• Title/Summary/Keyword: preference of user group

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Computerized Measurement for Asthma-Specific Quality of Life: Comparison with a Conventional Paper-and-Pencil Questionnaire (터치스크린 컴퓨터를 이용한 천식 특이형 삶의 질 측정)

  • Lee, Eun-Hyun
    • Journal of Korean Academy of Nursing
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    • v.39 no.6
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    • pp.781-787
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    • 2009
  • Purpose: The purpose of this study was to evaluate a computerized touch-screen version of the asthma-specific quality-of-life (cA-QOL) questionnaire against the conventional paper-and-pencil version (pA-QOL) for equivalence, time for completion, user preference, and ease of use. Methods: A total of 261 patients were recruited. A randomized cross-over design was used. Patients in group A completed the cA-QOL first while waiting to see a physician, and completed the pAQOL version after seeing the physician. Patients allocated in group B completed these questionnaires in the reverse order. The patients were asked questions about user preference and ease of use of the cA-QOL. The time taken to complete both versions of the questionnaire was measured. Results: Weighted kappa coefficients of all items showed almost perfect agreement. The time required to complete the pA-QOL is faster than the time for cA-QOL. The patients who preferred the cA-QOL were 37.5%, while those who preferred the pA-QOL were 29.9%. Most patients reported that the cA-QOL was "easy" or "very easy" to complete. Conclusion: The cA-QOL is the computerized equivalent of the pA-QOL. The findings herein demonstrate that the cA-QOL can be helpful to nurses in busy practices for assessing, collecting, and evaluating their patients' health related quality of life.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • v.17 no.1
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

A Study on Sense of Self-efficacy and Stress Encountering Strategy of Smart-phone Addicted University Students (스마트폰중독 대학생의 자기효능감과 스트레스 대처전략에 관한 연구)

  • Baek, Yumi
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.173-183
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    • 2017
  • The purpose of this study is to find out the difference of sense of self-efficacy and stress encountering strategy of university students under the stress situation depending on the smart-phone user group (addiction group, general user group). For this purpose, the study issues are established as follows. First, it has analyzed what is the correlation of smart-phone addiction, sense of self-efficacy, and stress encountering strategy. Second, it has studied if there is any difference of sense of self-efficacy and stress encountering strategy for the smart-phone user group. In order to verify such study issues, For 1,670 university students in the Chungcheong area, smart-phone addiction scale, sense of self-efficacy scale, and stress encountering method scale were administered. Looking into the study result, first, as a result of the relativity analysis, it displayed the correlation of preference of test difficulty, self-control efficacy and important negative from the smart-phone addiction and sense of self-efficacy. In addition, all sub-variables of smart-phone addiction and avoidance orientation from the stress encountering strategy displayed the important positive correlation, and from the smart-phone addiction, the virtual world orientation and pursuit of social-support displayed the important negative correlations, and all sub-variables (interference with ordinary living, virtual world striving direction, withdrawal, resistance) of smart-phone addiction and problem solving-orientation displayed the negative correlation. Second, as a result of verification for the difference of the smart-phone addiction group and general use group following the sense of self-efficacy, the general use group is shown to have higher self-control efficacy sense than the addiction group. And third, as a result of verifying the difference of stress encountering following the smart-phone addiction group and general use group, the addiction group is shown to be lower than the general use group in terms of social support pursuit and problem solution orientation with the avoidance orientation shown to be higher. This type of result is expected to provide the base data when developing the smart-phone addiction preventive education program by finding out in details for the characteristics of smart-phone addiction group for university students.

Social Network Group Recommendation Using Dynamic User Profiles and Collaborative Filtering (동적 사용자 프로필 및 협업 필터링을 이용한 소셜 네트워크 그룹 추천)

  • Yang, Heetae;Cha, Jaehong;Ahn, Minje;Lim, Jongtae;Li, He;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.11-20
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    • 2013
  • Recently, as SNS services have been increased, studies on recommendation schemes have been actively done. Recommendation scheme provides various favorable or needed services with users on real time. Group recommendation provides users with suitable groups based on their preference. In this paper, we propose a new group recommendation scheme considering user profiles and collaborative filtering in social networks. The proposed scheme can solve the problems of the static profile based group recommendation scheme because it collects the recent group activities and updates user profiles. It also recommends the more various groups by reflecting the similar tendencies of other users within a group through collaborative filtering. Our experimental results show that the proposed scheme recommends various groups that significantly considers the user's changing preferences compared to the existing scheme.

A Study on the Interior Conditions of Public Libraries and Satisfaction of User (공공도서관의 실내현황 및 사용자 만족도에 관한 연구)

  • Chang, A-Ri;Son, Yeo-Rym;Hwang, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.17 no.4
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    • pp.75-83
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    • 2008
  • This study examined the various functions of public libraries, as well as user satisfaction and needs. We targeted 6 public libraries in the Seoul and Gyunggi area. After 280 library users were surveyed, the collected data were analyzed with an SPSS for Win 14.0 statistics program, where we used frequency, percentage, mean, T-test, One-way ANOVA, and Duncan's test. The major findings were as follows: 1) Half of the users used educational functional space, mainly in the 10-20 age group, who used it for educational purposes as a student or to prepare for getting a job. 2) There were gaps between the furniture arrangement and user preference since most libraries used a rigid system while users preferred a more flexible arrangement. 3) Space by space, public library satisfaction levels differed according to the users' gender and age. Satisfaction of the digital information room scored high, especially for users in their forties. Since public library users are diverse and require various functions, library interiors should be planned accordingly in terms of furniture arrangement and interior design. In particular, there was a gap between satisfaction by age groups, so libraries must account for community needs by considering the age group demographics of their surrounding areas.

A Personalized Music Recommendation System with a Time-weighted Clustering (시간 가중치와 가변형 K-means 기법을 이용한 개인화된 음악 추천 시스템)

  • Kim, Jae-Kwang;Yoon, Tae-Bok;Kim, Dong-Moon;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.504-510
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    • 2009
  • Recently, personalized-adaptive services became the center of interest in the world. However the services about music are not widely diffused out. That is because the analyzing of music information is more difficult than analyzing of text information. In this paper, we propose a music recommendation system which provides personalized services. The system keeps a user's listening list and analyzes it to select pieces of music similar to the user's preference. For analysis, the system extracts properties from the sound wave of music and the time when the user listens to music. Based on the properties, a piece of music is mapped into a point in the property space and the time is converted into the weight of the point. At this time, if we select and analyze the group which is selected by user frequently, we can understand user's taste. However, it is not easy to predict how many groups are formed. To solve this problem, we apply the K-means clustering algorithm to the weighted points. We modified the K-means algorithm so that the number of clusters is dynamically changed. This manner limits a diameter so that we can apply this algorithm effectively when we know the range of data. By this algorithm we can find the center of each group and recommend the similar music with the group. We also consider the time when music is released. When recommending, the system selects pieces of music which is close to and released contemporarily with the user's preference. We perform experiments with one hundred pieces of music. The result shows that our proposed algorithm is effective.

Survey on the User's Recognition about Spatial Characteristics and User Behaviors in the Children's Library (어린이도서관의 공간특성과 이용행태에 관한 이용자 인식조사)

  • Kang, Mi-Hee;Hong, Hyun-Jin
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.253-277
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    • 2012
  • The purpose of this study is to clarify the spatial characteristics of the children's library and user's behavioral characteristics and to empirically analyze the difference in preference of the spatial characteristics based on the using behaviors. For doing this, this study selected 16 children's libraries in the country as a sampling institute and collected and analyzed 661 questionnaires targeting infants, and the lower and upper graders. The results of analysis are as follows. First, while there was a difference in the relation between the spatial characteristics and the user's characteristics according to ages and sexes, there was no difference in the developing stage. Second, there was a difference in the relation between the spatial characteristics and the using behaviors. Detailed results are as follows. While users who visit the library for reading prefer amenity and peacefulness, those who visit the library for other reasons prefer communication and territoriality. Children prefer diversity, peacefulness and communication when they visit in group rather than to visit individually. In terms of behavioral patterns, users who act quietly prefer diversity than those who act actively. Reading use frequency, as the number of times to visit increased, preference on esthetic sense, dynamics, flexibility, leisure, communication and territoriality increased, but preference on safety decreased. As the length of visit became longer, preference on diversity, self-esteem, peacefulness, dynamics and flexibility increased.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

Product-group Recommendation based on Association Rule Mining and Collaborative Filtering in Ubiquitous Computing Environment (유비쿼터스 환경에서 연관규칙과 협업필터링을 이용한 상품그룹추천)

  • Kim, Jae-Kyeong;Oh, Hee-Young;Kwon, Oh-Byung
    • Journal of Information Technology Services
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    • v.6 no.2
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    • pp.113-123
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    • 2007
  • In ubiquitous computing environment such as ubiquitous marketplace (u-market), there is a need of providing context-based personalization service while considering the nomadic user preference and corresponding requirements. To do so, the recommendation systems should deal with the tremendous amount of context data. Hence, the purpose of this paper is to propose a novel recommendation method which provides the products-group list of the customers in u-market based on the shopping intention and preferences. We have developed FREPIRS(FREquent Purchased Item-sets Recommendation Service), which makes recommendation listof product-group, not individual product. Collaborative filtering and apriori algorithm are adopted in FREPIRS to build product-group.

A Study of PDAs Icon Design Guideline Considered User's Cognitive Human Factor (사용자 인지특성을 고려한 PDA아이콘 설계지침에 관한 연구)

  • Kim, Sang-hwan;Myung, Rohae
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.4
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    • pp.338-345
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    • 2004
  • Personal Digital Assistants (PDAs) have become ubiquitous and continued to gain popularity. Since PDAs have some special contexts such as mobility and limited screen size, icons are utilized frequently because icons allow us to do tasks more rapidly and effectively on PDAs like another information appliances. The study presents a cognitive approach to study human factors affecting icon design with multidimensional Scaling (MDS) analysis. In the experiment, a real PDA was used to investigate 29 attributes and2 preference ratings for 22 PDA icons by 20 Korean subjects. As a result, cognitive positioning about icons, attributes, and preference data were arranged on the two dimensional perceptual map. Attributes were grouped by simplicity, universality, activity, complexity, abstraction, static, and alphanumeric time. Subjects preferences were highly related with simplicity attributes group and positive to universality and activity attributes groups. It was also confirmed that there are some icons unfitted to the mental model of Korean. However, when icons are designed for PDAs or similar information appliances to Korean, it should be designed simply and actively with universal image fitted on target users mental model.