• Title/Summary/Keyword: physical character

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A Study on the Outdood Activity, Cognition, Independent Behavior of Infant according to the Physical Character of the Intermediate-Territory at the Group Houses (집합주택에 있어서 중간영역의 물리적 특성에 따른 유아활동, 인지, 자립성에 관한 연구)

  • YunGumPak
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 1994.10a
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    • pp.79-84
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    • 1994
  • The purpose of this study is to find out the relation between the outdoor activity and independent behavior of infant and the physical charater of the intermediate-territory. Another purpose is to find out the estimate of infant smother to the intermediate-territory as the space of the infant's outdoor life. As the result of this study, the following points are confirmed :1) The outdoor activity. cognition. independent behavior of infant is affected by the physical character of the intermediate-territory.2) The time and frequency of outdoor activity is affected by the physical character of the intermediate-territory. 3) The cognition and the boundary of outdoor activity are affected by the physical character of the intermediate-territory.4) The time of independent behavior is affected by the physical character of the intermediate-territory.5) The estimate of infant's mother to the intermediate-territory as the space of infant’s activity is very bad. Therefore the physical environment of intermediate-territory is very poor.

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A Study on the Outdoor Activity , Cognition , Independent Behavior of Infant according to the Physical Character of the Intermediate-Territory at the Group Houses (집합주택 중간영역의 물리적 특성별 유아의 활동 , 인지 , 자립성에 관한 연구)

  • YunGumPak
    • Journal of the Korean housing association
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    • v.6 no.2
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    • pp.43-49
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    • 1995
  • The purpose of this study is to find out the relation between the outdoor activity and independent behavior of infant and the physical charater of the intermediate-territory. Another purpose is to find out the estimate of infant's mother to the intermediate-territory as the space of the infant's outdoor life. As the result of this study, the following points are confirmed: 1) The outdoor activity, cognition, independent behavior of infant is affected by the physical character of the intermediate-territory. 2) The time and frequency of outdoor activity is affected bu the physical character of the intermediate-territory. 3) The cognition and the boundary of outdoor activity are affected by the physical character of the intermediate-territory. 4) The time of independent behavior is affected by the physical character of the intermediate-territory. 5) The estimate of infant's mother to the intermediate-territory as the space of infant's activity is very bad. The physical environment of intermediate-territory is very poor.

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Physcial and Mechanical Characteristics of Soft Clay in Nam-Ak New City (남악신도시 연약점토의 물리적 특성 및 역학적 특성 연구)

  • 김종렬;배성웅;이치열
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.10a
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    • pp.271-278
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    • 2002
  • Soft ground has complex features in mechanic character of ground. Some problems about the settlement and transformation occur if the ground strength is comparatively weak and the depth is large. Therefore, we should consider physical and mechanical characters for safe, economical design and management. As the result of the course, we can compare them with those of field then solve the limitations which were came from the complex character of the soft ground. I have considered the soil's physical character (specific gravity of soil particles, moisture content, grain-size analysis etc) and mechanical character (direct shear test, consolidation, triaxial shear test etc), and then make out a linear interpolation by regression using the two, those and connection of the depth

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Comparison of Gait Patterns of Elementary School Male Student in Higher Grades Pursuant to Character Styles (초등학교 고학년 남학생의 성격 유형에 따른 보행형태 비교)

  • Lee, Min Ji;Lee, Ki Chung;Kwak, Chang Soo
    • Korean Journal of Applied Biomechanics
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    • v.29 no.1
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    • pp.9-13
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    • 2019
  • Objective: The aim of this study was to compare gait patterns of elementary school male students in higher grades according to their character styles. Method: 4 extroverted character male subjects (height: $141.35{\pm}7.75cm$, weight: $43.65{\pm}5.80kg$) and 4 introverted character male subjects (height: $145.38{\pm}8.94cm$, weight: $42.15{\pm}10.71kg$) participated in this study. Results: As for walk styles of elementary school male students in higher grades according to their character patterns, there was not significant differences in gait cycle, stride width, stride length and walking speed. According to examination of average ratio of maximum vertical ground reaction force according to their characters divided by weight, elementary school male students in higher grades with extroverted character showed 114.69% of weight and students with introverted character showed 122.82% of weight, which exhibited that students with introverted character had larger ratio as much as 8.13% than students with extroverted character. The statistical significance level was 0.000 showing significant difference. Conclusion: Our results indicated that male students in higher grades with introverted character press ground hard and walk with strong steps. On the other hand, male students with extroverted character walk with light steps.

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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A Study on the architectural planning through analysis the physical Environment factor of Dementia special hospitals (치매전문병원 물리적 환경요인 분석을 통한 건축계획연구 -시.도립 치매 전문병원의 주된 3가지 평면유형 사례를 중심으로-)

  • Kim, Jong-Whan;Kim, Myoung-Keun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.73-82
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    • 2008
  • The purpose of this study is to analyze behaior character of dementia patients and physical environment problem through survey, research and interview on the problems arising from the dementia specialized facilities and according to the data from it, suggesting a plan to improve physical environment and design guideline. Three hospitals were chosen, which had both private space, public space and semi-public space, and dementia patients were chosen from them, who were able to move room to room by themselves.

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Consideration for therapy method and oral motor function character of children with cerebral palsy (뇌성마비 아동의 구강운동 기능 특성 및 치료방법에 관한 고찰)

  • Lim, Hyoung-Won
    • Journal of Korean Physical Therapy Science
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    • v.13 no.2
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    • pp.121-127
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    • 2006
  • Consideration for therapy method and oral motor function character of children with cerebral palsy. Therapists who treat for feeding disorder children owing the regression of oral motor function are necessary to gain knowledge about dysfunction of sensing, perception and cognition with baffling to eat and inhibition of primitive reflex, oral anatomy and function, and motor control (trunk, head, positioning of the upper limbs and the lower limbs and muscle tone). Oral motor function program is a comprehensive rehabilitation program which requires systematized enforcement and collaborated attempts to physiotherapists, occupational therapists, speech therapists, psychotherapists. Especially, physical therapists are not accustomed to oral motor program, hoping to provide diffusely and apply new therapy approach method for many areas (bell's palsy, respiratory failure, speech articulation). It will comprise to study owing to holistic approach with clinic.

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Physical Feature, Physiological Character and Behavior Study of Gayal(Bos frontalis)

  • Giasuddin, M.;Islam, M.R.
    • Asian-Australasian Journal of Animal Sciences
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    • v.16 no.11
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    • pp.1599-1603
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    • 2003
  • The physical feature, physiological character and behavior studies were conducted with fifteen newly collected gayals in Bandarban hill tract area of Bangladesh. Their morphology is different from domestic cattle. The range of pulse rate, body temperature and respiration rate were 47 to 75 per minute, 37.78 to $38.88^{\circ}C$ and 20 to 40 per minute, respectively. These physiological values vary with different age group and seasonal variation. In hematological feature, the average findings were RBC $7.01{\pm}0.52$ million/cu.mm, WBC $14.3{\pm}3.69$ thousand/cu.mm, hemoglobin concentration $9.81{\pm}2.25gm%$, PCV $35.86{\pm}3.68%$. In differential WBC count neutrophils $28.23{\pm}1.75%$, lymphocytes $62{\pm}2.05%$, monocytes $4.4{\pm}1.34%$, eosinophils $5{\pm}2.49%$ and basophils $0.4{\pm}0.51%$. In behavior study, the animal shows browsing nature on hill slopes. They are watchful in new environment, become excited and nervous with strangers. Heated female gayals response for mating with domestic bull.

Representation of Game Character Using Measurement Information of Player's Physical Status (게임 플레이어의 신체 측정 정보를 이용한 게임 캐릭터의 표현)

  • Park, So-Hee;Kim, Bo-Sung;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.7-16
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    • 2015
  • To improve the sense of unity between game players and game world avatars, we propose a method to measure game player's physical status and manipulate game character appearances and behavior using the measurements. To measure the status, we implemented a hardware module that perceive the body temperature. We implemented a 3D horror game whose game space is a common subway space ordinarily encountered in daily life so that ordinary people can easily get used to the game environment. The experiments of applying the measurement data from the game player to the game world avatar shows that the player's physical status can be effectively utilized to improve the sense of reality in gameplay.

Equivalence Principles Based Skin Deformation of Character Animation

  • You, L.H.;Chaudhry, E.;You, X.Y.;Zhang, Jian J.
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.61-69
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    • 2010
  • Based on the equivalence principles of physical properties, geometric properties and externally applied forces between a surface and the corresponding curves, we present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. The geometric and physical properties together with externally applied forces of the curves are determined from those of the surface defined by these curves according to the equivalence principles between the surface and the curves. This ensures the curve-based approach is equivalent to the original problem. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.