• Title/Summary/Keyword: object movement

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Occluded Object Motion Tracking Method based on Combination of 3D Reconstruction and Optical Flow Estimation (3차원 재구성과 추정된 옵티컬 플로우 기반 가려진 객체 움직임 추적방법)

  • Park, Jun-Heong;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.537-542
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    • 2011
  • A mirror neuron is a neuron fires both when an animal acts and when the animal observes the same action performed by another. We propose a method of 3D reconstruction for occluded object motion tracking like Mirror Neuron System to fire in hidden condition. For modeling system that intention recognition through fire effect like Mirror Neuron System, we calculate depth information using stereo image from a stereo camera and reconstruct three dimension data. Movement direction of object is estimated by optical flow with three-dimensional image data created by three dimension reconstruction. For three dimension reconstruction that enables tracing occluded part, first, picture data was get by stereo camera. Result of optical flow is made be robust to noise by the kalman filter estimation algorithm. Image data is saved as history from reconstructed three dimension image through motion tracking of object. When whole or some part of object is disappeared form stereo camera by other objects, it is restored to bring image date form history of saved past image and track motion of object.

A Study on Object Control in Mobile Augmented Reality Using Indoor Location Based Service (실내 위치기반 서비스를 이용한 모바일 증강현실에서의 객체 제어에 관한 연구)

  • Yoon, Chang-Pyo;Lee, Hae-Jun;Lee, Dae-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.288-290
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    • 2017
  • Recently, interest and demand of Augmented Reality(AR) contents are increasing as an application field of AR. Generally, when the AR contents are served in the outdoor environment, the position information using the GPS signal is used to control the display of the object on the AR screen, or a marker based on the image of the object is used. However, there is a problem that location information can not be used in an indoor environment. If the service is provided using only the marker, there is a problem that the recognition of the marker due to the moving obstacle in the vicinity is unstable. and there is a problem that information displayed on the AR screen is not displayed in a fixed state at a specific position, it moves according to the movement of the camera. In this paper, we have studied the object control method for displaying the object to be displayed on the AR screen by using iBeacon using indoor location recognition and specific markers.

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Enhancement of Physical Modeling System for Underwater Moving Object Detection (이동하는 수중 물체 탐지를 위한 축소모형실험 시스템 개선)

  • Kim, Yesol;Lee, Hyosun;Cho, Sung-Ho;Jung, Hyun-Key
    • Geophysics and Geophysical Exploration
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    • v.22 no.2
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    • pp.72-79
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    • 2019
  • Underwater object detection method adopting electrical resistivity technique was proposed recently, and the need of advanced data processing algorithm development counteracting various marine environmental conditions was required. In this paper, we present an improved water tank experiment system and its operation results, which can provide efficient test and verification. The main features of the system are as follows: 1) All the processes enabling real time process for not only simultaneous gathering of object images but also the electrical field measurement and visualization are carried out at 5 Hz refresh rates. 2) Data acquisition and processing for two detection lines are performed in real time to distinguish the moving direction of a target object. 3) Playback and retest functions for the saved data are equipped. 4) Through the monitoring screen, the movement of the target object and the measurement status of two detection lines can be intuitively identified. We confirmed that the enhanced physical modeling system works properly and facilitates efficient experiments.

Object Tracking using Color Histogram and CNN Model (컬러 히스토그램과 CNN 모델을 이용한 객체 추적)

  • Park, Sung-Jun;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.77-83
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    • 2019
  • In this paper, we propose an object tracking algorithm based on color histogram and convolutional neural network model. In order to increase the tracking accuracy, we synthesize generic object tracking using regression network algorithm which is one of the convolutional neural network model-based tracking algorithms and a mean-shift tracking algorithm which is a color histogram-based algorithm. Both algorithms are classified through support vector machine and designed to select an algorithm with higher tracking accuracy. The mean-shift tracking algorithm tends to move the bounding box to a large range when the object tracking fails, thus we improve the accuracy by limiting the movement distance of the bounding box. Also, we improve the performance by initializing the tracking start positions of the two algorithms based on the average brightness and the histogram similarity. As a result, the overall accuracy of the proposed algorithm is 1.6% better than the existing generic object tracking using regression network algorithm.

A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.929-946
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    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

A Reinterpretation of the Fagus Factory at Alfeld on the Leine in the Modern Movement and historical Reviws (서구 근대건축 파구스공장(Faguswerk)건축의 형성과정과 역사적 평가에 대한 재조명)

  • Lee, Jae-Ik
    • Journal of architectural history
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    • v.16 no.5
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    • pp.41-54
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    • 2007
  • The Fagus Factory at Alfeld on the Leine in Germany, which was built in 1911 and 1914, is a well-known and very important object in the history of modern architecture. Alan Colquhoun mentioned that it is "prophetic of the 'objective' (sachlich) Modern Movement of the 1920s". Vittrio M. Lampugnani evaluated it as "a Pioneer building of the architectural Realism". Most of historian of architecture explain that these achievements were accomplished mainly by the master architect Walter Gropius and sometimes by his co-worker Adolf Meyer. Through investigating the background in the planning stage and the process of design it is to try to find out what is truly happened during the project time. Furthermore, historical meanings of the building in the modern architecture is reinterpreted in the following aspects; who or which elements have influence on the Fagus Factory? and what kind of problems can be caused by the digested architectural history?

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Virtual Domino: Interactive Physics Simulation and Experience

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.954-959
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    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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Agree and Move. (일치와 이동)

  • 박승혁
    • Korean Journal of English Language and Linguistics
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    • v.1 no.4
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    • pp.561-585
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    • 2001
  • It has been claimed recently that the two computational operations Move and Agree of Chomsky (2000, 2001a) should be separated into distinct and independent operations. According to this view, Move is an “operation that applies only to meet an EPP-feature of a functional category.” It is also claimed under that analysis that “a candidate for Move is simply a syntactic object with phonetic content.” The purpose of this short paper is to show that the operation Move should still be viewed as composite; hence it must have the operation Agree as one of its prerequisites. We argue that the EPP feature of T may not be analyzed as an independent feature that triggers overt displacement in syntax. Under Chomsky's (2000, 2001a) theory, displacement in syntax must require the probe-goal (P, G) association before the actual movement takes place. It is shown in this paper that in order for an element $\beta$ to raise to the [Spec, T] position, the $\varphi$-features of T must establish a (P, G) relation with those of $\beta$ prior to movement. In short, Move requires Agree, the EPP feature being dependent on the minimal $\varphi$-feature [person] of nominals.

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XML Gateway Design and Implementation for Legacy Databases (Legacy 데이터베이스를 위한 XML Gateway 설계 및 구현)

  • 김정희;김휴찬;곽호영
    • Journal of the Korea Computer Industry Society
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    • v.3 no.5
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    • pp.623-630
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    • 2002
  • Method of designing and implementing the XML Gateway is proposed for supporting the data movement between the Legacy databases. XML technologies, Oracle XML Utility, and JDeveloper are used for this purpose. The data in Legacy database are extracted by XSQL pages, parsed, transformed by XSL, and finally saved by XMLHttprequest object of XSQL servlet. With the help of the implemented system, an assigned operator does not have to handle the database with the SQL*Plus tools. In addition, the data movement is easily carried out by using the familiar Web interface offered by system.

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Development of a New NC-Controlled Trial Manufacturing Process for Sheet Metal Forming (박판 형성을 위한 새로운 추치 제어식 시작 방법의 개발)

  • 조철훈;양동열
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.929-932
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    • 1995
  • In the work, a new computerized incremental forming method having high flexibility has been developed. In the mothod, the ordinary tools are replaced by various small tools, and only the small local region of a sheet blank is incrementally by movement of these tools. Since a small tool moves over the arbitrary surface ofthe dies using a NC machine, it is possible to produce three-dimensional and non-symmetric parts directly from CAD data. Arbitrarily shaped dies are made by LOM(Laminated Object Manufacturing), which is one of the Rapid Prototyping Methods. A forming machine is designed and developed by introducing a computer to control the movement of the tools.

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