• Title/Summary/Keyword: network-based distributed control system

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A Estimation of Software Development Effort for Distributed Control System by ANFIS

  • Kim, Dong-Hwa
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.375-375
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    • 2000
  • Estimating software development effort remains a complex problem attracting considerable research attention. Improving the estimation techniques available to project managers would facilitate more effective control of time and budgets in software development as well as market. However, estimation is difficult because of its similarity to export judgment approaches and fur its potential as an expert assistant in support of human judgment. Especially, in software development for DCS (Distributed Control System), because of infrastructure software related to target-machines hardware and process characteristics should be considered, estimating software development effort is more complex. This paper suggests software development effort estimation technique using neural network. The methods considered are based on COCOMO and case-based projects. Estimation results applied to case-based project appeared to have value fur software development effort estimation models.

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Implementation of Distributed Computing System using ActiveX Technology (ActiveX 기술을 이용한 분산 컴퓨팅 시스템 구현)

  • Song, Min-Gyu;Byun, Do-Young;Je, Do-Heung;Kim, Kwang-Dong;Roh, Duk-Gyoo;Oh, Se-Jin;Lee, Bo-Ahn
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.462-464
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    • 2004
  • ActiveX is the general name for a set of Microsoft Technologies that allows users to re-use code and link individual programs together to suit their computing needs. In addition ActiveX technology Provides a standard model for interapplication communication that different programming language. ActiveX is based on COM(Component Object Model), the COM standard allow developer to create code and application from a multitude of different languages and build a defined interface to that code, making it easily accessible by other application. By using ActiveX, user can access the functionality of other applications running remote computer distributed through the network and communicate over the network to build distributed applications. LabVIEW provides access to other Windows applications using ActiveX technologies. So in this paper we implement distributed application using ActiveX technology for remote control and monitoring.

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Scheduling of Sporadic and Periodic Tasks and Messages with End-to-End Constraints (양극단 제약을 갖는 비주기, 주기 태스크와 메시지 스케줄링)

  • Oh Hoon;Park Hong Seong;Kim Hyoung Yuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.2
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    • pp.175-185
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    • 2005
  • The scheduling methods of the distributed real-time systems have been proposed. However, they have some weak points. They did not schedule both sporadic and periodic tasks and messages at the same time or did not consider the end-to-end constraints such as precedence relations between sporadic tasks. This means that system scheduling must guarantee the constraints of practical systems and be applicable to them. This paper proposes a new scheduling method that can be applied to more practical model of distributed real-time systems. System model consists of sporadic and periodic tasks with precedence relations and sporadic and periodic messages and has end-to-end constraints. The proposed method is based on a binary search-based period assignment algorithm, an end-to-end laxity-based priority assignment algorithm, and three kinds of schedulability analysis, node, network, and end-to-end schedulability analysis. In addition, this paper describes the application model of sporadic tasks with precedence constraints in a distributed real-time system, shows that existing scheduling methods such as Rate Monotonic scheduling are not proper to be applied to the system having sporadic tasks with precedence constraints, and proposes an end-to-end laxity-based priority assignment algorithm.

A Mobile Agent Programming System for Efficient Distributed Applications (효율적 분산 응용을 위한 이동 에이전트 프로그래밍 시스템)

  • Jeong, Won-Ho;Kang, Mi-Yeon;Kim, Yun-Su
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.439-452
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    • 2003
  • Mobile agent is one of the good technologies for overcoming network load and latency in distributed applications, and it may be a promising way of base technology of distributed applications because of its high adaptability for various network environments. In this paper, a mobile agent programming system, called HUMAN, is designed and implemented efficient use in various distributed applications based on mobile agents. HUMAN supports such high level utilities as file searhing, addressing by groups of nodes, storing path information, storing search information, and thus it gives us high easiness in agent-based programming. And it provides various itinerary modes and flexible reply modes for easy adaptation to given network environment. It also provides a management server for registering and active agents. Thus it can be efficiently applied for such varous distributed applications as searching distributed information, remote control, and file sharing in networks. A simple electronic commerce system is designed is designed and implemented as a HUMAN based illustrative application.

Framework of MANPro-based control for intelligent manufacturing systems (지능형 생산시스템의 MANPro기반 제어 기초구조)

  • Sin, Mun-Su;Jeong, Mu-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.467-470
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    • 2004
  • MANPro-based control is a novel control paradigm aimed at intelligent manufacturing systems on the basis of mobile agent-based negotiation process (MANPro). MANPro is a negotiation mechanism based on the agent-based control architecture and, especially, it adapts a mobile agent system called N-agent for the negotiation process. N-agent travels around the network of distributed manufacturing systems to acquire information, and it makes a decision for system control according to the obtained information. MANPro includes communication architecture and information architecture for intelligent shop floor control. MANPro also considers the following issues: (1) negotiation mechanism, (2) single-agent internal strategic policies, and (3) information model. Communication architecture concerns the first issue of the negotiation mechanism. It provides information exchanging mechanism with functional modules. In specific, N-agent is equipped with an intelligent reasoning engine with a built-in knowledge base. This reasoning engine is closely related to the single-agent internal strategic policies of the second issue. Finally, ontology-based information architecture addresses information models and provides a framework for information modeling on negotiation. In this paper, these three issues are addressed in detail and a framework of MANPro-based control is also proposed.

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A Study Of Developing Control Network based Fingerprint Recognition Door Controller (제어 네트워크 기반의 지문인식 도어 컨트롤러 개발에 관한 연구)

  • Yang, Jae-Won;Park, Jin-Seok;Yoon, Seok-Hyun;Shim, Il-Joo;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.313-316
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    • 2002
  • The need to protect a main information and control a personal access using Biometrics in the intelligent building system is extended with growing the information and communication technologies in recent years. The fingerprint recognition technology is one of the biometrics methods available that has been widely used in various applications. But the present architecture of fingerprint recognition system has many of the problems because of centralized control network architecture. But we can solve the problems with distributed control network architecture. In this paper, the fingerprint recognition system uses the merit of the LonWorks. it is able to easily modularize the system and make up for the weak points in the typical fingerprint recognition system.

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Deep Neural Network-Based Critical Packet Inspection for Improving Traffic Steering in Software-Defined IoT

  • Tam, Prohim;Math, Sa;Kim, Seokhoon
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.1-8
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    • 2021
  • With the rapid growth of intelligent devices and communication technologies, 5G network environment has become more heterogeneous and complex in terms of service management and orchestration. 5G architecture requires supportive technologies to handle the existing challenges for improving the Quality of Service (QoS) and the Quality of Experience (QoE) performances. Among many challenges, traffic steering is one of the key elements which requires critically developing an optimal solution for smart guidance, control, and reliable system. Mobile edge computing (MEC), software-defined networking (SDN), network functions virtualization (NFV), and deep learning (DL) play essential roles to complementary develop a flexible computation and extensible flow rules management in this potential aspect. In this proposed system, an accurate flow recommendation, a centralized control, and a reliable distributed connectivity based on the inspection of packet condition are provided. With the system deployment, the packet is classified separately and recommended to request from the optimal destination with matched preferences and conditions. To evaluate the proposed scheme outperformance, a network simulator software was used to conduct and capture the end-to-end QoS performance metrics. SDN flow rules installation was experimented to illustrate the post control function corresponding to DL-based output. The intelligent steering for network communication traffic is cooperatively configured in SDN controller and NFV-orchestrator to lead a variety of beneficial factors for improving massive real-time Internet of Things (IoT) performance.

An Improved Priority Application for Humanoid Robot in the Controller Area Network(CAN) (CAN내장 휴머노이드 로봇에 대한 진보된 우선순위 적용)

  • Ku Ja-bong;Huh Uk-youl;Kim Jin-geol;Kim Byung-yoon
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.10
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    • pp.714-719
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    • 2004
  • The Controller Area Network (CAN) is being widely used in real-time control applications such as automobiles, aircraft, and automated factories. Unfortunately, CAN, in its current form, is not able to either share out the system bandwidth among the different devices fairly or to grant an upper bound on the transmission times experienced by the nodes connected to the communication medium as it happens, for instance, in the token-based networks. In this paper. we present the message scheduling for CAN, based on the distributed control scheme to integrate actuators and sensors in a humanoid robot. Besides introducing the new algorism, this paper also presents some performance figures obtained using a specially developed software simulator, while the behavior of the new algorism is compared with the traditional CAN systems, in order to see how effective they are.

Implementation of FlexRay Network System for Distributed Systems of Intelligent Vehicle (지능형 자동차의 분산형 시스템을 위한 FlexRay 네트워크 시스템의 구현)

  • Ha, Kyoung-Nam;Lee, Won-Seok;Lee, Kyung-Chang;Lee, Suk
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.10
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    • pp.933-939
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    • 2007
  • Safety critical systems such as x-by-wire systems require in-vehicle network systems that can interconnect various sensors, actuators, and controllers. These networks need to have high data rate, deterministic operation, and fault tolerance. Recently, FlexRay protocol that is a time-triggered protocol has been introduced, and many automotive companies have been focusing on this protocol. This paper presents a design method of FlexRay network system and implementation of FlexRay-based motor control system.

A Survey on Defense Mechanism against Distributed Denial of Service (DDoS) Attacks in Control System

  • Kwon, YooJin
    • KEPCO Journal on Electric Power and Energy
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    • v.1 no.1
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    • pp.55-59
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    • 2015
  • Denial of Service (DoS) attack is to interfere the normal user from using the information technology services. With a rapid technology improvements in computer and internet environment, small sized DoS attacks targeted to server or network infrastructure have been disabled. Thus, Distributed Denial of Service (DDoS) attacks that utilizes from tens to several thousands of distributed computers as zombie PC appear to have as one of the most challenging threat. In this paper, we categorize the DDoS attacks and classify existing countermeasures based on where and when they prevent, detect, and respond to the DDoS attacks. Then we propose a comprehensive defense mechanism against DDoS attacks in Control System to detect attacks efficiently.