• 제목/요약/키워드: physical interface

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Balancing Fun and Learning through a User Interface: A Case Study of Wii Game

  • Kim, Si Jung;Lee, Kichol;Park, Yeonjeong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권7호
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    • pp.3638-3653
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    • 2019
  • Designing a user interface is important because the user interface determines the level of physical and mental engagement of the user resulting in their level of learning. This paper investigated how physical engagement through a different user interfaces is associated with fun and learning and presented a theoretical physical engagement model called, PEM, developed based on an empirical user study. The PEM model describes how a game user interface is associated with the level of fun and learning, particularly in playing a full body engaged game. There are many different types of games but the Wii Tennis, an embodied interactive game, was chosen as an instance of full body engaged game. A user study with 32 participant's age ranged from 21 to 40 years old revealed that there is a positive correlation between both fun and learning and the level of physical engagement through two different user interfaces. The results of the study showed that the extent of fun and learning are associated with the physical engagement of the player through an interface. As an implication from the study, the result recommend that the level of user engagement is realized by an effective user interface, and the level of physical engagement is determined by the level of authenticity bridged by the user interface.

Clarification about Component Mode Synthesis Methods for Substructures with Physical Flexible Interfaces

  • Ohayon, R.;Soize, C.
    • International Journal of Aeronautical and Space Sciences
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    • 제15권2호
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    • pp.113-122
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    • 2014
  • The objective of the paper is to clarify a methodology based on the use of the existing component mode synthesis methods for the case of two damped substructures which are coupled through a linking viscoelastic flexible substructure and for which the structural modes with free geometrical interface are used for each main substructure. The proposed methodology corresponds to a convenient alternative to the direct use either of the Craig-Bampton method applied to the three substructures (using the fixed geometric interface modes) or of the flexibility residual approaches initiated by MacNeal (using the free geometric interface modes). In opposite to a geometrical interface which is a topological interface on which there is a direct linkage between the degrees of freedom of substructures, we consider a physical flexible interface which exists in certain present technologies and for which the general framework linear viscoelasticity is used and yields a frequency-dependent damping and stiffness matrices of the physical flexible interface.

3차원 u-City 포탈시스템의 구현방안 연구 (A Study on Implementation Methods of the 3-D u-City Portal Systems)

  • 오종우;구양모;주영복
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 추계학술대회
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    • pp.409-418
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    • 2006
  • The purpose of this paper is to present a low cost u-City portal development idea and to propose an exclusive system architecture using 3-D interface layers. 3-D interface layers consist of reused ideas of data from existed public data produced from GIS in order to reduce Produce Processes. 3-D interface layers implement a u-City portal systems that tags from physical spaces 1 ink to mobiles from ubiquitous networks between electronic spaces and physical spaces. Primary produce of this study exhibits an exclusive architecture of a u-City portal for speedy and low cost web 3-D interface layers and GIS data, and for implementation interface of 3-D types on USN of physical spaces. Secondary produce of this study represents that a 3-D u-City portal system has visualized speedy implementation characteristics for implementation of the application systems to execute an ubiquitous concept by returning electronic space to physical space, and to present the low cost 3-D u-City portal than an existed 3-D u-city development strategy. Therefore continuous expansion and study of the 3-D interface physical space under a 상황인지(Context Awareness)ubiquitous will appear the innovated u-City portal systems.

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유비쿼터스 인터페이스 기술에 대한 고찰 (A Study on the Ubiquitous Interface Technologies)

  • 이현재;오창헌
    • 디지털융복합연구
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    • 제4권1호
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    • pp.31-41
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    • 2006
  • This article introduces developing trends of an 'Ubiquitous Interface' as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. 'Ubiquitous Interface' is a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These 'Ubiquitous Interface' able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended current technologies are RFID, NFC, Multi-mode mobile terminal, UMA mobile terminal and Wearable computer as a future ubiquitous interface. These technologies are have to have flexibility and multiple physical communication channels for seamless service hand over and serve easy connection at huge USN to user. Also, they have to must have flexible software structure. Finally, through the 'Ubiquitous Interface', we will be experience of seamless communication and realize a real liberty of communication.

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유비쿼터스 인터페이스 기술의 개발 동향 (Developing Trend of an Ubiquitous Interface Technologies)

  • 이현재;오창헌
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.299-311
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    • 2005
  • This article introduces developing trends of an "Ubiquitous Interface" as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. "Ubiquitous Interface" is include a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These "Ubiquitous Interface" able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended candidates are RFID, NFC, Multi-mode mobile terminal, Wearable computer and OSGi for integrated digital home networking system as a future ubiquitous interface. These candidates are have to have flexibility and multiple physical communication channel for seamless service hand over and serve easy connection at huge USN to user. And, must have flexible software structure and multi-functional middleware. Consequently, for more enhance performance of an ubiquitous interface and developing, need more structured and integrated future plan.

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이동전화 한글입력시스템의 물리적 인터페이스 평가에 관한 연구 (Hangul Input System's Physical Interface Evaluation Model for Mobile Phone)

  • 김상환;김경민;명노해
    • 대한산업공학회지
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    • 제28권2호
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    • pp.193-200
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    • 2002
  • A study was conducted to investigate the availability of Fitts' Law to Hangul input systems on mobile phones. Three different Hangul input systems were experimented to measure the performance time to evaluate the physical interface of all. The measured performance time was found to be well fitted with the modified Fitts' Law by Hangul input systems on mobile phones. As a result, the physical interfaces for Hangul input systems could be evaluated quantitatively with the prediction of the performance time by Fitts' Law.

3.3V, 400MBPS IEEE-1394 물리층 트랜시버의 설계 (Design of A 3.3V, 400 MBPS IEEE-1394 Physical Layer Transceiver)

  • 황인철;한상찬송병준김수원
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.783-786
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    • 1998
  • We designed a 3.3 V, 400 Mbps IEEE-1394 physical layer transeiver on 0.6um 1P3M CMOS process. The transceiver drives a twisted pair cable of which differential impedance is 110 $\Omega$ so that differential amplitude reaches 200 mV at 400 Mbps and restores this small signal to rail-to-rail. Also, the transceiver arbitrates the interface among nodes on a bus configuration and supports both synchronous interface and asynchronous interface.

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Fieldbus 네트워크 접속기의 하위계층 구현 (Lower layer implementation of a fieldbus network interface)

  • 김현기;이전우;황선호;이혁희;채영도
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1991년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 22-24 Oct. 1991
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    • pp.337-341
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    • 1991
  • Fieldbus is a low level serial digital network which will be used for factory automation. This paper describes lower layer implementation of a Fieldbus network interface. Physical layer provides hardware interface between IBM-PC and Fieldbus. Also, physical layer uses manchester coding, shielded twisted pair lines and RS-485 electrical standard. Data link layer includes Intel's iDCX96 real time executive for 8797 one chip microcontroller and Fieldbus data link protocol software.

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FOUNDATION 필드버스 인터페이스 보드 구현 (Implementation of FOUNDATION Fieldbus Interface Board)

  • 최인호;홍승호
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.93-93
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    • 2000
  • In this study, physical and data link layer protocols of FOUNDATION Fieldbus are implemented. INTEL386EX and 80196KC are used fer the CPU of PC interface board and sensor interface module, respectively The physical layer protocol of FOUNDATION Fieldbus is developed by using FB3050 chip, the fieldbus communication controller ASIC. The data Link layer protocol of FOUNDATION Fieldbus is implemented by software.

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