• Title/Summary/Keyword: object motion

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Application of Vision-based Measurement System for Estimation of Dynamic Characteristics on Hanger Cables (행어케이블의 동특성 추정을 위한 영상계측시스템 적용)

  • Kim, Sung-Wan;Kim, Nam-Sik
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.1A
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    • pp.1-10
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    • 2012
  • Along with the development of coasts, islands and mountains, the demand of long-span bridges increases which, in turn, brings forth the construction of cable-supported bridges like suspension and cable-stayed bridges. There are various types of statically indeterminate structures widely applied that supported the main girder with stay cables, main cables, hanger cables with aesthetic structural appearance. As to the cable-supported bridges, the health monitoring of a bridge can be identified by measuring tension force on cable repeatedly. The tension force on cable is measured either by direct measurement of stress of cable using load cell or hydraulic jack, or by vibration method estimating tension force using cable shape and measured dynamic characteristics. In this study, a method to estimate dynamic characteristics of hanger cables by using a digital image processing is suggested. Digital images are acquired by a portable digital camcorder, which is the sensor to remotely measure dynamic responses considering convenient and economical aspects for use. A digital image correlation(DIC) technique is applied for digital image processing, and an image transform function(ITF) to correct the geometric distortion induced from the deformed images is used to estimate subpixel. And, the correction of motion of vision-based measurement system using a fixed object in an image without installing additional sensor can be enhanced the resolution of dynamic responses and modal frequencies of hanger cables.

Implementation of Intelligent Image Surveillance System based Context (컨텍스트 기반의 지능형 영상 감시 시스템 구현에 관한 연구)

  • Moon, Sung-Ryong;Shin, Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.11-22
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    • 2010
  • This paper is a study on implementation of intelligent image surveillance system using context information and supplements temporal-spatial constraint, the weak point in which it is hard to process it in real time. In this paper, we propose scene analysis algorithm which can be processed in real time in various environments at low resolution video(320*240) comprised of 30 frames per second. The proposed algorithm gets rid of background and meaningless frame among continuous frames. And, this paper uses wavelet transform and edge histogram to detect shot boundary. Next, representative key-frame in shot boundary is selected by key-frame selection parameter and edge histogram, mathematical morphology are used to detect only motion region. We define each four basic contexts in accordance with angles of feature points by applying vertical and horizontal ratio for the motion region of detected object. These are standing, laying, seating and walking. Finally, we carry out scene analysis by defining simple context model composed with general context and emergency context through estimating each context's connection status and configure a system in order to check real time processing possibility. The proposed system shows the performance of 92.5% in terms of recognition rate for a video of low resolution and processing speed is 0.74 second in average per frame, so that we can check real time processing is possible.

3-Dimensional Performance Optimization Model of Snatch Weightlifting

  • Moon, Young-Jin;Darren, Stefanyshyn
    • Korean Journal of Applied Biomechanics
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    • v.25 no.2
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    • pp.157-165
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    • 2015
  • Object : The goals of this research were to make Performance Enhanced Model(PE) taken the largest performance index (PI) through artificial variation of principle components calculated by principle component analysis for trial data, and to verify the effect through comparing kinematic factors between trial data (Raw) and PE. Method : Ten subjects (5 men, 5 women) were recruited and 80% of their maximal record was considered. The PI is a regression equation. In order to develop PE, we extracted Principle components from trial position data (by Principle Components Analysis (PCA)). Before PCA, we made 17 position data to 3 row matrix according to components. We calculated 3 eigen value (principle components) through PCA. And except Y (medial-lateral direction) component (because motion of Y component is small), principle components of X (anterior-posterior direction) and Z (vertical direction) components were changed as following. Changed principle components = principle components + principle components ${\times}$ k. After changing the each principle component, we reconstructed position data using the changed principle components and calculated performance index (PI). A Paired t-test was used to compare Raw data and Performance Enhanced Model data. The level of statistical significance was set at $p{\leq}0.05$. Result : The PI was significantly increased about 12.9kg at PE ($101.92{\pm}6.25$) when compared to the Raw data ($91.29{\pm}7.10$). It means that performance can be increased by optimizing 3D positions. The difference of kinematic factors as follows : the movement distance of the bar from start to lock out was significantly larger (about 1cm) for PE, the width of anterior-posterior bar position in full phase was significantly wider (about 1.3cm) for PE and the horizontal displacement toward the weightlifter after beginning of descent from maximal height was significantly greater (about 0.4cm) for PE. Additionally, the minimum knee angle in the 2-pull phase was significantly smaller (approximately 2.7cm) for the PE compared to that of the Raw. PE was decided at proximal position from the Raw (origin point (0,0)) of PC variation). Conclusion : PI was decided at proximal position from the Raw (origin point (0,0)) of PC variation). This means that Performance Enhanced Model was decided by similar motion to the Raw without a great change. Therefore, weightlifters could be accept Performance Enhanced Model easily, comfortably and without large stress. The Performance Enhance Model can provide training direction for athletes to improve their weightlifting records.

Design requirements of mediating device for total physical response - A protocol analysis of preschool children's behavioral patterns (체감형 학습을 위한 매개 디바이스의 디자인 요구사항 - 프로토콜 분석법을 통한 미취학 아동의 행동 패턴 분석)

  • Kim, Yun-Kyung;Kim, Hyun-Jeong;Kim, Myung-Suk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.103-110
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    • 2010
  • TPR(Total Physical Response) is a new representative learning method for children's education. Today's approach to TPR has focused on signals from a user which becomes input data in a human-computer interaction, but the accuracy of sensing from body signals(e. g. motion and voice) isn't so perfect that it seems difficult to apply on an education system. To overcome these limits, we suggest a mediating interface device which can detect the user's motion using correct numerical values such as acceleration and angular speed. In addition, we suggest new design requirements for the mediating device through analyzing children's behavior as human factors by ethnography research and protocol analysis. As a result, we found that; children are unskilled in physical control when they use objects; tend to lean on an object unconsciously with touch. Also their behaviors are restricted, when they use objects. Therefore a mediating device should satisfy new design requirements which are make up for unskilled handling, support familiar and natural physical activity.

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Artistic Achievements of Locomotive Overlap -Focusing on (1968) by Norman McLaren- (동체중첩의 예술적 성취 -노먼 맥라렌(Norman McLaren)의 <빠 드 되(Pas de deux)>(1968)를 중심으로-)

  • Moon, Jae-Cheol;Kim, Si-Hun
    • Cartoon and Animation Studies
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    • s.49
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    • pp.87-112
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    • 2017
  • Overlap what images are laid on top of each other performs various purposes of artistic expressions. Especially, overlap to describe motion has been placed on lots of art fields analysing and connecting each part of motion. This kind of overlap is called as 'Locomotive overlap' and it is defined as 'Technique for multiplication to arrange simultaneously motions of single object on one screen'. Locomotive overlap was started from fine art and photography, so this static kind of it is classified as 'Static locomotive overlap'. Afterwards, film and animation succeeded static locomotion overlap and realized real dynamic locomotive overlap with moving images, so this dynamic kind of it is classified as 'Dynamic locomotive overlap'. Most of all, by Norman McLaren accomplished its own artistic value and aesthetics in locomotive overlap has been placed in the center of the history of locomotive overlap, so to analyze this work and to research before and after it will confirm context and artistic achievements of locomotive overlap. Nowdays locomotive overlap is extending its technology and dimension more and more on the strength of development of digital technology. Some of works using digital technology show new possibilities of locomotive overlap by reinterpreting original media and concept of . Ultimately, this research for locomotive overlap focusing on the analysis of confirms artistic achievements of locomotive overlap and suggests to contemplate the meaning and new possibilities of it.

Digital Hologram Compression Technique using Multi-View Prediction based on Image Accumulation (영상집적 기반의 다시점 부호화 기술을 이용한 디지털 홀로그램의 압축 기술)

  • Choi, Hyun-Jun;Seo, Young-Ho;Bae, Jin-Woo;Yoo, Ji-Sang;Kim, Hwa-Sung;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.933-941
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    • 2006
  • In this paper, we proposed an efficient coding method for digital hologram (fringe pattern) acquired by a CCD camera or by computer generation using multi-view prediction technique and MPEG video compression standard technique. It proceeds each R, G, or B color component separately. The basic processing unit is a partial image segmented into the size of $N{\times}N$. Each partial image retains the information of the whole object. This method generates an assembled image for a row of the segmented and frequency-transformed partial images, which is the basis of the coding process. That is, a motion estimation and compensation technique of MPEG is applif:d to the reconstructed images from the assembled images with the disparities found during generation of assembled image and the original partial images. Therefore the compressed results are the disparity of eachpartial image to form the assembled image for the corresponding row, assembled image, and the motion vectors and the compensated image for each partial image. The experimental results with the implemented algorithm showed that the proposed method has NC (Normal Correlation) values about 4% higher than the previous method, by which ours has better compression efficiency. Consequently, the Proposed method is expected to be used effectively in the application areas to transmit the digital hologram data. can be identified in comparison with the previous researches and commercial IPs.

A Method for Reconstructing Original Images for Captions Areas in Videos Using Block Matching Algorithm (블록 정합을 이용한 비디오 자막 영역의 원 영상 복원 방법)

  • 전병태;이재연;배영래
    • Journal of Broadcast Engineering
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    • v.5 no.1
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    • pp.113-122
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    • 2000
  • It is sometimes necessary to remove the captions and recover original images from video images already broadcast, When the number of images requiring such recovery is small, manual processing is possible, but as the number grows it would be very difficult to do it manually. Therefore, a method for recovering original image for the caption areas in needed. Traditional research on image restoration has focused on restoring blurred images to sharp images using frequency filtering or video coding for transferring video images. This paper proposes a method for automatically recovering original image using BMA(Block Matching Algorithm). We extract information on caption regions and scene change that is used as a prior-knowledge for recovering original image. From the result of caption information detection, we know the start and end frames of captions in video and the character areas in the caption regions. The direction for the recovery is decided using information on the scene change and caption region(the start and end frame for captions). According to the direction, we recover the original image by performing block matching for character components in extracted caption region. Experimental results show that the case of stationary images with little camera or object motion is well recovered. We see that the case of images with motion in complex background is also recovered.

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A Study on the Method of Conducting a Large Container Vessel Safely to the Newly Built Container Pier to get alongside in Busan Harbour (부산항 컨테이너부두에 대형 컨테이너선의 안전접안조종을 위한 연구)

  • Yoon, Jeom-Dong;Yun, Jong-Hwui;Lee, Chun-Ki
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.13 no.2 s.29
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    • pp.147-153
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    • 2007
  • In this paper, the authors calculated maneuvering motions of a large container vessel approaching to the newly built container piers to get alongside to her berth in Busan harbour. The motion calculations were done by using fixed coordinate system and the object of the calculations is to check the maneuvering motions are safe or not for berthing the large vessel to her berth. The result of calculations manifested that a large container vessel can get alongside to the piers without any difficulty under normal weather conditions by using 2 Z. Peller tug boats of 4500 H.P. each and also these demonstrated it is difficult to conduct and get her alongside to the piers under rough weather conditions of wind force 16.9m/sec or more. Under rough weather conditions of 6 by Beaufort scale the average wind velocity is about 13.5m and if we add 25% increase of the normal velocity to it, the wind will becomes a gust of 16.9m/sec. So it is advisable to avoid conducting a large container vessel to the pier under the rough weather conditions of 6 or more by Beaufort scale. Also, it is better to use 3 Z. peller tug boats of 4500 H.P. each under the above mentioned rough weather in a case of unavoidable circumstances.

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The effect of viewing distance and the speed of motion-in-depth on visual fatigue (시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도)

  • Kham, Kee-Taek;Li, Hyung-Chul;Lee, Seung-Hyun
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.169-180
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    • 2009
  • The present study have investigated the effect of the characteristics of stereoscopic images and viewing environment on visual fatigue. We manipulated the speed of stereo images with motion-in-depth and viewing distance, which were used as representative variables of the characteristics of stereo image and viewing environment, respectively. Visual fatigue was evaluated with use of a subjective questionnaire which is consisting of 5 different and independent factors: "Eye pain", "Visual stress," "Nauseousness", "Body stiffness", and "Blurriness". In general, when viewing time increased from 10 minutes to 20 and 40 minutes, observers felt severe visual fatigue. Among other factors, only the factor score of "Nauseousness" was significantly increased as the speed of object moving in depth became faster. When viewing distance was increased, the score of "Blurriness" was decreased. These results suggest that different kind of the visual fatigue might be induced depending on characteristics of the stereo images and viewing environment.

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A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars (가상 아바타와의 전신 몸 소유감에서 시각-운동 및 시각-촉각 동기화에 관한 연구)

  • Oh, Jintaek;Kim, Jihwan;Kim, Kwanguk
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.1-11
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    • 2022
  • Body ownership illusion (BOI), which means 'the illusion that a non-bodily object feels like my body', has been actively studied since the Rubber-hand Illusion showed that a person can feel a rubber hand like one's own hand. It has been proven that BOI can be elicited for virtual bodies in virtual reality. Although many studies have been examined the effect of visuomotor (VM) and visuotactile (VT) stimuli, which are mainly used for the elicitation of BOI, there were very limited studies that delivered both stimuli to the whole body at the same time. In this paper, we investigated how each stimulus affects BOI when delivering VM and VT stimulisimultaneously to the virtual avatar, and examined user experience that appears as presence, emotion, and virtual motion sickness. The results showed that BOI was high when VM is synchronous, but there was no significant difference according to VT levels. In the case of presence, it was confirmed that VT affects only when VM is synchronous, and in the case of emotion, both VM and VT affect valence, and in the case of virtual motion sickness, a statistical difference is not found.These results suggest that overall synchrony of VM is important factor in BOI with virtual avatars, but that the matching VT affects subjective experience such as presence when VM is synchronous.