• Title/Summary/Keyword: online algorithm

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A Development of Maintenance Decision Support System for Gas Turbine Engine (가스터빈 엔진 정비 의사결정 지원시스템 개발)

  • Ki, Ja-Young;Kang, Myoung-Cheol;Lee, Myung-Kuk;Rho, Hong-Suk
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2012.05a
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    • pp.586-591
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    • 2012
  • The solution of maintenance decision support system for the gas turbine engine, which is currently operating in GUNSAN combined cycle power plant, was developed and is consist of online monitoring module, periodic performance trending module, optimal compressor washing interval analysis module and hot component management module. Also, GUI platform was applied to this solution for the user to monitoring the analyzed result of engine performance condition and then to make a decision of the consequent maintenance action. In online condition monitoring module, the performance degradation of engine is provided by the analysis of difference between the real time measurement data compared to exist engine performance. The optimal compressor washing interval module produced the washing interval of maximum net profit value by researching the maintenance expense and the loss profit value corresponds to the performance degradation with economic assessment algorithm. Thus, this solution support the user to enable the optimal maintenance and operation of gas turbine engine with overall analysis of engine condition and main information.

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Hansel and Gretel : GFG Detection Scheme Based on In-Game Item Transactions (헨젤과 그레텔 : 게임 내 아이템 거래를 기반으로 한 GFG 탐지 방안)

  • Lee, Gyung Min;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.6
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    • pp.1415-1425
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    • 2018
  • MMORPG genre is based on the belief that all users in virtual world are equal. All users are able to obtain the corresponding wealth or status as they strive under the same resource, time. However, game bot is the main factor for harming this fair competition, causing benign gamers to feel a relative deprivation and deviate from the game. Game bots mainly form GFG(Gold Farming Group), which collects the goods in the game indiscriminately and adversely affects the economic system of the game. A general game bot detection algorithm is useful for detecting each bot, but it only covers few portions of GFG, not the whole, so it needs a wider range of detecting method. In this paper, we propose a method of detecting GFG based on items used in MMORPG genre. Several items that are mainly traded in the game were selected and the flows of those items were represented by a network. We Identified the characteristics of exchanging items of GFG bots and can identify the GFG's item trade network with real datasets from one of the popular online games.

Development of Supervised Machine Learning based Catalog Entry Classification and Recommendation System (지도학습 머신러닝 기반 카테고리 목록 분류 및 추천 시스템 구현)

  • Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.57-65
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    • 2019
  • In the case of Domeggook B2B online shopping malls, it has a market share of over 70% with more than 2 million members and 800,000 items are sold per one day. However, since the same or similar items are stored and registered in different catalog entries, it is difficult for the buyer to search for items, and problems are also encountered in managing B2B large shopping malls. Therefore, in this study, we developed a catalog entry auto classification and recommendation system for products by using semi-supervised machine learning method based on previous huge shopping mall purchase information. Specifically, when the seller enters the item registration information in the form of natural language, KoNLPy morphological analysis process is performed, and the Naïve Bayes classification method is applied to implement a system that automatically recommends the most suitable catalog information for the article. As a result, it was possible to improve both the search speed and total sales of shopping mall by building accuracy in catalog entry efficiently.

Global Technical Knowledge Flow Analysis in Intelligent Information Technology : Focusing on South Korea (지능정보기술 분야에서의 글로벌 기술 지식 경쟁력 분석 : 한국을 중심으로)

  • Kwak, Gihyun;Yoon, Jungsub
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.24-38
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    • 2021
  • This study aims to measure Korea's global competitiveness in intelligent information technology, which is the core technology of the 4th industrial revolution. For analysis, we collect patents of each field and prior patents cited by them, which are applied at the U.S. Patent Office (USPTO) between 2010 and 2018 from PATSTAT Online. A global knowledge transfer network was established by grouping citing- and cited-relationships at a national level. The in-degree centrality is used to evaluate technology acceptance, which indicates the process of absorbing existing technological knowledge to create new knowledge in each field. Second, to evaluate the impact of existing technological knowledge on the creation of new one, the out-degree centrality is investigated. Third, we apply the PageRank algorithm to qualitatively and quantitatively investigate the importance of the relationships between countries. As a result, it is confirmed through all the indicators that the AI sector is currently the least competitive.

Web page-based programming education and scoring system for software education (소프트웨어 교육을 위한 웹 페이지 기반의 프로그래밍 교육 및 채점 시스템)

  • Cho, Minwoo;Choi, Jiyoung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.134-139
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    • 2022
  • Recently, interest in programming and artificial intelligence is continuously increasing, and software education is being implemented as a mandatory education from elementary school. For efficient programming education, it is basically necessary to build a lab environment suitable for students and teachers, but there are performance problems due to the inadequacy of old computers and network equipment. Therefore, in this paper, we propose a web page-based online practice environment and algorithm competition scoring system using React and Spring boot to solve the problem of the programming practice environment. Through this, it is thought that programming learning can be carried out using only a web browser even on low-spec computers. In addition, since various programming languages can be learned irrespective of the language to be learned, it is considered that the time cost for establishing a practice environment can be reduced.

SME Bakery's Marketing Strategies Based on Apriori Algorithm (Apriori 알고리즘 기반의 중소 베이커리 기업의 대응 전략)

  • Kim, Do Hoon;Lee, Hyeon June;Lee, Bong Gyou
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.328-337
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    • 2022
  • The importance of online marketing is emerging due to the prevalence of COVID-19. In order to respond to the changing business environment, we have collected ten years of sales data of SME bakery company that have experienced a decrease in sales due to the COVID-19. As a result of the analysis, we found that switching from offline markets to omnichannel B2B and B2C markets and taking 'small quantity batch production' to 'mass production in a small variety can improve management. This study presented online and offline marketing strategies through data analysis of small and medium-sized bakery companies, which have relatively insufficient digital capabilities compared to large companies, and could be a guideline for many SMEs.

A study on the On-line Teaching system for Linux-based Programming Language (리눅스 기반 프로그래밍 언어의 온라인 학습 시스템 구성에 관한 연구)

  • Jun, Ho-Ik;Lee, Hyun-Chang
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.67-73
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    • 2021
  • In this paper, a system configuration method that can practice Linux-based programming language online is presented. The proposed system utilizes the web-server function, which is the biggest feature of the Linux operating system, and simulates the telnet and FTP functions without firewalls or other security restrictions, so that it is possible to practice similar to the actual Linux console. To do this, we analyzed the functional elements that a programming tool should have on the web and established an algorithm to implement it. In particular, a method was implemented in which an error message caused by a user's mistake can appear in the same form as the actual telnet screen. As a result of using the implemented learning system in the class for students, it is possible to practice the Linux programming language online, as well as the instructor can directly check and guide all the learners, so the learner's satisfaction is similar to that of the offline class was confirmed.

Development of Metacognitive-Based Online Learning Tools Website for Effective Learning (효과적인 학습을 위한 메타인지 기반의 온라인 학습 도구 웹사이트 구축)

  • Lee, Hyun-June;Bean, Gi-Bum;Kim, Eun-Seo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.351-359
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    • 2022
  • In this paper, this app is an online learning tool web application that helps learners learn efficiently. It discusses how learners can improve their learning efficiency in these three aspects: retrieval practice, systematization, metacognition. Through this web service, learners can proceed with learning with a flash card-based retrieval practice. In this case, a method of managing a flash card in a form similar to a directory-file system using a composite pattern is described. Learners can systematically organize their knowledge by converting flash cards into a mind map. The color of the mind map varies according to the learner's learning progress, and learners can easily recognize what they know and what they do not know through color. In this case, it is proposed to build a deep learning model to improve the accuracy of an algorithm for determining and predicting learning progress.

Cyber Threat Intelligence Traffic Through Black Widow Optimisation by Applying RNN-BiLSTM Recognition Model

  • Kanti Singh Sangher;Archana Singh;Hari Mohan Pandey
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.99-109
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    • 2023
  • The darknet is frequently referred to as the hub of illicit online activity. In order to keep track of real-time applications and activities taking place on Darknet, traffic on that network must be analysed. It is without a doubt important to recognise network traffic tied to an unused Internet address in order to spot and investigate malicious online activity. Any observed network traffic is the result of mis-configuration from faked source addresses and another methods that monitor the unused space address because there are no genuine devices or hosts in an unused address block. Digital systems can now detect and identify darknet activity on their own thanks to recent advances in artificial intelligence. In this paper, offer a generalised method for deep learning-based detection and classification of darknet traffic. Furthermore, analyse a cutting-edge complicated dataset that contains a lot of information about darknet traffic. Next, examine various feature selection strategies to choose a best attribute for detecting and classifying darknet traffic. For the purpose of identifying threats using network properties acquired from darknet traffic, devised a hybrid deep learning (DL) approach that combines Recurrent Neural Network (RNN) and Bidirectional LSTM (BiLSTM). This probing technique can tell malicious traffic from legitimate traffic. The results show that the suggested strategy works better than the existing ways by producing the highest level of accuracy for categorising darknet traffic using the Black widow optimization algorithm as a feature selection approach and RNN-BiLSTM as a recognition model.

Implementation of Secondhand Clothing Trading System with Deep Learning-Based Virtual Fitting Functionality (딥러닝 기반 가상 피팅 기능을 갖는 중고 의류 거래 시스템 구현)

  • Inhwan Jung;Kitae Hwang;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.17-22
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    • 2024
  • This paper introduces the implementation of a secondhand clothing trading system equipped with virtual fitting functionality based on deep learning. The proposed system provides users with the ability to visually try on secondhand clothing items online and assess their fit. To achieve this, it utilizes the Convolutional Neural Network (CNN) algorithm to create virtual representations of users considering their body shape and the design of the clothing. This enables buyers to pre-assess the fit of clothing items online before actually wearing them, thereby aiding in their purchase decisions. Additionally, sellers can present accurate clothing sizes and fits through the system, enhancing customer satisfaction. This paper delves into the CNN model's training process, system implementation, user feedback, and validates the effectiveness of the proposed system through experimental results.