• Title/Summary/Keyword: process sequence design

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Design and Implementation of Sequential Pattern Miner to Analyze Alert Data Pattern (경보데이터 패턴 분석을 위한 순차 패턴 마이너 설계 및 구현)

  • Shin, Moon-Sun;Paik, Woo-Jin
    • Journal of Internet Computing and Services
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    • v.10 no.2
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    • pp.1-13
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    • 2009
  • Intrusion detection is a process that identifies the attacks and responds to the malicious intrusion actions for the protection of the computer and the network resources. Due to the fast development of the Internet, the types of intrusions become more complex recently and need immediate and correct responses because the frequent occurrences of a new intrusion type rise rapidly. Therefore, to solve these problems of the intrusion detection systems, we propose a sequential pattern miner for analysis of the alert data in order to support intelligent and automatic detection of the intrusion. Sequential pattern mining is one of the methods to find the patterns among the extracted items that are frequent in the fixed sequences. We apply the prefixSpan algorithm to find out the alert sequences. This method can be used to predict the actions of the sequential patterns and to create the rules of the intrusions. In this paper, we propose an extended prefixSpan algorithm which is designed to consider the specific characteristics of the alert data. The extended sequential pattern miner will be used as a part of alert data analyzer of intrusion detection systems. By using the created rules from the sequential pattern miner, the HA(high-level alert analyzer) of PEP(policy enforcement point), usually called IDS, performs the prediction of the sequence behaviors and changing patterns that were not visibly checked.

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Effect Analysis of Tillage Depth on Rotavator Shaft Load Using the Discrete Element Method (이산요소법을 활용한 경심이 로타리 작업기의 경운날 축 부하에 미치는 영향 분석)

  • Bo Min Bae;Dae Wi Jung;Dong Hyung Ryu;Jang Hyeon An;Se O Choi;Yeon Soo Kim;Sang Dae Lee;Seung Je Cho
    • Journal of Drive and Control
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    • v.20 no.4
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    • pp.115-122
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    • 2023
  • This study utilized a discrete element method (DEM) simulation, as one of the virtual field trials, to predict the impact of tillage depth on the rotary blade shaft during rotavator tilling. The virtual field for the simulation was generated according to soil properties observed in an actual field. Following the generation of particles for the virtual field, a sequence of calibration steps followed to align the mechanical properties more closely with those of real soil. Calibration was conducted with a focus on bulk density and shear torque, resulting in calibration errors of just 0.02% for bulk density and 0.52% for shear torque. The prediction of the load on a rotary tiller's blade shaft involved a three-pronged approach, considering shaft torque, draft force, and vertical force. In terms of shaft torque, the values exhibited significant increases of 42.34% and 36.91% for every 5-centimeter increment in tillage depth. Similarly, the vertical force saw substantial growth by 40.41% and 36.08% for every 5-centimeter increment. In contrast, the variation in draft force based on tillage depth was comparatively lower at 18.49% and 0.96%, indicating that the effect of tillage depth on draft force was less pronounced than its impact on shaft torque and vertical force. From a perspective of agricultural machinery research, this study provides valuable insights into the DEM soil modeling process, accounting for changes in soil properties with varying tillage depths. These findings are expected to be instrumental in future agricultural machinery design studies.

Optimization of 3D ResNet Depth for Domain Adaptation in Excavator Activity Recognition

  • Seungwon SEO;Choongwan KOO
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.1307-1307
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    • 2024
  • Recent research on heavy equipment has been conducted for the purposes of enhanced safety, productivity improvement, and carbon neutrality at construction sites. A sensor-based approach is being explored to monitor the location and movements of heavy equipment in real time. However, it poses significant challenges in terms of time and cost as multiple sensors should be installed on numerous heavy equipment at construction sites. In addition, there is a limitation in identifying the collaboration or interference between two or more heavy equipment. In light of this, a vision-based deep learning approach is being actively conducted to effectively respond to various working conditions and dynamic environments. To enhance the performance of a vision-based activity recognition model, it is essential to secure a sufficient amount of training datasets (i.e., video datasets collected from actual construction sites). However, due to safety and security issues at construction sites, there are limitations in adequately collecting training dataset under various situations and environmental conditions. In addition, the videos feature a sequence of multiple activities of heavy equipment, making it challenging to clearly distinguish the boundaries between preceding and subsequent activities. To address these challenges, this study proposed a domain adaptation in vision-based transfer learning for automated excavator activity recognition utilizing 3D ResNet (residual deep neural network). Particularly, this study aimed to identify the optimal depth of 3D ResNet (i.e., the number of layers of the feature extractor) suitable for domain adaptation via fine-tuning process. To achieve this, this study sought to evaluate the activity recognition performance of five 3D ResNet models with 18, 34, 50, 101, and 152 layers, which used two consecutive videos with multiple activities (5 mins, 33 secs and 10 mins, 6 secs) collected from actual construction sites. First, pretrained weights from large-scale datasets (i.e., Kinetic-700 and Moment in Time (MiT)) in other domains (e.g., humans, animals, natural phenomena) were utilized. Second, five 3D ResNet models were fine-tuned using a customized dataset (14,185 clips, 60,606 secs). As an evaluation index for activity recognition model, the F1 score showed 0.881, 0.689, 0.74, 0.684, and 0.569 for the five 3D ResNet models, with the 18-layer model performing the best. This result indicated that the activity recognition models with fewer layers could be advantageous in deriving the optimal weights for the target domain (i.e., excavator activities) when fine-tuning with a limited dataset. Consequently, this study identified the optimal depth of 3D ResNet that can maintain a reliable performance in dynamic and complex construction sites, even with a limited dataset. The proposed approach is expected to contribute to the development of decision-support systems capable of systematically managing enhanced safety, productivity improvement, and carbon neutrality in the construction industry.

Multi-day Trip Planning System with Collaborative Recommendation (협업적 추천 기반의 여행 계획 시스템)

  • Aprilia, Priska;Oh, Kyeong-Jin;Hong, Myung-Duk;Ga, Myeong-Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.22 no.1
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    • pp.159-185
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    • 2016
  • Planning a multi-day trip is a complex, yet time-consuming task. It usually starts with selecting a list of points of interest (POIs) worth visiting and then arranging them into an itinerary, taking into consideration various constraints and preferences. When choosing POIs to visit, one might ask friends to suggest them, search for information on the Web, or seek advice from travel agents; however, those options have their limitations. First, the knowledge of friends is limited to the places they have visited. Second, the tourism information on the internet may be vast, but at the same time, might cause one to invest a lot of time reading and filtering the information. Lastly, travel agents might be biased towards providers of certain travel products when suggesting itineraries. In recent years, many researchers have tried to deal with the huge amount of tourism information available on the internet. They explored the wisdom of the crowd through overwhelming images shared by people on social media sites. Furthermore, trip planning problems are usually formulated as 'Tourist Trip Design Problems', and are solved using various search algorithms with heuristics. Various recommendation systems with various techniques have been set up to cope with the overwhelming tourism information available on the internet. Prediction models of recommendation systems are typically built using a large dataset. However, sometimes such a dataset is not always available. For other models, especially those that require input from people, human computation has emerged as a powerful and inexpensive approach. This study proposes CYTRIP (Crowdsource Your TRIP), a multi-day trip itinerary planning system that draws on the collective intelligence of contributors in recommending POIs. In order to enable the crowd to collaboratively recommend POIs to users, CYTRIP provides a shared workspace. In the shared workspace, the crowd can recommend as many POIs to as many requesters as they can, and they can also vote on the POIs recommended by other people when they find them interesting. In CYTRIP, anyone can make a contribution by recommending POIs to requesters based on requesters' specified preferences. CYTRIP takes input on the recommended POIs to build a multi-day trip itinerary taking into account the user's preferences, the various time constraints, and the locations. The input then becomes a multi-day trip planning problem that is formulated in Planning Domain Definition Language 3 (PDDL3). A sequence of actions formulated in a domain file is used to achieve the goals in the planning problem, which are the recommended POIs to be visited. The multi-day trip planning problem is a highly constrained problem. Sometimes, it is not feasible to visit all the recommended POIs with the limited resources available, such as the time the user can spend. In order to cope with an unachievable goal that can result in no solution for the other goals, CYTRIP selects a set of feasible POIs prior to the planning process. The planning problem is created for the selected POIs and fed into the planner. The solution returned by the planner is then parsed into a multi-day trip itinerary and displayed to the user on a map. The proposed system is implemented as a web-based application built using PHP on a CodeIgniter Web Framework. In order to evaluate the proposed system, an online experiment was conducted. From the online experiment, results show that with the help of the contributors, CYTRIP can plan and generate a multi-day trip itinerary that is tailored to the users' preferences and bound by their constraints, such as location or time constraints. The contributors also find that CYTRIP is a useful tool for collecting POIs from the crowd and planning a multi-day trip.

Aspects of Emotional Customs by the N-po Generation (N포세대의 감정 풍속도)

  • Seo, Yeon-Ju
    • Journal of Popular Narrative
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    • v.25 no.1
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    • pp.55-85
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    • 2019
  • In this article, we examine the real meaning behind the stories in which the N-po Generation (Millennial Generation) is depicted, through the observation of entertainment programs, TV series, and movies. This could be an opportunity to investigate the aspects of emotional customs of our era, which have been described by television media as portraying the complex and multifaceted reality in the most mundane and popular manner while influencing the public. Problems with youth unemployment, the polarization of life, and instability are not only global issues but situations that specifically occur in South Korea. It is thus vital to pay attention to the inner side of the N-po Generation who enjoy Sohwakhaeng (small but certain happiness) by eating alone as the placebo effect of this tough reality. This is an agenda that should be viewed as a problem in the fundamental design of South Korean society. The consciousness of the problem shown in the TV series has been drawing attention. The TV series Because depicts a love narrative that concentrates on emotions in a relationship that started between housemates due to poverty and housing problems, leading to marriage. Thus, the TV series persuasively dramatized 'confluent love' in the N-po Generation. In the movie , Miso can be regarded as a symbol that represents the emergence of a new generation of cultural sensitivity. There is a suggestion in the sequence of that identifies the pursuit of taste with the discovery of identity. The TV series is a growth narrative that deals heavily with youth unemployment, temporary workers, fragmented families, and dating violence. The housemates in find emotional stability through interaction with each other, and courageously approach their individual problems. In the process, images of women, who are empathetic towards others and are willing to jointly solve their problems, are calmly depicted to reveal a story of growth revolving around a ground emotional community. The current problem that South Korean society should contemplate is how to be fully human beyond mere survival, and how to further seek the conditions of human existence. In that sense, what we should pursue is a notion of 'publicness', which can put several generations together. Because of the reality that confliction between generations must be triggered, in order to make a passage of sympathizing, mass media's sensitivity training becomes more important. This may be the duty of mass media.

A Case Study(II) on Development and Application of 'Literature-Art-Science' Integrated Education Programs ('문학-미술-과학' 융합교육 프로그램의 개발 및 적용 사례 연구(II))

  • Choi, Byung Kil
    • Korea Science and Art Forum
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    • v.32
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    • pp.319-334
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    • 2018
  • This research is a case study to make sure the enhancement of students' imagination and creativity through developing and applying the Literature-Art-Science Integrated Education Program. Its research object was totally 25 persons of 29 students of the 1st to the 4 th Grades from Gunsan Sulsan Elementary School. Its research period lasted for 4 months from September to December, 2017, and I, as the research place, used the art room at Gunsan Sulsan Elementary School. The programs were totally 10 sessions with a unit of 1 session per each grade for 2 hours from 1:00 to 3:00 in the afternoon from Monday through Friday. I fixed ten themes of this program-eight plane modeling, and two solid modeling, and finished the work of storytelling during summer vacation. And I arranged their levels as low:middle:high(3:5:2) ones. The former was 'A Film of Monster Gorilla'(L), 'Learning the Spirit of Gyeongju Choi's Family'(M), 'A Tale of My Friend Made of Natural Materials'(L), 'The Reading of My Dream'(M), 'Gathering the Objects in My Mobile'(M), 'A Mock Trial of Marrying Off'(M), 'Painting My Favorite Children's Poem'(H), and 'Painting My Favorite Children's Song'(H), and the latter was 'Seeking for a Bluebird in My Mind'(L), and 'Making My Cherished Object' (M). Then I used the unique art expression technique per each theme, which were in sequence marbling, Korean paper art, combine painting, collage, imaginary painting, imaginary painting, play dough art, imaginary painting techniques. And I delivered to the students the scientific knowledge in terms of growing or manufacturing processes of materials used for making artworks. Prior to and after the processing this program, I surveyed about the students' ability of integrated thinking and emotional experience by 'Figure B Type' and 'Figure A Type' of The Torrance Tests of Creative Thinking, and took statistics with the resultant data. And I executed a paired t-test in order to verify the significance of mean difference in the result of investigation with those data. From the analyzed result according to the elements of creativity and the mean quotients of creativity, there showed a significant difference (t=3.47, p<.01) in 'fluency', and also a significant difference(t=3.59, p<.01) in 'creativity.' Judging from the statistic values of two fields such as the student's ability of integrated thinking and emotional experience, I estimate that over the majority of the students showed the enhancement in self-confident creative expression as well as higher interest and concern through this program. The result that I arranged and analyzed the making process of artworks, the photos of the resultant, etc. as such is as follows : Firstly, from this program being proceeded as art-centered STEAM class, the student's systematic problem-solving ability was improved in his ability of integrated thinking to transform the literary contents into artistic one. Secondly, the student obtained the emotional experience such as interest in the class, self-confidence, intellectual satisfaction, self-fulfillment, etc. through art-centered STEAM class using ten art expression techniques. Thirdly, the student's mind willing to cooperate, communicate with his friends, and care for them was ripened in the process of problem-solving. Fourth, the student's self-confidence was further instilled when presenting famous artists and their artworks in the introduction and finale of ten art expression techniques. Likewise, the statistic values on the fields of student's ability of integrated thinking and emotional experience illustrate that over the majority of the students showed improvement in the ability of creative expression with confidence as well as higher interest and concern upon this program.