로 한 문화관광상품은 그 시장성과 활용가치가 높다. 이에 연구자는 태권도원 방문관광객들이 태권도원 일원의 관광활동에 참여할 것의 전제하에 태권도 컨셉에 맞는 문화상품 생산을 결정하고 공예상품의 대중화, 소비자 지향주의 상품개발, 생산성 품질의 질적 성장으로 인한 문화상품에 대한 새로운 인식의 전환을 기대하는 디자인 개발을 실시 하고자 한다. 첫째, 태권도 정신과 스토리를 담은 스토리북, 둘째, 연필이나 양초 등을 꽂는 다용도 꽂이, 셋째, 실용적이고 세련된 대중적 가격대의 미니 메모지이다. 태권도 문화관광상품의 필요성과 활용 가능성을 재인식하고 개발된 상품은 무주 태권도원의 관광상품과 태권도 홍보에 적극 활용함으로써 기존의 문화관광상품들과는 차별화되는 상품으로써의 가치를 창출하는데 도움이 되기를 바란다.