• Title/Summary/Keyword: positions

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Continuous Spatio-Temporal Self-Join Queries over Stream Data of Moving Objects for Symbolic Space (기호공간에서 이동객체 스트림 데이터의 연속 시공간 셀프조인 질의)

  • Hwang, Byung-Ju;Li, Ki-Joune
    • Spatial Information Research
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    • v.18 no.1
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    • pp.77-87
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    • 2010
  • Spatio-temporal join operators are essential to the management of spatio-temporal data such as moving objects. For example, the join operators are parts of processing to analyze movement of objects and search similar patterns of moving objects. Various studies on spatio-temporal join queries in outdoor space have been done. Recently with advance of indoor positioning techniques, location based services are required in indoor space as well as outdoor space. Nevertheless there is no one about processing of spatio-temporal join query in indoor space. In this paper, we introduce continuous spatio-temporal self-join queries in indoor space and propose a method of processing of the join queries over stream data of moving objects. The continuous spatio-temporal self-join query is to update the joined result set satisfying spatio-temporal predicates continuously. We assume that positions of moving objects are represented by symbols such as a room or corridor. This paper proposes a data structure, called Candidate Pairs Buffer, to filter and maintain massive stream data efficiently and we also investigate performance of proposed method in experimental study.

Design of Transmission Lines with Arbitrary Reflection Responses Using Synthesis Method for Spatially Adaptive Source Distribution (공간적응형 소스 분포 합성법을 사용한 임의의 반사응답을 갖는 전송선로 설계)

  • Park, Ui-Jun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.5
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    • pp.243-250
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    • 2002
  • In the synthesis of the current source distribution function of an array antenna with the arbitrary radiation pattern, the Woodward-Lawson sampling method has been mainly used for the synthesis of an even function lobe pattern. In this paper, the method is extended to the synthesis of the odd function pattern and then the optimum synthesis method for the nonlinear source distribution function is proposed. The proposed method is applied to the design of nonuniform transmission lines with arbitrary reflection responses. The both dispersive impedance profiles of single and coupled nonuniform lines with arbitrary reflection responses are directly synthesized by the sampled values of a reflected spectral pattern which is optimally shaped by a perturbation of its complex null positions, hence removing the conventional step-by-step segmentation process and global optimization routines. The control problem in the case that all of port impedances are identical is also solved. The generality of the proposed method is verified by a filter design with the controlled arbitrary passband

Camera Motion and Structure Recovery Using Two-step Sampling (2단계 샘플링을 이용한 카메라 움직임 및 장면 구조 복원)

  • 서정국;조청운;홍현기
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.347-356
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    • 2003
  • Camera pose and scene geometry estimation from video sequences is widely used in various areas such as image composition. Structure and motion recovery based on the auto calibration algorithm can insert synthetic 3D objects in real but un modeled scenes and create their views from the camera positions. However, most previous methods require bundle adjustment or non linear minimization process [or more precise results. This paper presents a new auto' calibration algorithm for video sequence based on two steps: the one is key frame selection, and the other removes the key frame with inaccurate camera matrix based on an absolute quadric estimation by LMedS. In the experimental results, we have demonstrated that the proposed method can achieve a precise camera pose estimation and scene geometry recovery without bundle adjustment. In addition, virtual objects have been inserted in the real images by using the camera trajectories.

A Two-Step Vertex Selection Method for Minimizing Polygonal Approximation Error (다각형 근사 오차를 최소화하기 위한 2단계 정점 선택 기법)

  • 윤병주;이훈철;고윤호;이시웅;김성대
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.114-123
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    • 2003
  • The current paper proposes a new vertex selection scheme for polygon-based contour coding. To efficiently characterize the shape of an object, we incorporate the curvature information in addition to the conventional maximum distance criterion in vertex selection process. The proposed method consists of "two-step procedure." At first, contour pixels of high curvature value are selected as key vortices based on the curvature scale space (CSS), thereby dividing an overall contour into several contour-segments. Each segment is considered as an open contour whose end points are two consecutive key vortices and is processed independently. In the second step, vertices for each contour segment are selected using progressive vertex selection (PVS) method in order to obtain minimum number of vertices under the given maximum distance criterion ( $D_{max}$$^{*}$). Furthermore, the obtained vortices are adjusted using the dynamic programming (DP) technique to optimal positions in the error area sense. Experimental results are presented to compare the approximation performances of the proposed and conventional methods.imation performances of the proposed and conventional methods.

An Adaptive Watermarking Scheme for Three-Dimensional Mesh Models (3차원 메쉬 모델의 적응형 워터마킹 방법)

  • 전정희;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.41-50
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    • 2003
  • For copyright protection of digital contents, we employ watermarking techniques to embed watermark signals into digital host data. In this paper we propose an adaptive watermarking algorithm for three-dimensional (3-D) mesh models. Watermark signals are inserted into vertex coordinates adaptively according to changes of their position values. While we embed strong watermarks in the areas of large variations, watermarks are weakly inserted in other areas. After we generate triangle strips by traversing the 3-D model and convert the Cartesian coordinates to the spherical coordinate system, we calculate variations of vertex positions along the traversed strips. Then, we insert watermark signals into the vertex coordinates adaptively according to the calculated variations. We demonstrate that imperceptibility of the inserted watermark is significantly improved and show the bit error rate (BER) for robustness.

Digital Image Watermarking using Subband Correlation Wavelet Domain (웨이블릿 영역의 부대역 상관도를 이용한 디지털 영상 워터마킹)

  • 서영호;박진영;김동욱
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.51-60
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    • 2003
  • The watermarking is the technique that embeds or extracts the certain data without the change of the original data for the copyright protection of the multimedia contents. Watermark-embedded contents must not be distinguished by human's eye and must be robust to the various image processing and the intentional distortions. In this paper, we propose a new watermarking technique applied in the wavelet domain which has both the spatial and frequency information of a image. For both the robustness and the invisibility, the positions for embedding the watermark is selected with the multi-threshold. We search the similarity between highly correlated coefficients in the each subband and decide the mark space after verifying the significance in the specified subband. The similarity is represented by the coefficient difference between the subbands and its distribution is used in the watermark embedding and extracting. The embedded watermark can be extracted without the original image using the relationship of the subbands. By these properties the proposed watermarking algorithm has the invisibility and the robustness to the attacks such as JPEG compression and the general image processing.

High-performance Pipeline Architecture for Modified Booth Multipliers (Modified Booth 곱셈기를 위한 고성능 파이프라인 구조)

  • Kim, Soo-Jin;Cho, Kyeong-Soon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.12
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    • pp.36-42
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    • 2009
  • This paper proposes the high-performance pipeline architecture for modified Booth multipliers. The proposed multiplier circuits are based on modified Booth algorithm and pipeline architecture which are the most widely used techniques to accelerate the multiplication speed. In order to implement the optimally pipelined multipliers, many kinds of experiments have been conducted. The experimental results show that the speed improvement gain exceeds the area penalty and this trend is manifested as the number of pipeline stages increases. It is also important to insert the pipeline registers at the proper positions. We described the proposed modified Booth multiplier circuits in Verilog HDL and synthesized the gate-level circuits using 0.13um standard cell library. The resultant multiplier circuits show better performance than others. Since they operate at GHz ranges, they can be used in the application systems requiring extremely high performance such as optical communication systems.

Modified 3-step Search Motion Estimation Algorithm for Effective Early Termination (효과적인 조기 중단 기법을 위한 변형된 3단계 탐색 움직임 추정 알고리즘)

  • Yang, Hyeon-Cheol;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.7
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    • pp.70-77
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    • 2010
  • Motion estimation occupies most of the required computation in video compression, and many fast search algorithms were propsoed to reduce huge computation. SAD (sum-of-absolute difference) calculation is the most computation-intensive process in the motion estimation. Early termination is widely used in SAD calculation, where SAD calculation is terminated and it proceeds to next search position if partial SAD during SAD calculation exceeds current minimum SAD. In this paper, we proposed a modified 3-step search algorithm for effective early termination where only search order of search positions are adaptive rearranged. Simulation results show that the proposed motion estimation algorithm reduces computation by 17~30% over conventional 3-step search algorithm without extra computation, while maintaining same performance.

Optimized KNN/IFCM Algorithm for Efficient Indoor Location (효율적인 실내 측위를 위한 최적화된 KNN/IFCM 알고리즘)

  • Lee, Jang-Jae;Song, Lick-Ho;Kim, Jong-Hwa;Lee, Seong-Ro
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.125-133
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    • 2011
  • For any pattern matching based algorithm in WLAN environment, the characteristics of signal to noise ratio(SNR) to multiple access points(APs) are utilized to establish database in the training phase, and in the estimation phase, the actual two dimensional coordinates of mobile unit(MU) are estimated based on the comparison between the new recorded SNR and fingerprints stored in database. As fingerprinting method, k-nearest neighbor(KNN) has been widely applied for indoor location in wireless location area networks(WLAN), but its performance is sensitive to number of neighbors k and positions of reference points(RPs). So intuitive fuzzy c-means(IFCM) clustering algorithm is applied to improve KNN, which is the KNN/IFCM hybrid algorithm presented in this paper. In the proposed algorithm, through KNN, k RPs are firstly chosen as the data samples of IFCM based on signal to noise ratio(SNR). Then, the k RPs are classified into different clusters through IFCM based on SNR. Experimental results indicate that the proposed KNN/IFCM hybrid algorithm generally outperforms KNN, KNN/FCM, KNN/PFCM algorithm when the locations error is less than 2m.

KNN/ANN Hybrid Location Determination Algorithm for Indoor Location Base Service (실내 위치기반서비스를 위한 KNN/ANN Hybrid 측위 결정 알고리즘)

  • Lee, Jang-Jae;Jung, Min-A;Lee, Seong-Ro;Song, Iick-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.109-115
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    • 2011
  • As fingerprinting method, k-nearest neighbor(KNN) has been widely applied for indoor location in wireless location area networks(WLAN), but its performance is sensitive to number of neighbors k and positions of reference points(RPs). So artificial neural network(ANN) clustering algorithm is applied to improve KNN, which is the KNN/ANN hybrid algorithm presented in this paper. For any pattern matching based algorithm in WLAN environment, the characteristics of signal to noise ratio(SNR) to multiple access points(APs) are utilized to establish database in the training phase, and in the estimation phase, the actual two dimensional coordinates of mobile unit(MU) are estimated based on the comparison between the new recorded SNR and fingerprints stored in database. In the proposed algorithm, through KNN, k RPs are firstly chosen as the data samples of ANN based on SNR. Then, the k RPs are classified into different clusters through ANN based on SNR. Experimental results indicate that the proposed KNN/ANN hybrid algorithm generally outperforms KNN algorithm when the locations error is less than 2m.