• 제목/요약/키워드: online students

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MCY-Mentoring Activities by Creating and Communicating Mathematical Objects

  • Cho, Han-Hyuk;Lee, Ji-Yoon;Shin, Dong-Jo;Woo, Ahn-Sung
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권2호
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    • pp.141-158
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    • 2011
  • In recent years, an increasing number of viewpoints hold that students should be engaged in a learning environment where understanding and knowledge transfer take place. This study introduces Mathematics Created by You (MCY)-mentoring program, which allows students to construct artefacts that are required to learn. This program is online-based and so can be shared by several people and mathematics leaning takes place through interactions within this carefully designed environment. Also, MCY intends to provide students a series of sequential activities related to creative play, creative learning and creative inquiry based on a Constructive and interactive environment. Furthermore, a creative activity- constructing a creative product using building blocks- was presented as an example. Finally, we investigate the pedagogical implications and suggest directions for the further development.

온라인교육 컨텐츠 평가요인이 사용자 만족도에 미치는 영향에 관한 연구: 초등학생 온라인교육 포탈사이트를 중심으로 (The Effect of the Evaluation Factors of Educational Website's Contents on the User Satisfaction: A Perspective of Online Educational Websites for Elementary School Students)

  • 하병환;곽기영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2004년도 추계학술대회 및 정기총회
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    • pp.323-326
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    • 2004
  • In recent years, domestic e-learning market has made rapid progress in its quality and quantity with the astonishing rate growth of internet. Although educational Websites are replacing the traditional second level education market, many of those Websites' contents have poor or unknown quality. To build an effective educational Website, it is essential to have clear evaluation criteria. Therefore, this study aims to examine what evaluation factors influence the satisfaction level of educational Websites for elementary school students. In conclusion, implications are discussed along with limitations and future research direction.

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Non-native/Non-native Interactions: Meaning Negotiation by EFL College Students

  • Suh, Jae-Suk
    • 영어어문교육
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    • 제16권3호
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    • pp.119-139
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    • 2010
  • The purpose of this paper was to examine various aspects of meaning negotiation process in online chatting. Korean college students were asked to engage in chatting on the Internet over the course of a semester-long period, and chatting transcripts were analyzed in terms of sources of communication breakdown, signals to indicate communication breakdown, strategies to overcome communication breakdown, and ways of closing meaning negotiation. According to the findings of the study, lack of background knowledge and incoherent string of sentences in text were two major barriers creating communication problems. Subjects were able to use signals to indicate their communication difficulties, and overcome them by using different strategies. In doing so, however, they were found to suffer a narrow range of signals and strategies, which showed their limited communicative ability in the management of interaction, and indicated a clear, strong need for an extension of discourse and strategic competences of Korean students for more effective and smoother transition of message in everyday interaction.

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FlappyBird Competition System: 인공지능 수업의 경쟁 기반 평가 시스템의 구현 (FlappyBird Competition System: A Competition-Based Assessment System for AI Course)

  • 손의성;김재경
    • 한국멀티미디어학회논문지
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    • 제24권4호
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    • pp.593-600
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    • 2021
  • In this paper, we present the FlappyBird Competition System (FCS) implementation, a competition-based automated assessment system used in an entry-level artificial intelligence (AI) course at a university. The proposed system provides an evaluation method suitable for AI courses while taking advantage of automated assessment methods. Students are to design a neural network structure, train the weights, and tune hyperparameters using the given reinforcement learning code to improve the overall performance of game AI. Students participate using the resulting trained model during the competition, and the system automatically calculates the final score based on the ranking. The user evaluation conducted after the semester ends shows that our competition-based automated assessment system promotes active participation and inspires students to be interested and motivated to learn AI. Using FCS, the instructor significantly reduces the amount of time required for assessment.

Effects of Self-Directed Learning Readiness on Academic Performance and Perceived Usefulness for Each Element of Flipped Learning

  • KIM, Minjeong;CHOI, Dongyeon
    • Educational Technology International
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    • 제19권1호
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    • pp.123-151
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    • 2018
  • This study aims to examine the effects of self-directed learning readiness (SDLR) on academic performance and the perceived usefulness for each elements of flipped learning. Based on their SDLR scores, 69 students were assigned to a high SDLR group and a low SDLR group. Academic performance was measured by the completion rate of a pre-class online learning and the final exam score, and perceived usefulness for each element of flipped learning was measured by a survey designed by the researcher. For academic performance, the high SDLR group showed a significantly higher completion rate than the low SDLR group, but no significant difference was observed in their final exam scores. Students in the high SDLR group perceived in-class student-centered activities as more useful than those in the low SDLR group. Additional qualitative analyses indicated that students needed more support from instructors and well-prepared peers. Finally, this study suggested that more examination on the various learning characteristics that may influence the effectiveness of flipped learning should be done.

효과적인 플립러닝 적용을 위한 사전 학습 영상 길이에 관한 연구 (A Study on Video Length in Pre-class Homework for Effective Application of Flipped Learning)

  • 박준현
    • 공학교육연구
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    • 제26권6호
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    • pp.79-86
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    • 2023
  • In our research, we delved into the impact of video length assigned for pre-class assignments on students' level of engagement. What we discovered is that as the length of the video increases, student engagement tends to decrease and the time allocated for homework preparation does not significantly influence engagement, as many students tend to complete their assignments just before the due date. Interestingly, the well-known "6-minute rule" often advocated for online educational videos does not align with the dynamics of real university settings. Whether in traditional lecture-based classes or flipped learning environments, students exhibit a high degree of self-responsibility when it comes to video consumption. Our findings strongly suggest that, in the context of flipped learning, it is advisable to create videos that are shorter than 15 minutes in length.

Investigating the substance and acceptability of empirical arguments: The case of maximum-minimum theorem and intermediate value theorem in Korean textbooks

  • Hangil Kim
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제27권1호
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    • pp.75-92
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    • 2024
  • Mathematical argument has been given much attention in the research literature as a mediating construct between reasoning and proof. However, there have been relatively less efforts made in the research that examined the nature of empirical arguments represented in textbooks and how students perceive them as proofs. Cases of point include Intermediate Value Theorem [IVT] and Maximum-Minimum theorem [MMT] in grade 11 in Korea. In this study, using Toulmin's framework (1958), the author analyzed the substance of the empirical arguments provided for both MMT and IVT to draw comparisons between the nature of datum, claims, and warrants among empirical arguments offered in textbooks. Also, an online survey was administered to learn about how students view as proofs the empirical arguments provided for MMT and IVT. Results indicate that nearly half of students tended to accept the empirical arguments as proofs. Implications are discussed to suggest alternative approaches for teaching MMT and IVT.

College Students' Perspectives on ChatGPT Integration in Higher Education and Relevant Ethical Considerations

  • Pyong Ho Kim;Ji Won Yoon;Ju Hyung Yoo
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.234-241
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    • 2024
  • In higher education, integration of technologies - particularly generative artificial intelligence (AI) such as ChatGPT - has become increasingly widespread, serving numerous purposes to its stakeholders. While users acknowledge the utility of technology, concerns have emerged regarding its misuses. The present study is designed to investigate authentic perspectives and opinions of college freshman students to critically address the relevant concerns, and suggest meaningful solutions. To this end, seven college freshman student participants were recruited in a four-days-long online questionnaire. Their responses indicated that the college student participants appear to find ChatGPT positive in terms of its practicality and usefulness. However, they also showed concerns about a few potential issues (i.e., possible plagiarism and copyright problems). With recommendations the student participants suggested to reduce the aforementioned problems, the article discusses implications of the findings, providing valuable insights into the balance between implementation of AI technologies and dealing with the associated challenges in higher education in general.

온라인 토론활동에 대한 학습분석기반 대시보드 유형이 학습자들의 그룹토론 참여도와 상호작용에 미치는 영향 (The Effects of Dashboard Types on Students' Participation and Interaction on Online Group Discussion Activities based on Learning Analysis)

  • 유미나;진성희
    • 한국콘텐츠학회논문지
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    • 제20권1호
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    • pp.117-126
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    • 2020
  • 이 연구는 온라인 토론활동에 대한 학습분석 기반 대시보드 유형이 학습자들의 그룹토론에 미치는 영향을 탐색하기 위해 수행되었다. 대학생 51명을 대상으로 참여도와 상호작용 대시보드를 제공한 집단과 토론주제와 메시지유형 대시보드를 제공한 집단으로 나누어 실험연구를 실시하였다. 먼저 온라인 토론활동에 영향을 미칠 수 있는 컴퓨터 쓰기에 대한 태도, 자기성찰 동기 수준에 대한 사전검사를 실시하였다. 이후 온라인 그룹토론 3회를 실시하였고, 참여도와 상호작용 데이터는 온라인 토론 시스템을 통해 자동으로 수집하였으며, 사후검사를 통해 학습성과 데이터를 수집하였다. 연구 결과 토론주제와 메시지유형 대시보드를 제공 받은 집단 B의 참여도 수준(M=47.56, SD=2.37)이 참여도와 상호작용 대시보드를 제공받은 집단 A의 참여도 수준(M=38.13, SD=2.21) 보다 유의하게 높은 것으로 나타났다. 반면 대시보드 유형이 상호작용과 학습성과에는 영향을 주지 않은 것으로 나타났다. 연구 결과를 종합해 볼 때 참여도와 상호작용에 대한 정보만 제공받은 집단보다 토론내용에 대한 질적 정보가 포함된 토론주제와 메시지유형 대시보드를 제공받은 집단이 토론에 대한 동기부여를 통해 참여도가 높게 나타난 것으로 해석할 수 있다. 이 연구에서는 학습자 특성변인을 고려하지 않고 대시보드 유형에 따른 효과만 검증하고자 하였는데, 선행연구에 의하면, 학습자 특성이 대시보드 활용에 영향을 줄 수 있으므로 추후 연구에서는 학습자 특성에 따른 대시보드 효과에 관한 연구를 수행할 것을 제안한다.

온라인 정보원의 인지적 권위에 대한 인식이 정보의 품질 평가에 미치는 영향 (The Influences of Cognitive Authority of Online Information Sources on Information Quality Evaluation)

  • 이창호;이용정
    • 한국비블리아학회지
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    • 제30권4호
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    • pp.157-173
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    • 2019
  • 인지적 권위는 주어진 정보가 적절하다고 인식하도록 개인의 생각에 영향을 미치기 때문에, 사람들은 자신의 인지적 권위를 기반으로 정보를 평가한다. 본 연구에서는 대학생들이 학업 과제를 수행하기 위해 이용하는 온라인 정보원의 인지적 권위에 대한 인식을 알아보고, 그러한 인식이 웹 페이지, 전자저널, 위키피디아와 같은 정보원의 품질 평가에 영향을 미치는지 알아보고자 한다. 구체적으로, 각 정보원의 저자의 특성, 표면적 특성, 그리고 내용의 특성으로 인한 인지적 권위가 정보의 정확성, 유용성, 완전성, 그리고 전문성을 평가하는 데 미치는 영향을 측정하였다. 이를 위해 대학생들을 대상으로 온라인 설문조사를 실시하였으며, 172개의 유효한 응답을 얻었다. 연구 결과, 정보원의 인지적 권위를 구성하는 모든 특성들이 정보의 정확성, 유용성, 완전성, 그리고 전문성 평가에 유의한 영향을 미치는 것으로 나타났다. 본 연구는 인지적 권위와 정보의 신뢰성의 관계를 온라인 정보원의 맥락에서 확인한 점에서 학문적 의의가 있으며, 정보원에서 제공하는 정보의 품질에 대한 이용자의 신뢰를 얻기 위해서는 시스템 개발자나 정보원 운영자들이 인지적 권위를 형성하는 다양한 요인들을 고려해야 한다는 실질적 함의를 제시한다.