• Title/Summary/Keyword: new design

Search Result 21,849, Processing Time 0.044 seconds

Constructing New Paradigms in the Design Education System -New suggestions in the design environment and design education for the information network era- (정보네트워크 시대의 새로운 디자인 지식체계 구축을 위한 교육 프로그램 연구 -정보 네트워크 시대의 디자인 환경과 디자인 교육의 새 방향-)

  • 이현주;신계옥;이은주;김태경;류성현
    • Archives of design research
    • /
    • v.14 no.2
    • /
    • pp.267-278
    • /
    • 2001
  • Beyond the simple stage of technical development, the growth of information networks have changed areas such as the economy, communities, and education. Existing knowledge and new knowledge about these things have developed and either coexist or conflict with each other. It is difficult to predict the result of this interaction since old and new information is changing so quickly. The transition from a simple communication to an interactive communication is related to a changed communication environment which involves a more complex level of understanding. Establishing the new design concept which is aimed at the future and developing new educational programs which respond to these new information networks are important in order to educate designers who can adjust to the new information network era and construct design education. This paper reports research about the process of developing new education systems that explore the new design paradigms, the changing information network, and the proper approaches to developing design education programs which fulfill these requirements.

  • PDF

Research on Korea Design Promotional Policies

  • Kim Jong-Deok
    • Archives of design research
    • /
    • v.19 no.3 s.65
    • /
    • pp.45-58
    • /
    • 2006
  • Design policy in Korea has been dealt as one of the industrial policies in economic policies, and it can be classified as government driven. A problem derived from this is that previous design policies have only pursued creating material values, and have overlooked the emotional values of design, such as creating cultural identity of Korea and cultural independence through it. Therefore, a new mindset of 'Cultural Era of Design' and a new role of 'Designers as Producers of Culture' must be in the strategy and system for supporting the design in Korea. This study can be divided into three major parts. First part compares and examines current design policies of Korea to seek more suitable design policies. Second part suggests a new direction for design policy by analyzing the ideas and cases of such policies. Third part surveys designers and people in related fields to collect opinions about design policies in Korea to propose directions for new design policies and ways to evaluate them. The object of this process is to find out how they, in the center of design and cultural industries, see and follow the policies. It will aid the narrowing of perceptual gap between them and the developers of policies.

  • PDF

New Zealand National Brand expressed in Fashion Design

  • Yum, Hae Jung
    • Journal of Fashion Business
    • /
    • v.22 no.6
    • /
    • pp.115-130
    • /
    • 2018
  • This study looked at how New Zealand's national brand is expressed in fashion design. In other words, the objective of this study was to offer a research methodology about the process that the conceptual national brand materializes through design. The method used in this research was the review of previous literature and research reports for New Zealand national branding. A direct market survey on the characteristics of fashion brands in each travel destination was conducted from February 2017 to February 2018. New Zealand announced its slogan for the national brand '100% pure New Zealand' in 1999, and in 2003 it announced the slogan 'new thinking New Zealand' with the value of 'newness' and 'innovation'. It also has 'Maori branding'. The study found that the three slogans had a consistent link from keywords to associated visual images. The above results were compared to the reminiscent visual images extracted from the website contents of the fashion brand. Then, using a t-shirt as an item, the t-shirt corresponding to each group was classified, and the design element analyzed. As a result, the four groups showed images of 'New Zealand ecology image', 'ethnic & Kiwiana image', 'nostalgic travel image' and 'pop image'.

A Study on Traits and Relation Type of Old and New with Design strategy of Conversion Design (신.구요소의 관계유형 분석에 의한 컨버전디자인의 전략과 그 특성)

  • Lo, Jung-Eun;Park, Chan-Il
    • Korean Institute of Interior Design Journal
    • /
    • v.16 no.6
    • /
    • pp.36-46
    • /
    • 2007
  • Regeneration of old buildings is one of the most imperative responses to the 21th century issue of sustainable urban architectural environment. In particular, creative circulation of generation which conversion means highlights the conversion as a new design method. In this study, by examining buildings built over the last decade, the mutual relationship between old elements of existing buildings and new elements of newly required functions was analyzed and types of relationships such as 'alien insertion', 'mediate intervention', 'endogenous expansional enveloping', 'contrastive confliction' and 'over-layering' were defined. In addition, design strategies including the paradoxical curio, fore-grounding and unification were derived from each relationship. Finally, according to the relation type and design strategy, this study suggests several features of conversion design; (1) maximization of symbolism using unfamiliarities - emphasizing futuristic or contextual symbol with intentional contrasts by preserving the work or using contemporary addition; (2) time confusion using neutral space - meeting the need by harmonizing and cooperating existing elements and new elements; (3) mutual emphasizing by individualization - revealing differences between old and new for an aesthetical tension; (4) synchronism by constructional combination - making the one unity of different layers; (5) expansion by enveloping - experience of visual reverse and creation of extra space by roofing above building groups. The reconversion should be continuously researched in the future since conversion is a sustainable design method for the future of architecture.

A Study on the Trend Analysis of Upcycling Furniture Design (업사이클링(upcycling) 가구디자인의 경향 연구 - 소재 분류에 따른 사례 연구 중심으로 -)

  • Baik, Eun;Kim, Ja-Hyung
    • Journal of the Korea Furniture Society
    • /
    • v.25 no.2
    • /
    • pp.112-121
    • /
    • 2014
  • The attempt of the contemporary society to overcome the environmental crisis is considered what the whole world is currently interested in. Since value of resources recycling has become emphasized even more, the field of design is, now, working hard to prove how much they are passionate about this eco-friendly design. Of all those activities that the field of design is involving in, a concept called 'upcycling' is receiving the greatest spotlight as a new trend. When it comes to upcycling, you should understand it as a both functional and aesthetic upgraded idea of conventional 'recycling' which would re-use waste resources. With this upcycling, you will have a chance to re-create an object of a new value, and it is a design concept which would consider environmental aspects but also social aspects. Since the year of 2000, the field of furniture design has been pursuing a new design trend which would intensively concern this upcycling concept. In the light of the present circumstances described on the above, this study conducts a case analysis on how upcycling of different materials is applied to furniture design since the year 2000. In doing so, the study improve understanding on furniture design as proposing new ways for you to look at the concerned design. Not only that, it also comes up with ideas and directions for new upcycling furniture design which could be demanded by the environmental industry.

  • PDF

Design Development of Computer Desk with Design Support Program based upon Academic-Industrial colleboration -with application of Universal Design Concept- (산학디자인 지원프로그램을 통한 컴퓨터데스크 개발연구 -유니버설 디자인 개념 적용을 통하여-)

  • 김국선
    • Journal of the Korea Furniture Society
    • /
    • v.14 no.2
    • /
    • pp.41-51
    • /
    • 2003
  • With rapidly changing modem information technology, the structure of our lifestyle has underwent much changes in our society. One of these changes is an immense distribution of computer desks, which became necessities of life in various organizations, companies and public offices as well as at home. Therefore, many companies are faced with the necessity of bringing about a new product with esthetic needs and new functions and come to have opportunities to make profits from top-quality products based on competitive design development. The academic design support program in collaboration with industry can provide design-related industry with a design assistance for a new product development, in addition, it can give to the professional faculty of the college the chances to contribute to advancement of design industry of the nation. To accomplish the need and purpose of this research, the design development of unified computer desks was carried out with the introduction of life-long Universal design concept named ‘Design For All.’ The theoretical background of this study researched all the literature on the terms definition of a computer desk, the concept and definition of Universal design and design support program in collaboration with industry and performed data analyses for a product development through an analysis of domestic products and a benchmarking of foreign products. On the basis of these theoretical background and analysis results, this research brought out a new product through designing processes and the information of this production could be utilized via the feedback of a new product. That is, this research was done for a practical use.

  • PDF

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
    • /
    • v.19 no.3 s.65
    • /
    • pp.93-104
    • /
    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

  • PDF

Design Development of New Normal Dress for Small Wedding (스몰웨딩을 위한 뉴노멀 웨딩드레스 디자인 개발)

  • Eun-Kyoung Han;Ji Young Lim
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.24 no.4
    • /
    • pp.135-152
    • /
    • 2022
  • Recent weddings have been performed in more unique and characterful styles going beyond the existing same old method of past weddings, and they are changed into small weddings with simplified style without unnecessary procedures by choosing a wedding venue different from others. It is necessary to develop a new wedding dress design suitable for such changing wedding culture, and especially, dresses are required to have some practical designs, so that they can be worn not only for the wedding ceremony or party but also for everyday life. Therefore, the purpose of this study is to develop a new normal wedding dress for small weddings that reflect design according to the emerging small wedding culture. To this end, a theoretical review of small weddings was conducted, and based on this, a new normal wedding dress design was developed for small weddings. Based on practicality and economic feasibility, the New Normal Wedding Dress exhibited 'variable by wearing method' that changes according to the wearer's purpose and 'variable by attaching and detaching method' that changes according to the detachment of details. The small wedding dress developed through this study is expected to become a new standard for wedding dresses that is suitable for the changing wedding culture.

A Study on the Design Tendency of Contemporary Architecture Introducing New Media Art Concept - Focusing on the change for way of information transmission change and media development - (뉴 미디어 아트의 개념을 도입한 현대 건축의 디자인 경향에관한 연구 - 미디어 발전과 정보 전달 방식의 변화를 중심으로 -)

  • Cho, Kyoung-Soo;Woo, Ji-Chang
    • Korean Institute of Interior Design Journal
    • /
    • v.19 no.2
    • /
    • pp.66-72
    • /
    • 2010
  • The purpose of this study is to pronounce design trends in contemporary architecture collaborated with new media art concept. Currently, the prevalence of media presence has evolved perspectives on contemporary aesthetics today. To make clear demonstration on the issue, this study categorized new media art's expressional characteristics applied in the contemporary architectural design in conjunction with analytical researches on typologies and expressional characteristics appear in new media art. More specifically, the study selected architects who adopted new media art's expressional characteristics into their works from the year 2000 and performed analytical case studies with regard to the effect of the new media art into their architectural practices. By following methodologies mentioned above, conclusively the study categorized distinct expressional characteristics appears in contemporary architecture as a result of merging with new media art. The characteristics of the new media art appeared in contemporary architecture are categorized into three groups such as the design controlling external environment, the design utilizing web environment and the design participated by users. These observation could be translated that architects could present interactive design between users and building as a result from architect's capability of designing protocols which generate variable forms, colors and patterns in architecture. In particular, architecture utilizing web environment has characteristic capability of configurating user's program in virtual space. Also it is anticipated to suggest new patterns in generating architectural programs and forms. These patterns would not recognize the city merely as an incident or fragmented image but would configurate forms and images constructed by individual notional character. In conclusion, the architecture itself is expected to perform as media to open up opportunities that enables to contribute in expediting interactions among environment, users, and buildings by deviating from perspectives of representation as an object expressed in modernism architecture or as a classical decoration in post-modernism architecture in the past era.