• Title/Summary/Keyword: new design concepts

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A Study on Expressions of Hotel Design According to the New Design Paradigm (새로운 패러다임에 따른 호텔디자인의 표현양상에 관한 연구)

  • Kim, Jeong-Ah;Kim, Uk
    • Korean Institute of Interior Design Journal
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    • v.16 no.1 s.60
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    • pp.91-98
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    • 2007
  • Hotels had main functions of providing lodging and food and beverages in the past but hotels theses days have been changing fast to satisfy changes of social paradigm. Hotels are providing various services and further more they are places to represent certain local culture by various ways including improved entertaintment factors. accommodating combined purpose, enhancing characteristics and unique factors. These new trials can be analyzed as concepts of pursuing variety, sensual expression and pursuing originality. The concept of hotel shows new trend of expressions in design by the changes. These trends of expressions can be characterized with differentiation, sameness, heterogeneity, combination and time frame. In this study, by analyzing cases that these characteristics we applied for expanding the range of understanding toward new application method and expect to be applied to appropriate design concept of hotel culture in the future.

Command and Telemetry System Design for Low earth orbiting satellite considering the PUS concept (PUS 개념을 이용한 차세대 저궤도위성의 원격명령어 및 텔레메트리 시스템 개발)

  • Lee, Na-Young;Lee, Jin-Ho;Suk, Byong-Suk
    • Aerospace Engineering and Technology
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    • v.6 no.1
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    • pp.92-96
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    • 2007
  • The conventional commands & telemetry system of Korean low-earth orbiting satellites has certain limitations in accommodating various missions. As the payload becomes complex, it requires very complicated operational concepts in terms of commands and telemetry. With the current design, commands and telemetry formats have to be rebuilt whenever new payloads or operation concepts are involved, and many constraints in operation shall be produced due to the lacks of its flexibility. In this paper, a new strategy for commands & telemetry development partially derived from PUS (Packet Utilization Standard) of European Space Agency, which provides enhanced features for the accommodation of payloads & operational requirements, is presented.

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Postmodern Characteristics of the body in Fashion Advertisements (패션광고에 나타난 몸의 포스트모더니즘적 특징)

  • Yeom, Hye-Soo;Yim, Eun-Hyuk
    • Journal of Fashion Business
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    • v.15 no.2
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    • pp.57-70
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    • 2011
  • As a form of media diversified and changed by the development of technology, fashion advertisements have brought a new change in representation of the body. With this transition, the characteristics of the body, which is in an inseparable relationship with fashion, have been dramatically changed in fashion advertisements. In hugely extended media flow, fashion advertisements suggest concepts of the body that are completely different from the past and became the focus in advertisements. Moreover, the body in fashion advertisements involve the symbolisms of social and cultural backgrounds followed by their commercialization. This study analyzes the characteristics of the body in fashion advertisements drawing on the innovative concepts of the body in contemporary society which is essentially different from the past ones; these characteristics are examined as postmodern features. The features are categorized as follows; hyperreal body, virtual body, fragmentization of the body through neologism, reconsideration of naked body, and decentralized body. The postmodern characteristics of the body have changed the boundary, broken traditional concepts and thoughts, and proposed new trends by creating revolutions though diversified media. Rapidly changing media is considered to be further accelerated; this transition highlights the postmodern characteristics of the body in fashion advertisements in more innovative methods.

A New Perspective on Land Art : Towards a Artistic Discourse in Landscape Architecture (대지예술의 재조명 -조경에서의 예술적 담론의 가능성-)

  • 최경원;조정송
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.2
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    • pp.181-193
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    • 1998
  • Land art has always ben considered as a similar but distinctly separate field from landscape architecture. Landscape architechs look to land art for inspiration and new concepts, but has always hesitated to define their field as an "art." But as more and more design projects for social spaces are being commissioned to artists, especially land artists, the distinction between the two fields are starting to blur. "Art or Social service\ulcorner" has been a question that has been asked in the field of landscape architecture throughout the 20 th century. By reviewing the concepts behind various land art projects, this paper seeks to undermine several misconceptions that has prevented landscape architects from wholeheartedly embracing land art as a expansion of their own field. Land art, as a new form of sculpture, sought to create art forms that were not looked at but experienced from the inside. Land art challenges the principle of the picturesque and the pictorialized view of nature. Land art was influenced by a new interest in prehistoric art, and sought to reestablish communication between the artist and the public. Also, land artists acknowledge the social responsibilities of art and presents the concept of art as a community activity. As can be seen by the concepts behind the works of land artists, the dichtomy of the artistic and social aspects of landscape architecture can be reconciled, and land art can serve as a model for a expanded field of landscape architecture.dscape architecture.

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Experience Innovation and Business Strategy : Design for User Experience(UX) in New Product Development(NPD) (경험 혁신과 경영 전략 : 신제품 개발 과정에서의 사용자 경험 디자인(Design for User Experience))

  • Shin, Youngsoo;IM, Chaerin;Lee, Sunwha;Kim, Jinwoo
    • Journal of Information Technology Services
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    • v.14 no.2
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    • pp.231-251
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    • 2015
  • User Experience (UX) and Experience Innovation have been emphasized in the process of New Product Development (NPD). However, previous works which were conducted within the theme of UX mostly focused on the fragmentary aspects of user's experience in a specific usage-context only. For this reason, it is always hard to deal with questions on how to define the abstract concept of UX and how to apply this important keyword in actually NPD process both for satisfying potential users and for setting a market strategy. To address this issue, we focused on the fact that UX has an aspect of composition like pattern and structure. It means that we can understand the context of UX with clarifying characteristics of relations between user and experiential objects. Also, we referred to two sub-concepts of Complexity, Density and Centrality, as representative characteristics of relations in usage-context. Based on this theoretical background, we attempted to find UX design principles and concepts for NPD from the actual example cases of products and services in the real market. From these whole study process, we expect that our findings could have implications for academic and practical areas within the theme of Human-Centered Innovation.

A Study on Algorithm of Life Cycle Cost for Improving Reliability in Product Design (제품설계 신뢰성 제고를 위한 LCC의 알고리즘 연구)

  • Kim Dong-Kwan;Jung Soo-Il
    • Journal of the Korea Safety Management & Science
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    • v.7 no.5
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    • pp.155-174
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    • 2005
  • Parametric life-cycle cost(LCC) models have been integrated with traditional design tools, and used in prior work to demonstrate the rapid solution of holistic, analytical tradeoffs between detailed design variations. During early designs stages there may be competing concepts with dramatic differences. Additionally, detailed information is scarce, and decisions must be models. for a diverse range of concepts, and the lack of detailed information make the integration make the integration of traditional LCC models impractical. This paper explores an approximate method for providing preliminary life-cycle cost. Learning algorithms trained using the known characteristics of existing products be approximated quickly during conceptual design without the overhead of defining new models. Artificial neural networks are trained to generalize on product attributes and life cycle cost date from pre-existing LCC studies. The Product attribute data to quickly obtain and LCC for a new and then an application is provided. In additions, the statistical method, called regression analysis, is suggested to predict the LCC. Tests have shown it is possible to predict the life cycle cost, and the comparison results between a learning LCC model and a regression analysis is also shown

Establishment of Visible & Invisible Factors for FRT Design (FRT 디자인을 위한 가시적, 비가시적 요인 구축)

  • Han Suk-Woo
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.1701-1706
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    • 2004
  • FRT design aims at high-tech vehicles of high efficiency and cleanness, it must materialize the meaning and role as new added value by applying car design aesthetics of a new future-oriented concept. In addition, different from ordinary vehicle design, FRT involves invisible factors such as pleasantness, safety, accessibility, controllability, movability, conveniency, culture, identity, brand image and fashionableness. Because FRT vehicles are transportation means used by various groups of people, they must be approached with the barrier-free design concept. Therefore, in order to enhance the potential of future transportation culture emphasizing creativity based on diversity, it is important to establish core design factors that create new added values and to apply new concepts to their roles.

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The New Paradigm of Management in Design Organization: The Reality of Bottom-line Effectiveness in Design Organization's Management Needs

  • Choi, Seung-Pok
    • International Journal of Contents
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    • v.7 no.4
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    • pp.90-97
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    • 2011
  • This study identifies how management theory and philosophy work in conjunction with and support one another as both are critical to understanding leadership concepts and viewing the design organization holistically in terms of organizational behavior and performance. This paper analyses data from an in-depth single-case study at management in interior design organization in Korea. Two new 'most efficient and effective way' to achieve the goals of the design organization has been launched. The first was organizational behavior and performance, and the second a needed new paradigm of management skills. Organizational culture affects organizational effectiveness in design because it can (a) provide an organization with a competitive advantage, (b) improve the way an organizational structure works, and (c) increase the motivation of designers to pursue organizational interests. Moreover, the result of research creates paradigm of thinking that how leaders in the design organization need to focus on innovative and strategic systems to gain competitive advantage and enter global markets; a key inter-organizational cooperation strategy to achieve a targeted goal.

Case Study for Fingerprint ID Doorlock Design Development (지문인식도어락 디자인 개발 사례연구)

  • 서수웅
    • The Journal of the Korea Contents Association
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    • v.4 no.3
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    • pp.115-123
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    • 2004
  • This study suggests the output of the fingerprint doorlock design development through the structured methodology of concept selection in the process of design development, after characterizing the doorlock product itself. All of the early phases of product development are very important on eventual product success. Concept selection is the process of evaluating concepts with respect to customer needs and other criteria, comparing the relative strength and weaknesses of the concepts, and selecting one or more concepts for further investigation or development. To obtain the ideal concept o( new product, this work used a two-stage concept selection methodology which consist of concept screening and concept scoring. As a result, this study represents the fixed design rendering for mass production.

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Ergonomic approach of the Mini-componnt for a mew gereration (신세대를 위한 미니컴포넌트의 인공학적 접근)

  • 권영국;김재형;김동욱
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.240-248
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    • 1995
  • In Korea, it is not satisfactory in the product design since Kansei engineering or Ergnomics is not very active and well considered. When designing a mini-component, the user's emotion was not considered well. It is typical to have a rectangular shape, dark- colored outside in a mini-component design. Therefore, the users have to select with available choice from the manufacture's traditional designs. In this study, a new smin- component was designed to be suitable for a new generation's (10 to mid-20) sensation. First of all, an ergonomic problems were investigated. And then, the survey was per- formed to consider the emotion of the new generation. After that, the new design was made to reflect the new generation's trend and preference. In addition, the high-touch (human-centered design) and human touch (the product to give a sensible satisfaction for human) concepts were added.

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