• Title/Summary/Keyword: player image

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A Study on the Immersive Realities Between PC and VR Versions of <Resident Evil 4>

  • Mingke Lyu;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.340-345
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    • 2023
  • In recent years, the rapid development of VR technology has secured its significant position in the gaming industry. This paper selects the PC and VR versions of Resident Evil 4 as the research objects, aiming to compare the similarities and differences between these two platforms. Through this comparative study, it is evident that the PC version of the game offers most players an excellent gaming control experience through precise and flexible operations. On the other hand, the VR version not only achieves immersive gameplay through virtual reality technology but also delivers more impressive visual effects to players. However, in comparison to the traditional PC version, the VR version incurs higher development costs, necessitating the production team to invest more resources to optimize the gaming experience and strike a better balance between immersion and playability. In conclusion, this study provides a valuable reference for game developers, assisting them in meeting the diverse needs of player groups and enhancing game playability and user satisfaction.

The software configuration management system for image processing algorithm development (영상처리 알고리즘 개발을 위한 소프트웨어형상관리시스템)

  • Lee Jeong-Heon;Chae Ok-Sam
    • The KIPS Transactions:PartB
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    • v.12B no.1 s.97
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    • pp.1-8
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    • 2005
  • The importance of software is getting high in development of the digital device (digital camcoder, digital camera, mp3 player, ....). And because the sire of software becomes larger and complicated, the necessity of software configuration management (to solves a software crisis) is increased. The general software configuration management system shows lack of the property and features of software development environment for image processing algorithm due to its wide range to be covered. Image processing algorithm development environment has properties like repetitive analysis and simulation using visual programming environment where, beside support of elementary development functions. component(or library) can be combined and tested interactively. Moreover, the method to look fast and effectively for component having similar function is required. In this paper, we present the system which supports the software configuration management method for a simulation tool and the property in the visual programming environment. And we relate our system to real simulation tool so as to check its ability as the software configuration management system for image processing algorithm development environment.

Development of a real time surface and under water image integrating system for Korea artistic swimming team (국가대표 아티스틱 스위밍팀 지원을 위한 실시간 수상 수중 영상 통합 시스템 개발)

  • Min, Seokki;Lee, Sangcheol;Kim, Taewhan;Kil, Sekee;Kim, Ji-eun
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.25-31
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    • 2020
  • In this study, a real time image integrating system which can reconstruct two images from a surface camera and an under water camera into one new image was developed to support Korea artistic swimming team. The developed system consists of four USB cameras (two USB 2.0 and two USB 3.0) sealed in water proof case and one note book computer, and a LabVIEW based real time image merging program was developed. During field test, problem in cooperative motion of acrobatic formation was found, and it was proved that correction of motion to improve skill of the player could be possible in real time with aid of the developed system. After the filed test, the developed system has been being used to support Korea artistic swimming team.

A Study of Feature-Extraction from the Specifically Intended Product Designs (제품의 특성추출을 통한 디자인 적용 방법에 관한 연구)

  • Hyoung, Sung-Eun;Cho, Un-Dea;Cho, Kwang-Soo
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.87-98
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    • 2007
  • The aim of this study is to grasp the features of the object which reveals its own specific purposes, and to apply them to the product concept and design forms when designers develop products. For this study, the subjects of the experiment were chosen to fill out a basic questionnaire, and an image analysis of them was performed. After the analysis, the functional design elements of the subjects were extracted and coded. They preyed the correlation between the results of the image analysis and the characteristics of the subjects. The questionnaire was carried out to determine the characteristics of the subjects. As the features of specific products were extracted through this experiment, they can be used as basic data to analyze consumer needs and to better understand the products when we design for them. This can be useful fundamental data enabling designers to understand products easily and to establish concepts for their designs. In the case of the MP3 player in this study, the results of the image analysis of it are turned out to be sound quality, compatibility, portability, employment, interface, and personality. Their respective related features were investigated as well. The important features of designing the MP3 player were presented. Through this fundamental study, it will be possible to understand consumer's needs more effectively, which will bring about the development of the fundamental basis of various fields in design.

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Surface Structure Image of Stearic acid Organic Thin Films (Stearic acid 유기박막의 표면주고 Image)

  • Chang, Hun;Song, Jin-Won;Choi, Young-Il;Lee, Kyung-Sup
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.11b
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    • pp.562-564
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    • 2001
  • Transformation of molecular film occurs only usually in air-water interface, 2 dimensions domain's growth and crash are achieved. Organic matter thin film that accumulate molecular film in archaism board only that consist of growth of domain can understand correct special quality of accumulation film supplying information about fine structure and properties of matter of device observing information and so on that is surface forward player and optic enemy using AFM one of SPM application by nano electronics. The stable images are probably due to a strong interaction between the monolayer film and glass substrate. We are unable to obtain molecule resolution in images of the films but did see a marked contrast between images of the bare substrate and those with the network structure film deposited onto it. Formation that prevent when gas phase state and liquid phase state measure but Could know organic matter that molecules form equal and stable film when molecules were not distributed evenly. and accumulated in solid state only.

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Surface Structure Image of Stearic acid Organic Thin Films (Stearic acid 유기박막의 표면구조 Image)

  • Chang, Hun;Song, Jin-Won;Choi, Young-Il;Lee, Kyung-Sup
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2001.11a
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    • pp.562-564
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    • 2001
  • Transformation of molecular film occurs only usually in air-water interface, 2 dimensions domain's growth and crash are achieved. Organic matter thin film that accumulate molecular film in archaism board only that consist of growth of domain can understand correct special quality of accumulation film supplying information about fine structure and properties of matter of device observing information and so on that is surface forward player and optic enemy using AFM one of SPM application by nano electronics. The stable images are probably due to a strong interaction between the monolayer film and glass substrate. We are unable to obtain molecule resolution in images of the films but did see a marked contrast between images of the bare substrate and those with the network structure film deposited onto it. Formation that prevent when gas phase state and liquid phase state measure but Could know organic matter that molecules form equal and stable film when molecules were not distributed evenly, and accumulated in solid state only.

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Implementation of Digital Photo Frame using Embedded Linux System (임베디드 리눅스 시스템을 이용한 디지털 사진 액자 구현)

  • Hyun, Kyung-Seok;Lee, Myung-Eui
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.5
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    • pp.901-906
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    • 2006
  • In this paper, we describe the implementation of the digital photo frame system that displays the images coming through the memory card of a digital camera. Each image can be recorded with voice in this system, and a function of the mp3 player is implemented as well. We use Intel PXA255 to control the system and modify the bootloader and linux kernel. Also we adapt device driver for this system. For the realization of image display, voice recording and mp3 playing in the basis of the linux system, we program some of the Microwindows system configuration files and program applications here. This study will be a good example to access the development of the digital photo frame based on the linux system using less-power and high performed embedded processor.

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Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.328-333
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    • 2023
  • Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.

Feature Map for Collision Detection in Motion-Based Game using Web Camera (웹 카메라를 이용한 체감형 게임의 충돌감지를 위한 특징맵)

  • Lee, Young-Jae;Lee, Dae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.620-626
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    • 2008
  • We propose a feature map method to detect a collision for a motion-based game. The feature map can be made an optimally reduced motion data using subtraction image and virtual ball images according to image size and condition. And we calculate the overlapped ratio between moving image data and objects. This ratio is an invariant for detection even though image size is changed. And we compare this ration with collision detection constant, the feature map can detect fast collisions as well as the collided direction. To evaluate the method, we implemented a motion-base game that consists of a web cam, a player, an enemy, and some virtual balls, and we obtained some valid results for our method for the collision detection. The results demonstrated that the proposed approach is robust, and they can be used as a basic collide detection algorithm for a motion-based game where the size and the position of characters are continuously changing.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.