• Title/Summary/Keyword: platform frame

Search Result 164, Processing Time 0.03 seconds

Motion Compensated Subband Video Coding with Arbitrarily Shaped Region Adaptivity

  • Kwon, Oh-Jin;Choi, Seok-Rim
    • ETRI Journal
    • /
    • v.23 no.4
    • /
    • pp.190-198
    • /
    • 2001
  • The performance of Motion Compensated Discrete Cosine Transform (MC-DCT) video coding is improved by using the region adaptive subband image coding [18]. On the assumption that the video is acquired from the camera on a moving platform and the distance between the camera and the scene is large enough, both the motion of camera and the motion of moving objects in a frame are compensated. For the compensation of camera motion, a feature matching algorithm is employed. Several feature points extracted using a Sobel operator are used to compensate the camera motion of translation, rotation, and zoom. The illumination change between frames is also compensated. Motion compensated frame differences are divided into three regions called stationary background, moving objects, and newly emerging areas each of which is arbitrarily shaped. Different quantizers are used for different regions. Compared to the conventional MC-DCT video coding using block matching algorithm, our video coding scheme shows about 1.0-dB improvements on average for the experimental video samples.

  • PDF

Kinematic Calibration of a Cartesian Parallel Manipulator

  • Kim, Han-Sung
    • International Journal of Control, Automation, and Systems
    • /
    • v.3 no.3
    • /
    • pp.453-460
    • /
    • 2005
  • In this paper, a prototype Cartesian Parallel Manipulator (CPM) is demonstrated, in which a moving platform is connected to a fixed frame by three PRRR limbs. Due to the orthogonal arrangement of the three prismatic joints, it behaves like a conventional X-Y-Z Cartesian robot. However, because all the linear actuators are mounted at the fixed frame, the manipulator may be suitable for applications requiring high speed and accuracy. Using a geometric method and the practical assumption that three revolute joint axes in each limb are parallel to one another, a simple forward kinematics for an actual model is derived, which is expressed in terms of a set of linear equations. Based on the error model, two calibration methods using full position and length measurements are developed. It is shown that for a full position measurement, the solution for the calibration can be obtained analytically. However, since a ball-bar is less expensive and sufficiently accurate for calibration, the kinematic calibration experiment on the prototype machine is performed by using a ball-bar. The effectiveness of the kinematic calibration method with a ball-bar is verified through the well­known circular test.

Suggestion of Cutoff Frequency in the Washout Filter for a Wheel type Excavator (주행감각 재현을 위한 휠굴삭기용 Washout 필터 설계 및 한계값 추정)

  • Kim, Kwang-Suk;Yoo, Wan-Suk;Lee, Min-Cheol;Son, Kown;Lee, Jang-Myung;Choi, Dae-Hyoung;Park, Min-Gyu;Park, Hyoung-Ho
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.5 s.98
    • /
    • pp.19-28
    • /
    • 1999
  • In this study, a real-time simulation system and a washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. The excavator model consisting of a boom. bucket, upper frame, lower frame and four wheels, has total 11 degrees of freedom. The suggested washout algorithm consists of high and low pass filters with second order. The high pass filters cut off low frequency of the motion cues limited by platform motion. The cut off frequency for the tilt coordination are suggested for a realistic regeneration of excavator motion.

  • PDF

A Data Structure for Real-time Volume Ray Casting (실시간 볼륨 광선 투사법을 위한 자료구조)

  • Lim, Suk-Hyun;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
    • /
    • v.11 no.1
    • /
    • pp.40-49
    • /
    • 2005
  • Several optimization techniques have been proposed for volume ray casting, but these cannot achieve real-time frame rates. In addition, it is difficult to apply them to some applications that require perspective projection. Recently, hardware-based methods using 3D texture mapping are being used for real-time volume rendering. Although rendering speed approaches real time, the larger volumes require more swapping of volume bricks for the limited texture memory. Also, image quality deteriorates compared with that of conventional volume ray casting. In this paper, we propose a data structure for real-time volume ray casting named PERM (Precomputed dEnsity and gRadient Map). The PERM stores interpolated density and gradient vector for quantized cells. Since the information requiring time-consuming computations is stored in the PERM, our method can ensure interactive frame rates on a consumer PC platform. Our method normally produces high-quality images because it is based on conventional volume ray casting.

  • PDF

Region-based H.263 Video Codec with Effective Rate Control Algorithm for Low VBR Video

  • Song, Hwangjun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.24 no.9B
    • /
    • pp.1755-1766
    • /
    • 1999
  • A region-based video codec based on the H.263+ standard is examined and its associated novel rate control scheme is proposed in this work. The region-based coding scheme is a hybrid method that consists of the traditional block DCT coding and the object-based coding. Basically, we adopt H.263+ as the platform, and develop a fast macroblock-based segmentation method to implement the region-based video codec. The proposed rate control solution includes rate control in three levels: encoding frame selection, frame-layer rate control and macroblock-layer rate control. The goal is to enhance the visual quality of decoded frames at low bit rates. The efficiency of proposed rate control scheme applied to the region-based video codes is demonstrated via several typical test sequences.

  • PDF

A Study on Adopting eGovFrame for Open Cloud Platform as a Service (개방형 클라우드 플랫폼 서비스를 위한 표준프레임워크 적용 방안 연구)

  • Yun, Junghee;Kim, Eunju
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2012.11a
    • /
    • pp.702-704
    • /
    • 2012
  • 최근 클라우드가 새로운 패러다임으로 등장하면서 클라우드 서비스가 급증하고 있으나 대부분 인프라 서비스 또는 소프트웨어 서비스로 플랫폼 서비스의 경우 상대적으로 서비스 제공 사례가 적다. 하지만 최근 플랫폼 서비스를 제공하는 사례가 증가하고 있으며 이는 새로운 플랫폼 종속성의 우려를 낳고 있다. 즉 플랫폼 서비스를 선택하여 어플리케이션 개발이 이루어지면 계속 같은 플랫폼 서비스를 사용해야만 하는 종속성이 생기는 것이다. 본 논문에서는 이러한 클라우드 플랫폼 서비스 종속성 문제를 해결하기 위해 개방형 클라우드 플랫폼 서비스의 필요성과 함께 표준프레임워크를 기반으로 개방형 클라우드 플랫폼 서비스를 구현할 수 있는 방안을 제시하고자 한다.

Implementation of a stereoscopic video web platform through A-Frame-based HMD devices (A-Frame 기반의 HMD 기기를 통한 stereoscopic 비디오 웹 플랫폼 구현)

  • Kim, Jiwon;Jeon, Soohyun;Kim, Dongho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2021.06a
    • /
    • pp.253-255
    • /
    • 2021
  • 근래에 메타버스가 크게 주목을 받으면서 VR 영상의 퀄리티가 중요해졌다. VR 실사 영상의 경우 HMD 로 시청할 때 모노 및 스테레오 환경으로 입체감을 느끼게 한다. 하지만 스테레오스코픽 비디오의 경우 제작자가 스테레오스코픽으로 촬영하지 않으면 제공하기 어렵다는 단점이 있다. 본 논문에서는 이를 해결하기 위해 RVS 를 Client 단에서 활용하여 제공하는 방식을 고려, 모든 장치에서 스테레오스코픽을 시청할 수 있는 웹 플랫폼을 aframe 프레임워크를 사용하여 제작하고, PC HMD 등 HMD 에서 웹 플랫폼 접근 시 생기는 제한을 해결하는 방법도 같이 서술한다.

  • PDF

A framework for distributed analytical and hybrid simulations

  • Kwon, Oh-Sung;Elnashai, Amr S.;Spencer, Billie F.
    • Structural Engineering and Mechanics
    • /
    • v.30 no.3
    • /
    • pp.331-350
    • /
    • 2008
  • A framework for multi-platform analytical and multi-component hybrid (testing-analysis) simulations is described in this paper and illustrated with several application examples. The framework allows the integration of various analytical platforms and geographically distributed experimental facilities into a comprehensive pseudo-dynamic hybrid simulation. The object-oriented architecture of the framework enables easy inclusion of new analysis platforms or experimental models, and the addition of a multitude of auxiliary components, such as data acquisition and camera control. Four application examples are given, namely; (i) multi-platform analysis of a bridge with soil and structural models, (ii) multiplatform, multi-resolution analysis of a high-rise building, (iii) three-site small scale frame hybrid simulation, and (iv) three-site large scale bridge hybrid simulation. These simulations serve as illustrative examples of collaborative research among geographically distributed researchers employing different analysis platforms and testing equipment. The versatility of the framework, ease of including additional modules and the wide application potential demonstrated in the paper provide a rich research environment for structural and geotechnical engineering.

FPGA-based Hardware Prediction Rendering for Low-Latency Touch Platform

  • Song, Seok Bin;Kim, Jin Heon
    • Journal of Multimedia Information System
    • /
    • v.5 no.1
    • /
    • pp.59-62
    • /
    • 2018
  • The delay between input action and visual interface feedback ("Latency") in a touchscreen inking task reduces the user's performance. When the latency is less than 2.38ms, the user cannot perceive the latency in dragging task. This value is difficult to achieve on recent touchscreens and general purpose computers. So, methods of predicting touch points to reduce perceptible latency has been proposed. In general, touch points prediction is not perfect. When using point prediction, feedback of the predicted points is displayed on the screen, after a while, erased when the actual points are displayed. When this task is implemented by software, it causes additional latency to work to erase predicted points feedback. It therefore propose a platform for rendering point prediction feedback without additional latency by the FPGA. This platform transmits input points and HDMI signals rendering feedback of input points to the FPGA. The FPGA draws the feedback of points predicted based on the input points on the HDMI and displays the screen. Since hardware rendering changes the HDMI signal every frame, it does not require erasing work and rendering can be done within an early time regardless of the amount of rendering, so we will reduce the latency.

Development of an Electromagnetic Actuator for Probe-based Data using Si Storage by Process and Cu Electroplating (실리콘 공정 및 동 도금 기술을 이용한 탐침형 정보저장장치의 전자기력 미디어 구동기 제작)

  • 조진우;이경일;김성현;최영진
    • The Transactions of the Korean Institute of Electrical Engineers C
    • /
    • v.53 no.4
    • /
    • pp.225-230
    • /
    • 2004
  • An electromagnetic actuator has been designed and fabricated for Probe-based data storage applications. The actuator consists of permanent magnets(SmCo) housing and a media Platform which is connected to the Si frame by four couples of Si leaf springs. In order to generate electromagnetic force, Cu coils were electroplated under the media platform. The magnetic field distribution was calculated with 3D Finite Element Method of Maxwell 3D program. The field strength felt by Cu coils was estimated to be about 0.33T when the distance between the media platform and permanent magnets is $200\mu\textrm{m}$. The static and dynamic motions of the actuator were analyzed by FEM method with ANSYS 5.3. The measured displacements of the actuator were about $\pm$$92\mu\textrm{m}$ for input current of $\pm$40㎃ and the resonance frequency was 100Hz. The proposed electromagnetic actuator can be utilized for media driver of probe-based data storage system.