• Title/Summary/Keyword: passive interactive art

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A Study about the analysis of Interactive art in the Oriental philosophy (동양철학적 관점에서 바라본 인터렉티브 아트의 해석에 관한 연구)

  • Kim, Jae-Young;Yu, Hui-Beom;Kim, Seon-Ju;Kim, You-Suk;Sung, Jung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.121-125
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    • 2008
  • Media art is developing the art of 'interaction' that get meaning through communicating an audience. Now, media art got the title named interactive media art, but its concept is not clear In this study we divided into two classes - passive and active interactive art. Passive interactive art had the interaction 'participation of communication' and had flat and limited features. Active interactive art meant that an audience played with works actively and found significances between artworks and themselves. Through analysis of case study, we verified a propriety about own interactive art's division. Especially, the active interactive art was very important. The western classical metaphysics seemed to be not perfect in analysis of active interactive art. We tried to analyze active interactive art more perfectly by using the oriental philosophy.

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Interactive VR film Storytelling in isolated space

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.163-171
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    • 2020
  • There are many differences in narrative delivery between common movies and Virtual Reality(VR) films due to their differences in the appreciation structure. In VR films, scene changes by cuts have hindered the immersion of the audience instead of promoting narrative delivery. There are a range of experiments on narratives and immersion to solve this issue in VR films. Floating Tent applies hand gestures and immersive effects found in game elements and does not disturb narrative delivery by setting proper spaces and employing a direction technique to enable the melting of narratives into the characteristics of the spaces. There are time limits to offsound and mission performance, and devices fit for apocalyptic spatial expressions are made through a program. One of measures for the increasingly growing interactive storytelling in VR films is effective immersion. In narrative delivery, it is important to consider spatial setting and immersion to enable active intervention into events for immersion rather than passive audience only supposed to watch characters' acting.

A Study of Implementation Automatic Screen Saver using Division of Difference Image (분할 차영상을 이용한 전시 자동 스크린세이버 구현 기법)

  • An, Hyun-Soo;Kim, Hye-Young
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.303-311
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    • 2013
  • On original exhibits, which is passive and repeat itself endlessly irrelevant of the present of spectators, reduce its immersion. Therefore in this paper, we propose the scheme to recreate original exhibits be adding automatic screen saver by using division of different images to make experimental of an area of different images, to judge movement, maintain conditions or to propose the transition of mechanism. By implementing and analyzing this automatic screen saver, which was made through the scheme of proposition, we show the positive aspect of the use of centralized automatic screen saver.