• Title/Summary/Keyword: noisy videos

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A Noisy Videos Background Subtraction Algorithm Based on Dictionary Learning

  • Xiao, Huaxin;Liu, Yu;Tan, Shuren;Duan, Jiang;Zhang, Maojun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.1946-1963
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    • 2014
  • Most background subtraction methods focus on dynamic and complex scenes without considering robustness against noise. This paper proposes a background subtraction algorithm based on dictionary learning and sparse coding for handling low light conditions. The proposed method formulates background modeling as the linear and sparse combination of atoms in the dictionary. The background subtraction is considered as the difference between sparse representations of the current frame and the background model. Assuming that the projection of the noise over the dictionary is irregular and random guarantees the adaptability of the approach in large noisy scenes. Experimental results divided in simulated large noise and realistic low light conditions show the promising robustness of the proposed approach compared with other competing methods.

Animal Tracking in Infrared Video based on Adaptive GMOF and Kalman Filter

  • Pham, Van Khien;Lee, Guee Sang
    • Smart Media Journal
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    • v.5 no.1
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    • pp.78-87
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    • 2016
  • The major problems of recent object tracking methods are related to the inefficient detection of moving objects due to occlusions, noisy background and inconsistent body motion. This paper presents a robust method for the detection and tracking of a moving in infrared animal videos. The tracking system is based on adaptive optical flow generation, Gaussian mixture and Kalman filtering. The adaptive Gaussian model of optical flow (GMOF) is used to extract foreground and noises are removed based on the object motion. Kalman filter enables the prediction of the object position in the presence of partial occlusions, and changes the size of the animal detected automatically along the image sequence. The presented method is evaluated in various environments of unstable background because of winds, and illuminations changes. The results show that our approach is more robust to background noises and performs better than previous methods.

Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments (프로세싱에서 삼각함수 공식을 응용한 장식적 타입페이스 제안)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.20 no.12
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    • pp.1992-1999
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    • 2017
  • This study proposes a decorative typeface which is produced through the concept of trigonometric functions in an open-source programming language known as Processing. First, the theoretical background of Processing and trigonometric functions as well as previous research in this area are analyzed. Second, basic modules of 'V', 'I', 'O', and 'M' were created for use as the final alphabet typeface with the concept of a trigonometric function. Third, a decorative parabolic curve that encircles the base module was created. Finally, the modules created on Processing were edited in Adobe Illustrator to create a typeface set with characters from A to Z. Various artworks using Programming can produce an infinite number of different versions by modifying only some of the variables and codes, and this method can include multimedia features such as text, images, videos, interactive art and various forms of content and media. Therefore, with regard to expression, the possibilities are endless. In this study, I attempt to expand the field of visual culture using programming and computational methodologies. In contrast to the digital typeface production method, which relies on existing graphic tools, this study is meaningful because it expands the range of use of decorative typefaces.

Constructing AR Game Space through Cuboid Detection in Indoor Environment (실내 환경에서 직육면체 검출을 통한 AR 게임 공간 구성)

  • Kim, Ki-Sik;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.3-16
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    • 2021
  • In this paper, we propose a method of constructing AR game spaces through cuboid detection in indoor environment. Conventional spatial recognition methods can detect planes only in limited spaces that can be well observed. They are also vulnerable in density and noise. The proposed method overcomes the limitations of the conventional method by constructing AR game spaces by a method of detecting OBBs from spherical videos. Experimental results showed that the proposed method is faster than the conventional method and it is also robust against environmental constraints such as changes in density and noisy.

Depth Upsampling Method Using Total Generalized Variation (일반적 총변이를 이용한 깊이맵 업샘플링 방법)

  • Hong, Su-Min;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.957-964
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    • 2016
  • Acquisition of reliable depth maps is a critical requirement in many applications such as 3D videos and free-viewpoint TV. Depth information can be obtained from the object directly using physical sensors, such as infrared ray (IR) sensors. Recently, Time-of-Flight (ToF) range camera including KINECT depth camera became popular alternatives for dense depth sensing. Although ToF cameras can capture depth information for object in real time, but are noisy and subject to low resolutions. Recently, filter-based depth up-sampling algorithms such as joint bilateral upsampling (JBU) and noise-aware filter for depth up-sampling (NAFDU) have been proposed to get high quality depth information. However, these methods often lead to texture copying in the upsampled depth map. To overcome this limitation, we formulate a convex optimization problem using higher order regularization for depth map upsampling. We decrease the texture copying problem of the upsampled depth map by using edge weighting term that chosen by the edge information. Experimental results have shown that our scheme produced more reliable depth maps compared with previous methods.