• Title/Summary/Keyword: on-line scheduling

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A Study on Contingency Constrained Optimal Power Flow Algorithm (상정사고를 고려한 최적조류계산 알고리즘에 관한 연구)

  • Joung, Sang-Houn;Chung, Koo-Hyung;Kim, Bal-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.3
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    • pp.123-127
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    • 2006
  • The recent movement to deregulated and competitive electricity market requires new concepts in applying dispatch algorithms to system operation and planning. As power systems tend to be operated more closely to their ultimate ratings, the role of Contingency Constrained Optimal Power Flow is changed and the importance for security enhancement will be more increased in the new and competitive electricity market. This paper presents a contingency constrained optimal power flow (CCOPF) algorithm. The proposed algorithm maintains the nodal voltage levels and transmission line's power flow within the specified limits before and after a contingency. A case study demonstrates the proposed algorithm with the IEEE-14RTS under N-1 contingency criterion.

Simulator of Integrated Single-Wafer Processing Tools with Contingency Handling (예외상황 처리를 고려한 반도체 통합제조장비 시뮬레이터)

  • Kim Woo Seok;Jeon Young Ha;Lee Doo Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.1 s.232
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    • pp.96-106
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    • 2005
  • An integrated single-wafer processing tool, composed of multiple single wafer processing modules, transfer robots, and load locks, has complex routing sequences, and often has critical post-processing residency constraints. Scheduling of these tools is an intricate problem, and testing schedulers with actual tools requires too much time and cost. The Single Wafer Processor (SWP) simulator presented in this paper is to validate an on-line scheduler, and evaluate performance of integrated single-wafer processing tools before the scheduler is actually deployed into real systems. The data transfer between the scheduler and the simulator is carried out with TCP/IP communication using messages and files. The developed simulator consists of six modules, i.e., GUI (Graphic User Interface), emulators, execution system, module managers, analyzer, and 3D animator. The overall framework is built using Microsoft Visual C++, and the animator is embodied using OpenGL API (Application Programming Interface).

On-line Heuristic Scheduling Algorithm for Independent Tasks in Heterogeneous Computing Environment (이질적인 계산자원환경에서 독립적인 작업들을 위한 온라인 휴리스틱 스케쥴링 알고리즘)

  • 김학두;김진석
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.304-306
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    • 2002
  • 이질적인 계산자원들로 구성된 환경에서 독립적인 작업들을 스케줄링하기 위한 최적의 방법을 찾는 것은 NP-Complete 문제로 알려져 있다 [4]. 현재까지 이 문제를 풀기 위한 다양한 휴리스틱 스케줄링 방법이 연구되어 왔다 [1, 8, 9, 10]. 작업의 선후 관계를 예측할 수 없는 상황에서는 동적 스케줄링 방법을 사용하며 동적 스케줄링 방법은 스케줄링 시기에 따라 온라인방식과 배치방식으로 나누어진다 [1, 12]. 본 논문에서는 새로운 스케줄링 알고리즘을 제안하였으며 제안된 스케줄링 알고리즘의 성능이 기존의 스케줄링 알고리즘의 성능보다 뛰어남을 실험을 통하여 보였다.

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Dynamic Voltage Scaling (DVS) Considering the DC-DC Converter in Portable Embedded Systems (휴대용 내장형 시스템에서 DC-DC 변환기를 고려한 동적 전압 조절 (DVS) 기법)

  • Choi, Yong-Seok;Chang, Nae-Hyuck;Kim, Tae-Whan
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.2
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    • pp.95-103
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    • 2007
  • Dynamic voltage scaling (DVS) is a well-known and effective power management technique. While there has been research on slack distribution, voltage allocation and other aspects of DVS, its effects on non-voltage-scalable devices has hardly been considered. A DC-DC converter plays an important role in voltage generation and regulation in most embedded systems, and is an essential component in DVS-enabled systems that scale supply voltage dynamically. We introduce a power consumption model of DC-DC converters and analyze the energy consumption of the system including the DC-DC converter. We propose an energy-optimal off-line DVS scheduling algorithm for systems with DC-DC converters, and show experimentally that our algorithm outperforms existing DVS algorithms in terms of energy consumption.

Development of Shipbuilding Execution Scheduling Support System using Mobile Device : A Case Study for a Panel Block Assembly Shop (모바일 기기를 활용한 조선 생산 실행계획 지원 시스템 개발 : 판넬라인 개발 사례를 중심으로)

  • Hwang, Inhyuck;Song, Jungkyu;Back, Myunggi;Ryu, Cheolho;Lee, Kwangkook;Shin, Jong Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.4
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    • pp.262-271
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    • 2013
  • Owing to the development of mobile communication technology during the last a few years, the number of users of mobile devices such as the smartphone and the tablet PC has increased rapidly. As a result, the range of applications of the mobile devices has also been greatly expanded from an application for the convenience of daily life to an application for assisting the operations of industrial fields. Especially, portability of mobile devices can provide great help in collecting and using information on the production site. In shipbuilding production processes, it is difficult to collect changes of circumstance in the field and reflect the changes to schedule due to the low production automation rate and frequent changes in schedule. In this study, we propose a system to solve the problems of shipbuilding production processes such as the ones described above by using mobile devices. First of all, we organize the production information and production processes of the panel line through the analysis of shipyard panel line operations. Next, we have developed a system that can support the production execution plan of the panel line and monitor the production processes in the field. The system was developed utilizing application virtualization to allow access to the system from various platforms of mobile devices and PC's. The system was implemented using ooCBD methodology considering the future expansion of the system and ease of maintenance.

Design of a Virtual Machine based on the Lua interpreter for the On-Board Control Procedure Execution Environment (탑재운영절차서 실행환경을 위한 Lua 인터프리터 기반의 가상머신 설계)

  • Kang, Sooyeon;Koo, Cheolhea;Ju, Gwanghyeok;Park, Sihyeong;Kim, Hyungshin
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.127-133
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    • 2014
  • In this paper, we present the design, functions and performance analysis of the virtual machine (VM) based on the Lua interpreter for On-Board Control Procedure Execution Environment (OEE). The development of the OEE has been required in order to operate the lunar explorer mission autonomously which is planned by Korea Aerospace Research Institute (KARI) autonomously. The concept of On-Board Control Procedure (OBCP) is already being applied to the deep space missions with a long propagation delay and a limited data transmission capacity since it ensure he autonomy of the mission without the ground intervention. The interpreter is the execution engine in the VM and it interpreters high-level programming codes line by line and executes the VM instructions. So the execution speed is very more slower than that of natively compiled codes. In order to overcome it, we design and implement OEE using register-based Lua interpreter for execution engine in OEE. We present experimental results on a range of additional hardware configurations such as usages of cache and floating point unit. We expect those to utilized to the OBCP scheduling policy and the system with Lua interpreter.

Real-Time Scheduling Scheme based on Reinforcement Learning Considering Minimizing Setup Cost (작업 준비비용 최소화를 고려한 강화학습 기반의 실시간 일정계획 수립기법)

  • Yoo, Woosik;Kim, Sungjae;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.25 no.2
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    • pp.15-27
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    • 2020
  • This study starts with the idea that the process of creating a Gantt Chart for schedule planning is similar to Tetris game with only a straight line. In Tetris games, the X axis is M machines and the Y axis is time. It is assumed that all types of orders can be worked without separation in all machines, but if the types of orders are different, setup cost will be incurred without delay. In this study, the game described above was named Gantris and the game environment was implemented. The AI-scheduling table through in-depth reinforcement learning compares the real-time scheduling table with the human-made game schedule. In the comparative study, the learning environment was studied in single order list learning environment and random order list learning environment. The two systems to be compared in this study are four machines (Machine)-two types of system (4M2T) and ten machines-six types of system (10M6T). As a performance indicator of the generated schedule, a weighted sum of setup cost, makespan and idle time in processing 100 orders were scheduled. As a result of the comparative study, in 4M2T system, regardless of the learning environment, the learned system generated schedule plan with better performance index than the experimenter. In the case of 10M6T system, the AI system generated a schedule of better performance indicators than the experimenter in a single learning environment, but showed a bad performance index than the experimenter in random learning environment. However, in comparing the number of job changes, the learning system showed better results than those of the 4M2T and 10M6T, showing excellent scheduling performance.

Reduction of Switch Cost by Optimization of Tunable Wavelength Converters and Internal Wavelengths in the Optical Packet Switch with Shared FDL Buffer (공유형 광 지연 선로 버퍼를 갖는 광 패킷 스위치에서 튜닝 가능한 파장 변환기와 내부 파장 개수의 최적화에 의한 스위치 비용 감소)

  • Hwang, Il-Sun;Lim, Huhn-Kuk;Yu, Ki-Sung;Chung, Jin-Wook
    • Journal of Internet Computing and Services
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    • v.7 no.6
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    • pp.113-121
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    • 2006
  • To reduce switch cost, the optimum numbers of tunable wavelength converters (TWCs) and internal wavelengths required for contention resolution of asynchronous and variable length packets like internet traffics, is presented in the optical packet switch (OPS) with the shared fiber delay line (FDL) buffer. To optimize TWCs and internal wavelength related to on OPS design cost, we proposed a scheduling algorithm for the limited TWCs and internal wavelengths. For three TWC alternatives (not shared, partially shared, and fully shared cases), the optimum numbers of TWCs and internal wavelengths to guarantee minimum pocket loss are evaluated to prevent resource waste. Under o given load, TWCs and internal wavelengths could be significantly reduced, guaranteeing the same pocket loss probability as the performance of on OPS with full TWCs and internal wavelengths.

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Design and Analsis of a high speed switching system with two priority (두개의 우선 순위를 가지는 고속 스윗칭 시스템의 설계 및 성능 분석)

  • Hong, Yo-Hun;Choe, Jin-Sik;Jeon, Mun-Seok
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.793-805
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    • 2001
  • In the recent priority system, high-priority packet will be served first and low-priority packet will be served when there isn\`t any high-priority packet in the system. By the way, even high-priority packet can be blocked by HOL (Head of Line) contention in the input queueing System. Therefore, the whole switching performance can be improved by serving low-priority packet even though high-priority packet is blocked. In this paper, we study the performance of preemptive priority in an input queueing switch for high speed switch system. The analysis of this switching system is taken into account of the influence of priority scheduling and the window scheme for head-of-line contention. We derive queue length distribution, delay and maximum throughput for the switching system based on these control schemes. Because of the service dependencies between inputs, an exact analysis of this switching system is intractable. Consequently, we provide an approximate analysis based on some independence assumption and the flow conservation rule. We use an equivalent queueing system to estimate the service capability seen by each input. In case of the preemptive priority policy without considering a window scheme, we extend the approximation technique used by Chen and Guerin [1] to obtain more accurate results. Moreover, we also propose newly a window scheme that is appropriate for the preemptive priority switching system in view of implementation and operation. It can improve the total system throughput and delay performance of low priority packets. We also analyze this window scheme using an equivalent queueing system and compare the performance results with that without the window scheme. Numerical results are compared with simulations.

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Design and Performance Evaluation of Attitude Control System for Unfixed Levitation Sculptures (무 고정 공중부양 조형물의 자세 제어장치 설계 및 성능평가)

  • Kang, Jingu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.11-17
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    • 2017
  • The aerial support air sculptures currently exhibited in indoor spaces are similar to simple ad balloons, using multiple rope strands. Users now want more advanced unfixed sculptures, and hope these will develop into buoyant sculptures that can maintain the attitudes that users want on their own. This study investigated an attitude control system for unfixed levitation sculptures that can levitate with no rope and continuously maintain a certain attitude at a height specified by the user. To facilitate levitation, the exterior part of the sculpture was made of lightweight fibers, and the interior part was filled with helium gas. The controller was composed of a microprocessor of the dsPIC30F line from microchip, gyro, acceleration, and earth magnetic field sensors, and a highly efficient brushless DC (BLDC) electric motor. The attitude and position control system requires scheduling considering the trajectories of the sculpture and the control system, because the roles of the overall components are more important than those of a single controller. Furthermore, the system was designed like a fusion system that is expanded and controlled as a total controller, because it is interconnected with various sensors. The attitude control system of buoyant sculptures was implemented in this study, such that it can actively cope with the position, direction, stopping, and time aspects. The system performance was then evaluated.