• Title/Summary/Keyword: platform design

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The Effects of User Experience-Based Design Innovativeness on User-Metaverse Platform Channel Relationships in South Korea

  • JEON, Joo-Eon
    • Journal of Distribution Science
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    • v.19 no.11
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    • pp.81-90
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    • 2021
  • Purpose: The purpose of this research is that Metaverse platforms' UXBDI can be distinguished among Metaverse platform channel types. Metaverse platform represents a collective term signifying services that include augmented reality, lifelogging, mirror worlds, and virtual worlds. User Experience-Based Design Innovativeness (UXBDI) is characterized by novelty in product design and services that satisfy user experience. This study examined the effect of Metaverse platforms' UXBDI on user-Metaverse platform relationships. Research design, data and methodology: Metaverse platform users were selected as samples, and a marketing research institution known as a panel company conducted the survey. It used multiple regression to test the impact on platform identification and commitment based on a survey of 442 South Korean respondents. Results: The research confirmed that UXBDI sub-dimensional scales of attractiveness and interaction increased user-Metaverse platform identification and commitment. Also, a Metaverse platform identity increased user-Metaverse platform identification in virtual and mirror worlds. Conclusion: This study contributes to multiple academic fields. First, the UXBDI of Metaverse platforms appears to be a key component of ongoing user-Metaverse relationships. Second, UXBDI affects relationships differently based on the Metaverse platform type.

Development of S/W Platform for the Structural Design System Based on Design Database (설계정보 데이터베이스를 기반으로 하는 구조설계 S/W Platform의 개발)

  • 이대희;윤성수;이정재;김한중
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.43 no.4
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    • pp.79-88
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    • 2001
  • Agricultural facilities can be designed by conceptual preliminary primary and detailed design stages. because each stage has a different objective, it must be applied to dissimilar design and analysis level. Engineers have to judge from evaluation that is estimated agricultural resources in the conceptual design stage. Methods of computer aided design are achieved to individual functions however it is inefficient to perform entire processes of design and hard to systematically accumulate results o design. Study on the integrated structural design system has been continued. but those system have adopted “closed architecture”which is known to inflexible method for developing applications. In this study the design platform is an environment that can support to integrated design system independently and an design platform is proposed by analyzing design processes using object oriented method. The concepts of software platform have resulted from several practical ideas, OOA/OOP and related some points. This paper aims at developing the software platform of a software environment to support the design phases of the agricultural facilities.

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Study on Use the Metaverse Platform in Fashion Design (패션디자인 분야의 메타버스 플랫폼 활용 연구)

  • Ryu, Kyoung ok
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.2
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    • pp.31-44
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    • 2023
  • Fashion design in the metaverse is not simply a 3D avatar or virtual fashion, it is an important clue for shopping trends, and the role of fashion design has grown even more because avatars and humans are identified and active. This study, I attempts to understand the metaverse platform accurately and find out the scope of fashion design within the metaverse platform. In addition, we want to provide basic data that can expand the field by using fashion design in various ways on the metabus platform. This study investigated and analyzed various metaverse fashion cases, articles, software, and methods used by metaverse fashion creators, and the results are as follows. First, the metaverse platform is a new level of virtual interaction where users and creators communicate through the convergence of augmented reality, lifelogging, mirror world, and virtual world. Second, most of the users of the metaverse platform are generation Z, and metaverse creators who make money by producing avatars or items, including fashion design, are emerging as a new job field. Third, many fashion brands created spaces on the Metaverse platform, collaborated with games, or opened fashion weeks for publicity, marketing, and sales. Fourth, as a 3D program for metaverse fashion creator activities, open-source software is easier and free of charge compared to programs for fashion design specialists, and most costumes can be reproduced, so it will be easier for fashion design majors to utilize.

Fundamental framework toward optimal design of product platform for industrial three-axis linear-type robots

  • Sawai, Kana;Nomaguchi, Yutaka;Fujita, Kikuo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.157-164
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    • 2015
  • This paper discusses an optimization-based approach for the design of a product platform for industrial three-axis linear-type robots, which are widely used for handling objects in manufacturing lines. Since the operational specifications of these robots, such as operation speed, working distance and orientation, weight and shape of loads, etc., will vary for different applications, robotic system vendors must provide various types of robots efficiently and effectively to meet a range of market needs. A promising step toward this goal is the concept of a product platform, in which several key elements are commonly used across a series of products, which can then be customized for individual requirements. However the design of a product platform is more complicated than that of each product, due to the need to optimize the design across many products. This paper proposes an optimization-based fundamental framework toward the design of a product platform for industrial three-axis linear-type robots; this framework allows the solution of a complicated design problem and builds an optimal design method of fundamental features of robot frames that are commonly used for a wide range of robots. In this formulation, some key performance metrics of the robot are estimated by a reducedorder model which is configured with beam theory. A multi-objective optimization problem is formulated to represent the trade-offs among key design parameters using a weighted-sum form for a single product. This formulation is integrated into a mini-max type optimization problem across a series of robots as an optimal design formulation for the product platform. Some case studies of optimal platform design for industrial three-axis linear-type robots are presented to demonstrate the applications of a genetic algorithm to such mathematical models.

A Study on Concept and Design Characteristics of 『Platform Architecture』 in the Architecture of Sverre Fehn (스베르펜(Sverre Fehn) 건축에 나타난 『플랫폼 건축(Platform Architecture)』 개념과 디자인 특성에 관한 연구)

  • Park, Hyeon-Ju;Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.92-99
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    • 2012
  • The Norwegian architect, Sverre Fehn who was born in 1924 and died in 2009 designed various buildings in his country. Since he studied architecture, he had been interested in the domestic/local architectural environment as well as international modern movement such as CIAM. Pavilion of the Nordic Nations designed in 1960s gave him world reputation for the peculiar design characteristic in which Scandinavian tradition and modern design were integrated. Fehn introduced his unique architectural philosophy that is called 'Platform Architecture'. This concept is based on the Fehn's long-term interest in the philosophy of Genius Loci and place-specificity. It consists of three theoretical elements: Tectonic of Place, Horizontality of Space and Visual-Perception by Light. This paper focuses on three case projects: Villa Busk in 1990, Norwegian Glacier Museum in 1991, Aukrust Museum in 1993. It is aimed to discover differences as well as similarities of the projects, and ultimately to summarize the cases under the light of 'Platform Architecture'. As a conclusion, it is found that each case project has unique spatializing method to organize the given place and program by 'Platform' architectural design. 'Platform Architecture' is still relevant in the contemporary architecture and interior design because of its deep consideration on place, environment and human.

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On the design of a stewart platform-based universal hand-controller (스튜어트 플랫폼형 범용 수동조작기의 설계연구)

  • 김상범;최용제
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.19 no.1
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    • pp.150-160
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    • 1995
  • The practical design and construction of a Stewart Platform-based unilateral universal hand-controller is presented. It is also presented that such a design concept could be implemented by developing a technical method of determining the forward kinematics of a Stewart Platform in real time. In this work, the forward kinematics of a Stewart Platform has been determined in real time using three additional displacement sensors which eliminate the computational burden of solving the forward kinematics described in nonlinear simultaneous equations. The workspace of the Stewart Platform via inverse kinematics has been analyzed numerically and used as a design guide for the determination of the mechanism dimensions such as the sizes of the upper and base platforms and the minimum and maximum lengths of the legs. The hardware of the hand-controller has been constructed and tested to demonstrate the feasibility of the design concept.

A Comparative Study on the Response Characteristics of the Semi-submersible Platform of a 15 MW Floating Offshore Wind Turbine System in Operational Conditions (15 MW급 부유식 해상풍력발전시스템 반잠수식 플랫폼의 운용 조건 중 응답 특성 비교 연구)

  • Hyeon-Jeong Ahn;Yoon-Jin Ha;Se-Wan Park;Kyong-Hwan Kim
    • Journal of Wind Energy
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    • v.13 no.4
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    • pp.17-25
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    • 2022
  • In this study, the response characteristics of two semi-submersible platforms with an IEA 15 MW reference wind turbine are compared. The nacelle acceleration, platform motion and generator power of FOWT applying a VolturnUS-S platform developed by the University of Maine and PentaSemi platform developed by the Korea Research Institute of Ships and Ocean Engineering are compared in operational conditions. Numerical simulations are performed based on the marine environmental conditions of the U.S east coast. In the FOWT to which the PentaSemi platform is applied, the nacelle acceleration and platform pitch angle are rather high, but the results of both platforms satisfied the design criteria at all operating wind speeds. The platform yaw angle of PentaSemi platform to which a yaw control catenary mooring system is applied is significantly smaller than the platform yaw angle of VolturnUS-S. Also, despite the relatively large nacelle acceleration and platform pitch angle, the generator power is higher on the PentaSemi platform. This means that the generator power dominates the control system rather than the nacelle and platform motion.

A Study on the Analysis of Quality Attributes on the Software Architecture for Development of a Navigation System Platform of Autonomous Ships

  • Ahn, Young-Joong;Lee, Yun-Sok
    • Journal of Navigation and Port Research
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    • v.43 no.6
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    • pp.353-360
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    • 2019
  • Technology-driven development of a new system makes it difficult for users and stakeholders to identify or intervene in the development process, resulting in systems with unnecessary functions and poor quality services. Applying the software architecture design process to the initial design of the navigation system platform of autonomous ships enables the development of a system that reflects the required functions and service quality of the stakeholders. The design, which includes all of the subsystems that make up an autonomous ship platform, is close to an enterprise architecture. Thus, we strived to design a navigation system platform suitable for the design range of the software architecture. This study analyzed the definition of functional requirements, and quality attributes by applying the software architecture design procedure. This study was conducted to identify the characteristics of the navigation system and platform needs, and the stakeholders were identified. To derive the functional requirements and constraints of the platform, a quality attributes workshop was held engaging stakeholders, and the results of the analysis of functional requirements and quality attributes were listed. Based on the results of this study, the architect can establish the evidence and technical solutions that are integral for the architecture development, and will facilitate the creation of quality attribute scenarios.

Analysis of Verification Methodologies Based on a SoC Platform Design

  • Lee, Je-Hoon;Kim, Sang-Choon
    • International Journal of Contents
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    • v.7 no.1
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    • pp.23-28
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    • 2011
  • In a SoC (system-on-chip) design, a design complexity is a big bottleneck. In order to overcome the design complexity, platform based design method is widely adopted for designers. Most complex SoCs need a heterogeneous design development environment for hardware and software co-design. In this paper, we discuss about some kinds of verification approaches with platform based design methodology at various abstraction levels of SoC design. We separate the verification process to two steps according to the different levels of verification. We employ a flexible SoC design environment to support simultaneous hardware and software development. We demonstrate the verification strategy of a target SoC design, IEEE 802.11a WLAN SoC.

A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy- (3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로-)

  • Lee, Chang-Beom;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.341-347
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    • 2019
  • As the concept of open source extends beyond the scope of software, many companies are also introducing business models using open source concepts. This study is a study on how to create a web-based open-source platform using a 3D printer and aims to create an open-source platform modeled on the Kidults community where users are highly willing to participate. The research method established the direction of initial platform production by collecting basic data through the usability of the platform and Toy design preferences and propensity analysis through research on open source use cases by various companies and user surveys in the Kidults Community. Features unique platform Toy sources that are freely reinterpreted by the user and re-shared and sold to the platform. Research should continue to boost user motivation by activating communities within the platform.