• Title/Summary/Keyword: object transformation

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3D Object Recognition Using Appearance Model Space of Feature Point (특징점 Appearance Model Space를 이용한 3차원 물체 인식)

  • Joo, Seong Moon;Lee, Chil Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.2
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    • pp.93-100
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    • 2014
  • 3D object recognition using only 2D images is a difficult work because each images are generated different to according to the view direction of cameras. Because SIFT algorithm defines the local features of the projected images, recognition result is particularly limited in case of input images with strong perspective transformation. In this paper, we propose the object recognition method that improves SIFT algorithm by using several sequential images captured from rotating 3D object around a rotation axis. We use the geometric relationship between adjacent images and merge several images into a generated feature space during recognizing object. To clarify effectiveness of the proposed algorithm, we keep constantly the camera position and illumination conditions. This method can recognize the appearance of 3D objects that previous approach can not recognize with usually SIFT algorithm.

A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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A Study on Iconic Animation based on Object Modeling Technique

  • Joung, Suck-Tae
    • Journal of information and communication convergence engineering
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    • v.6 no.3
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    • pp.279-284
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    • 2008
  • We propose the iconic animation of the software requirement specifications by using the object and dynamic models of the object modeling technique(OMT) methodology. In order to produce the iconic animation, we use "graphical classes" and "icon transformations." In general, the graphical classes are defined for each class of the object diagram. The icon transformations which show the activities of the application are constructed by considering the meaning of the activities and are defined by either basic or compound icons. The icon transformations are added to the state diagrams to generate extended state diagrams. The animation system generates the header files and the code instantiating GUI from the object diagram having graphical classes. The system also generates "event methods" from the extended state diagrams. When the event methods are executed, the behavior of the events is animated by the icon transformations.

Transformation from XML DTD to ORDB Schema using Object Model (객체모델을 이용한, XML DTD의 ORDB 스키마로의 변환)

  • 이상태;주경수
    • The Journal of Information Technology and Database
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    • v.8 no.1
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    • pp.105-116
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    • 2001
  • XML is a standard markup language for exchange and storage of formed or well-formed information in World Wide Web. Because the source data of XML message for exchange of information in World Wide Web is stored in legacy database, it is necessary for the easy connection between XML application and database system. In Oracle8i, 9i, Informix and SQL2000, DBMS vendors make upgrade to DBMS for using XML. This method of upgrade between XML application and database system is Platform-dependent and DBMS-dependent. Also It is necessary for the method of the platform- and DBMS-independent connection between XML application and database system. The methods for the connection between XML DTD and RDB schema are studied for the easy connection between XML application and database system. But the study for the easy connection between XML DTD and ORDB schema is a little. For multimedia application, we use the extended DBMS from RDBMS. It is necessary for the study to the transformation from XML DTD to ORDB schema. In this paper, for easier connection between XML application and database system, we propose the method of the transformation from XML DTD to ORDB schema using Object Model.

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Label Restoration Using Biquadratic Transformation

  • Le, Huy Phat;Nguyen, Toan Dinh;Lee, Guee-Sang
    • International Journal of Contents
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    • v.6 no.1
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    • pp.6-11
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    • 2010
  • Recently, there has been research to use portable digital camera to recognize objects in natural scene images, including labels or marks on a cylindrical surface. In many cases, text or logo in a label can be distorted by a structural movement of the object on which the label resides. Since the distortion in the label can degrade the performance of object recognition, the label should be rectified or restored from deformations. In this paper, a new method for label detection and restoration in digital images is presented. In the detection phase, the Hough transform is employed to detect two vertical boundaries of the label, and a horizontal edge profile is analyzed to detect upper-side and lower-side boundaries of the label. Then, the biquadratic transformation is used to restore the rectangular shape of the label. The proposed algorithm performs restoration of 3D objects in a 2D space, and it requires neither an auxiliary hardware such as 3D camera to construct 3D models nor a multi-camera to capture objects in different views. Experimental results demonstrate the effectiveness of the proposed method.

Applying Transformation to the Absolutely Positioned Object in SVE (SVE에서 절대위치를 갖는 오브젝트에 변형의 적용)

  • 정동현;이창섭;송창근
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.616-618
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    • 2004
  • The Simple Virtual Environment (SVE) library is the application programming interface fur creating the virtual environment easily. Even though it has a lot of efficient features, applying transformation to absolutely positioned objects is difficult. In this paper, we designed a simple method with which it is possible to rotate the absolutely positioned object freely. To test the method, we designed a simple virtual environment. The environment is designed with people, street and building objects. To reduce time consumption of displaying high-detailed people models, we only used texture-based objects. The person objects are modeled as quadric-shape and textured with front-view images of people. To make more realistic environment, objects always change its orientation themselves following to the user location. The result and the testing environment will be demonstrated.

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Three Dimensional Spatial Object Model

  • Lee, Sun-Jun;Kim, Sang-Ho;Lee, Seong-Ho;Chung, Jae-Du;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.885-890
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    • 2002
  • As Geographic Information Systems represents three-dimensional topological Information, the systems provide accurate and delicate services for user. In order to execute three-dimensional topological operations, a dimensional transformation and heterogeneous spatial models should be used. However, the existing systems that use the dimensional transformation and the heterogeneous models, are not only difficult to operate the spatial operators, but also happened to support non- interoperability. Therefore, in order to support the spatial operation as well as interoperability between dimensions, we propose three-dimensional spatial operators for the proposed models. We defined the three-dimensional spatial operators prior to designing the proposed model. We also implemented the operators of proposed model and evaluated the implemented model on the component environment. Finally, the proposed model is able to not only support interoperability among systems but also execute spatial queries efficiently on three-dimensional spatial objects.

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Rectification of Perspective Text Images on Rectangular Planes

  • Le, Huy Phat;Madhubalan, Kavitha;Lee, Guee-Sang
    • International Journal of Contents
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    • v.6 no.4
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    • pp.1-7
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    • 2010
  • Natural images often contain useful information about the scene such as text or company logos placed on a rectangular shaped plane. The 2D images captured from such objects by a camera are often distorted, because of the effects of the perspective projection camera model. This distortion makes the acquisition of the text information difficult. In this study, we detect the rectangular object on which the text is written, then the image is restored by removing the perspective distortion. The Hough transform is used to detect the boundary lines of the rectangular object and a bilinear transformation is applied to restore the original image.

Pose Estimation of 3D Object by Parametric Eigen Space Method Using Blurred Edge Images

  • Kim, Jin-Woo
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1745-1753
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    • 2004
  • A method of estimating the pose of a three-dimensional object from a set of two-dimensioal images based on parametric eigenspace method is proposed. A Gaussian blurred edge image is used as an input image instead of the original image itself as has been used previously. The set of input images is compressed using K-L transformation. By comparing the estimation errors for the original, blurred original, edge, and blurred edge images, we show that blurring with the Gaussian function and the use of edge images enhance the data compression ratio and decrease the resulting from smoothing the trajectory in the parametric eigenspace, thereby allowing better pose estimation to be achieved than that obtainable using the original images as it is. The proposed method is shown to have improved efficiency, especially in cases with occlusion, position shift, and illumination variation. The results of the pose angle estimation show that the blurred edge image has the mean absolute errors of the pose angle in the measure of 4.09 degrees less for occlusion and 3.827 degrees less for position shift than that of the original image.

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A Study on the Three Dimensional Coordinates Analysis by Direct Linear Transformation (직접선형변환을 이용한 3차원 좌표해석에 관한 연구)

  • 김감래;이호남
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.5 no.2
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    • pp.47-55
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    • 1987
  • In this paper, the direct linear transformation is described in which a inner and exterior orientation parameters are treated as unknown for non-iterative direct space resection, and the computer program was developed to obtain object space coordinates. Image coordinates measurements are conducted with analogue stereo-plotter and digitizer. To prove the appropriateness of the two image coordinate measurement devices and the DLT method, the standard errors of object space coordinates are compared with semi-analytical method.

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