• 제목/요약/키워드: new design concepts

검색결과 710건 처리시간 0.028초

사건의 관점에서 조망한 장소의 의미 (The Meaning of Place in View of Events)

  • 김정호;이규목
    • 한국조경학회지
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    • 제29권4호
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    • pp.1-11
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    • 2001
  • The purpose of this study is to re-interpretate the meaning of place from the perspective view of events. In the realm of events, time, process, and evolution are emerging as more important elements for better places rather than space or fixed physical elements. First, this study reviews the phenomenological contribution to the meaning of place by discussing differences between positivism and phenomenology. The phenomenological approach has strengths that can perceive individual experiences and idiosyncraises through a holistic approach and qualitative methods. However, it has weaknesses such as unpredictability, subjectivity and ambiguity. In order to overcome these weaknesses, the notion of singularities(pure events) on the metaphysical plane existing between nature and culture is explored via Deleuzean concepts(Post-structuralism); singularities become events(simulacre) through ´becoming´ and these events have meaning through this process in the particular place. By this process, the subject an feed a sense of place through this meaning. Events unexpectedly create a series of events and have impact in the future. Creating various events in the particular place requires many contextural settings where the embodied perceptions could take place. Describing the potentiality of embodied perceptions demands ´smooth space´ rather than ´striated space´. Smooth space refers to the space where orientations and linkages are in continuous variation. Recent architectural and landscape architectural design projects reveal that the emphasis is placed on the open-ended set of various events unfolding over time rather than the physical settings of the place. For better landscape design, new concepts need to be introduced and implemented. These new concepts should focus on creating a series of events and considering the evolution of the place over time through multi-contextural and rhizomatical synthesis rather than rigid and static master plan of SAD(survey-analysis-design) methodology.

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재활용을 고려한 조립 및 분리용이성을 위한 제품 설계 방법론 개발 (Development of Product Design Methodology for Assemblability and Disassemblability Considering Recycling)

  • 목학수;조종래
    • 한국정밀공학회지
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    • 제18권7호
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    • pp.72-84
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    • 2001
  • This paper proposes a design methodology for customer, assembly and disassembly considering recycling. The disign process starts with the identification of customer needs, which are in turn converted into functional requirements. The concepts of Design for Customer(DFC), Design for Assembly(DFA), Design for Variety(DFV) and Design for Disassembly(DFD) are considered in the product design phases in order to decreas production variety and mass customization. And, a new module generation approach is developed for rearranging and clustering parts and subassemblies for disassembly and recycling. Based on the result of the module generation, a new configuration methodology is suggested to minimize the disassembly time or number of disassembly operations for recycling.

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이중대역 정사각형 도파관 아이리스 편파기 설계 기법 (Design of A Dual-Band Square Waveguide Iris Polarizer)

  • 황순미;윤소현;김영민;최종성;김도균;안병철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(1)
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    • pp.443-446
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    • 2002
  • In this paper, we present a new design method for a square iris polarizer to be used in dual-band (Ka-band; 20.8 ~21.2 ㎓, 30.6~31 ㎓) antenna feeds. Principles of operation of a square iris polarizer, its design concepts and methods are proposed. Based on proposed methods, a Ka- band polarizer with -35 dB return loss and 0.3 dB axial ratio is designed using the commercial software HFSS.

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A Creative Apparel Up-cycling Design Development Using Creative Thinking Methodology

  • Minji Kim
    • 패션비즈니스
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    • 제27권6호
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    • pp.147-159
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    • 2023
  • Fashion is the second most polluting industry. We must strive to transition to a form of industry that does not cause environmental pollution. These efforts drive may fashion brands to produce and sell products with redesigned methods that delight the inventory flow. Accordingly, it is necessary to develop creative apparel up-cycling design using the creative thinking method. This study aims to produce clothing redesign works by introducing design idea types for systematic redesign creation. In this research, we conducted a literature review on the concept of up-cycling design and employed heterotopa spacial concept reflected fashion design creation methodology types. The RE;CODE, a leading domestic up-cycling design brand, was used in case analysis. According to the command of shape transformation, it is spreading, stacking, dropping, inverting and crossing, from the creative thinking method reflecting heterotopia spacial concepts, showing designers a concrete way to transform form into new apparel. Seven works of apparel up-cycling design were developed by conducting process of RE;CODE. Also, to establish an apparel up-cycling design creation process for creating works. In this study, we proposed a systematic method for apparel up-cycling design, including a method for reorganizing two or more different materials to create something new and ultimately reversing the structure. The value and significance of this study is that it proposes a systematic method for apparel up-cycling design to make it new.

실내디자인과 현대미술의 상관적 표현성에 관한 연구 (A Study on the Relative Expresisons Between Interior Design and the Contemporary Art)

  • 박진배;이용완
    • 한국실내디자인학회논문집
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    • 제10호
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    • pp.50-57
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    • 1997
  • This study is concentrated on the specified relationship between the contemporary art and the interior design by investigation their situational connections through the expresison of their works. Each fields of modern art makes expressive situation more complicated and transforms its unintelligible and expressive outputs variously. The expression is the basis of the incompatibility of the modern art which features the ambivalence of the various tendency and the characteristics of the artists works as well as the disappearance of the typical genre of the art. The new expression such as the spatial recognition of the paintings and the participatio of the real, expreimental examples of the modern art enlarges its realm. The field interior design which has the close relationship with the fine arts need to make a new discussion or a theory among the progressive expression and the various tendencies of the art. Through this research, by reviewing the intermixed and expressed features of the artists works and designers projects which went far beyond the concepts and genre, the interrelationship between expression tendency of the contemporary art and the interior design has been specified.

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스마트무인기 틸트로터용 짐발허브 설계 (Design of Gimbal Hub for Smart UAV Tilt Rotor)

  • 이주영;김재무;이명규
    • 대한기계학회논문집A
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    • 제31권5호
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    • pp.625-634
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    • 2007
  • KARI SUAV program was initiated to develop a Smart Unmanned Aerial Vehicle with innovative smart technologies. SUAV is a tilt rotor aircraft of which rotor system is 3-bladed, gimbaled hub type. Several existing concepts of gimbaled hub were analyzed and compared to investigate the applicability to SUAV rotor system design. From the result of these investigations, it was concluded that a new design concept of low cost and high reliability characteristics was necessary for the rotor hub development of SUAV. The design requirements of new gimbal hub concept and the design results were presented. Also, the analysis results to verify the satisfaction of design requirements of SUAV rotor system were presented.

Cellular and corrugated cross-sectioned thin-walled steel bridge-piers/columns

  • Ucak, Alper;Tsopelas, Panos
    • Structural Engineering and Mechanics
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    • 제24권3호
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    • pp.355-374
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    • 2006
  • Thin walled steel bridge-piers/columns are vulnerable to damage, when subjected to earthquake excitations. Local buckling, global buckling or interaction between local and global buckling usually is the cause of this damage, which results in significant strength reduction of the member. In this study new innovative design concepts, "thin-walled corrugated steel columns" and "thin-walled cellular steel columns" are presented, which allow the column to undergo large plastic deformations without significant strength reduction; hence dissipate energy under cyclic loading. It is shown that, compared with the conventional designs, circular and stiffened box sections, these new innovative concepts might results in cost-effective designs, with improved buckling and ductility properties. Using a finite element model, that takes the non-linear material properties into consideration, it is shown that the corrugations will act like longitudinal stiffeners that are supporting each other, thus improving the buckling behavior and allowing for reduction of the overall wall thickness of the column.

Ontology-based Description of Functional Design Knowledge and its Use in a Functional Was Server

  • Kitamura, Yoshinobu;Kasai, Toshinobu;Mizoguchi, Riiichiro
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.400-409
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    • 2001
  • In conceptual design of engineering devices, a designer decomposes a required function into sub-functions, so-called functional decomposition, using a kind of functional knowledge representing achievement relations among functions. However, such knowledge about functionality of engineering devices is usually left implicit because each designer possesses it. Even if such knowledge is found in documents, it is often scattered around technical domains and lacks consistency. Aiming at capturing such functional knowledge explicitly and sharing it in design teams, we discuss its systematic description based on functional ontologies which provide common concepts for its consistent and generic description. We propose a new concept named “was of achievement” as a key concept for capturing such functional knowledge. Categorization of typical representations of the knowledge and its organization as is-a hierarchies are also discussed. The generic concepts representing functionality of a device in the functional knowledge are provided by the functional concept ontology, which makes the functional knowledge consistent and applicable to other domains. We also discuss development of a design supporting system using the systematized knowledge, called a functional was server. It helps human designers redesign an existing engineering device by providing a wide range of alternative ways of achievement of the required function in a manner suitable for the viewpoint of each designer and then facilitates innovative design.

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자기광학 공간 광 변조기 (Magneto-Optic Spatial Light Modulator)

  • Cho, Jaekyong
    • 한국광학회:학술대회논문집
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    • 한국광학회 2000년도 하계학술발표회
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    • pp.166-169
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    • 2000
  • This paper briefly reviews magneto-optic spatial light modulators (MOSLMs) developed so far and discusses the design concepts, issues concerning its fabrication, and performances of a new MOSLM based on one-dimensional magnetophotonic crystal (1D-MPC). (omitted)

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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