• Title/Summary/Keyword: object motion

Search Result 1,044, Processing Time 0.039 seconds

Intelligent Motion Pattern Recognition Algorithm for Abnormal Behavior Detections in Unmanned Stores (무인 점포 사용자 이상행동을 탐지하기 위한 지능형 모션 패턴 인식 알고리즘)

  • Young-june Choi;Ji-young Na;Jun-ho Ahn
    • Journal of Internet Computing and Services
    • /
    • v.24 no.6
    • /
    • pp.73-80
    • /
    • 2023
  • The recent steep increase in the minimum hourly wage has increased the burden of labor costs, and the share of unmanned stores is increasing in the aftermath of COVID-19. As a result, theft crimes targeting unmanned stores are also increasing, and the "Just Walk Out" system is introduced to prevent such thefts, and LiDAR sensors, weight sensors, etc. are used or manually checked through continuous CCTV monitoring. However, the more expensive sensors are used, the higher the initial cost of operating the store and the higher the cost in many ways, and CCTV verification is difficult for managers to monitor around the clock and is limited in use. In this paper, we would like to propose an AI image processing fusion algorithm that can solve these sensors or human-dependent parts and detect customers who perform abnormal behaviors such as theft at low costs that can be used in unmanned stores and provide cloud-based notifications. In addition, this paper verifies the accuracy of each algorithm based on behavior pattern data collected from unmanned stores through motion capture using mediapipe, object detection using YOLO, and fusion algorithm and proves the performance of the convergence algorithm through various scenario designs.

Hardware Architecture for PC-based MPEG-4 Video CODEC (PC 기반 MPEG-4 비디오 코덱 구현을 위한 하드웨어 아키텍쳐)

  • 곽진석;임영권;박상규;김진웅
    • Journal of Broadcast Engineering
    • /
    • v.2 no.2
    • /
    • pp.86-93
    • /
    • 1997
  • Fast growth of multimedia applications requires new functions for video data processing. such as obj;cted-based video representation and manipulation. which are not supported by 11PEG-l and 11PEG-2. To support these requirements. 11PEG-4 video coding allows users to manipulate every video object easily by decomposing a scene into several video objects and coding each of them independently. However. the large amount of computations and flexible structure of 11PEG-4 video CODEC make it difficult to be implemented by either the general purpose DSP or a dedicated VLSI. In this paper, we propose a hardware architecture using a hybrid of a high performance programmable DSP and an application specific IC to implement a flexible 11PEG-4 video codec requiring the large amount of computations. The application specific IC has the functions of motion estimation and compensation.

  • PDF

An Experimental Study on the Effects of Bow Flare Angle about Green Water in Regular Waves (규칙파 중 갑판침입수에 미치는 선수 플레어 각도의 영향에 관한 실험적 연구)

  • Ha, Yoon-Jin;Lee, Young-Gill;Jeong, Kwang-Leol
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.49 no.1
    • /
    • pp.79-86
    • /
    • 2012
  • It is very important to investigate and understand the motion of a FPSO on waves because green water phenomenon occurs owing to the relative motions between incident waves and a ship on them. In this research, both experimental and some numerical approaches have been performed in head sea conditions with regular waves. As an object model of this research, a FPSO model is set free to heave and pitch during the experiments. Also, the motions of the FPSO model which are the results of the experiments are used for the corresponding numerical computations. The purpose of this study is to clarify the effect of bow flare on green water load. In this research, it is found that the amount of green water entered from the side of bow is decreased by the increase of bow flare angle. Moreover, the relation between the green water on the bow upper deck and the impact load on the vertical wall located at turrethead is investigated. The results of this research could be used as one of the fundamental data to design bow flares. Also, an optimized bow flare angle is proposed in this study.

Design of Moving Picture Retrieval System using Scene Change Technique (장면 전환 기법을 이용한 동영상 검색 시스템 설계)

  • Kim, Jang-Hui;Kang, Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.44 no.3
    • /
    • pp.8-15
    • /
    • 2007
  • Recently, it is important to process multimedia data efficiently. Especially, in case of retrieval of multimedia information, technique of user interface and retrieval technique are necessary. This paper proposes a new technique which detects cuts effectively in compressed image information by MPEG. A cut is a turning point of scenes. The cut-detection is the basic work and the first-step for video indexing and retrieval. Existing methods have a weak point that they detect wrong cuts according to change of a screen such as fast motion of an object, movement of a camera and a flash. Because they compare between previous frame and present frame. The proposed technique detects shots at first using DC(Direct Current) coefficient of DCT(Discrete Cosine Transform). The database is composed of these detected shots. Features are extracted by HMMD color model and edge histogram descriptor(EHD) among the MPEG-7 visual descriptors. And detections are performed in sequence by the proposed matching technique. Through this experiments, an improved video segmentation system is implemented that it performs more quickly and precisely than existing techniques have.

The study on metareality expressed in digital fashion film (디지털 패션필름에 표현된 메타리얼리티)

  • Kim, Sejin;Ha, Jisoo
    • The Research Journal of the Costume Culture
    • /
    • v.23 no.4
    • /
    • pp.554-568
    • /
    • 2015
  • Technological change leads to a value shift in human society. Various cultural experiences through the digital paradigm influence the expression of fashion. This article considers fashion film as a new form for presenting fashion and explores the distinctiveness of expression in digital fashion film. For the methodology, a literature review was conducted to examine the concepts and features of digital fashion film and metareality. Empirical research was also performed by drawing from Nick Knight's digital films, "Sans Couture", "#asif", and "The Elegant Universe" and by specifically analyzing the classification of the themes, visuals, and auditory expression. The results are as follows. The proliferation of fashion film has accelerated in the internet environment. New media in the digital era allows images to become more realistic and variable through immaterial conversion. Metareality is the notion of a reality beyond existence. A metarealistic image maintains the metaphysical nature of an object and transcends empirical appearance. It possesses immaterial, transboundary, and multidimensional features, and the image is realized by digital technology. The expression analysis identifies the metareality expressed in contemporary fashion film appearing as atypical forms, irrational combinations, and the playfulness of motion. It shows a positive attitude, transcending the immaterial limit of reality toward fashion. This study indicates how fashion as products challenges the metaphysical transformation in the digital era. The exploration of metareality in digital fashion film promotes a wider perspective and understanding of the concept of fashion.

Online Monitoring System based notifications on Mobile devices with Kinect V2 (키넥트와 모바일 장치 알림 기반 온라인 모니터링 시스템)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.6
    • /
    • pp.1183-1188
    • /
    • 2016
  • Kinect sensor version 2 is a kind of camera released by Microsoft as a computer vision and a natural user interface for game consoles like Xbox one. It allows acquiring color images, depth images, audio input and skeletal data with a high frame rate. In this paper, using depth image, we present a surveillance system of a certain area within Kinect's field of view. With computer vision library(Emgu CV), if an object is detected in the target area, it is tracked and kinect camera takes RGB image to send it in database server. Therefore, a mobile application on android platform was developed in order to notify the user that Kinect has sensed strange motion in the target region and display the RGB image of the scene. User gets the notification in real-time to react in the best way in the case of valuable things in monitored area or other cases related to a reserved zone.

Development of Humanoid Robot Platform to Identify Biological Concepts of Children (유아의 생물 개념 발달 연구를 위한 인간형 로봇 플랫폼의 개발)

  • Kim, Minkyung;Shin, Youngkwang;Yi, Soonhyung;Lee, Donghun
    • The Journal of Korea Robotics Society
    • /
    • v.12 no.3
    • /
    • pp.376-384
    • /
    • 2017
  • In this paper, we describe a case of using robot technology in child studies to examine children's judgement and reasoning of the life phenomenon on boundary objects. In order to control the effects of the appearance of the robot, which children observe or interact directly with, on the children's judgement and reasoning of the life phenomenon, we developed a robot similar to human. Unit experimental scenarios representing biological and psychological properties were implemented based on control of robot's motion, speech, and facial expressions. Experimenters could combine these multiple unit scenarios in a cascade to implement various scenarios of the human-robot interaction. Considering that the experimenters are researchers of child studies, there was a need to develop a remote operation console that can be easily used by non-experts in the robot field. Using the developed robot platform, researchers of child studies could implement various scenarios by manipulating the biological and psychological properties of the robot based on their research hypothesis. As a result, we could clearly see the effects of robot's properties on children's understanding about boundary object like robots.

A Quadtree-based Disparity Estimation for 3D Intermediate View Synthesis (3차원 중간영상의 합성을 위한 쿼드트리기반 변이추정 방법)

  • 성준호;이성주;김성식;하태현;김재석
    • Journal of Broadcast Engineering
    • /
    • v.9 no.3
    • /
    • pp.257-273
    • /
    • 2004
  • In stereoscopic or multi-view three dimensional display systems, the synthesis of intermediate sequences is inevitably needed to assure look-around capability and continuous motion parallax so that it could enhance comfortable 3D perception. The quadtree-based disparity estimation is one of the most remarkable methods for synthesis of Intermediate sequences due to the simplicity of its algorithm and hardware implementation. In this paper, we propose two ideas in order to reduce the annoying flicker at the object boundaries of synthesized intermediate sequences by quadtree-based disparity estimation. First, new split-scheme provides more consistent auadtree-splitting during the disparity estimation. Secondly, adaptive temporal smoothing using correlation between present frame and previous one relieves error of disparity estimation. Two proposed Ideas are tested by using several stereoscopic sequences, and the annoying flickering is remarkably reduced by them.

Morphological research on radio loud AGN 4C39.25 using KaVA observation

  • Yoo, Hyemin;Sohn, Bong Won;Yi, Sukyong K.
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.40 no.2
    • /
    • pp.36.3-37
    • /
    • 2015
  • 4C39.25 (0923+392) is a distant radio loud AGN placed at redshift 0.695. The motivation of our work is peculiar properties 4C39.25. Firstly, it has a conspicuous distinction of jet direction between kilo-parsec scale observation made by VLA (Kollgaard et al. 1990) and the parsec scale observation by VLBA (Kellermann et al. 1998). This might indicate episodic-jet activity which recently turned on. This object currently shows two stationary compact parsec-scale components which are bright jet component on east and less luminous core on west. Also, it is known that there have been superluminal jet components which are flowing from the core toward east, and then merging with the bright jet component (Marscher et al. 1991, Alberdi et al. 2000, Lister et al. 2013). Although 4C39.25 seems to be a blazar-like source having broad emission lines (SDSS) and superluminal motion, its property that jet component is brighter than the core is different from ordinary blazars. Furthermore, it has young radio galaxy-like properties such as non-variation in total flux (Alberdi et al. 1997, 2000, MOJAVE database) and high frequency peak at spectral energy distribution (Orienti et al 2007). Such complex properties led us to make recent observations to reveal precise properties and new changes of the source. We used Korean VLBI Network (KVN) and VLBI Exploration of Radio Astronomy (VERA) Array (KaVA) which provide high-frequency (23GHz and 43GHz) and high spatial resolution (1.2mas and 0.6mas). Therefore, this system is suitable for morphological and physical research on parsec scale structure. We present results for several epochs observed during 2013 to 2014, mainly focusing on morphological changes of 4C39.25 using KaVA images.

  • PDF

A Study on The Tracking and Analysis of Moving Object in MPEG Compressed domain (MPEG 압축 영역에서의 움직이는 객체 추적 및 해석)

  • 문수정;이준환;박동선
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2001.11b
    • /
    • pp.103-106
    • /
    • 2001
  • 본 논문에서는 MPEG2비디오 스트림에서 직접 얻을 수 있는 정보들을 활용하여 카메라의 움직임을 추정하여 이를 기반으로 하여 움직이는 객체를 추정하고자 한다. 이를 위해, 먼저 MPEG2의 움직임 벡터는 압축의 효율성 때문에 움직임의 예측이 순서적이지 못한데, 예측 프레임들의 속성을 이용하여 이를 광 플로우(Optical Flow)를 갖는 움직임 벡터(Motion Vector)로 변환하였다. 그리고 이러한 벡터들을 이용하여 카메라의 기본적인 움직임인 팬(Fan), 틸트(Tilt). 줌(Zoom) 등을 정의하였다. 이를 위하여 팬, 틸트-줌 카메라 모델의 매개변수와 같은 의미의 $\Delta$x, $\Delta$y, $\alpha$값을 정의하고자 움직임 벡터 성분의 Hough변환을 이용하여 $\Delta$x, $\Delta$y, $\alpha$값들을 구하였다. 또한 이러한 카메라 움직임(Camera Operation)은 시간적으로 연속적으로 발생하는 특징을 이용하여 각 프레임마다 구한 카메라의 움직임을 보정하였다. 마지막으로 움직이는 객체의 추정은 우선 사용자가 원하는 객체를 바운딩박스 형태로 정의한 후 카메라 움직임이 보정된 객체의 움직임 벡터를 한 GOF(Group of Pictures) 단위로 면적 기여도에 따라 누적하여 객체를 추적하고 해석하였으며 DCT 질감 정보를 이용하여 객체의 영역을 재설정 하였다. 물론 압축된 MFEG2비디오에서 얻을 수 있는 정보들은 최대 블록 단위이므로 객체의 정의도 블록단위 이상의 객체로 제한하였다. 제안된 방법은 비디오 스트림에서 직접 정보를 얻음으로써 계산속도의 향상은 물론 카메라의 움직임특성과 움직이는 객체의 추적들을 활용하여 기존의 내용기반의 검색 및 분석에도 많이 응용될 수 있다. 이러한 개발 기술들은 압축된 데이터의 검색 및 분석에 유용하게 사용되리라고 기대되며 , 특히 검색 툴이나 비디오 편집 툴 또는 교통량 감시 시스템, 혹은 무인 감시시스템 등에서 압축된 영상의 저장과 빠른 분석을 요구시 필요하리라고 기대된다.

  • PDF