• Title/Summary/Keyword: optimal path generation

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A Path Generation Algorithm of Autonomous Robot Vehicle By the Sensor Platform and Optimal Controller Based On the Kinematic Model

  • Park, Tong-Jin;Han, Chang-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.399-399
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    • 2000
  • In this paper, path generation using the sensor platform is proposed. The sensor platform is composed two electric motors which make panning and tilting motions. An algorithm fur a real path form and an obstacle length is realized using a scanning algorithm to rotating the sensors on the sensor platform. An ARV (Autonomous Robot Vehicle) is able to recognize the given path by adapting this algorithm. In order for the ARV to navigate the path flexibly, a kinematic model needed to be constructed. The kinematic model of the ARV was reformed around its body center through a relative velocity relationship to controllability, which derives from the nonholonomic characteristics. The optimal controller that is based on tile kinematic model is operated purposefully to track a reference vehicle's path. The path generation algorithm is composed of two parks. On e part is the generating path pattern, and the other is used to avoid an obstacle. The optimal controller is used for tracking the reference path which is generated by recognizing the path pattern. Results of simulation show that this algorithm for an ARV is sufficient for path generation by small number of sensors and for low cost controller.

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Optimal Path Generation of Flight Motion Simulator for Hardware in the Loop Simulation (고기동 유도탄 HILS를 위한 비행자세모의기 최적 경로 산출)

  • Kim Ki Seung;Ra Won Sang
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.117-119
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    • 2004
  • An optimal flight motion simulator path generation method is proposed for hardware in the loop simulation of high maneuverable missile. The proposed method consists of open loop and closed loop path calculation algorithm based on the energy optimal control strategies. The optimal angle command is able to protect the simulator from high acceleration shock at initial control phase.

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Distributed Optimal Path Generation Based on Delayed Routing in Smart Camera Networks

  • Zhang, Yaying;Lu, Wangyan;Sun, Yuanhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3100-3116
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    • 2016
  • With the rapid development of urban traffic system and fast increasing of vehicle numbers, the traditional centralized ways to generate the source-destination shortest path in terms of travel time(the optimal path) encounter several problems, such as high server pressure, low query efficiency, roads state without in-time updating. With the widespread use of smart cameras in the urban traffic and surveillance system, this paper maps the optimal path finding problem in the dynamic road network to the shortest routing problem in the smart camera networks. The proposed distributed optimal path generation algorithm employs the delay routing and caching mechanism. Real-time route update is also presented to adapt to the dynamic road network. The test result shows that this algorithm has advantages in both query time and query packet numbers.

A UGV Hybrid Path Generation Method by using B-spline Curve's Control Point Selection Algorithm (무인 주행 차량의 하이브리드 경로 생성을 위한 B-spline 곡선의 조정점 선정 알고리즘)

  • Lee, Hee-Mu;Kim, Min-Ho;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.2
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    • pp.138-142
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    • 2014
  • This research presents an A* based algorithm which can be applied to Unmanned Ground Vehicle self-navigation in order to make the driving path smoother. Based on the grid map, A* algorithm generated the path by using straight lines. However, in this situation, the knee points, which are the connection points when vehicle changed orientation, are created. These points make Unmanned Ground Vehicle continuous navigation unsuitable. Therefore, in this paper, B-spline curve function is applied to transform the path transfer into curve type. And because the location of the control point has influenced the B-spline curve, the optimal control selection algorithm is proposed. Also, the optimal path tracking speed can be calculated through the curvature radius of the B-spline curve. Finally, based on this algorithm, a path created program is applied to the path results of the A* algorithm and this B-spline curve algorithm. After that, the final path results are compared through the simulation.

A Path Generation Algorithm of an Automatic Guided Vehicle Using Sensor Scanning Method

  • Park, Tong-Jin;Ahn, Jung-Woo;Han, Chang-Soo
    • Journal of Mechanical Science and Technology
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    • v.16 no.2
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    • pp.137-146
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    • 2002
  • In this paper, a path generation algorithm that uses sensor scannings is described. A scanning algorithm for recognizing the ambient environment of the Automatic Guided Vehicle (AGV) that uses the information from the sensor platform is proposed. An algorithm for computing the real path and obstacle length is developed by using a scanning method that controls rotating of the sensors on the platform. The AGV can recognize the given path by adopting this algorithm. As the AGV with two-wheel drive constitute a nonholonomic system, a linearized kinematic model is applied to the AGV motor control. An optimal controller is designed for tracking the reference path which is generated by recognizing the path pattern. Based on experimental results, the proposed algorithm that uses scanning with a sensor platform employing only a small number of sensors and a low cost controller for the AGV is shown to be adequate for path generation.

An Optimal Path Generation Method considering the Safe Maneuvering of UGV (무인지상차량의 안전주행을 고려한 최적경로 생성 방법)

  • Kwak, Kyung-Woon;Jeong, Hae-Kwan;Choe, Tok-Son;Park, Yong-Woon;Kwak, Yoon-Keun;Kim, Soo-Hyun
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.6
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    • pp.951-957
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    • 2010
  • An optimal path generation method considering the safety of UGV(Unmanned Ground Vehicle) is proposed and demonstrated through examples. Among various functions of UGV, real-time obstacle avoidance is a key issue to realize realistic scenario in FCS(Future Combat Systems). A two-dimensional narrow corridor environment is considered as a test field. For each step of UGV movement, two objectives are considered: One is to minimize the distance to the target and the other to maximize the distance to the nearest point of an obstacle. A weighted objective function is used in the optimization problem. Equality and inequality constraints are taken to secure the UGV's dynamics and safety. The weighting factors are controlled by a fuzzy controller which is constructed by a fuzzy rule set and membership functions. Simulations are performed for two cases. First the weighting factors are considered as constant values to understand the characteristics of the corresponding solutions and then as variables that are adjusted by the fuzzy controller. The results are satisfactory for realistic situations considered. The proposed optimal path generation with the fuzzy control is expected to be well applicable to real environment.

Development of Optimal Maze Path Game Using Java (Java를 이용한 최적 미로 게임 개발)

  • Jeong, Gab-Joong;Lee, Yeong-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.671-674
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    • 2005
  • This paper describes the development of an optimal maze path game as web-based game contents. Client suer using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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A Study on Disassembly Path Generation Using Petri Net (페트리네트를 이용한 분해경로 생성에 관한 연구)

  • 이화조;주해호;경기현
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.2
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    • pp.176-184
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    • 2000
  • Possible representation methods for the product structure have been compared and analyzed to determine optimal disassembly path of a product. Petri net is selected as the most optimal method to represent disassembly path of the product. In this method, a reachability tree for the product is generated and disassembly time for each path is calculated. A path with the smallest disassembly time is selected as the optimal path. A software far DPN(Disassembly Petri Net) has been developed and applied to search the optimal disassembly path for a ballpoint pen disassembly process as an example.

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Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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A Study on the Algorithm for Automatic Generation of Optimal Waypoint with Terrain Avoidance (지형 회피를 위한 최적 경로점 자동 생성 알고리듬 연구)

  • Park, Jung-Jin;Park, Sang-Hyuk;Ryoo, Chang-Kyung;Shin, Sung-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.37 no.11
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    • pp.1104-1111
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    • 2009
  • In the low altitude, mission of the aircraft is restricted by a variety of threats such as anti-air missiles and terrain obstacles. Especially, aircraft have always a risk of ground collision near terrain. In this study, to effectively solve this problem, we developed the flight path generation algorithm that is considered the terrain avoidance. In this flight path generation algorithm, waypoints that should be passed by the UAV are selected first. The waypoints are located in the middle of the terrain obstacles. Then, physically meaningful waypoints sets are classified by Dijkstra algorithm. The optimal waypoint guidance law based on the optimal control theory is applied to produce trajectory candidates. And finally the minimum control energy trajectory is determined.