• Title/Summary/Keyword: pace recognition

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Estimating Human Walking Pace and Direction Using Vibration Signals (진동감지를 이용한 사용자 걸음걸이 인식)

  • Jeong, Eunseok;Kim, DaeEun
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.5
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    • pp.481-485
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    • 2014
  • In service robots, a number of human movements are analyzed using a variety of sensors. Vibration signals from walking movements of a human provide useful information about the distance and the movement direction of the human. In this paper, we measure the intensity of vibrations and detect both human walking pace and direction. In our experiments, vibration signals detected by microphone sensors provide good estimation of the distance and direction of a human movement. This can be applied to HRI (Human-Robot Interaction) technology.

A Study on the Linkage Model Between Institutions Related to Lifelong Education for People with Developmental Disabilities Based on the K-PACE Center of Daegu University: A Perspective on the Whole Life Cycle for People with Developmental Disabilities

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.24-35
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    • 2022
  • The purpose of this study was to form a linked model in which local institutions related to lifelong education for the disabled can cooperate based on the Daegu University K-PACE Center. The contents of the study started with recognizing the problem that the adult-centered lifelong education support system does not effectively cope with these factors, even though the independent life of people with developmental disabilities is a major factor determining the quality of life. Regarding this problem recognition, this study primarily emphasized the view that educational support for independent life of people with developmental disabilities should establish the context of the school foundation. The context of the school foundation is established for lifelong education centered on adulthood for people with developmental disabilities because the curriculum is embodied through the standards of subject matter education. In this regard, the Daegu University K-PACE Center, which established a curriculum that supports the independent life of people with developmental disabilities in terms of linking higher and lifelong education, actually reflects the context of the school foundation. As a result, this study prepared a strategy that could be considered as a transition to advance the curriculum organized by the Daegu University K-PACE Center, and the strategy was secondarily reflected as a procedure that could be linked to local lifelong education-related institutions for the disabled. Finally, this study presented a form of transition in which people with developmental disabilities can access the curriculum of lifelong education through the connection of local lifelong education-related institutions for the disabled, centering on the entire life of adulthood.

A New Shape Adaptation Scheme to Affine Invariant Detector

  • Liu, Congxin;Yang, Jie;Zhou, Yue;Feng, Deying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1253-1272
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    • 2010
  • In this paper, we propose a new affine shape adaptation scheme for the affine invariant feature detector, in which the convergence stability is still an opening problem. This paper examines the relation between the integration scale matrix of next iteration and the current second moment matrix and finds that the convergence stability of the method can be improved by adjusting the relation between the two matrices instead of keeping them always proportional as proposed by previous methods. By estimating and updating the shape of the integration kernel and differentiation kernel in each iteration based on the anisotropy of the current second moment matrix, we propose a coarse-to-fine affine shape adaptation scheme which is able to adjust the pace of convergence and enable the process to converge smoothly. The feature matching experiments demonstrate that the proposed approach obtains an improvement in convergence ratio and repeatability compared with the current schemes with relatively fixed integration kernel.

The effects of active navigation on object recognition in virtual environments (자기주도 탐색(Active navigation)이 가상환경 내 대상재인에 미치는 효과)

  • Hahm, Jin-Sun;Chang, Ki-Won;Lee, Jang-Han;Lim, Seung-Lark;Lee, Kang-Hee;Kim, Sei-Young;Kim, Hyun-Taek
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.633-638
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    • 2006
  • We investigated the importance and efficiency of active and passive exploration on the recognition of objects in a variety of virtual environments (VEs). In this study, 54 participants (19 males and 35 females) were randomly allocated into one of two navigation conditions (active and passive navigation). The 3D visual display was presented through HMD and participants used joysticks to navigate VEs. The VEs consisted of exploring four rooms (library, office, lounge, and conference room), each of which had 15 objects. 'Active navigation' was performed by allowing participants to self-pace and control their own navigation within a predetermined time limitation for each room. 'Passive navigation' was conducted by forced navigation of the four rooms in random order. Total navigation duration and objects for both navigations were identical. After navigating VEs, participants were asked to recognize the objects that had been in the four rooms. Recognition for objects was measured by response time and the percentage of correct, false, hit, and miss responses. Those in the active navigation condition had a significantly higher percentage of hit responses (t (52) = 4.000 p < 0.01), and a significantly lower percentage of miss responses (t (52) = -3.763, p < 0.01) in object recognition than those in the passive condition. These results suggest that active navigation plays an important role in spatial cognition as well as providing a better explanation about the efficiency of learning in a 3D-based program.

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Design of Artificial Intelligence Textbooks for Kindergarten to Develop Computational Thinking based on Pattern Recognition. (패턴인식에 기반한 컴퓨팅사고력 계발을 위한 유치원 AI교재 설계)

  • Kim, Sohee;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.927-934
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    • 2021
  • AI(Artificial intelligence) is gradually taking up a large part of our lives, and the pace of AI development is accelerating. It is called ACT that develop students' computational thinking in the way artificial intelligence learns. Among ACTs, pattern recognition is an essential factor in efficiently solving problems. Pattern analysis is part of the pattern recognition process. In fact, Netflix's personalized movie recommendation service and what it named Covid-19 after repeated symptoms are all the results of pattern analysis. While the importance of ACT, including pattern recognition, is highlighted, software education for kindergarten and elementary school lower grades is much insufficient compared to foreign countries. Therefore, this study aims to design and develop textbooks for the development of artificial intelligence-based computational thinking through pattern analysis for kindergarten students.

Design for Automation System for Pharmaceutical Prescription Using Arduino and Optical Character Recognition

  • Lim, Myung-Jae;Jung, Dong-Kun;Kim, Kyu-Dong;Kwon, Young-Man
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.66-71
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    • 2021
  • Recent healthcare environments have characteristics of expanding the scope of healthcare-impacting healthcare, complexity resulting from diversification of components, and accelerating the pace of change. Drugs are used for the prevention, mitigation, and treatment of diseases, so they can inevitably cause harm, while they have efficacy and effectiveness, which are key elements of health recovery. Therefore, many countries regulate permits for safe and effective medicines, and also designate essential drugs directly related to life as pay targets and guarantee health insurance. Especially Pharmacist relying on manpower for composition medicine is liable for mal-manufacture due to combination of toxic medical substances or other chemical usage. In this paper, we focus on using Kiosk and Optical Character Recognition (OCR) for automated pharmacy to level up medical service and create labor friendly environment for pharmacist themselves through maintenance of prescription data and automated manufacturing solution. Presentation of drug substances and precautions will lead to efficient drug prescription and prevent misuse of information while auto manufacturing system efficiently maintain labor force and raise patient satisfaction level by reduction of waiting time.

Surface Curvature Based 3D Pace Image Recognition Using Depth Weighted Hausdorff Distance (표면 곡률을 이용하여 깊이 가중치 Hausdorff 거리를 적용한 3차원 얼굴 영상 인식)

  • Lee Yeung hak;Shim Jae chang
    • Journal of Korea Multimedia Society
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    • v.8 no.1
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    • pp.34-45
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    • 2005
  • In this paper, a novel implementation of a person verification system based on depth-weighted Hausdorff distance (DWHD) using the surface curvature of the face is proposed. The definition of Hausdorff distance is a measure of the correspondence of two point sets. The approach works by finding the nose tip that has a protrusion shape on the face. In feature recognition of 3D face image, one has to take into consideration the orientated frontal posture to normalize after extracting face area from original image. The binary images are extracted by using the threshold values for the curvature value of surface for the person which has differential depth and surface characteristic information. The proposed DWHD measure for comparing two pixel sets were used, because it is simple and robust. In the experimental results, the minimum curvature which has low pixel distribution achieves recognition rate of 98% among the proposed methods.

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Overview on Smart Sensor Technology for Biometrics in IoT Era (사물인터넷 시대의 생체인식 스마트 센서 기술과 연구 동향)

  • Kim, Kwang-Seok;Kim, Dae Up
    • Journal of the Microelectronics and Packaging Society
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    • v.23 no.2
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    • pp.29-35
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    • 2016
  • With the pace of rapid innovation in technology of IoT (Internet of Things) and smart devices, biometric technology becomes one of the most progressive industries. Recent trends in biometrics show most are focused on embedding biometric sensors in mobile devices for user authentication. Multifactor biometrics such as fingerprint, retina, voice, etc. are considering as identification system to provide users with services more secured and convenient. Here we, therefore, demonstrate some major technologies and market trends of mobile biometric technology with its concerns and issues.

The way of displaying English words to facilitate phonological loops of working memory on the digital screen (디지털 스크린에서 작업기억의 음운고리를 촉진시키는 영어단어 제시 방법)

  • Kwon, Youan
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.99-106
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    • 2014
  • The first purpose of the present study is to investigate the way of displaying English words to facilitate phonological loops on the digital screen, and the second purpose is to test whether or not the more effective display type can increase learning rates equally in both low and high foreign language motivation group. To achieve these aims, two experiments were conducted. Experiment 1 showed that 3 times display condition generated higher performances in recall and recognition test than 1 time display condition did. In Experiment 2, we recruited high motivated group and low motivated group in foreign language learning, and assigned each member into 3 times display condition and self-pace condition. The results of Experiment 2 showed that the performance in the low motivated group was higher in the self-pace condition than in 3 times display condition, while this difference was not found in high motivated group. The present results suggest the display type increasing usage of phonological loops in digital screen environments.

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Impacts of Individual and Technical Characteristics on Perceived Risk and User Resistance of Mobile Payment Services (개인 및 기술 특성이 모바일 결제 서비스의 지각된 위험과 수용저항에 미치는 영향에 관한 연구)

  • Kim, Sanghyun;Park, Hyun-Sun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.239-253
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    • 2017
  • This study investigates to investigate the factors that influence user resistance of mobile payment services. We suggested individual and technical characteristics of mobile payment services as factors influencing perceived risk and user resistance. In addition, we suggested negative security recognition as moderating variable. To test the proposed hypotheses, we collected 349 survey responses from the users of mobile payment services and conducted structural equation modeling with SmartPLS2.0. The results show that, first, negative social influence, risk aversion and distrust in existing services had an effect on the perceived risk. Second, the pace of change and vulnerability had an effect on the perceived risk. Third, perceived risk affected the user resistance while negative security recognition is related to the relationship between perceived risk and user resistance.