• 제목/요약/키워드: perceptual contrast

검색결과 73건 처리시간 0.027초

L2 Proficiency Effect on the Acoustic Cue-Weighting Pattern by Korean L2 Learners of English: Production and Perception of English Stops

  • Kong, Eun Jong;Yoon, In Hee
    • 말소리와 음성과학
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    • 제5권4호
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    • pp.81-90
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    • 2013
  • This study explored how Korean L2 learners of English utilize multiple acoustic cues (VOT and F0) in perceiving and producing the English alveolar stop with a voicing contrast. Thirty-four 18-year-old high-school students participated in the study. Their English proficiency level was classified as either 'high' (HEP) or 'low' (LEP) according to high-school English level standardization. Thirty different synthesized syllables were presented in audio stimuli by combining a 6-step VOTs and a 5-step F0s. The listeners judged how close the audio stimulus was to /t/ or /d/ in L2 using a visual analogue scale. The L2 /d/ and /t/ productions collected from the 22 learners (12 HEP, 10 LEP) were acoustically analyzed by measuring VOT and F0 at the vowel onset. Results showed that LEP listeners attended to the F0 in the stimuli more sensitively than HEP listeners, suggesting that HEP listeners could inhibit less important acoustic dimensions better than LEP listeners in their L2 perception. The L2 production patterns also exhibited a group-difference between HEP and LEP in that HEP speakers utilized their VOT dimension (primary cue in L2) more effectively than LEP speakers. Taken together, the study showed that the relative cue-weighting strategies in L2 perception and production are closely related to the learner's L2 proficiency level in that more proficient learners had a better control of inhibiting and enhancing the relevant acoustic parameters.

영화의 공중전 장면에서 스펙타클 리얼리즘의 형상화 방식 연구 (A Study on the Methods to Embody Spectacle Realism in the Aerial Battle Scenes of Movie)

  • 이종훈
    • 한국멀티미디어학회논문지
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    • 제22권6호
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    • pp.716-728
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    • 2019
  • This study explores the concept of spectacular realism. and finds out how spectacular realism is made in movies. The Movies's spectacle is a realistic spectacle that does not miss the reality. so audiences can immerse themselves in it. Nowadays the spectrum of visual realism is becoming very diverse. "Perceptual realism" means to feel more like real than to reproduce reality as it is. "Synthetic realism" is a realism that CGI makes. And "Spectacular realism" makes the spectators concentrate to images than narrative or character. It means the dominance of the visual. The films and showed "Spectacular realism" especially in the aerial battle scenes. The films use 'Presentation of a new spatial sensation using unusual angles', 'Editing that constitutes transcendental time' and 'Intense contrast' as methods to embody spectacular realism. And the harmonious arrangement of transcendental images and very realistic screens effectively embodies Spectacular Realism. This discussion, which began in the air battle scene, could contribute to a broader and more diverse exploration of the implementation of spectacular realism images in the future.

The Impact of Water Depth and Speed on Lower Muscles Activation During Exercise in Different Aquatic Environments

  • Gyu-sun, Moon
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.169-178
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    • 2024
  • This study aimed to investigate the effects of water depth and speed on the activation of lower muscles during squat exercises, utilizing electromyography(EMG). It involved ten male participants in there. Participants performed 30 squats over a minute at a speed of 60bpm and maximum speed squats until exhaustion within a minute. The Integrated electromyography(iEMG) readings for the rectus femoris showed statistically significant differences due to water depth and speed, with a significant interaction effect between depth and speed during squat exercises. The iEMG readings for the biceps femoris also showed statistically significant differences, with a significant interaction effect between depth and speed during squat exercises. The iEMG readings for the gastrocnemius showed statistically significant differences according to water depth and speed. However, the interaction effect of water depth and speed during squat exercises did not show a statistically significant difference. In contrast, the iEMG readings for the tibialis anterior demonstrated statistically significant differences, with a statistically significant interaction effect during squats. These findings suggest that water depth and speed positively influence the activation patterns of lower muscles. Therefore, appropriately tailored aquatic exercises based on water depth for individuals with musculoskeletal discomfort, including the elderly or those with physical impairments, can effectively reduce physical strain and enhance balance, as well as physical and perceptual aspects. It is concluded that such exercises could provide a safer and more effective method of exercise compared to ground-based alternatives.

중심외주시 훈련 후 주변시야에서의 대비감도 변화 (Change of Contrast Sensitivity in Peripheral Vision Following Eccentric Viewing Training)

  • 서재명;이기영;임용무
    • 한국안광학회지
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    • 제19권1호
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    • pp.99-104
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    • 2014
  • 목적: 중심외주시 훈련 전후 대비감도를 검사하여 망막 주변부의 기능적 개선 여부를 알아보고자 하였다. 방법: 정상 시각을 가진 14명의 성인 남녀의 우안을 대상으로 중심와에서 $20^{\circ}$ 이측으로 떨어진 망막 주변부의 대비감도를 검사했다. 60분간 영상을 21일 동안 중심외주시 훈련 후 대비감도를 다시 검사하여 사후 검정했다. 결과: 시간적 가중에 따른 임계점 분석에서 중심외주시 훈련 전 0.7 cpd에서 임계점은 2.67(467 ms)이었으며 훈련 후 2.79(616 ms)로 증가했다 (p<0.05). 훈련 전 3.0 cpd에서 임계점 역시 2.53(341 ms)이었으며 훈련 후 3.04(1102 ms)로 증가했다(p<0.05). 결론: 중심외주시 훈련시 선명하고 작은 글씨체의 문자로 훈련하는 것을 권장하며 짧은 시간동안 자주 반복하는 것이 보다 효과적이다. 아울러, 저시력 환자에 대한 각 병변별 시재활훈련을 할 수 있는 기준에 대한 연구가 절실하다.

자극의 구별성과 부분 인출이 기억에 미치는 영향 (The Effect of Distinctiveness of stimulus and Partial Retrieval on Memory)

  • 정윤재
    • 인지과학
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    • 제30권1호
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    • pp.31-50
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    • 2019
  • 본 연구는 인출 연습 범주 내 비 인출 연습 항목의 지각적, 정서적, 의미적 구별성이 인출 유도 망각(retrieval induced forgetting; RIF)에 미치는 영향을 알아보기 위해 수행되었다. 실험 1은 인출 유도 망각 실험 패러다임에 적합한 범주와 범주 내 항목을 구성하고, 인출 연습 범주 내 비 인출 연습 항목의 지각적 구별성이 인출 유도 망각에 미치는 영향을 알아보기 위해 수행되었다. 6개의 범주와 각 범주 당 6개의 단어들로 이루어진 목록이 사용되었다. 통제조건에서는 지시문을 포함하여 범주명과 범주 내 항목 등 모든 자극이 고딕체의 검은색으로 제시었다. 반면 지각적 구별성 조건에서는 지시문과 범주명, 범주 내 항목의 절반은 검은색 고딕체로 제시되었고, 나머지 범주 내 항목의 절반은 붉은색의 궁서체로 제시되었다. 그 결과 통제집단 뿐만 아니라 지각적 구별성 조건 모두 인출 유도 망각이 관찰되었다. 실험 2는 부적정서의 구별성과 의미적 구별성이 인출 유도 망각에 미치는 영향을 알아보기 위해 수행되었다. 부적정서의 구별성은 범주 내 항목의 절반에 부적 형용사를 덧붙이는 방식으로 조작되었다. 의미적 구별성은 범주 내 항목의 절반에 의미적으로 특이한 형용사를 덧붙이는 방식으로 조작되었다. 중성 조건은 모든 범주 내 항목에 중성적인 형용사를 덧붙이는 방식으로 조작되었다. 그 결과 중성 조건에서는 인출유도망각이 발생된 반면 부적정서 구별성 조건과 의미적 구별성 조건 모두 인출 유도 망각이 발생되지 않았다. 이러한 결과는 구별성이 범주와 범주 내 항목간의 연합관계 안에서 작용될 때만 인출 유도 망각이 발생되지 않을 가능성을 제안한다.

실내공간의 디자인유형에 나타난 성별 지각특성에 관한 연구 (A Study on the Characteristic Perception of Genders in Design Types of Interior Space)

  • 손광호;최계영
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.155-162
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    • 2012
  • Design characteristics of the space depends on the type of design. This study organized gender perceptual characteristics from terminology that is used in the process of obtaining information about corresponding space intended to represent design types and the images which were selected by design experts. The results from the study are concluded as in the followings: First: in the Modern type, the males show "the somewhat high difference of the images" from formality and decoration. Also, the study shows that males perceive very high in "the very high difference of the images" from spatiality, formality, and decoration. Second: in case of modern and minimal types, females perceive the spatiality and the males perceive formality and decoration. This study shows that modern type contains a lot of adjective, which means the man overwhelmingly perceives than the woman perceives in the decoration of modern type. Third: while males in modern and minimal types perceive formality and decoration greatly, they perceive spatiality greatly in natural types. In contrast, females in modern and minimal types perceive spatiality greatly, but perceive decoration slightly larger in natural types. These results tell us that the gender can appear differently depending on which types. This study analyzed gender perception characteristics to the design types, which were selected by a group of design experts. The difference between the types of design occurs in the differences of space sense and image by gender. Through analyzing the differences of spatial types, it is clear that different genders perceive different characteristics.

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유머효과의 시각적 적용과 그 가능성 (A Study on the Visual Application of Humor Effects and its possibilities)

  • 박영원
    • 조형예술학연구
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    • 제1권
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    • pp.267-303
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    • 1999
  • The visual humor can be regarded as an original source for creative ideation. There are several types of humor. for example,'wit, satire, irony and so on. These can be motivations of developing an up-to-date idea. Wit differs from most humor in being purely intellectual, rather than relying on incongruities that come up naturally in many situations. The humor of words contains pun, hyperbole, repetition, and comparison or contrast. Especially in case of pun, it can be most important type of humor for making analytical and humorous effects visually. Pun, meaning the humor of double meaning, furnish us with much of our humor. The concept of pun is the most valuable for creating the visual humor by substituting, combining and manipulating symbols. There are essentially three distinct categories of puns : the literal pun, the suggestive pun, and the comparative pun. All types of puns belong to one of these three groups. The definitions are simple to understand and easy to apply for creating the visual humor, In order to develop a better conceptual model, (this researcher) reexamine the concept of humor, the relationship of humor to various types of message processing, and the relationship of humor to various aspects of message. This thesis. is primarily concerned with basic theories of humor such as concepts of humor, types of humor and analysis of humor. And this contains the research of humor's communications effects and theory of humor response with literature reviews. Modem theories of humor response generally fall into three major schools : Incongruity theories, Superiority theories and Arousal (Relief theories. Together these three approaches address the cognitive-perceptual, affective-evaluative and psycho-dynamic dimensions of a subject's humor response. The literature research of humor and humor response theory in communications and visual communications can help the visual application of humor concepts and usefulness of visual humor appeals. This research agreed that the humor and visual humor must be very effective at being as a means for the advertising expression, not for the purpose itself. In addition, this research is aimed at studying significations and usefulness of visual humor through semiotic approaches in the near future. Then it can be essencial research for the appropriate situational uses of humor related to media, product, and audience factors, such as nationality, age, standard of living, sexuality, and so on.

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가중 최소자승 필터링과 색 표현 모델을 결합한 넓은 동적 영역 이미지 표현 (High Dynamic Range Image Display Combining Weighted Least Squares Filtering with Color Appearance Model)

  • 박미선;이경준;위승우;정제창
    • 방송공학회논문지
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    • 제21권6호
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    • pp.920-928
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    • 2016
  • 최근 넓은 동적 영역 이미지 기술은 컴퓨터 그래픽 분야에서 화제다. 본 논문에서는 가중 최소자승(가중회귀분석) 최적화 체계에 기반하여 넓은 동적 영역 이미지를 처리하는 톤매핑 알고리듬을 제안한다. 제안하는 방법은 시각적 후광 현상을 피하는 동시에 기존의 디스플레이에서 더 지각적인 넓은 동적 영역 이미지들을 보여주기 위해 가중 최소자승 필터링과 iCAM06모델을 결합한다. 제안된 알고리듬은 먼저 넓은 동적 영역 이미지를 base layer와 detail layer로 나눈다. Base layer는 큰 규모의 변화량을 가지고 있으며 가중 최소자승 필터링을 사용하여 얻어지고 iCAM06 모델을 포함한다. 다음으로, 인간의 시각 체계에 따라 base layer는 적응적으로 압축된다. 압축 시에는 base layer만 대비를 줄이고 detail layer을 보존한다. 본 논문에서는 객관적 화질 평가와 주관적 화질 평가를 통하여 제안하는 알고리듬을 적용한 이미지가 기존의 알고리듬을 적용한 이미지들에 비해 원본 넓은 동적 영역 이미지에 더 유사하다는 것을 보여준다.

스티븐 홀의 건축공간에서 나타나는 현상적 빛의 표현방법과 특성에 관한 연구 (A Study on the Characteristics and Expression Methods of Phenomenal Light In Steven Holl's Architecture)

  • 장현주;박찬일
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.143-153
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    • 2013
  • The purpose of this study is to explore how to make use of the light and expression methods to embody phenomenal space by considering the representation techniques and characteristics of a variety of 'Phenomenal light' in his works focused on the Steven Holl's views that thought the light as object of creating space. The process is summarized as follows: (1) Study on the relationship between light and color, Classify concept and type of phenomenal light by phenomenal color (2) Consider the characteristics and expression methods of the phenomenal light in the Steven Holl's architecture (3) Finally, organize the concepts and representation techniques of phenomenal light, and then present method to embody phenomenal space by light. According to this, the results are as follows: (1) Perceptual color by the light of the sense forms a variety of perception and texture of light and shadow according to the contrast of shades and the change of materiality, thus embodying multisensory space with the light as the medium approach that helps to experience formal and tactile senses. (2) Spatial color by the light of volume distinguishes the flow and movement of sight, and embody inducing space with the light as Atypical activity that forms atmosphere of space through concentrated or overlapped mass of light and darkness. (3) Existential color by the light of the light source visualizes the existence of the uncertain light, and embody the receptive space with the light as emotional communication that forms symbolic and psychological meaning through metaphorical phenomena of colored light.

No-reference Image Blur Assessment Based on Multi-scale Spatial Local Features

  • Sun, Chenchen;Cui, Ziguan;Gan, Zongliang;Liu, Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권10호
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    • pp.4060-4079
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    • 2020
  • Blur is an important type of image distortion. How to evaluate the quality of blurred image accurately and efficiently is a research hotspot in the field of image processing in recent years. Inspired by the multi-scale perceptual characteristics of the human visual system (HVS), this paper presents a no-reference image blur/sharpness assessment method based on multi-scale local features in the spatial domain. First, considering various content has different sensitivity to blur distortion, the image is divided into smooth, edge, and texture regions in blocks. Then, the Gaussian scale space of the image is constructed, and the categorized contrast features between the original image and the Gaussian scale space images are calculated to express the blur degree of different image contents. To simulate the impact of viewing distance on blur distortion, the distribution characteristics of local maximum gradient of multi-resolution images were also calculated in the spatial domain. Finally, the image blur assessment model is obtained by fusing all features and learning the mapping from features to quality scores by support vector regression (SVR). Performance of the proposed method is evaluated on four synthetically blurred databases and one real blurred database. The experimental results demonstrate that our method can produce quality scores more consistent with subjective evaluations than other methods, especially for real burred images.