• 제목/요약/키워드: physical environments

검색결과 1,217건 처리시간 0.029초

1인 식음공간 구성 만족도 연구 - 서울 관악구 내 한식 1인 식음공간 중심으로 - (A Study on the Satisfaction with the Configuration of Eating and Drinking Spaces for Solo Diners - Focusing on Korean Restaurants for Solo Diners within Gwanak-gu, Seoul -)

  • 이은경;한혜련
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.125-134
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    • 2017
  • This study is aimed at analyzing desired spaces and demands for their improvements, and subsequently proposing the design plan for eating and drinking places for solo diners by surveying the user satisfaction based on the analysis of the space configuration, and the physical environment of eating and drinking spaces for solo diners. Theoretical discussions about eating and drinking spaces for solo diners and their physical environment were reviewed from the previous studies, and an on-site survey was conducted with a checklist, for which the items regarding configuring elements of physical environments for the satisfaction with eating and drinking spaces for solo diners have been derived. Measurable checklist items according to the configuration of eating and drinking spaces were derived for this survey, which had then been conducted with diners in the eating and drinking spaces for 2 weeks. The analysis results are as follows. First, cleanliness is required as a necessity for the user satisfaction in eating and drinking spaces for solo diners. Second, a '-' shaped bar and the spaces to utilize and combine additional facilities are required in the central service space. Third, the self service should be performed in the additional service space. Fourth, the menu composition and the location selection considering main age groups of diners are needed. Fifth, interior design elements need to be improved to allow diners to feel visual interest along with enjoying food and beverage. It is considered that the strategies of spatial design need to be analyzed and proposed from the perspective of design among the physical environments of eating and drinking spaces for solo diners in future studies.

A Comparative Study on Clinical Gait Abilities of Stroke Patients According to Indoor and Outdoor Environments

  • Hwang, Hyesun;Woo, Youngkeun;Chung, Yijung
    • Physical Therapy Rehabilitation Science
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    • 제10권3호
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    • pp.356-366
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    • 2021
  • Objective: This study aimed to compare gait ability through gait evaluations in indoor and outdoor environments according to the general characteristics and walking ability of stroke patients. Design: Crossed-sectional study. Methods: The subjects of this study were 57 hospitalized stroke patients.The study subjects were asked to select an indoor environment and an outdoor environment in random order, and the Timed Up and Go Test (TUG), 10-Meter Walk Test (10MWT), Figure-Eight Walk Test (F8WT) and the Functional Gait Assessment (FGA) were used to assess each environment. Results: The TUG, 10MWT, F8WT time and number of steps, and FGA showed a significant decrease in gait ability in the outdoor environment compared to the indoor environment (p<0.05). Although the TUG, 10MWT, and the time required for the F8WT were statistically higher in the outdoor compared to the indoor environment at points 2, 3, and 4, but not 5 of the functional ambulatory category (FAC), significant increases in the number of steps of the F8WT were found in the outdoor compared to the indoor environment for only points 2 and 3 of the FAC (p<0.05). In the FAC 3 and 4, there was a statistically significant decrease in the outdoor compared to the indoor environment only in the FGA (p<0.05). Conclusions: Therefore, it has been shown that the gait ability of stroke patients is reduced in the outdoor environment compared to the gait ability in the indoor environment.

고주파 영차홀드의 샘플링 주기와 물리적 댐퍼가 안정적인 햅틱 상호작용에 미치는 영향 (Effect of the sampling time of high-frequency ZOH and a physical damper on stable haptic interaction)

  • 이경노
    • 한국산학기술학회논문지
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    • 제20권2호
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    • pp.649-654
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    • 2019
  • 가상 환경과의 안정적인 상호작용은 사용자의 안전을 위해서 뿐만 아니라 사용자의 몰입감 향상을 위해서도 반드시 필요하다. 특히 현실감 높은 가상 강체 모델을 구현하기 위해서는 가상 강체 모델인 가상 스프링 상수를 가능한 크게 설계해야 한다. 그러나 가상 스프링 상수를 크게 하면 시스템이 불안정해지므로, 가상 스프링 상수의 크기에는 제한이 있다. 단일샘플링 주기를 이용하는 기존 방법보다 가상 스프링의 안정성 영역을 크게 하기 위해서 제안된 방법이 고주파 영차홀드를 포함한 햅틱 시스템 모델이다. 본 논문에서는 고주파 영차홀드의 샘플링 주기, 햅틱 장치의 물리적 댐퍼 크기와 안정적인 가상 스프링 최댓값과의 관계를 시뮬레이션을 통해 분석한다. 물리적 댐퍼 크기가 커질수록, 고주파 영차홀드의 샘플링 주기가 짧아질수록 가상 스프링의 안정성 영역은 커진다. 그리고 제시된 방법에서 비율 N이 40보다 커지면 물리적 댐퍼크기에 따라 안정성 영역을 기존 방법보다 약 3배~8배 더 크게 만들 수 있다. 따라서 본 방법이 가상환경 속 사용자의 현실감 향상에 도움이 될 것이다.

The Self-concept of Korean-American University Student Victims of Childhood Physical Abuse

  • Lee, Seung-Hee;Shin, Kui-Soon
    • International Journal of Human Ecology
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    • 제7권1호
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    • pp.131-144
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    • 2006
  • This study examined the impact of childhood physical abuse on the self-concept of older adolescents and assessed perceptions of parental relationships as a mediator for consequences of abuse. Sixty-college undergraduates (aged 18-23 yrs.) completed this study. (1) The Self-Description Questionnaires, a multidimensional measure of self-concept, (2) the parent scales of the inventory parent and Peer Attachment, a measure of perceived parental support, and (3) the Assessing Environments, a retrospective report of family environment and parenting practices. Analyses, controlling for SES and education, showed that a history of physical abuse was a strong predictive of adolescence current self-concept. Further analyses would lend support to a mediation model, suggesting that physical abuse had a negative impact on self-concept through its negative effect on parent-child relationships.

농촌개량주택의 물리적 환경수준 진단에 관한 연구 (The Evaluation on Physical Environment Level in Renovated Rural Houses.)

  • 윤정숙;전영미
    • 한국농촌생활과학회지
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    • 제5권1호
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    • pp.19-29
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    • 1994
  • The purpose of this dissertation is to develop a tool for enviromental evaluation which measures a level of physical quality in renovated rural houses and to find out the physical environment conditions of the renovated houses in rural area. To achieve these purposes, criteria for the evaluation of physical environment were built up based on practical knowledge which have been found in books and through the fold survey. Elements of evaluation tool consists of Safety, Health, Efficiency that are basic elements in the Hygienic Quality of Housing in WHO. As a results of this study, a three-level of physical environments suggested that a basic level, a inductive level and a proper measure level in renovated rural houses.

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국민 건강의 결정 요인 1 : 건강생활습관 (Lifestyle)

  • 오희철
    • Journal of Preventive Medicine and Public Health
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    • 제26권4호
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    • pp.469-479
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    • 1993
  • This article reviewed the historic and epidemiologic reasons for the emergence of health promotion with a special focus on lifestyle. Health effects of tobacco, alcohol, physical exercise, and nutrition were briefly presented by reviewing recent researches. Social environments supposed to limit the application of health promotion strategies are also mentioned.

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치매노인 특별요양시설내의 길찾기와 방향/현실적응을 위한 물리적 특성 (Physical Features for Way-Finding and Orientation in Specialized Dementia Units)

  • 권오정
    • 대한가정학회지
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    • 제30권4호
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    • pp.203-217
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    • 1992
  • From the findings of an exploratory study describing the living environments of segregated Alzheimer/Dementia Units (ADUs), the results relative to environmental cueing reatures, reality orientation aids, and communication/noise control methods are highlighted. Data were collected from a nonrandom, purposive sample of 99 ADUs and their parent long term care facilities in 34 states. Specific recommendations are made about physical features that may assist confused and disoriented residents and contribute to way-finding and orientation in specialized dementia units.

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Object Directive Manipulation Through RFID

  • Chong, Nak-Young;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2731-2736
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    • 2003
  • In highly informative, perception-rich environments that we call Omniscient Spaces, robots interact with physical objects which in turn afford robots the information showing how the objects should be manipulated. Object manipulation is commonly believed one of the most basic tasks in robot applications. However, no approaches including visual servoing seem satisfactory in unstructured environments such as our everyday life. Thus, in Omniscient Spaces, the features of the environments embed themselves in every entity, allowing robots to easily identify and manipulate unknown objects. To achieve this end, we propose a new paradigm of the interaction through Radio Frequency Identification (RFID). The aim of this paper is to learn about RFID and investigate how it works in object manipulation. Specifically, as an innovative trial for autonomous, real-time manipulation, a likely mobile robot equipped with an RFID system is developed. Details on the experiments are described together with some preliminary results.

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유비쿼터스 환경에서 자발적 상호연동을 지원하는 역할 기반 응용 모델 (Role-Based Application Model for Supporting Spontaneous Interoperation in Ubiquitous Environments)

  • 정종윤;류기열;이정태
    • 한국IT서비스학회지
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    • 제11권3호
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    • pp.269-285
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    • 2012
  • The spontaneous interoperation is an important characteristic of ubiquitous applications and is closely related with mobility. The mobile components in ubiquitous environments are liable to appear in and disappear from one physical space to another. Because this characteristic certainly influences the structure and behavior of applications, they should adapt themselves to the changed environments by configuring their structure and behaviors. Consequently, developers are faced with the above challenging issue when they design and implement ubiquitous applications. The role concept is an efficient tool to model participant entities, their relationship, and collaboration, so role-based model are appropriate to describe a structure and behavior of software system. But, little attention has been given to reflect characteristics of ubiquitous applications. To tackle the problem, this study considers a ubiquitous application as a software organization which consists of software components and proposes an enhanced role-based application model for supporting spontaneous interoperation.

Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • 센서학회지
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    • 제16권3호
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.