• Title/Summary/Keyword: object motion

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Multimodal Interface Control Module for Immersive Virtual Education (몰입형 가상교육을 위한 멀티모달 인터페이스 제어모듈)

  • Lee, Jaehyub;Im, SungMin
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.40-44
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    • 2013
  • This paper suggests a multimodal interface control module which allows a student to naturally interact with educational contents in virtual environment. The suggested module recognizes a user's motion when he/she interacts with virtual environment and then conveys the user's motion to the virtual environment via wireless communication. Futhermore, a haptic actuator is incorporated into the proposed module in order to create haptic information. Due to the proposed module, a user can haptically sense the virtual object as if the virtual object is exists in real world.

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A Study on Quantification of Kinesthetic Sense Using Human Sensibility Ergonomics Approach (운동감의 정량화를 위한 감성공학적 기법 개발에 관한 연구)

  • Sin, Dong-Yun;Lee, Se-Han;Song, Jae-Bok;Kim, Yong-Il
    • Journal of the Ergonomics Society of Korea
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    • v.17 no.1
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    • pp.11-22
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    • 1998
  • When grasping a movable object or making an object move, humans feel kinesthetic sense. The kinesthetic sense is the human sense that the human feels in response to the motion acted on him. The objective of the paper is to transform the kinesthetic sense associated with the human arm into the quantified data that are useful from the engineering viewpoint. A 2-dimensional motion generator composed of two linear motors was developed to provide various motion patterns. It can change its stiffness and damping values on the real-time basis by properly regulating the force generated by the linear motors. Based on Taguchi method, the most dominant factors to affect the kinesthetic sense were investigated. Also, a reference function adequate to quantify the kinesthetic sense was found. Based on this function, the effects of changes in stiffness and damping on the kinesthetic sense were investigated. Various tests show that the damping is a more dominant factor than the stiffness in forming the kinesthetic sense.

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Motion analysis of a VLCO for wave power generation (파력발전용 가변수주진동장치의 운동해석)

  • Lee, Seung-Chul;Goo, Ja-Sam
    • Journal of Power System Engineering
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    • v.18 no.3
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    • pp.36-41
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    • 2014
  • The structure of a variable liquid column oscillator(a VLCO) is analogous to that of the tuned liquid column damper used to suppress oscillatory motion in large structures like tall buildings and cargo ships. The VLCO is a system absorbing high kinetic energy of accelerated motions of the multiple floating bodies in the effect of air springs occurred by installation of inner air chambers. Thus, VLCO can improve the efficiency of energy than wave energy converters of the activating object type made in Pelamis Company. In this research, the experiment was performed in two models of same draft. The one is that weights were filled, and the other is that water was filled. The numerical results were estimated by assuming that do not exist internal flow, and the results were compared with the results of experiments.

An Image Segmentation Technique For Very Low Bit Rate Video Coding

  • Jung, Seok-Yoon;Kim, Rin-Chul;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.19-24
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    • 1997
  • This paper describes an image segmentation technique for the object-oriented coding at very low bit rates. By noting that, in the object-oriented coding technique, each objects are represented by 3 parameters, namely, shape, motion, and color informations, we propose a segmentation technique, in which the 3 parameters are fully exploited. To achieve this goal, starting with the color space conversion and the noise reduction, the input image is divided into many small regions by the K-menas algorithm on the O-K-S color space. Then, each regions are merged, according to the shape and motion information. In simultations, it is shown that the proposed technique segments the input image into relevant objects, according to the shape and motion as well as the colors. In addition, in order to evaluate the performance of the proposed technique, we introduce the notion of the interesting regions, and provide the results of encoding the image with emphasizing the interesting regions.

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Moving Object Segmentation Using Spatio-Temporal Information (시공간 정보를 이용한 움직이는 물체의 분할)

  • 장재식;김종배;이창우;김항준
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2001.06a
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    • pp.217-220
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    • 2001
  • In this paper, we propose a segmentation method of moving object using the spatio-temporal information in image sequences. Proposed method consists of motion detection step using difference image, region segmentation step using k-means algorithm, motion estimation step and segmenting step using intensity and motion information. Experimental results show that the method is capable of segmenting variously moving objects in image sequences.

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An Oobject-Oriented Hierarchical Motion Compensation Technique Using the Greedy Method (Greedy기법을 이용한 계층적 객체 기반 움직임 보상)

  • 이준서;김인철;이상욱
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.7
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    • pp.62-71
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    • 1998
  • In this paper, we describe the object-oriented motioncompensation technique using the hierarchical grid interpolation(HGI). By noting that the HGI does not exploit effetively the rate-distortion (R-D) trade-off inherent in the quadtree decomposition, we propose an objectoriented HGI technique employing the greedy method. In the proposed technique, input image is decomposed in a quadtree basis using the greedy method, yielding maximum split gain in the R-D sense. Then, the motion compensation is performed using the HGI technique. The performance of the proposed technique is examined in simulation, and it will be show that the proposed technique provides better performance than the conventional object-oriented motion compensation techniques.

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A Fast Semiautomatic Video Object Tracking Algorithm (고속의 세미오토매틱 비디오객체 추적 알고리즘)

  • Lee, Jong-Won;Kim, Jin-Sang;Cho, Won-Kyung
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.291-294
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    • 2004
  • Semantic video object extraction is important for tracking meaningful objects in video and object-based video coding. We propose a fast semiautomatic video object extraction algorithm which combines a watershed segmentation schemes and chamfer distance transform. Initial object boundaries in the first frame are defined by a human before the tracking, and fast video object tracking can be achieved by tracking only motion-detected regions in a video frame. Experimental results shows that the boundaries of tracking video object arc close to real video object boundaries and the proposed algorithm is promising in terms of speed.

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Interframe interpolation using segmentation of blocks on motion boundary (움직임경계블록의 영역분할을 이용한 프레임간 내삽)

  • 이기동;김동욱;강응관;최종수
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.5
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    • pp.68-74
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    • 1998
  • Block-based interframe interpolation algorithms cause severe block effect because the algorithm interpolates the skipped frame by using block based motion vector. Therefore, in this paper, we propose an algorithm that reduces the block effect in the interpolated frames. First, we propose an algorithm that obtains backward motion vector by using forward motion vector received from the transmitter. In order to predict well covered and uncovered region, backward motion vector is needed as well as forward motion vector. Second, we propose the algorithm which segments the motion boundary blocks into regions and obtains the motion vector of each region from candidates that consist of the motion vectors of neighbor blocks. This algorithm makes it possible that the moving object and the background, in spite of being in the same block, have different motion vectors from each other so that the block effect can be reduced. According to the results of simulation, the proposed algorithm is superior to conventional algorithm in subjective quality a swell as in objective quality.

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Analysis of High School Students' Viewpoints based on Science History about Motion of Objects (과학사에 기초한 물체의 운동에 대한 고등학생들의 관점 분석)

  • Paik, Seong-Hey;Jo, Young-Jin
    • Journal of The Korean Association For Science Education
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    • v.26 no.3
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    • pp.317-329
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    • 2006
  • In this research, a questionnaire was developed to investigate high school students' viewpoints, originating from science history, on 'motion of on object', the subjects were seventy- five 10th grade students and sixty-five 11th grade students. Results found that the highest percentage among the types of 10th grade students' thoughts was related to the Middle Ages 'Impetus' viewpoints. Percentages of 11th grade students' thoughts were highest for Middle Ages and Newton views. These results provided proof that the development of student thoughts' based on science history' are consistent with school year. Furthermore, student thought regarding 'object motion' under the conditions of no force, vacuum, or air under a weightless stage were related to progressive viewpoints on science history. However, the percentage of thoughts related to earlier viewpoints were considerable. Student thoughts on parabolic motion, circle motion, and conservation amount of motion were found to be highly significant in similarity to the viewpoints of Galilei, Descartes, and Huygens; view cultivated before Newton. Consequently, this study determined that educational efficiency could be raised by providing historically more progressive views to cope with conflictory student thoughts-thoughts related to past views in science history.

Object Contour Tracking Using an Improved Snake Algorithm (개선된 스네이크 알고리즘을 이용한 객체 윤곽 추적)

  • Kim, Jin-Yul;Jeong, Jae-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.105-114
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    • 2011
  • The snake algorithm is widely adopted to track objects by extracting the active contour of the object from background. However, it fails to track the target converging to the background if there exists background whose gradient is greater than that of the pixels on the contour. Also, the contour may shrink when the target moves fast and the snake algorithm misses the boundary of the object in its searching window. To alleviate these problems, we propose an improved algorithm that can track object contour more robustly. Firstly, we propose two external energy functions, the edge energy and the contrast energy. One is designed to give more weight to the gradient on the boundary and the other to reflect the contrast difference between the object and background. Secondly, by computing the motion vector of the contour from the difference of the two consecutive frames, we can move the snake pointers of the previous frame near the region where the object boundary is probable at the current frame. Computer experiments show that the proposed method is more robust to the complicated background than the previously known methods and can track the object with fast movement.