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Analysis of Technical Efficiency in Online and Digital Content Industry (온라인 및 디지털 콘텐츠 산업의 기술적 효율성 분석)

  • So, Soon-Hu;Lee, Mi-na
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.128-130
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    • 2016
  • The digital content industry is growing rapidly with the popularity of online content and mobile devices. This study estimates the technical efficiency of the online digital content industry, and identifies factors that could be causing inefficiency. Unlike most previous studies, which adopted input-oriented or output-oriented DEA model, this study employs non-oriented DEA model in order to deal with both input surpluses and output shortfalls. The input variables for the empirical analysis are number of companies and number of workers. The total sales is used as the output variables. The empirical results show that the technical efficiency of the online digital content industry is relatively low mainly due to the scale efficiency rather than the pure technical efficiency. This implies that industry-specific policies should be implemented in order to improve technical efficiency as well as to strengthen technological innovation capability. Therefore, it is expected that the results obtained in this study can be used as a good reference for helping the online digital content industry enhance their competitiveness.

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A Study on Online Youth Worship in the Untact Era (언택트 시대 온라인 청소년 예배 연구)

  • Kim, Sung-Joong
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.615-627
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    • 2021
  • With Covid-19, the era of Untact has arrived. Online is bound to develop because face-to-face has become difficult among the threats of the Corona virus. Even in this era, even worship services to God have been offered online. Teenagers, the generation most accustomed to online, seem to easily adapt to online worship. Online youth worship is expected to continue even in the post-corona era. If so, the theological reflection on whether online youth worship is possible is necessary. Through theological reflection, we need to secure theological justification for online youth worship, and strive to make it a better and more accurate online worship service. Online worship tailored to the eye level of youth and online worship that meets the spiritual needs of youth should be planned, prepared, and implemented. This paper presented the theological justification for online youth worship by looking at the definition of worship, elements of worship, places of worship, and history of worship. In addition, while examining the characteristics of adolescence, it suggested why online youth worship is important and necessary. Then, in order to plan online youth worship that is more advanced and more accurate than the online worship currently being conducted in each church, the reality of online youth worship was presented by examining the purposes, contents, and methods of online youth worship.

A Study on the Promotion of Online Commerce in Exporting SMEs (수출 중소기업의 온라인상거래 활성화를 위한 연구)

  • Jeong, Bok-Hoon;Jung, Jin-Teak
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.335-343
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    • 2019
  • The purpose of this study is to derive the necessary factors by conducting a questionnaire survey for SMEs with experience in participating in the online export support business in order to derive the factors that activate SMEs' online marketing. As a result, it was found that the Corporate trade capacity had a positive influence on online marketing utilization, and that the Corporate internal capacity did not have a significant influence on online marketing utilization. Since the consultants' role for export marketing obviously appears to exercise more significant positive effect on online marketing utilization, we can suggest the followings to activate online exports of SMEs. First, more effective efforts are needed to expand the trading capacity to utilize online marketing, and secondly, the export marketing capacity of SMEs needs to be strengthened steadily. In particular, strengthening the capabilities of the trading consultants of participating and performing companies is considered to be an important factor in the use of online marketing by SMEs, we recommend further strengthening each corporate and government policy effort to empower export consultants.

The Effect of University Students' Learning flow, Self-Directed Learning, and Learning Outcomes on Uncontacted Online Class Satisfaction (대학생의 학습몰입, 자기주도학습, 학습성과가 비대면 온라인 수업만족도 미치는 영향)

  • Lim, Jong Mi;Kim, Shin Hyang;Baek, Min Ja;Kim, Kyung Hwa
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.393-401
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    • 2021
  • This study is a descriptive research study to verify the relationship between university students' learning flow, self-directed learning, learning outcomes, and online class satisfaction, and to identify factors that influence online class satisfaction. There was a significant positive correlation between university students' learning flow, self-directed learning, learning outcomes, and online class satisfaction. Online class satisfaction had a positive effect on learning flow and learning outcomes, but self-directed learning had no direct effect. The explanatory power of online class satisfaction was 49%. Based on the above results, in order to increase online class satisfaction, a plan is needed to improve university students' learning flow and learning outcomes for online classes. In addition, instructor and university are required to actively endeavor and support to improve the quality of online classes.

Suggesting Online Whiteboard Tool Concepts for the Convergence Process of Online Collaboration (온라인 협업의 수렴과정 개선을 위한 온라인 화이트보드 툴 콘셉트 제안)

  • Wu Seok Lim;Sang Hoon Jeong
    • Smart Media Journal
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    • v.12 no.11
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    • pp.198-210
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    • 2023
  • After COVID-19, team's collaborations are conducted online using whiteboard tools as remote working increases. In order to understand the problems of the convergence process using online whiteboard tools, an observation study comparing online and offline collaboration and a focus group interview were conducted. In addition, a questionnaire was conducted to confirm the found problem, and a solution idea was proposed. through in-depth interviews, we validate the proposed ideas. The convergence process of collaboration using online whiteboard tools had problems ; "excessive amount of information", "shift of view", "role of facilitator". To solve the problems, we proposed the idea of classifying each stage of the collaboration process, providing a navigator, and facilitator request system window. This paper proposed an idea that can effectively help the convergence process directly related to decision-making during the online collaboration process through analysis of advantages and problems of online and offline collaboration.

Realization of Online System Considering the Lecture Intelligibility of University Student

  • Han, ChangPyoung;Hong, YouSik
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.108-115
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    • 2020
  • Blended learning is a teaching method utilizing all the advantages in 'on and off-line' learning circumstances in order to enhance the learning effect and efficiency, more than the simple use of online factors in the classroom education. In this paper, we present the realization and simulation of algorithm for the realtime evaluation of low-grade and high-grade subjects in order to implement smart e-learning system, considering a lecture intelligibility. In order to grasp the levels of student's intelligibility, we simulated a function that automatically summarizes the study contents of class given by a lecturer. Especially, in administrator mode of smart e-learning system, we suggested and simulated a system in order to help the lecturer to easily manage the student's grades, and we have provided software to tell the student's intelligibility of lecture, analyzed the rate of incorrect answers, automatic judgment of lecture intelligibility and judge the weakest subject.

A Study on the Improvement of Online Secondhand-Goods Transaction (온라인 중고거래 중개자에 관한 문제점과 개선방안)

  • Jo, Ah Reum;Shin, Hyun Joo;Kim, Juchan
    • Journal of Information Technology Services
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    • v.14 no.1
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    • pp.69-83
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    • 2015
  • The e-commerce market has been more diversified via B2B or P2P, and the size of this market has gradually been expanded as well. A noteworthy phenomenon is the P2P market, which has shown a rapid, approximately 200-fold or more increase in size since 2005. Specifically, the online secondhand-goods market that makes transaction easier and more convenient has attained a fast growth as well, but either sellers or buyers of secondhand goods are properly protected due to a lack of legal regulations on secondhand-goods transaction. The purpose of this study was to examine problems with online secondhand-goods transaction and to suggest some reform measures. There is something wrong with the legal status of brokers for secondhand-goods sales. According to the current law, individual brokers are neither mail-order sellers nor mail-order brokers. So they don't have lots of liabilities, and it means that the burden of risk is all imposed on buyers. Therefore it's suggested that individual brokers should be defined as 'involved operator of electronic commerce' so that proper liability might be imposed on them.

A Convergence of Technology and Service of MyMusicTaste : The Success Factors for Online Platform Service Innovation (MyMusicTaste의 기술과 서비스의 융합 : 온라인 플랫폼 서비스 혁신의 성공 요인)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.5 no.4
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    • pp.87-92
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    • 2014
  • It is difficult to innovate product or service alone in the fast-changing world. The convergence is new approach in order to respond to customers' desires for new products and services. The online service platform as combination of technology and services is one of growth drivers for service innovation. Thus, it is worthwhile to note that we need to investigate the success factors of online service platform. To to this, this study delves into MyMusicTaste.com of JJS media as a case of online service platform. By doing so, we can suggest a success factors for online service platforms.

Effects of online game addiction on impulsive crime through Self-control (온라인 게임 중독 특성이 자아통제를 통해 충동성 범죄에 미치는 영향)

  • Lee, Jiyeop;Kwon, Dosoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.135-145
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    • 2017
  • Distribution of online media sharply accelerated in the modern society, leading to robust increase in the time where individuals spend their leisure time on the Internet. One of the most popular entertainments among this is the video game industry, which gradually came to possess the characteristics like violence, cruelty, gambling, and sexuality, in order to gain attention. This study aims to investigate the addiction characteristics of users of domestic online games and to verify the causal relationship of these factors on the factors that affect impulsive crimes through Self-control. For practical verification of this study, survey was conducted for students of W High School in Incheon. This study is meaningful in that it prepared a theoretical foundation in the process of inferring criminal intent for impulsive crimes based on the effects of online games on impulsiveness, aggression, and addiction. It is also significant in that it presented a new mechanism that ego control, which occurred in the process of presenting a new variable of negative effect of online game on the criminal intent of impulsive crime, affects impulsive crime.

A Study on the Factors Affecting Knowledge Contribution and Knowledge Utilization in an Online Knowledge Network (온라인 지식네트워크 내에서의 지식기여 및 지식활용 활동에 영향을 미치는 요인)

  • Jung, Jae-Hwuen;Yang, Sung-Byung;Kim, Young-Gul
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.3
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    • pp.1-27
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    • 2009
  • Since online knowledge networks usually consist of a larger, loosely knit, and geographically distributed group of "strangers" who may not know each other very well, members may not willingly share their knowledge with others. In order to address this challenge, this study looks Into the factors that are expected to affect knowledge sharing in an online knowledge network. For empirical validation, we choose "the global network of Korean scientists and engineers (KOSEN)" as one of the best practices of online knowledge networks. By using the archival, network, and survey data, we validate two models of knowledge sharing in sequence (i.e., knowledge contribution and knowledge utilization models) and then discuss the results. The findings of this study show that individuals not only contribute but also utilize knowledge in an online knowledge network when they are structurally embedded and perceive a strong reciprocity. In the network. In addition, taking pleasure in helping is found to positively affect knowledge contribution, whereas perceiving usefulness is found to Influence knowledge utilization. Contributions of this study and future research opportunities are also discussed.