• Title/Summary/Keyword: performance video

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A Distributive Placement Policy according to Popularity of Video Dat in Video-On-Demand Server (주문형 비디오 서버에서 비디오 데이터의 인기도에 따른 분산 배치 기법)

  • An, Yu-Jeong;Won, Yu-Heon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.621-628
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    • 2000
  • A retrieval performance of VOD sever is estimated by how quickly it services popular videos to users and how many users it is able to service. Each video data is placed on heterogeneous disks and placement techniques are various, retrieval performance is under the control of these elements, so that a retrieval performance is affected by placement policy. In this paper, we place video data considering their characteristics, especially, we place videos distributively according to their popularity. To verify our policy, we make various environment of experiment, estimate a placement policy using popularity of videos and a contrary policy, and compare them.

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A Fast Scalable Video Encoding Algorithm (고속 스케일러블 동영상 부호화 알고리듬)

  • Moon, Yong Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.5
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    • pp.285-290
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    • 2012
  • In this paper, we propose a fast encoding algorithm for scalable video encoding without compromising coding performance. Through analysis on multiple motion estimation processes performed at the enhancement layer, we show redundant motion estimations and suggest the condition under which the redundant ones can efficiently be determined without additional memory. Based on the condition, the redundant motion estimation processes are excluded in the proposed algorithm. Simulation results show that the proposed algorithm is faster than the conventional fast encoding method without performance degradation and additional memory.

Design and Evaluation of an Adaptive Reservation-Based Piggybacking Algorithm for Video Servers (비디오 서버를 위한 적응적 예악기반 피기백킹 알고리즘의 설계 및 평가)

  • Bae, In-Han;Lee, Gyeong-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.656-665
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    • 2000
  • A critical issue in the performance of a video-on-demand system is the I/O bandwidth required in order to satisfy client requests. Several approaches: batching, bridging, piggybacking are used ot reduce the I/O demand on the video server through sharing. Piggybacking is the policy for altering display rates of requests in progress fro the same object, for the purpose of merging their corresponding I/O streams into a single stream, which can serve the entire group of merged requests. In this paper, we propose a new policy called an adaptive reservation-based piggybacking that dynamically reserves the I/O stream capacity of video server for popular videos according to video server loads to immediately schedule the requests for popular videos. The performance of the proposed policy is evaluated through simulations, and is compared with that of simple piggybacking. As the result, we know that the adaptive reservation-based piggybacking provides better service probability, average waiting time and percentages saving in frames than simple piggybacking.

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Study on 3 DoF Image and Video Stitching Using Sensed Data

  • Kim, Minwoo;Chun, Jonghoon;Kim, Sang-Kyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4527-4548
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    • 2017
  • This paper proposes a method to generate panoramic images by combining conventional feature extraction algorithms (e.g., SIFT, SURF, MPEG-7 CDVS) with sensed data from inertia sensors to enhance the stitching results. The challenge of image stitching increases when the images are taken from two different mobile phones with no posture calibration. Using inertia sensor data obtained by the mobile phone, images with different yaw, pitch, and roll angles are preprocessed and adjusted before performing stitching process. Performance of stitching (e.g., feature extraction time, inlier point numbers, stitching accuracy) between conventional feature extraction algorithms is reported along with the stitching performance with/without using the inertia sensor data. In addition, the stitching accuracy of video data was improved using the same sensed data, with discrete calculation of homograph matrix. The experimental results for stitching accuracies and speed using sensed data are presented in this paper.

A Scalable Video Coding(SVC) and Balanced Selection Algorithm based P2P Streaming Technique for Efficient Military Video Information Transmission (효율적인 국방 영상정보 전송을 위한 확장비디오코딩(SVC) 및 균형선택 알고리즘 기반의 피투피(P2P) 비디오 스트리밍 기법 연구)

  • Shin, Kyuyong;Kim, Kyoung Min;Lee, Jongkwan
    • Convergence Security Journal
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    • v.19 no.4
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    • pp.87-96
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    • 2019
  • Recently, with the rapid development of video equipment and technology, tremendous video information is produced and utilized in military domain to acquire battlefield information or for effective command control. Note that the video playback devices currently used in the military domain ranges from low-performance tactical multi-functional terminals (TMFT) to high-performance video servers and the networks where the video information is transmitted also range from the low speed tactical information and communication network (TICN) to ultra-high speed defense broadband converged networks such as M-BcN. Therefore, there is a need for an efficient streaming technique that can efficiently transmit defense video information in heterogeneous communication equipment and network environments. To solve the problem, this paper proposes a Scalable Video Coding (SVC) and balanced selection algorithm based Peer-to-Peer (P2P) streaming technique and the feasibility of the proposed technique is verified by simulations. The simulation results based on our BitTorrent simulator show that the proposed balanced selection scheme outperforms the sequential or rarest selection algorithm.

Method for Applying Wavefront Parallel Processing on Cubemap Video (큐브맵 영상에 Wavefront 병렬 처리를 적용하는 방법)

  • Hong, Seok Jong;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.401-404
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    • 2017
  • The 360 VR video has a format of a stereoscopic shape such as an isometric shape or a cubic shape or a cubic shape. Although these formats have different characteristics, they have in common that the resolution is higher than that of a normal 2D video. Therefore, it takes much longer time to perform coding/decoding on 360 VR video than 2D Video, so parallel processing techniques are essential when it comes to coding 360 VR video. HEVC, the state of art 2D video codec, uses Wavefront Parallel Processing (WPP) technology as a standard for parallelization. This technique is optimized for 2D videos and does not show optimal performance when used in 3D videos. Therefore, a suitable method for WPP is required for 3D video. In this paper, we propose WPP coding/decoding method which improves WPP performance on cube map format 3D video. The experiment was applied to the HEVC reference software HM 12.0. The experimental results show that there is no significant loss of PSNR compared with the existing WPP, and the coding complexity of 15% to 20% is further reduced. The proposed method is expected to be included in the future 3D VR video codecs.

Poisson Video Composition Using Shape Matching (형태 정합을 이용한 포아송 동영상 합성)

  • Heo, Gyeongyong;Choi, Hun;Kim, Jihong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.617-623
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    • 2018
  • In this paper, we propose a novel seamless video composition method based on shape matching and Poisson equation. Video composition method consists of video segmentation process and video blending process. In the video segmentation process, the user first sets a trimap for the first frame, and then performs a grab-cut algorithm. Next, considering that the performance of video segmentation may be reduced if the color, brightness and texture of the object and the background are similar, the object region segmented in the current frame is corrected through shape matching between the objects of the current frame and the previous frame. In the video blending process, the object of source video and the background of target video are blended seamlessly using Poisson equation, and the object is located according to the movement path set by the user. Simulation results show that the proposed method has better performance not only in the naturalness of the composite video but also in computational time.

Analysis on Video Image Effect in , China's Performing Arts Work of Cultural Tourism (중국의 문화관광 공연작품 <장한가>에 나타난 영상이미지 효과 분석)

  • Yook, Jung-Hak
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.77-85
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    • 2013
  • This study aims to analyze the effects that video image in Seo-an's , claiming to China's first gigantic historic dance drama, has on the performance; it focuses on investigating which video image is used to accomplish the effects in showing specific themes and materials in . Image is meant by 'reflection of object', such as movie, television, dictionary, etc, with its coverage being extensive. The root of a word, image', is founded on imitary, signifying specifically and mentally visual representation. In other words, video image is considered combination of two synonymous words, 'video' and 'image'. Video is not just comprehension of traditional art genre, like literary value, theatrical qualities, and artistry of scenario, but wholeness as product, integrating original functions of all kinds of art and connecting subtle image creation of human being. The effects of video image represented in are as followings; first, expressive effect of the connotative meaning, reflecting the spirit of the age and its culture. Second, imaginary identification. Third, transformation scene. Fourth, dramatic interest through immersion. Last but not least, visual effect by dint of dimension of performance.

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
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    • v.7 no.2
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    • pp.144-156
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    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

A study on performance evaluation of DVCs with different coding method and feasibility of spatial scalable DVC (분산 동영상 코딩의 코딩 방식에 따른 성능 평가와 공간 계층화 코더로서의 가능성에 대한 연구)

  • Kim, Dae-Yeon;Park, Gwang-Hoon;Kim, Kyu-Heon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.585-595
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    • 2007
  • Distributed video coding is a new video coding paradigm based on Slepian-Wolf and Wyner-Ziv's information theory Distributed video coding whose decoder exploits side information transfers its computational burden from encoder to decoder, so that encoding with light computational power can be realized. RD performance is superior than that of standard video coding without motion compensation process but still has a gap with that of coding with motion compensation process. This parer introduces basic theory of distributed video coding and its structure and then shows RD performances of DVCs whose coding style is different from each other and of a DVC as a spatial scalable video coder.