• Title/Summary/Keyword: object motion

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Let's feel warmth with VR sensing modeling (온기를 느끼게 하는 VR 센싱 모델링)

  • Moon, Dongmin;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.341-346
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    • 2020
  • Motion sickness or dizziness caused by visual and other sensory inconsistencies In virtual reality content seems to be a major problem. To solve the problem, research has been actively underway to satisfy the five senses. Among them, the most researches on the touch are many studies on hardness and texture, but the studies on temperature seem relatively small. Therefore, in this paper, we present a calculation model that can sense the temperature derived from the principle of heat energy moving from high temperature to low temperature, not the temperature of the material. Because heat energy is determined by the heat conductivity, temperature, and area of contact, which are the inherent characteristics of a material, the degree of heat felt by a person depends on the type of material, the temperature of the material and the area of contact with the object. The thermal energy shift per unit time of the material was calculated using the thermal conductivity law and the specific heat formula, and the thermal energy reproduction method that changes per unit time of the material was studied using the thermoelectric element.

A Study of Design and Implementation of Cultural Property Contents Using Augmented Reality (증강현실을 이용한 문화재 콘텐츠 설계 및 구현 연구)

  • Suh, Donghee
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.15-20
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    • 2019
  • Augmented reality is used in various fields such as culture, education, military, medical. This is a method of recognizing information of an augmented object on the camera. Exhibitions and educational contents for children are already produced in various ways. This research showed the developed contents deliver cultural property information using augmented reality. 'Galgibi AR' and 'Jang Young-sil's Invention AR' allow you to experience cultural assets up close. 'Galgibi AR' is the experience content in the form of 3D blocks. It makes to understand the structure of the zeolite, Galgibi. 'Jang Young-sil's Invention AR' make you to watch out four objects in detail by zooming in, zooming out and rotating. It can also take pictures with the inventions. Both contents implement what we want to deliver accurately through simple content. They increase the enjoyment of cultural heritage through experience contents. This research addressed to help the cultural property information spread to the public by using Augmented Reality.

Analysis of Experimental Modal Properties of an Electric Cabinet via a Forced Vibration Test Using a Shaker (가진기를 이용한 강제진동시험에 의한 전기 캐비닛의 실험적 모드특성 분석)

  • Cho, Sung-Gook;So, Gi-Hwan
    • Journal of the Earthquake Engineering Society of Korea
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    • v.15 no.6
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    • pp.11-18
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    • 2011
  • Accurate modal identification analysis is required to reasonably perform a seismic qualification of safety-related electric equipment installed in nuclear power plants (NPPs). This study evaluates a variation of the modal properties of an electric equipment cabinet structure in NPPs according to the excitation levels. For the study, an actual electric equipment cabinet was selected as a specimen and was dynamically tested by using a portable exciter in accordance with the level of input vibration energy. Tests were classified into two sets: with-door cases, and without-door cases. Frequency response functions were computed from the signals of the acceleration responses and input motions measured from the vibration tests. A polynomial curve fitting algorithm was used to extract the modal properties from the frequency response functions. This study reviews the variation of the modal properties according to the variation of the excitation levels. The results of the study show that the modal frequencies and the modal dampings of the object specimen varies nonlinearly according to the excitation level of the test motion. Attaching the door increases the modal damping of the cabinet.

Tribological Characteristics of proposed brake disk for Tilting train (틸팅차량용 제동 디스크의 트라이볼로지 특성 연구)

  • Park Kyung-sik;Kang Sung-woong;Cho Jeong-whan;Lee Hisung
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.491-497
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    • 2005
  • Brake system is indispensible functional part to the transportation machines such as railroad cars, and all of industrial machines. It is mechanical element to stop the movement or slow the speed, transforming kinetic energy of motion object into thermal energy through solid friction. According that recently the railroad cars have become high-speed, the technique in braking domain to secure the overall braking effort is making rapid progress. In particular, material development and manufacturing process are so important to secure friction performance, which is the core in braking performance of mechanical brake units. Wear of brake disk could mainly result in the diminishment of its life span due to thermal cracking, so the endurance against high temperature is required. On the other hand, in this case, the problem is that the side wear of pad, relative material is slightly increased because of enlargement of plastic deformation. It is necessary, therefore, to develop a disk material that will be used in the Tilting System mechanical brake units. The purpose of this paper is to make a study prior to developing brake disk of Tilting Train travelling at 200km/h and to propose the component of brake disk. Accordingly, I will conduct sufficient researches on technical documents of brake disk, that are basic documentations, analyze an impact on components, and further, considering braking degree of train, study for the basic proposal on brake disk's component of the train travelling at 200km/h, which has relatively minor influence of heat stress and maintains the friction. In this respect, I would like to investigate friction characteristics between disk and relative friction material via Test on some possible test segments, analyze and propose friction performance, temperature impact and so forth coming from the contact with pad, relative material to demonstrate the friction characteristics.

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Detection of Moving Objects using Depth Frame Data of 3D Sensor (3D센서의 Depth frame 데이터를 이용한 이동물체 감지)

  • Lee, Seong-Ho;Han, Kyong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.243-248
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    • 2014
  • This study presents an investigation into the ways to detect the areas of object movement with Kinect's Depth Frame, which is capable of receiving 3D information regardless of external light sources. Applied to remove noises along the boundaries of objects among the depth information received from sensors were the blurring technique for the x and y coordinates of pixels and the frequency filter for the z coordinate. In addition, a clustering filter was applied according to the changing amounts of adjacent pixels to extract the areas of moving objects. It was also designed to detect fast movements above the standard according to filter settings, being applicable to mobile robots. Detected movements can be applied to security systems when being delivered to distant places via a network and can also be expanded to large-scale data through concerned information.

Spatiotemporal Saliency-Based Video Summarization on a Smartphone (스마트폰에서의 시공간적 중요도 기반의 비디오 요약)

  • Lee, Won Beom;Williem, Williem;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.185-195
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    • 2013
  • In this paper, we propose a video summarization technique on a smartphone, based on spatiotemporal saliency. The proposed technique detects scene changes by computing the difference of the color histogram, which is robust to camera and object motion. Then the similarity between adjacent frames, face region, and frame saliency are computed to analyze the spatiotemporal saliency in a video clip. Over-segmented hierarchical tree is created using scene changes and is updated iteratively using mergence and maintenance energies computed during the analysis procedure. In the updated hierarchical tree, segmented frames are extracted by applying a greedy algorithm on the node with high saliency when it satisfies the reduction ratio and the minimum interval requested by the user. Experimental result shows that the proposed method summaries a 2 minute-length video in about 10 seconds on a commercial smartphone. The summarization quality is superior to the commercial video editing software, Muvee.

Experimental Study on Heat Transfer Characteristics of Swirling Impinging Jet (스월 충돌제트의 열전달 특성에 관한 실험적 연굴)

  • Jo, Jeong-Won;Lee, Sang-Jun
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.25 no.10
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    • pp.1346-1354
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    • 2001
  • The heat transfer characteristics off swirling air jet impinging on a heated flat plate have been investigated experimentally. The main object is to enhance the heat transfer rate by increasing turbulence intensity of impinging jet with a specially designed swirl generator. The mean velocity and turbulent intensity profiles of swirling jet were measured using a hot-wire anemomety. The temperature distribution on the heated flat surface was measured with thermocouples. As a result the swirl effect on the local heat transfer rate on the impinging plate is confined mainly in the small nozzle-to-plate spacings such as L/D<3 at the stagnation region. For small nozzle-to-plate spacings, the local heat transfer in the stagnation region is enhanced from the increased turbulence intensity due to swirl motion, compared with the conventional axisymmetric impinging jet without swirl. For example, the local Nusselt number of swirling jet with swirl number Sw=0.75 and Sw=1 is about 9.7-76% higher than that of conventional impinging jet at the radial location of R/D=0.5. With the increase of the nozzle-to-plate distance, the stagnation heat transfer rate is decreased due to the diminishing axial momentum of the swirling jet. However, the swirling impinging jet for all nozzle-to-plate spacings tested in this study does not enhance the average heat transfer rate.

Video Digital Doorlock System for Recognition and Transmission of Approaching Objects (접근객체 인식 및 전송을 위한 영상 디지털 도어락 시스템 설계)

  • Lee, Sang-Rack;Park, Jin-Tae;Woo, Byoung-Hyoun;Choi, Han-Go
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.6
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    • pp.237-242
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    • 2014
  • Current digital door lock systems are mainly designed for users' convenience, so they have weakness in security. Thus, this paper suggests a video digital doorlock system grouped with a relay device, a server, and a digital doorlock with a camera, sensors, and communication modules, which is detecting or recognizing objects approaching to the front of the door lock system and sending images and door-opening information to users' smart devices. Experiments showed that the suggested system has 96~98% recognition rate of approaching objects and requires 17.1~23.9 seconds for transmission on average, depending on network systems. Therefore, the system is thought to have enough capability for real time security response by monitoring the front area of the doorlock system.

Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

SIFT based Image Similarity Search using an Edge Image Pyramid and an Interesting Region Detection (윤곽선 이미지 피라미드와 관심영역 검출을 이용한 SIFT 기반 이미지 유사성 검색)

  • Yu, Seung-Hoon;Kim, Deok-Hwan;Lee, Seok-Lyong;Chung, Chin-Wan;Kim, Sang-Hee
    • Journal of KIISE:Databases
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    • v.35 no.4
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    • pp.345-355
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    • 2008
  • SIFT is popularly used in computer vision application such as object recognition, motion tracking, and 3D reconstruction among various shape descriptors. However, it is not easy to apply SIFT into the image similarity search as it is since it uses many high dimensional keypoint vectors. In this paper, we present a SIFT based image similarity search method using an edge image pyramid and an interesting region detection. The proposed method extracts keypoints, which is invariant to contrast, scale, and rotation of image, by using the edge image pyramid and removes many unnecessary keypoints from the image by using the hough transform. The proposed hough transform can detect objects of ellipse type so that it can be used to find interesting regions. Experimental results demonstrate that the retrieval performance of the proposed method is about 20% better than that of traditional SIFT in average recall.