• Title/Summary/Keyword: oriented time

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System for analysis of product according to assembly time and varant (조립시간과 Variant를 고려한 제품구조 분석 시스템)

  • 목학수;신현창
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.707-710
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    • 1995
  • Structure of product, which is not considered by easy of assembly, has many hidden costs. For reduction of hidden costs, concepts of line balancing and assembly-oriented design are used. We find that part of structure can be improved by concept of line balancing. To reduce assembly time and enhance easy of assembly, design principles are developed by concept of assembly-oriented design. And design principles for improvement are applied according to condition of the grasped parts of product structure. Thersfore, we could design assembly-oriented design for better structure and low cost.

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The minimum time pocketing cycle for the dialog workshop oriented programming (대화형 작업장 프로그래밍을 위한 최소 시간 포켓 가공 싸이클)

  • 류제석;강성균;전용주
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.848-851
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    • 1996
  • Based on the minimum cutting time criteria, the tool path generation algorithm of a pocket machining is developed as a form of a built-in cycle for the WOP(workshop oriented programming) of a CNC controller. Based on the given CAD database and tool information, an optimal cutting depth and geometric properties can be generated, then six different tool paths will be generated internally and automatically. Finally, the G code which commands tool movements is generated for CNC machining.

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On Improving the Object-Oriented Method for Real-Time System by Applying the SE Process (SE프로세스를 통한 객체지향 실시간시스템 개발 방법론의 개선에 관한 연구)

  • Lee, Byoung Gil;Lee, Jae Chon
    • Journal of the Korean Society of Systems Engineering
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    • v.2 no.2
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    • pp.21-26
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    • 2006
  • In modern systems technology, increasingly more systems are anticipated to operate in real-time environment. These systems are usually complex to implement since it is not easy to satisfy the real-time requirement for both hardware and software components simultaneously. In this paper, we first review an object-oriented development process that was proposed earlier for software-intensive real-time system using the Unified Modeling Language (UML). We then study how to improve the problems that the UML approach might have. Applying the systems engineering(SE) process yields useful results which include : 1) an improved requirements management over the whole system life-cycle ; 2) a detailed scenario on how to carry out the SE process ; and 3) a conversion process from the text-based requirements to the UML-based graphic ones.

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Robust On-line Rotor Time Constant Estimation for Induction Machines

  • Yoo, Anno
    • Journal of Power Electronics
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    • v.14 no.5
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    • pp.1000-1007
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    • 2014
  • This paper proposes an on-line rotor time constant estimation strategy for indirect field oriented induction machines. The performance of the indirect field oriented control is dependent especially on the rotor time constant whose value varies according to the temperature. The proposed method calculates the difference between the nominal rotor time constant and the real value from the d- and q-axis integration terms of a proportional integral (PI) current regulator and the demanded voltages of the induction machine to regulate the current in the steady state. Because the proposed strategy has a simple structure and is available in wide speed and torque ranges, the proposed method can be easily used in the industrial field. The effectiveness of proposed strategy is verified with simulations and a 7.5kW experimental setup.

As-Rigid-As-Possible Dynamic Deformation with Oriented Particles (방향성 입자를 이용한 ARAP 동적 변형)

  • Choi, Min Gyu
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.89-98
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    • 2017
  • This paper presents a novel ARAP (as-rigid-as-possible) approach to real-time simulation of physics-based deformation. To cope with one, two and three dimensional deformable bodies in an efficient, robust and uniform manner, we introduce a deformation graph of oriented particles and formulate the corresponding ARAP deformation energy. For stable time integration of the oriented particles, we develop an implicit integration scheme formulated in a variational form. Our method seeks the optimal positions and rotations of the oriented particles by iteratively applying an alternating local/global optimization scheme. The proposed method is easy to implement and computationally efficient to simulate complex deformable models in real time.

Aspectual Implementation Patterns for Feature-Oriented Product Line Engineering (특성 지향의 제품계열공학을 위한 애스팩트 구현 패턴)

  • Lee, Kwan-Woo
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.93-104
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    • 2009
  • Modular implementation of a feature is a first step toward feature-oriented product line engineering, which develops and then utilizes core assets to configure products in terms of features. Aspect-oriented programming provides effective mechanisms for improving the modularity of feature implementations. However, as features in general are not independent of each other, changes in the implementation of one feature may cause changes to or side effects in the implementation of other features. Moreover, since the time at which a feature is incorporated into products, called feature binding time, may be various from compile time through load time to run time, a feature may have to be implemented differently depending on when the feature is bound into a product. To make each feature implementation module as independent as possible, this paper proposes aspectual implementation patterns that can effectively separate feature dependencies as well as feature binding time from feature implementation modules. These patterns enable flexible composition of feature implementation modules without affecting other modules according to feature selection. The approaches are demonstrated and evaluated based on a product line of scientific calculator applications.

A Typology of Female Workers' Work-Life Balance: Focused on Full-Time Female Paid Workers Using the 2009 Korean Time Survey (여성 근로자의 일과 삶의 균형 유형화 : 전일제 여성 임금근로자를 중심으로)

  • Park, Cheong Yeul;Sohn, Young Mi
    • Journal of Family Resource Management and Policy Review
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    • v.18 no.2
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    • pp.75-102
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    • 2014
  • This study classified the current work-life balance of full-time female paid workers and tested the typology by using the 2009 Korean Time Survey. The categorization demographic and psychological characteristics of women belonging to each type were comparatively analyzed. It was found that full-time female paid workers used an average of 435.7 minutes for work, 146.4 minutes for family, 104.5 minutes for leisure, and 17.7 minutes for growth. On the basis of times used in each area of work and life, individuals were classified into family-oriented type, work-leisure parallel type, work-oriented type, work-growth parallel type, and work-family parallel type. Psychological characteristics were examined by type. The work-oriented type women experienced feelings of lack of time and fatigue the most compared with women of other types. From examining the influence that the amount of time used in each area of work and life had on psychological characteristics, it was shown that the activity time relevant to leisure influenced psychological characteristics the most. Lastly, based on the limitations of this study, future assignments are discussed.

A Study on the Application of Real-Time Object-Oriented Modeling Technique For Real-Time Computer Control

  • Kim Jong-Sun;Yoo Ji-Yoon
    • Proceedings of the KIPE Conference
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    • 2001.10a
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    • pp.546-551
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    • 2001
  • This paper considers the design technique of the real-time control algorithm to implement the electronic interlocking system which is the most important station control system in railway signal field. The proposed technique consists of the structure design and the detail design which are based on the ROOM(Real-Time Object-Oriented Modeling) This proposed technique is applied to the typical station model in order to prove the validity as verifying the performance of the modeled station.

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Real-Time Simulation of Deformation and Fracture with Oriented Particles (방향성 입자를 이용한 실시간 변형 및 파괴 시뮬레이션)

  • Won, Jong Won;Choi, Min Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.35-40
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    • 2012
  • Simulation of deformation and fracture is one of the most important physics-based techniques in film production and real-time applications such as computer games. This paper proposes a practical approach to real-time deformation and fracturing. We adopt solid simulation with oriented particles [1] to simulate large deformation robustly, and develop a fracturing scheme to accommodate material failure when excessively stretched or compressed. The proposed method decomposes linear deformation into optimal rotation and pure stretching precisely in shape matching with oriented particles so that fracturing criteria can be easily formulated in terms of stretching. Experimental results show that the proposed method runs in real-time even for large meshes and it can simulate large deformation and fracturing.

Internet Use of Adolescents according to their Life Content and Type (청소년 생활시간의 내용과 유형에 따른 인터넷 이용)

  • Na, Young-Joo;Hwang, Jin-Sook;Lee, Eun-Hee;Koh, Seon-Ju;Park, Sook-Hee
    • Journal of the Korean Home Economics Association
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    • v.43 no.12 s.214
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    • pp.15-28
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    • 2005
  • This study groups the life content of adolescents according to their time spent during the week and compares their internet use. The data were collected from 2210 middle and high school students, including their life content and hours, and various internet factors such as self-evaluated internet addiction, internet support, internet experience, chatting subjects and the type of internet service. Adolescents were divided into five groups: TV-oriented group, computer-oriented group, peer-oriented group, self-study group and extracurricular institution group. The purpose of internet use, internet experience, chatting subjects, negative aspects of internet and internet addiction were different by adolescents' group type. The peer-oriented group had the highest real self image as opposed to the cyber self image and trusted other's words on the internet. The TV-oriented group had the lowest trust in the internet. The computer-oriented group received the highest internet support and internet experiences, but didn't use the internet for the purpose of information search. The self-study and extra-curricular institution groups used the internet the least, used it to solve stress and were interested in school circles on the internet.