• Title/Summary/Keyword: object motion

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Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.777-788
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    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.

A Best View Selection Method in Videos of Interested Player Captured by Multiple Cameras (다중 카메라로 관심선수를 촬영한 동영상에서 베스트 뷰 추출방법)

  • Hong, Hotak;Um, Gimun;Nang, Jongho
    • Journal of KIISE
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    • v.44 no.12
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    • pp.1319-1332
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    • 2017
  • In recent years, the number of video cameras that are used to record and broadcast live sporting events has increased, and selecting the shots with the best view from multiple cameras has been an actively researched topic. Existing approaches have assumed that the background in video is fixed. However, this paper proposes a best view selection method for cases in which the background is not fixed. In our study, an athlete of interest was recorded in video during motion with multiple cameras. Then, each frame from all cameras is analyzed for establishing rules to select the best view. The frames were selected using our system and are compared with what human viewers have indicated as being the most desirable. For the evaluation, we asked each of 20 non-specialists to pick the best and worst views. The set of the best views that were selected the most coincided with 54.5% of the frame selection using our proposed method. On the other hand, the set of views most selected as worst through human selection coincided with 9% of best view shots selected using our method, demonstrating the efficacy of our proposed method.

Real-time VR Strategy Chess Game using Motion Recognition (VR기반 모션인식을 이용한 실시간 전략 체스 게임)

  • Kim, Young-Kwang;Yoon, Yeo-Song;Oh, Tea-Gyeoung;HwangBo, Yeung-Hwan;Hwang, Jeong-Hee
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.1-7
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    • 2017
  • Virtual reality(VR) is known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment to allow for user interaction. Virtual realities artificially create sensory experience including sight, touch, hearing, and smell. Owing to the use of a single device in most VR contents, user have difficulty in manipulating user interface and game object. And also immersion of the game goes down because they can't see the mouse and keyboard in virtual space. In this paper, we design and implement the chess game to easily and accurately control user interface to improve the immersion in game.

A generating samples method for multiple object tracking using motion histogram (다중 물체 추적에서의 모션 히스토그램을 이용한 샘플 생성 기법)

  • Chun, Ki-Hong;Kang, Hang-Bong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.744-749
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    • 2007
  • 물체 추적시스템은 비디오 감시 시스템, 화상회의 시스템과 같은 다양한 비전 응용 분야에서 점점 비중이 높아지고 있다. 이 시스템에서 가장 널리 사용되고 있는 방법 중 하나로 Particle-Filter를 들 수 있다. 하지만, 이 Particle-Filter의 단점은 유사한 여러 물체를 추적할 때에 그 물체들이 겹치거나 사라질 경우 정확한 추적을 하기 어렵다는 것이다. 이 단점을 극복하기 위해 많은 연구가 진행되고 있으며, 본 논문에서는 이 문제를 극복하기 위한 새로운 방법을 제안하고자 한다. 다중 물체 추적에서 빈번히 일어나는 문제는 두 가지로 요약할 수 있는데, 동일한 다중 물체가 부분적으로 엇갈리거나 다른 객체에 완전히 겹친 후 떨어질 때 한 물체를 중복하여 추적하는 문제(merge and split problem)와 이 때 분리되어 추적은 됐지만, 물체를 혼동하여 추적하는 문제(Labeling problem)이다. 본 논문에서는 이 러한 문제들을 풀기 위해 이미지 필드에서 보다 정확한 확률분포를 만들고, 이 확률분포의 신뢰성을 높이기 위해서 물체의 특징정보를 표현하는 몇 가지 방법을 제안한다. 전자의 문제는 두 가지 문제로 나누어 생각해 보았다. 첫째, 복잡환 환경에서의 분포를 찾아내는 것과 둘째, 추적 중인 물체를 잃어버릴 경우 새로운 샘플을 생성함으로써 나누어 보았다. 이 문제 중 첫번째는 K-means 클러스터링을 이용하여 유사한 물체가 주변에 퍼져 있을 때, 하나의 후보 위치가 아닌, K개의 후보 위치들을 만들어 내어 보다 정확한 추적이 가능하게 하였으며, 두 번째 문제는 추적 중인 물체가 다른 커다란 물체에 가려질 경우이다. 이 상황에서 샘플을 생성하는 방법은 지금까지 해왔던 간단한 환경에서의 생성 범위와는 다르게 넓게 해야 생성시켜야 한다. 이 때 샘플링의 수를 늘리지 않으면서, 최대한 정확하게 추적하기 위해서 동영상에서 물체의 모션을 이용한 모션 히스토그램을 얻어내고, 그 정보를 이용하여 샘플을 생성하는 위치를 조절함으로써 이 문제를 풀어 보았다. 그리고, 후자의 문제인 이미지 필드상에서 확률분포의 신뢰성을 높이기 위한 특징 정보는 기존에 많이 사용하던 칼라 히스토그램에 공간정보의 의미를 부여하는 칼라 히스토그램을 분할하는 방법과 SIFT에서 사용하는 방향정보와 크기정보를 사용했다. 이것들을 사용하여 보다 정확한 물체추적시스템을 다음과 같이 제안한다.

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A Study on Geisha's Dress Expressions in the Movie Focused on (영화 <게이샤의 추억>을 중심으로 본 게이샤복식 표현에 관한 연구)

  • Kim, Hee-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.1
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    • pp.25-44
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    • 2008
  • Geisha's gorgeous kimonos and grotesque make-up was the object of envy to Japanese women. There is a line in the movie like "Kimonos to the Geisha is the same as colors to the painter." Likewise, splendid patterns and colorful kimonos were an indispensible method or symbol for showing their artistic accomplishments. The purpose of this study is to investigate concept and origin of Geisha and their dress and decoration, analyze the dress of the people which appear in the movie, , arrange the expression of Geisha's dress as a movie costume, compare the difference of the dress by the career of Geisha and look back the disappearing aesthetic sense of Geisha. First, since Geisha appeared for the first time in Kyoto in 1751, it has become the world-wide representative of Japanese woman's images so that its existence oneself has become the tradition. Second, Geisha created fashion of various clothes, adornments, and hair styles as a creator of the popularity. Third, the strict regulation without exception is applied in Geisha's clothing, make-up, and motion tuned Samisen, Japanese traditional strings, and there is some difference in their hair style and dress by age of Maiko. Fourth, it is famous for unique make-up that Geisha makes up their faces, necks, and shoulders white, newly paints eyes, nose, lip line like drawing a picture in a pure white paper. Geishas put a little make-up as they have a higher position. Fifth, a heroin, Chiyo, shows clothing as a maid, an apprentice Geisha-Maiko- and a formal Geisha according to time flow. The length of kimono, textures, and hair decorations are longer, more splendid, and are more various as time goes. On the other hand, her make-up is lighter.

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Physical Modeling for Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능 개선을 위한 물리적 모델링)

  • Kim, Yeong-Hwan;Jung, Pyung-Ki;Seo, Jong-Won
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.80-88
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    • 2006
  • Construction graphical simulations usually do not reflect physical properties of construction equipment and material because there are restricted to the geometric model. The complete description of construction operations is difficult for graphical simulation without a physical modeling. The object of this research is to enhance the functionality of restricted simulation system to geometric model. And research is conducted to overcome the limitation of current construction graphical simulation system through the connection geometric model and physical model with the physical properties of construction equipment and material such as crane's cable oscillation. The motion equations for the oscillation of crane cable as a result of the trolley's movement and the boom's rotation were derived. The equations were solved through numerical analysis and the results were simulated visually. The realistic description with physical modeling of construction operations will contribute for ensuring preliminary against risks and improving constructability as well as the application of various fields.

Development of Network based Remote Surveillance System Using Omni-Directional Mobile Robot (전방향 이동로봇을 이용한 네트워크기반 원격 감시시스템 구현)

  • Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • This paper describes a development of an network based remote surveillance system using omni-directional mobile robot. the proposed surveillance system can control a mobile robot to move and examines the given place closely while the conventional surveillance system uses a fixed camera. The mobile robot in the proposed system has three omni-directional wheels to move to any given direction freely. We also developed the proposed system as robot services using Microsoft's MSRDS for a user to control the mobile robot and monitor the remote scene captured from the robot. Finally we verified the feasibility and effectiveness of the proposed system by conducting the remote operating the mobile robot and monitoring experiments in a networked environment. We also conducted a color based object detection and motion detection on image sequences acquired from a remote mobile robot in an another PC in a network environment.

Study on the Enhancement of the Functionality of Construction Graphical Simulation System (건설 그래픽 시뮬레이션 시스템의 기능개선에 관한 연구)

  • Kim Yeong-Hwan;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.543-547
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    • 2004
  • Visualization of construction process simulation and physical modeling were considered to overcome the limitations of current graphical simulation. The output of discrete-event simulation programs which are the most common mathematical statistical simulation tool for construction processes were analyzed for the visualization of earthmoving process that dealing with objects without fixed. Object-oriented models for equipment, material and work environments were devised to effectively visualize the numerical simulation results of the working time, the queuing time as well as the amount resources etc. The oscillation of the crane's cable and the lifted material that should be considered to rationally modeled and simulated by construction graphical simulation. The derived equation of motion was solved by numerical analysis procedure. Then obtained results was used for physical modeling.

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Shape Based Framework for Recognition and Tracking of Texture-free Objects for Submerged Robots in Structured Underwater Environment (수중로봇을 위한 형태를 기반으로 하는 인공표식의 인식 및 추종 알고리즘)

  • Han, Kyung-Min;Choi, Hyun-Taek
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.6
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    • pp.91-98
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    • 2011
  • This paper proposes an efficient and accurate vision based recognition and tracking framework for texture free objects. We approached this problem with a two phased algorithm: detection phase and tracking phase. In the detection phase, the algorithm extracts shape context descriptors that used for classifying objects into predetermined interesting targets. Later on, the matching result is further refined by a minimization technique. In the tracking phase, we resorted to meanshift tracking algorithm based on Bhattacharyya coefficient measurement. In summary, the contributions of our methods for the underwater robot vision are four folds: 1) Our method can deal with camera motion and scale changes of objects in underwater environment; 2) It is inexpensive vision based recognition algorithm; 3) The advantage of shape based method compared to a distinct feature point based method (SIFT) in the underwater environment with possible turbidity variation; 4) We made a quantitative comparison of our method with a few other well-known methods. The result is quite promising for the map based underwater SLAM task which is the goal of our research.

Computer Analysis of Kinematic Parameters of the Intact Heart Using X-ray Image Sequence (X-ray 영상을 이용한 심장운동해석에 관한 연구)

  • Min, Byeong-Gu;Kim, Seong-Wan;Kim, Hui-Chan
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.22 no.4
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    • pp.101-112
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    • 1985
  • It is important to extract the mechanical informations from the image sequences of the moving object. We have studied the computer algorithms for analysis of the moving heart using X-ray image sequence. A new mathematical method was developed to estimate the local epicardial deformation, wall thickness, and the regional circumferential and longitudinal wall stress using biplane coronary cineangiograms. In this method, the motion images of the coronary artery bifurca-tion points were used as natural landmarks for the kinematic analysis of the ventricular deformation. In four dogs and a normal patient's coronary cineangiograms, the estimation results show the validity of the present analysis, compared with the experimental results based upon the implanted markers. Thus, the present method provides a new method of evaluating the regional wall deformation and wall stress together with the blood vessel conditions using the coronary cineangiography procedure.

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