• Title/Summary/Keyword: object detection system

Search Result 1,079, Processing Time 0.027 seconds

Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.26 no.3
    • /
    • pp.9-19
    • /
    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.

Game-type Recognition Rehabilitation System based on Augmented Reality through Object Understanding (증강현실 기반의 물체 인식을 통한 게임형 인지 재활 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.3
    • /
    • pp.93-98
    • /
    • 2011
  • In this paper, we propose a game type cognitive rehabilitation system using marker-based augmented reality system for intelligence development of user. Existing cognitive rehabilitation with the help of others, or a keyboard or mouse operation required to relieve the discomfort, the marker card only control it led and is advanced the method which it applied. As a result, obtained through the camera calibration for image processing, and a Augmented Reality as well as mark detection. In this paper we presented a complete rotation of the model after checking through the whole form, through a combination of multiple markers by completing the interactive objects proceed with the rehabilitation process in a manner required by the target of interest to human rehabilitation and treatment.

A Study on Reliability Verification of Resonance Frequency Detection of Vibration Object using Time-average ESPI (시간 평균 ESPI를 이용한 진동 물체의 공진 주파수 검출 신뢰도 검증에 대한 연구)

  • Hong Kyung-Min;Ryu Weon-Jae;Kang Young-Jung;Lee Dong-Hwan
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.10a
    • /
    • pp.930-933
    • /
    • 2005
  • Non-destructive inspection techniques using laser have been breading their application areas as well as growing their measurement skills together with the rapid development of circumferential technology like fiber optics. computer and image processing The ESPI technique is already on the stage of on-line testing with commercial products in developed country nations. Especially, this technique is expected to be applied to the nuclear industry, automobile and aerospace because it is proper for the vibration measurement and it can be applied to objects of a high temperature. This paper describes the use of the ESPI system for measuring vibration patterns on the reflecting objects. Using this system, high-quality Jo fringes for identifying mode shapes are displayed. A bias vibration is introduced into the reference beam to shift the Jo fringes so that fringe shift algorithms can be used to determine vibration amplitude. Using this method. amplitude fields for vibrating objects were obtained directly from the time-average interferometer recorded by the ESPI system.

  • PDF

Underwater Acoustic Research Trends with Machine Learning: Ocean Parameter Inversion Applications

  • Yang, Haesang;Lee, Keunhwa;Choo, Youngmin;Kim, Kookhyun
    • Journal of Ocean Engineering and Technology
    • /
    • v.34 no.5
    • /
    • pp.371-376
    • /
    • 2020
  • Underwater acoustics, which is the study of the phenomena related to sound waves in water, has been applied mainly in research on the use of sound navigation and range (SONAR) systems for communication, target detection, investigation of marine resources and environments, and noise measurement and analysis. Underwater acoustics is mainly applied in the field of remote sensing, wherein information on a target object is acquired indirectly from acoustic data. Presently, machine learning, which has recently been applied successfully in a variety of research fields, is being utilized extensively in remote sensing to obtain and extract information. In the earlier parts of this work, we examined the research trends involving the machine learning techniques and theories that are mainly used in underwater acoustics, as well as their applications in active/passive SONAR systems (Yang et al., 2020a; Yang et al., 2020b; Yang et al., 2020c). As a follow-up, this paper reviews machine learning applications for the inversion of ocean parameters such as sound speed profiles and sediment geoacoustic parameters.

Vision-Based Piano Music Transcription System (비전 기반 피아노 자동 채보 시스템)

  • Park, Sang-Uk;Park, Si-Hyun;Park, Chun-Su
    • Journal of IKEEE
    • /
    • v.23 no.1
    • /
    • pp.249-253
    • /
    • 2019
  • Most of music-transcription systems that have been commercialized operate based on audio information. However, these conventional systems have disadvantages of environmental dependency, equipment dependency, and time latency. This paper studied a vision-based music-transcription system that utilizes video information rather than audio information, which is a traditional method of music-transcription programs. Computer vision technology is widely used as a field for analyzing and applying information from equipment such as cameras. In this paper, we created a program to generate MIDI file which is electronic music notes by using smart-phone cameras to record the play of piano.

Establishment and Application of a Femtosecond-laser Two-photon-polymerization Additive-manufacturing System

  • Li, Shanggeng;Zhang, Shuai;Xie, Mengmeng;Li, Jing;Li, Ning;Yin, Qiang;He, Zhibing;Zhang, Lin
    • Current Optics and Photonics
    • /
    • v.6 no.4
    • /
    • pp.381-391
    • /
    • 2022
  • Two-photon-polymerization additive-manufacturing systems feature high resolution and precision. However, there are few reports on specific methods and possible problems concerning the use of small lasers to independently build such platforms. In this paper, a femtosecond-laser two-photon-polymerization additive-manufacturing system containing an optical unit, control unit, monitoring unit, and testing unit is built using a miniature femtosecond laser, with a detailed building process and corresponding control software that is developed independently. This system has integrated functions of light-spot detection, interface searching, micro-/nanomanufacturing, and performance testing. In addition, possible problems in the processes of platform establishment, resin preparation, and actual polymerization for two-photon-polymerization additive manufacturing are explained specifically, and the causes of these problems analyzed. Moreover, the impacts of different power levels and scanning speeds on the degree of polymerization are compared, and the influence of the magnification of the object lens on the linewidth is analyzed in detail. A qualitative analysis model is established, and the concepts of the threshold broadening and focus narrowing effects are proposed, with their influences and cooperative relation discussed. Besides, a linear structure with micrometer accuracy is manufactured at the millimeter scale.

The Study of Barista Robots Utilizing Collaborative Robotics and AI Technology (협동로봇과 AI 기술을 활용한 바리스타 로봇 연구)

  • Do Hyeong Kwon;Tae Myeong Ha;Jae Seong Lee;Yun Sang Jeong;Yeong Geon Kim;Hyeon Gak Kim;Seung Jun Song;Dae Gil O;Geonu Lee;Jae Won Jeong;Seungwoon Park;Chul-Hee Lee
    • Journal of Drive and Control
    • /
    • v.21 no.3
    • /
    • pp.36-45
    • /
    • 2024
  • Collaborative robots, designed for direct interaction with humans have limited adaptability to environmental changes. This study addresses this limitation by implementing a barista robot system using AI technology. To overcome limitations of traditional collaborative robots, a model that applies a real-time object detection algorithm to a 6-degree-of-freedom robot arm to recognize and control the position of random cups is proposed. A coffee ordering application is developed, allowing users to place orders through the app, which the robot arm then automatically prepares. The system is connected to ROS via TCP/IP socket communication, performing various tasks through state transitions and gripper control. Experimental results confirmed that the barista robot could autonomously handle processes of ordering, preparing, and serving coffee.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.6 s.44
    • /
    • pp.133-141
    • /
    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

  • PDF

Design of visitor counting system using edge computing method

  • Kim, Jung-Jun;Kim, Min-Gyu;Kim, Ju-Hyun;Lee, Man-Gi;Kim, Da-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.7
    • /
    • pp.75-82
    • /
    • 2022
  • There are various exhibition halls, shopping malls, theme parks around us and analysis of interest in exhibits or contents is mainly done through questionnaires. These questionnaires are mainly depend on the subjective memory of the person being investigated, resulting in incorrect statistical results. Therefore, it is possible to identify an exhibition space with low interest by tracking the movement and counting the number of visitors. Based on this, it can be used as quantitative data for exhibits that need replacement. In this paper, we use deep learning-based artificial intelligence algorithms to recognize visitors, assign IDs to the recognized visitors, and continuously track them to identify the movement path. When visitors pass the counting line, the system is designed to count the number and transmit data to the server for integrated management.

A Study on the Application Model of AI Convergence Services Using CCTV Video for the Advancement of Retail Marketing (리테일 마케팅 고도화를 위한 CCTV 영상 데이터 기반의 AI 융합 응용 서비스 활용 모델 연구)

  • Kim, Jong-Yul;Kim, Hyuk-Jung
    • Journal of Digital Convergence
    • /
    • v.19 no.5
    • /
    • pp.197-205
    • /
    • 2021
  • Recently, the retail industry has been increasingly demanding information technology convergence and utilization to respond to various external environmental threats such as COVID-19 and to be competitive using AI technologies, but there is a very lack of research and application services. This study is a CCTV video data-driven AI application case study, using CCTV image data collection in retail space, object detection and tracking AI model, time series database to store real-time tracked objects and tracking data, heatmap to analyze congestion and interest in retail space, social access zone.We present the orientation and verify its usability in the direction designed through practical implementation.