• 제목/요약/키워드: painting activity

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미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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겸재 정선의 진경산수화에 나타난 수변의 미지형 경관 특성과 하경양식 (A Study on the Micro-Topography Landscape Characteristics and Waterfront Landscape Style of Waterfront in Korean Jingyeong Landscape Painting)

  • 김용희;강영조
    • 한국조경학회지
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    • 제47권1호
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    • pp.26-38
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    • 2019
  • 본 연구는 수변경관의 특성을 겸재 정선의 진경산수화를 바탕으로 분석한 연구이다. 최근 주거, 상업 및 여가공간의 확충을 위해 수변의 개발이 많이 이루어지고 있다. 수변 개발 시에는 도심과 다른 수변공간에 적합한 디자인의 적용이 필요하다. 본 연구에서는 수변공간의 자연스러운 풍경상을 진경산수화에서 찾고, 그 풍경을 구성하는 주요 경관요소들을 분석하였다. 연구를 위해 수변 경관의 분석이 가능한 겸재 정선의 진경산수화 105엽을 선정하였다. 105엽을 하천지형학적 분류에 따라 산간계류, 상류, 중류, 하류, 해(海)로 분류하였고, 수변경관을 구성하는 주요 미지형 요소인 수형상 13가지, 점경요소 13가지의 특성을 분석하였다. 주요 미지형요소 수형상은 선형, 면형, 변형으로 구분되며, 장폭, 단폭, 다단폭, 선류, 곡류, 다곡류, 담, 수면, 유수면, 탄파면, 기암변, 토파변, 토사변 등 13가지이다. 점경요소는 자연 인문 요소로 구분되며, 송림, 소나무, 전나무, 대나무, 버들, 잡수, 기암, 마을, 집, 누정, 배, 다리, 사람 등 13가지이다. 하천 구역별 수변 미지형 경관의 특징을 수형상과 점경요소들로 설명하였으며, 수형상과 점경요소들의 하천 구역별 변화 양상을 분석하였다. 105엽은 산간계류 35엽, 상류 9엽, 중류 5엽, 하류 35엽, 해(海) 21엽으로 분류되었다. 하천 구역별로 수형상과 점경요소가 표현되는 양상을 분석한 결과, 5가지의 하경양식과 해안의 풍경 특징을 종합할 수 있었다. 겸재 정선의 진경산수화에서 수변 미지형 경관 특성을 중심으로 분석한 하경양식은 다음과 같다. 산간계류에서는 심산속 폭포 풍경을 그린 장폭심산형, 수림지내 곡류를 유람하는 풍경인 다곡수림형이 대표적인 하경양식으로 나타났다. 중상류에서는 수변을 유람하거나, 누정이 있는 풍경인 수면누정형, 하류에서는 하류 특유의 모래톱과 누정이 있는 풍경인 토사누정형과 하류에서의 인간활동이 부각된 생활풍경인 토파나루형이 대표적인 하경양식으로 나타났다. 해안 풍경의 특징은 바닷가의 기암절경이 주 풍경을 이루는 탄파기암형으로 나타났다. 본 연구는 겸재 정선의 진경산수화를 소재로 산수화와 경관 분야에서 아직 연구되지 않은 수변공간의 구성요소들과 수변 풍경 유형을 분석하였다.

연천 홍석주의 예술론(藝術論)에 대한 일고찰 - 정약용(丁若鏞)과의 차이점을 중심으로 - (A study about art theory of Yeoncheon Hong Seok-joo - Focused on difference with Jeong Yak-yong丁若鏞)

  • 윤종일
    • 동양고전연구
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    • 제55호
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    • pp.223-264
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    • 2014
  • 연천 홍석주(淵泉 洪奭周: 1774-1842)는 정조의 문체반정 정책에 충실한 수행자의 역할을 한 사람이었다. 그는 1794년 이래 초계문신으로 정조를 가까이 대하면서 그 영향을 받았다. 뿐만 아니라 그는 정조 사후(1800) 이래 비교적 순탄한 사환기(仕宦期, 1795-1836)를 가지면서 자신의 독자적인 학문관을 정립했던 인물로 평가된다. 홍석주는 성리학적 문학론의 핵심개념인 '도본문말(道本文末)' 사상에 바탕을 둔 '문이재도(文以載道)'의 이론을 벗어나지 않는 범주에서, 문(文)과 시(詩)의 기능을 명교(明敎)와 감인(感人)으로 구분한다. 문의 방면으로는 교훈적 대사회적인 기능을, 시의 방면에서는 성정과 천기를 중시하는 감성적 이해에 주목하였다. 홍석주는 세교설(世敎說)에 입각하여 도덕적 감발과 그를 통한 사회적 교화를 예술 창작의 핵심에 놓고 있다. 뿐만 아니라, 그의 예술작품의 중요 요소로 언급되고 있는 '흥관군원(興觀群怨)'이나 '여항구요(閭巷謳謠)'와 같은 표현은 예술행위에 있어서의 객관적 대상의 실재를 중시하고 그 실상과 부합되는 묘사를 요구하는 태도에 연결되는데 이러한 표현방식은 마치 회화에 있어서 그가 풍속화적(風俗畵的)인 특성을 지향하고 있었던 것은 아닌가 하는 의미망으로도 추정된다. 반면 정약용은 성리학적 문이재도론의 입장에서 주희의 '시경론'을 비판하는 데로 나아간 것이 특징이다. 그는 "시경"의 시편과 일반시의 정치사회적 기능을 부각시키고 있으며, 주희의 시에 관한 담론을 자신의 견해에 의하여 재해석한다. 작자(作者)가 정치적, 사회적 비판을 행한 것이 국풍의 시라는 것이다. 정약용의 국풍론은 사회정치적 맥락 속에서 사대부 계층의 실천적 역할을 강조하는 정약용의 사상을 여실하게 드러내고 있다.

중국.고대 돈황가중의 복식 연구 (A comparative study of the Dunhuang Costume on the Folk Song's words in Dnag's period of the China.)

  • 김은주
    • 복식
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    • 제22권
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    • pp.159-176
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    • 1994
  • This study's purpose is to find the ancient costume of the folk song's words on Dunhuang manuscripts in the background wass-carvings sculptures and several art works. Dunhuang had played the part of major route between ancient China and Europe. It is located on kam-suksong the west of China. 1. In the aspect of costume arrangement hair Styling is represented by Naegagyo, Wangyesa, Kyongburak, Bonkwyun, Pogurak, Chonsonja, Namgaja, Tongson-ga, Ojesa, Chanboja in Dunhuang manuscripts. tugue is sim-ilar to Sabyokkwanja in Naegagyo as of that time these kinds of Kwan-ja was very popular. It was told that emperor's wife concubine and maid of honor would wear kwnaja favorably. And the kinds of Tugeu is PuyongKwyunkye, Aangunkye, Chunkye from Kyuwanjon except Sangunkye, Ounkye in Dunhuangsa. 2. Jangdaegy is guoted from Kyuw-anjon -A series of the chinese history book-tells us about women's make-up . The narmes of make-up are Hongjang Unjan--g, Yiljang chwejang, Tam-ajang Murgjang, Sanagjang, Light-make up are referred in Naegagyo is included as packjang Besides we can find other make-up skills Huphwaro and Rujang from the Kaewonch onbon-wisa which was Yangkwibi's episodes. We can find the a corpus of song's words about cosmetic custom in Kor-ea. Which is 'Haecho' folk song in the souther-en costal regions 'Jinggum' folk song in Kim-hae regions and so on.... It's words is similar to Dunhuangsa in China. 3. Bichun inherited to China with India Bud-dism art in the middle of Dunhuang wall-pain-tings is one of the important Buddist saint. Sometimes it is painted with Giakchun Its arms of fly-dnacing in heaven with colored belt on body has almost the form of play on the musical instrument, We can see seasily the form in the painting of Buddist ser-mon. It was progressed and changed with the background of chinese traditional culture. When Dang's period came the color was chan-ged lighting dark blue has rhythmical and viv-id power of life. 4. Among the corpus of song's words which express the singers' system and rites of their tradition or habits. Dunhuang manuscripts des-cribes on behalf of the folk song's words in tra-ditional costume. This is following: (1) Naegagyo o sabyokwanja o Chyrasam o Rashang (2) Wangyesa o Sokryugun o Costume for fisher man (3) Bungajang of the chanboja o Ajang (4) Pongkwyun o Chongui (5) Tongsongs o Junofore (6) Namgaja o thin-Rasam (7) Yuchungnang o Hongsam o Sokryugun : The color of red costume (8) Kyongburak o Hongrasam o Sokryugun : Costume for charming woman Therefore traditional costume could be extracted according to the Dunhuang folk song's words out of culture such as learning rit-es three-obedience four-virtues and in-struction. As the same time it reflects ancient China's characteristics directly. I would endeavor to development for the history of the costume furher creative design and participat-ed in research activity with concerns forward continuously.

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생활한복 이미지를 활용한 캐주얼웨어 디자인 개발 (A Study on the Casual Wear Design based on the Image of the Modernized Korean Costume)

  • 박영선
    • 복식
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    • 제55권1호
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    • pp.25-42
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    • 2005
  • Costume is a formative art expressed by active human unlike the field of other living formativeness, and an expression of social actions based on a style of culture in a period. Therefore, costume has a deep connection with a mode of living and is recognized as a 'culture for living', and is more characteristic culture than all metaphysical cultures including architecture, craft, painting, and sculpture. Therefore, it expresses wearer's status or social standing, and furthermore, ideas and values of the times with aesthetic features in their form, color, materials, and pattern, so it is expressed as a mirror reflecting the phases of the times as. Korean costume had been dressed until the period of the Joseon Dynasty without a great change and started to be simplified in a simple style on the grounds of inconvenience in behaviors with the opening of an interchange of Western culture in the civilized period. And, this movement had been continued and Korean costume had been applied as an everyday dress under the name of 'Reformed Korean Costume'. Since the middle phase of 1980s, it aroused many people's interests with the introduction of designs focused on activity and convenience. In 1990's, many people had taken a growing interest in Korean costume with development of various designs keeping pace with the internationalization period and Korean Costume had been revitalized under the name of 'The Modernized Korean Costume'. And, since the 21st century, the advanced communication and full-scaled import of Western fashion have made the introduction of many fashion information in the world into Korea, affected greatly the fashion market, led consumers' sensitivity on a trend to be increased. Therefore, a design accepting a trend 'The Modernized Korean Costume' with fashions has risen. Second, this study is an attempt to suggest a revitalization method of domestic casual Korean costume brands by developing and suggesting competitive and highly value-added products with connection of practicality, variety, and highly sensitive fashion styles. For theoretical study, domestic and foreign literatures, academic journals, professional monthly magazines, and newspapers were examined. And, a process of change and features of the Korean fashion since the civilization period, and concept, features and images of casual Korean costume were analyzed, On the basis of analyzing image, features, and consumers' preference of the modernized Korean costume, a design development plan was established and 10 suits of costume were designed and made.

Computer Knitting Simulation을 활용한 장식사 니트소재의 시각적 감성평가 -SDS-ONE의 Paint 기능 활용- (Visual Sensibility Evaluation of Fancy Yarns for Hand Knitting of using Computer Knitting Simulation -Application of SDS-ONE Paint Function-)

  • 김미진;이윤미;김영주;박명자
    • 한국의류학회지
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    • 제32권9호
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    • pp.1333-1342
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    • 2008
  • This study intended to evaluate the visual sensibility of textiles of knitting simulation through the painting function of SDS-ONE, a computer knitting system, with the use of various fancy yarns for hand knitting. For this study, six kinds of fancy yarns with difference manufacturing style and form were selected: loop yarn, tamtam yarn, fur1 yarn, fur2 yarn, ladder yarn, and tape yarn. In order to create a computer knitting simulation, paint function of SDS-ONE was employed to scan the fancy yarns for hand knitting with a scanner. Then, after the registration of the yarns as data, the yarn was brought in for knitting simulation in plain stitch with 3 gauge. After that a survey was conducted involving 60 female experts in their twenties. Using SPSS 12.0, factor analysis, reliability, Pearson correlation coefficient, ANOVA, Duncan test, and regression analysis were performed to analyze the collected data. First, according to the result of analyzing the visual sense factor, three factors of the 'inflexibleness/ruggedness sense', 'lightweight sense', and 'smoothness sense' was extracted. According to the result of analyzing the visual sensibility factor, three factors of the 'activity', 'grace', and 'purity' was extracted. Second, With regard to preference and purchase intention, the knitted fabric with tamtam yarn(H2) was preferred than the other samples, indicating that the respondents had intention to purchase it. As for word-of-mouth intention, H2 ranked the first place, implying the respondents had intention to recommend it to other people. Third, the examination of the use of products each knitting simulation knit found that sweater and muffler are the most appropriate knit products. And H2 was the most suitable sample for sweater and muffler products. This study tried to prove that knit textile can be visually evaluated through a computer knitting simulation without the actual knitting and then to provide accurate data to related companies or the academic circle.

European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

패각의 종류 및 소성 여부에 따른 호분안료의 특성 평가 (Characteristics Evaluation of Hobun Pigments according to Shell Types and Calcination)

  • 박주현;이선명;김명남;홍진영
    • 자원환경지질
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    • 제56권6호
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    • pp.899-909
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    • 2023
  • 본 연구는 전통적으로 채색문화유산의 백색 무기안료로 사용된 호분안료를 대상으로 패각의 종류 및 소성 여부에 따른 재료과학적 특성을 분석하고, 보존환경 안정성을 평가하였다. 이를 위해 벚굴, 대합 패각 2종으로 제조된 호분과 이를 1,150 ℃에서 소성한 호분 2종을 수집하였다. 성분분석 결과, 소성 전의 호분안료는 calcite, aragonite 등의 탄산칼슘이고, 소성 후에는 portlandite가 주구성 물질로 calcite가 혼재되어 있었다. FE-SEM분석 결과, 소성 전에는 패각 종류에 따라 고유의 입형 조직을 보이지만 소성 후에는 다공성 입자의 조직 형태로 변하였다. 이에 따라 안료의 흡유량이 상당히 커지는 것을 볼 수 있다. 또한 소성 전보다 소성 후 백색도가 향상되는데, 대합 호분 안료(CS)의 색도 개선율이 더 높았다. 촉진내후성 시험 결과, 호분안료 채색시편은 시험 후 색차값이 2미만으로 육안으로 인지하기 어려운 정도였다. 특히 소성 전에 비해 소성 후 호분안료의 색차값이 작은 것으로 색 안정성이 높아진 것을 알 수 있다. 반면 소성 전보다 소성 후 시편에서 채색층 도막의 안정성이 떨어지는 것을 확인하였다. 항진균 효과는 공시균으로 Aspergillus niger, Tyromyces palustris, Trametes versicolor를 사용하였고, 호분안료가 곰팡이균에 대한 예방 보호적 효과가 있는 것으로 드러났다. 특히 소성과정을 거친 안료의 항진균 효과가 우수했는데, 이는 안료의 재료적 특성상 염기성이 강해진 것에 기인된 결과로 판단된다.

스마트교육을 위한 오픈 디지털교과서 (Open Digital Textbook for Smart Education)

  • 구영일;박충식
    • 지능정보연구
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    • 제19권2호
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    • pp.177-189
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    • 2013
  • 스마트교육에서 디지털교과서의 역할은 학습자와 대면하는 교육미디어로써 그 중요성은 재론의 여지없다. 이러한 디지털교과서는 학습자의 편의와 더불어 교수자, 콘텐츠 제작자, 유통업자를 위하여 표준화되어야 활성화되고 산업화될 수 있다. 본 연구에서는 다음과 같은 3가지 목표를 지향하는 디지털교과서 표준화 방안을 모색한다. (1) 디지털교과서는 온-오프 수업을 모두 지원하는 혼합학습 매체의 역할을 해야 하며, 특별한 전용뷰어 없이 표준을 준수하는 모든 EPUB 뷰어에서 실행가능 해야 하며, 기존의 이러닝 학습 콘텐츠와 학습관리시스템를 활용할 수 있도록 하며, 디지털 교과서를 사용하는 학습자의 정보를 추적 관리할 수 있는 트랙킹기능이 있으면서도, 오프라인 동안의 정보를 축적하여 서버와 통신할 수 있는 기능도 필요하다. 디지털교과서의 표준으로서 EPUB을 고려하는 이유는 디지털교과서가 책의 형태를 가져야 하는데 이를 위해서 따로 표준을 정할 필요가 없으며, EPUB 표준을 채택함으로써 풍부한 콘텐츠, 유통구조, 산업기반을 활용할 수 있기 때문이다. (2) 디지털교과서는 오픈소스를 적극 활용하여 저비용으로 현재 사용가능한 서비스를 구성하여 표준과 더불어 실제 실행 가능한 프로그램으로 제시되어야 하며, 관련 학습 콘텐츠가 오픈마켓의 형태로 운영될 수 있어야 한다. (3) 디지털교과서는 학습자에게 적절한 학습 피드백을 제공하기 위하여 모든 학습활동 정보를 축적하고 관리될 수 있는 인프라를 표준에 따라 구축하여 교육 빅데이터 처리의 기반을 제공하여야 한다. 이북 표준인 EPUB 3.0을 기반으로 하는 오픈 디지털교과서는 (1) 학습활동 정보를 기록하고 (2) 이 학습활동 지원을 위한 서버와 통신하여야 한다. 현재 표준으로 정해져 있지 않은 이북의 기록과 통신 기능을 EPUB 3.0의 JavaScript로 구현하여 현재 EPUB 3.0 뷰어에서도 활용하면서 이를 차세대 이북 표준 또는 교육을 위한 이북 표준(EPUB 3.0 for education)으로 제안하여 향후 제정된 표준 이북 뷰어에서는 JavaScript없이도 처리되도록 하는 전략이 필요하다. 향후 연구는 제안한 오픈 디지털교과서 표준에 의한 오픈소스 프로그램을 개발하고, 개발된 오픈 디지털교과서의 학습활동정보를 활용한 새로운 교육서비스 방안(교육 빅데이터 활용방안 포함)을 제시하는 것이다.

미술 공예 운동과 후기 인상주의 비교 예술론 연구 (A Study on the Comparative Art theory in the Arts and Crafts Movement and Post-impressionism)

  • 박연실
    • 디자인학연구
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    • 제20권
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    • pp.279-291
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    • 1997
  • The history of modern design begins with the arts and crafts movement(1860). The importance of the movement which decorated the outset gave birth to all the trends of thought which would occur under the circumstances within it, and is deemed that the ideas of the figures who played an active part in the movement might be ceaselessly continued through the works and ideas of their outstanding juniors or purpils as a doctrine of the philosophy of design. Therefore, it might be a prerequisite that the significance and spirit of the movement, and its developing process should be addressed in detail in the first place, but for the limited space of this paper, it was intended to desvribe only the part which can be interpreted in duplicate, linked with post-impressionism. The subject of this thesis is about a theory of art in which both ideas of the movement(1860) and the post-impressionism(1910) are comparatively reviewed. The genre, strictly speaking, is classified into the history of painting, and there is a gap fo about an half century between the issues which are comparatively discussed here. Both the movements began in a same environmental place of England, specially the movement at Milieu in England, and since there is a common point that the representative runners of each movement, William Morries(1834-1896) and Roger Fry(1866-1934), belong to a same race of Engol-Saxon, their ideas coincide with an aesthetic scholar, H. Tanie's aesthetic interpretation method and the more important is, as being elucidated in the comment and aesthetic theory for which Roger Fry gave effort and activity in his later life, that when he read intensively Ruskin's books, $\ulcorner$Modern Painters$\lrcorner$and$\ulcorner$Stones of Venice$\lrcorner$he had solidified his idea of post-impressionism while giving approval and criticism on them. After all, as in a co-painter, Windyham Lewis's reference of 'Roger Fry's Too Late Morris Movement', he, inspired by the actual activities of Morris, played activities similar to that of Morris in which exhibiting and selling some of his decorative art works signed by him and the works of post-impressionism through (1913-1920). Herein, that is wished to add a remark by this author is a point that the author of$\ulcorner$Vision and Design$\lrcorner$, Roger Fry, has not be made a subject of discussion specially in the Korean world of design. So, with this case of a thesis, it's wished that many latent awakened, design persons in korea give efforts to researching into Roger Fry so that their findings could be officially announced in the would. By the way, what is tried to describe in this paper from now on is to analyse and review the origin of post-impressionism which idea was first coined in the art world through the 1st and 2nd exhibitions of 'Manet and Post-impressionism' which were opened each at the Grafton Gallery in 1910 and 1913 by him. And also, it is intended to review it through the art journals and some references by critics of the day in which favorable criticism or severe criticism were ready to comment through the opinions and influences of the coworkers of Roger Fry, say, Clive Bell, Desmond Maccarthy, etc. and of himself as a main axis, on the art ideas of Gauguin, Gogh, Matisse, and Cezanne whose works were the typical ones participated and exhibited in those 1st and 2nd exhibitions.

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