• Title/Summary/Keyword: platform service

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Design and Implementation of Platform Providing Adaptive Contents based on IBB Companion Screen Service (IBB 기반 적응적 컴패니언 스크린 컨텐츠 제공 플랫폼 설계 및 구현)

  • Moon, JaeWon;Lim, Tae-Beom;Kum, SeungWoo;Nam, YoonSeok;Lee, Sangwon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.95-106
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    • 2017
  • Interest in companion screen services and high-definition television broadcasting services are rising along with the advanced of digital broadcasting communication technology. Not only providing good-quality broadcasting services in the main screen, but also creating added values of companion services in the secondary screen are important. In this paper we suggest a platform and a related authoring tool generating adaptive companion screen services according to user contexts. The Platform providing adaptive companion screen services based on user environment is designed and implemented for real service market. Proposed platform organizes a higher quality content service considering both user contexts and demands of service providers in real time, and the related authoring tool enables a novice user interface designer and service director to make adaptive user interfaces quickly and easily. We developed and simulated this platform in accordance with Korean UHD IBB standard which provides interactive service applications.

Research on Distributed Sensor Device Resource Object Collaboration Service Providing System based on Service Delivery Platform (서비스 전달 플랫폼 기반 분산 센서 디바이스 자원 객체 연동 서비스 제공 시스템 연구)

  • Yoon, Changwoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.6
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    • pp.144-150
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    • 2015
  • A system for providing a distributed device resource-object-connection service based on a service delivery platform (SDP) is described. The system includes an SDP and proxy. The SDP configures to define distributed service functions as enablers, generates a convergence service by combining the enablers, and provides the generated convergence service. The proxy configures to connect a distributed device and an SDP to allow the SDP to use the distributed device as a resource, and define and use the distributed device as an enabler. The system are capable of defining distributed service functions as well as distributed sensors as enablers, and thereby allowing the distributed sensors to be used in the same sense as service-function enablers.

A Digital Media Service System Supporting Multi-DRM in the Cloud (클라우드 환경에서 멀티 DRM을 지원하는 디지털 미디어 서비스 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho;Lim, Hyeongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.765-773
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    • 2016
  • As multimedia content technology developed, there are many cases that service contents are being provided in many different ways in the cloud-based media service system. A DRM is a technology that can enhance the copyright of the digital content by providing right information. It is available on a single platform and has a problem that the additional cost when the platform is changing. In this paper, we propose a media service system based on cloud computing. It can be used on multiple platforms at the same time by applying a number of DRM for digital contents, and allows use of a new authentication for another platform without any additional cost.

A Study on the Integration Method of Shared Information System Platform (공유정보 시스템 플랫폼의 통합 방안에 관한 연구)

  • Geun-Wan Park;Seung-June Hwang;Eui-Jong Hwang
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.spc
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    • pp.68-78
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    • 2023
  • Big data technology is being used in various fields followed by the development of information and communication technology. In the corporate and public sectors, diverse system platforms are built and operated due to the needs of users, but efficiency is low because they are built from an individual service perspective rather than an integrated service perspective. In this study, the relationship between presenting the characteristics of the type of shared information platform, the integration plan, and integration performance of the shared information system platform was analyzed. The results of the study will provide guidelines for the integration of shared information system platforms by the government and private companies in the future.

Development of Image resizing algorithm based Human Visual System using DCT block (DCT블록을 이용한 인간 시각시스템 기반의 영상 리사이징 알고리즘 개발)

  • Yang, Dae-Gyu;Jeong, Sang-Hyeon;Seo, Tae-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.199-202
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    • 2008
  • 고객의 통신 니즈가 다양해지고 통신 인프라가 대용량, 고속화 되고 단말이 지능화됨에 따라 이를 기반으로 IPTV의 셋탑, 컴퓨터 모니터, 이동통신 핸드폰이 이르기 까지 다양한 화면 사이즈의 단말을 통하여 서비스를 제공하고 있다. 이를 위해 원영상을 화면의 크기에 적합하게 크기를 변환하는 영상 리사이징 기술을 이용하게 되며, 그 방식은 DCT 방식과 공간 방식으로 나눌 수 있다. DCT방식은 원영상의 고주파 영역의 조정하여 크기를 변화하는 방식으로 열화는 최소화되나 DCT 변환을 위한 계산량이 많고 고정 크기 블록을 사용하므로 유연성이 떨어진다. 공간영역은 객관적인 평가에서 품질이 열화되더라도 시각적으로 눈에 민감한 영역의 변화를 최소화하는 것이다. 본 논문은 인간시각시스템을 기반으로 눈의 민간도가 높은 망막 이심율이 작은 영역에서는 DCT블록의 크기를 변화를 최소화시키고 망막이심율이 큰 영역에서는 블록의 변화를 크게 하는 가변 블록방식을 제안한다. 이를 통해 우수한 영상 품질을 확보하면서도 시각적으로 뛰어난 리사이징 영상을 얻을 수 있다.

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Platform Strategies and Software Development Strategies in the era of Web Platform (웹의 플랫폼화에 따른 플랫폼 및 소프트웨어개발 전략)

  • Baek, Young-Nahn
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.101-110
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    • 2007
  • Current strategic trends in service distribution and software development in response to Web as a platform represent a paradoxical concurrent pursuit of 'economy of scale' and 'service'. From the software perspective, the major novel elements of the Web 2.0 era are Web as a platform and the emergence of long-tail service enabling web sites to function as an independent distribution channel. The current study analyzed the platform strategy for establishing a community of interactive developer and customers taking the issue of economy of scale into consideration. Software industry should face the new reality and utilize the open source community for cost minimization and securing customer base. Furthermore, Lego-style software development should be adopted for maintaining cost-competitiveness in customized software development.

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Development of Open IoT platform based on Open Source Hardware & Cloud Service (오픈소스 하드웨어와 클라우드 서비스 기반의 개방형 IoT 플랫폼 구축)

  • Ryu, Dae-Hyun;Choi, Tae-Wan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.5
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    • pp.485-490
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    • 2016
  • The era of IoT in which all objects are intelligent and are connected to the internet has been started. In order to establish and activate an IoT eco system, open IoT services platform is very important. In this paper, we develop an open IoT services platform and verified the function by building a testbed. Our platform based on the open source hardware and commercial cloud services such as AWS which is a component of an open service IoT platform.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Open API service platform designed for embedded (웹 2.0을 위한 임베디드 Open API 서비스 플랫폼 설계)

  • Yang, Moon-seok;No, Young-sik;Byun, Ji-Yoong;Cha, ji-yun;Park, Sang-Yeol;Byun, Yung-cheol
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.587-590
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    • 2008
  • The Web 2.0 is mean to Web as Platform, as the platform provided various service using a data on webs by opening information. That is, it leads to the sharing and participation of information among internet users. In this paper, we research web technology for embedded computers which be supplied data and services to implement Ubiquitous computing. Therefore, we designed Open API service platform used the embedded system for the sharing and opening of web 2.0 trends. This designed platform is provided to internet users with various services and information in real-time.

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A Study on the Creating Metaverse Service Platform for Web-based Vehicle Dynamics Simulation (웹 기반 차량동역학 시뮬레이션을 위한 메타버스 서비스 플랫폼 구축에 관한 연구)

  • Kwon, Seong-Jin
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.5
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    • pp.757-764
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    • 2022
  • Recently the car tuning has become a trailblazing and creative culture that expresses the personality of the owner. In this paper, the "Car-Vatar", which is the compound word formed from the words "Car" and "Avatar", has been developed to investigate car tuning on the metaverse engineering platform. The Car-Vatar has been developed as a web-based vehicle dynamic simulation service for providing information about car tuning. That has been focused on investigating diverse vehicular performances, such as acceleration, braking, handling and fuel efficiency, according to the tuning vehicles and tuning parts on the virtual engineering platform. The Car-Vatar platform has provided two major services; one is real-time 3D tuning information system for the dress-up and performance-up tuning parts, the other is diverse vehicle dynamics system for the performance-up tuning parts. To check the validation of the Car-Vatar platform, the comparison between virtual simulation results and driving test results has been discussed on various driving environments.