• 제목/요약/키워드: practical problem-based program

검색결과 132건 처리시간 0.029초

Double-ply로 구성된 타이어 측벽형상 최적설계를 위한 GUI기반 프로그램 개발 (Development of GUI-based Program for Optimum Design of Double-ply Tire Sidewall Contour)

  • 손정삼;조진래;유완석
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 춘계학술대회
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    • pp.525-530
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    • 2004
  • In this paper, the optimum design of tire sidewall contour consisted of double plies for improving automobile maneuverability and tire durability is considered and a GUI program is developed for the purpose of the practical design. Each improvement of maneuverability and durability depends on the cord tension and strain energy distribution of tire sidewall. Satisfing trade-off method, which requires the judgment of aspiration levels, is used for the multi-objective optimization problem. Also, this paper presents the application to the practical sidewall contour design with the GUI program developed using visual Fortran.

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중등 가정교과에서의 실천적 문제 중심 죽음준비교육 방안 (Death preparation education plan based on practical problem in middle and high school Home Economics curriculum)

  • 김샛별;채정현
    • 한국가정과교육학회지
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    • 제31권1호
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    • pp.89-114
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    • 2019
  • 죽음준비교육은 단순히 미래의 죽음을 준비하는 것만이 아니라 더 행복하고 의미있는 삶을 위한 교육이다. 죽음은 인간이라면 누구나 직면하는 항구적 문제이며 개인의 가치관과 자신이 속한 사회에 따른 맥락적인 실천적 문제라는 점에서 가정 교과와의 연결고리를 찾을 수 있다. 본 연구의 목적은 중·고등학교 가정교과에서 적용할 수 있는 실천적 문제 중심의 죽음준비교육 프로그램을 ADDE모형에 따라서 개발하는데 있다. 연구결과 '나와 가족의 행복한 삶을 위한 죽음준비교육' 프로그램이 개발되었으며, 프로그램은 12가지의 실천적 문제와 중·고등학교 학교 현장에서 활용할 수 있는 죽음준비교육 교수·학습 과정안을 포함하고 있다. 가정과 죽음준비교육 프로그램이 가정과 수업에서 청소년이 죽음을 자신의 삶에 자연스럽게 받아들여 가치 있는 죽음을 위한 의미 있는 일상의 삶을 실천하게 하는 교육 자료로 활용되길 기대한다. 후속 연구로 가정교과에서의 죽음준비교육에 대한 학생들의 요구도 조사와 현장에서 교수·학습 과정안을 실행하여 효과를 검증하는 연구를 제언하는 바이다.

간호사의 보건사업수행 경험과정 (The Process of Nurses Experience in Public Health Program Performance)

  • 김정수
    • 지역사회간호학회지
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    • 제21권4호
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    • pp.468-480
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    • 2010
  • Purpose: This study was to describe and develop public health nursing. Methods: Data were collected from 19 nurses sampled from 5 public health centers. The grounded theory of Strauss and Corbin (1990) was applied. Results: As a result, 48 concepts, 23 subcategories, and 11 categories were deduced from open coding. In axial coding, casual conditions 'facing difficulties of practical administration' and 'attaching importance to health support for residents' and context condition 'assessing of residents' service needs' impacted phenomenon 'searching for efficient performing methods.' Intervening conditions 'forming of support system' and 'working with positive,' and action-interaction conditions 'improving of resident's health and medical accessibility' and 'striving for self-development' lead to consequences 'carried out promptly for field-based problem solving,' 'mastered of successful program planning methods' and 'solving the issues with existing style.' The periods of process were divided into 4 stages, confirming program-contents, probing program-method, developing program-strategies, and applying program-competencies. The core category, ‘strengthening of practical-planning work competencies' incorporated the relationship between and among all categories and explained the process. Conclusion: This study described public health nurses' performance in Korea. These findings have important implications for the practice and must be considered to develop competencies for planning and practice of public health.

범용언어에 의한 응용 프로그램 재사용 시스템의 설계 및 구현 (A Study on the Design and Implementation of an Application Program Reuse System based on common language)

  • 오무송;김형태
    • Asia pacific journal of information systems
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    • 제4권2호
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    • pp.83-130
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    • 1994
  • Software development of large scale program such as Operating System or University Total Information System is lengthy and costly process. In order to reduce cost, time and risk, there is currentry general acceptance of the need for Software Reuse System during the whole development cycles. In this paper, (from a practical point of view), the problem of existing reuse system methodology is analyzed and an implement method of software reuse system is presented. Also using this method Application Program Reuse System(APRS) which supports all phase of software life cycles is designed and implemented. This application program reuse system which is based on common language is considerably shown to reduce communication Error of requirement specification between systems analyst and end-user.

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로봇기반 교과연계 SW교육 프로그램 개발 및 적용 (Development and Implementation of a Robot-based Subject-related SW Education Program)

  • 김봉섭;조미헌
    • 정보교육학회논문지
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    • 제24권1호
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    • pp.87-98
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    • 2020
  • 세계적으로 SW교육의 중요성은 더욱 강조되고 있고, 우리나라도 2015 개정 교육과정에서 SW교육을 의무화하며 이에 대비하고 있다. 하지만 교육과정에서 제시하는 실과 영역에서 연간 17시간 이상의 교육만으로는 큰 효과를 거두기 어렵기에 본 연구에서는 다른 정규 교육과정과 연계한 로봇기반의 SW교육 프로그램을 개발하였다. 또한 SW교육 프로그램의 적용을 통해 미래 역량을 신장할 수 있는지 그 효과를 검증하기 위해 문제해결능력과 의사소통능력을 핵심요소로 선정하였다. 대응표본 t-검정을 실시하여 사전평가와 사후평가 결과 간에 유의미한 차이가 있는지를 분석하였다. 그 결과, 로봇기반의 교과연계 SW교육 프로그램이 학생들의 문제해결능력과 의사소통능력 신장에 효과가 있었다는 사실을 검증할 수 있었다. 또한 프로그램이 종료된 후 실시한 자유 설문을 통하여 학생들이 SW교육에 대해 긍정적인 인식을 하게 되었다는 사실을 발견하였다.

인공지능 개념을 이용한 공장 설비배치 알고리즘 개발 (Development of Facility Layout Design Algorithm Based on Artificial Intelligence Concept)

  • 김환성;이상용
    • 품질경영학회지
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    • 제19권1호
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    • pp.151-162
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    • 1991
  • The purpose of this study is to propose a facility layout design algorithm based on artificial intelligence concept, and then to develop a computer program which is more practical than any other conventional facility layout design systems. The algorithm is composed of five step layout procedures; knowledge and data input, knowledge interpretation, priority determination, inference of layout design, and evaluation, In the step of priority determination, the algorithm is divided into single row and multi row layout problem. In the step of inference of layout design, alternatives are generated by constraints-directed reasoning and depth first search method based on artificial intelligence concept. Alternatives are evaluated by the moving cost and relationship value by interactive man-machine interface in the step of evaluation. As a case study, analytical considerations over conventional programs such as CRAFT and CORELAP was investigated and compared with algorithm propsed in this study. The proposed algorithm in this study will give useful practical tool for layout planner. The computer progran was written in C language for IBM PC-AT.

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마이크로 컴퓨터를 이용한 수학 교수.학습법 개발에 관한 연구 (On the Development of Microcomputer-Assisted Mathematics Teaching/Learning Method)

  • 김창동;이태욱
    • 한국수학교육학회지시리즈A:수학교육
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    • 제27권1호
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    • pp.15-23
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    • 1988
  • We are at the onset of a major revolution in education, a revolution unparalleled since the invention of the printing press. The computer will be the instrument of this revolution. Computers and computer application are everywhere these days. Everyone can't avoid the influence of the computer in today's world. The computer is no longer a magical, unfamiliar tool that is used only by researchers or scholars or scientists. The computer helps us do our jobs and even routine tasks more effectively and efficiently. More importantly, it gives us power never before available to solve complex problems. Mathematics instruction in secondary schools is frequently perceived to be more a amendable to the use of computers than are other areas of the school curriculum. This is based on the perception of mathematics as a subject with clearly defined objectives and outcomes that can be reliably measured by devices readily at hand or easily constructed by teachers or researchers. Because of this reason, the first large-scale computerized curriculum projects were in mathematics, and the first educational computer games were mathematics games. And now, the entire mathematics curriculum appears to be the first of the traditional school curriculum areas to be undergoing substantial trasformation because of computers. Recently, many research-Institutes of our country are going to study on computers in orders to use it in mathematics education, but the study is still start ing-step. In order to keep abreast of this trend necessity, and to enhance mathematics teaching/learning which is instructed lecture-based teaching/learning at the present time, this study aims to develop/present practical method of computer-using. This is devided into three methods. 1. Programming teaching/learning method This part is presented the following five types which can teach/learn the mathematical concepts and principle through concise program. (Type 1) Complete a program. (Type 2) Know the given program's content and predict the output. (Type 3) Write a program of the given flow-chart and solve the problem. (Type 4) Make an inference from an error message, find errors and correct them. (Type 5) Investigate complex mathematical fact through program and annotate a program. 2. Problem-solving teaching/learning method solving This part is illustrated how a computer can be used as a tool to help students solve realistic mathematical problems while simultaneously reinforcing their understanding of problem-solving processes. Here, four different problems are presented. For each problem, a four-stage problem-solving model of polya is given: Problem statement, Problem analysis, Computer program, and Looking back/Looking ahead. 3. CAI program teaching/learning method This part is developed/presented courseware of sine theorem section (Mathematics I for high school) in order to avail individualized learning or interactive learning with teacher. (Appendix I, II)

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시뮬레이션을 활용한 급성 흉통환자간호 실습교육의 효과 (Effects of High-fidelity Simulation-based Education on Nursing Care for Patients with Acute Chest Pain)

  • 한상영
    • 한국산학기술학회논문지
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    • 제15권3호
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    • pp.1515-1521
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    • 2014
  • 본 연구는 간호학생의 급성 심근경색증 간호에 대한 시뮬레이션 기반 교육을 적용하고 비판적 사고, 문제해결력 및 학업성취도의 효과를 규명한 단일군 전후 원시실험설계이다. 대상자는 총 137명이었으며 중재기간은 2011년 9월부터 10월까지 총 6주간 시뮬레이션 기반 교육을 시행하고 중재 전후를 평가하였다. 자료분석은 SPSS Win17.0을 사용하였고, 평균과 표준편차, Paired t-test, 피어슨 상관계수를 이용하였다. 연구 결과 시뮬레이션 기반 교육프로그램은 비판적 사고, 문제해결력 및 학업성취도를 향상시키는 것으로 나타났다. 비판적사고가 증대될수록 문제해결력은 향상되는 것으로 나타났다. 반면 비판적사고 능력과 문제해결력은 학업성취도와 유의한 차이가 없었다. 시뮬레이션 기반 교육프로그램은 간호학생의 실무능력을 향상시키기 위해 유용한 학습방법임을 알 수 있었고, 임상현장에서 흔히 접할 수 있는 다양한 사례의 시나리오를 개발하여 실습교육에 적극 활용할 필요가 있다. 이를 위해서는 더 다양하고 적절한 실습교육방법에 대한 개발과 운영이 필요할 것으로 보인다.

한의약 임상시험 전문인력양성 교육프로그램 개발의 필요성에 대한 설문조사 (Survey on the Need to Develop Training Educational Program for Oriental Medical Clinical Trial)

  • 신선화;오달석;김보영;최선미
    • 한국한의학연구원논문집
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    • 제13권2호통권20호
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    • pp.127-133
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    • 2007
  • Objectives : This study were aimed to estimate the needs for clinical research educational program development focused on oriental medicine. Methods : Department Medical Research of Korea Institute of Oriental Medicine surveyed 204 certified subjects in total by using web-based questionnaires through e-mail from Jan. 17th to Jan. 31th, 2007. Reply from 62 on-line correspondents were collected and statistically analyzed. Results : The number of clinical trial involving oriental medicine continues to increase. According to the survey, many Issues were raised as problems such as difficulty of recruitment, lack of fund and lack of stepped program. Emphasized issues were clinical research methodologies, development of protocols and case report form (CRF), and Regulations including Institutional Review Boards (IRBs) in these three consecutive education training program. Conclusion : The results of this study may contribute to the development of an educational program for oriental medicine, a program that should be taken into consideration for developing practical items, such as, problem-based learnings which reflects participants' actual needs in their works. Also this report be used for future strategy plans and execution of training program for oriental medical clinical trial.

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의사결정 트리 기반 인공지능 융합교육프로그램 개발 및 적용: 언플러그드 활동을 중심으로 (Development and Application of Artificial Intelligence Convergence Education Program Based on Decision Tree: Focusing on Unplugged Activities)

  • 김성애
    • 실천공학교육논문지
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    • 제14권3호
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    • pp.459-469
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    • 2022
  • 본 연구의 목적은 의사결정 트리 기반 인공지능 융합교육프로그램을 개발하고 이를 적용함으로써 교육적 효과를 탐색하는 것이다. 본 연구의 목적을 달성하기 위해 준비, 개발, 개선의 3단계 절차를 통해 연구를 수행하였으며 개발된 인공지능 융합 교육 프로그램은 창의적 문제 해결 과정의 '문제의 이해', '아이디어 탐색 및 개발', '실현', '평가'의 4단계로 구성되었다. 특히 이 교육프로그램은 프로그래밍을 포함하지 않는 언플러그드 활동으로서, 프로그래밍을 포함하여 인공지능 기술을 수업시간에 다루는 교과인 초등 실과, 주니어 공학교육의 일환인 기술·가정, 정보 이외의 교과에서도 인공지능 융합교육을 실행할 수 있다는 점에서 주목할 만하다. 즉, 특정 교과가 아닌 대부분의 교과에서 인공지능 기술을 융합하여 교육할 수 있다는 것을 보여주는 것으로서 교과 내용에 다수 포함되고 있는 분류 개념을 교육할 때 인공지능 기술의 개념과 원리를 활용할 수 있는 현장 적용 가능성을 확인했다는데 큰 의의를 가진다.