• Title/Summary/Keyword: network throughput

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Throughput Upper and lower Bounds for Assembly/Disassembly Queueing Networks with Blocking (봉쇄현상이 있는 조립/분해 대기행렬망의 산출율 상한 및 하한에 대한 연구)

  • Paik, Chun-Hyun
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.4
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    • pp.769-778
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    • 1997
  • Assembly/Disassembly Queueing Networks (ADQNs) with finite buffers have been used as a major tool for evaluating the performances of manufacturing and parallel processing systems. In this study, we present simple but effective methods which yield throughput upper and lower bounds for ADQNs with exponential service times and finite buffers. These methods are based on the monotonicity properties of throughputs with respect to service times and buffer capacities. The throughput-upper bounding method is elaborated on with general network configuration (specifically acyclic configuration). But our lower bounding method is restricted to the ADQNs with more specialized configuration. Computational experiments will be performed to confirm the effectiveness of our throughput-bounding methods.

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Traffic Grooming Algorithm for Maximizing Throughput in WDM Multi-Ring Networks (WDM 멀티링에서 전송효율을 최대화하기 위한 트래픽 그루밍 알고리즘)

  • Yoon, Seung-Jin;Lim, Chul-Soo
    • Journal of IKEEE
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    • v.15 no.2
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    • pp.157-163
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    • 2011
  • In this paper, novel traffic groomming algorithms are proposed with a primary goal for maximizing throughput in WDM Multi-ring networks. To achieve this goal, we design four network topologys that are ITG, STG, MTG, PMTG and simulate the throughput in uniform traffic environments. From this methods, we proposed novel traffic groomming algorithms to maximize throughput in WDM Multi-ring networks.

Performance Analysis of Output Queued Batcher-Banyan Switch for ATM Network (ATM 망에 적용 가능한 출력단 버퍼형 Batcher-Banyan 스위치의 성능분석)

  • Keol-Woo Yu;Kyou Ho Lee
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.1-8
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    • 1999
  • This paper proposes an ATM switch architecture called Output Queued Batcher-Banyan switch (OQBBS). It consists of a Sorting Module, Expanding Module, and Output Queueing Modules. The principles of channel grouping and output queueing are used to increase the maximum throughput of an ATM switch. One distinctive feature of the OQBBS is that multiple cells can be simultaneously delivered to their desired output. The switch architecture is shown to be modular and easily expandable. The performance of the OQBBS in terms of throughput, cell delays, and cell loss rate under uniform random traffic condition is evaluated by computer simulation. The throughput and the average cell delay are close to the ideal performance behavior of a fully connected output queued crossbar switch. It is also shown that the OQBBS meets the cell loss probability requirement of $10^{-6}$.

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Effective Mobile Agent Generator Selection Scheme for Wireless network management system (무선네트워크 관리시스템에서 효율적인 MAG 선택 기법)

  • Kim, Dong-Ok
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.69-72
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    • 2007
  • In this paper, we analyze the performance of the network management system with intelligent mobile agent system. The proposed system dynamically selects appropriate its destinations. Thus, the system has an advantage of flexible network management in mobile network environments as well as dynamic change of traffic. Comparing its delay and throughput performance with the conventional SNMP based network management system, we find that the proposed mobile agent system performs better efficiency than the conventional one.

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TCP Congestion Control of Transfer Rate-based in End-to-End Network Systems (종단간 네트워크 시스템에서 전송율 기반 TCP 혼잡제어)

  • Bae, Young-Geun;Yoon, Chan-Ho;Kim, Gwang-Jun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.2
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    • pp.102-109
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    • 2006
  • In this paper, we improve the performance of bidirectional TCP connection over end-to-end network that uses transfer rate-based flow and congestion control. The sharing of a common buffer by TCP packets and acknowledgement has been known to result in an effect called ack compression, where acks of a connection arrive at the source bunched together, resulting in unfairness and degraded throughput. The degradation in throughput due to bidirectional traffic can be significant. For example, even in the simple case of symmetrical connections with adequate window size, the connection efficiency is improved about 20% for three levels of background traffic 2.5Mbps, 5.0Mbps and 7.5Mbps. Otherwise, the throughput of jitter is reduced about 50% because round trip delay time is smaller between source node and destination node. Also, we show that throughput curve is improved with connection rate algorithm which is proposed for TCP congestion avoidance as a function of aggressiveness threshold for three levels of background traffic 2.5Mbps, 5Mbps and 7.5Mbps.

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Analysis of IEEE 802.11n MAC and PHY Integration Method for High Throughput Performance based on NS-2 (고속 처리량을 위한 NS-2 기반 IEEE 802.11n MAC/PHY 연동 기법분석)

  • Kim, Joo-Seok;Lee, Yun-Ho;Song, Jae-Su;Kim, Kyung-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.67-75
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    • 2009
  • IEEE 802.11 WLAN(Wireless Local Area Network) standard is currently developing with increased wireless internet demand. Study trends of IEEE 802.11n for high throughput show two aspects, enhanced system throughput using aggregation among packets in MAC(Medium Access Control) layer, and better data rates adapting MIMO(Multiple-Input Multiple-Output) in PRY(Physical) layer. But, no one demonstrates IEEE 802.11n system performance results considering MAC and PRY connection. This paper adapts A-MPDU(Aggregation-MAC Protocol Data Unit) method in MAC layer and MIMO in PRY layer for IEEE 802.11n system. Consequently, Simulation results show enhanced throughput and data rates compared to existing system. Also, We use NS-2(Network Simulator-2) considering MAC and PRY connection for reality.

Tuning Backoff Period for Enhancing System Throughput with Estimating Number of Devices in IEEE 802.15.4 Slotted CSMA/CA (IEEE 802.15.4 슬롯 기반 CSMA/CA에서 시스템 처리율 향상을 위한 단말 수 추정을 통한 백오프 기간 튜닝 기법)

  • Lee, Won Hyoung;Hwang, Ho Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1243-1249
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    • 2018
  • In this paper, we propose a scheme that tunes the backoff period for enhancing the system throughput with estimating the number of devices in IEEE 802.15.4 slotted carrier sense multiple access with collision avoidance (CSMA/CA) networks. Since each device does not sense the channel always in IEEE 802.15.4 slotted CSMA/CA networks, a personal area network (PAN) coordinator is used to estimate the number of active devices. The PAN coordinator broadcasts an optimal backoff period for the estimated number of devices through a beacon frame. In order to estimate the number of devices in run time, a simple moving average filter is utilized. We show the performance of our proposed scheme in terms of the estimated number of devices and the system throughput. The simulation results show that our proposed scheme can obtain higher system throughput than the IEEE 802.15.4 standard.

Improvement of GPON MAC Protocol for IP TV Service (IPTV 서비스를 위한 GPON 핵심 MAC 기술 개발)

  • Lee, Seung-Kun;Jang, Jong-Wook;Bae, Moon-Han
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.51-54
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    • 2008
  • PON(Passive Optical Network) is the promising technology applicable to TPS(Triple Play Service). To improve process the packet, MAC(Multiple Access Control) is the most important technology in the PON. The core of MAC is DBA(Dynamic Bandwidth Assignment), it classifies SR-DBA(Status Report DBA) and NSR-DBA(Non Status Report DBA). But GPON DBA is using BPON's DBA, so it's bad in network efficiency. This study develop BR(Borrow-Refund)-DBA for improve network efficiency and prompt process. For take the gauge of performance evaluation, estimate about throughput, fairness and queue delay in SR-DBA and NSR-DBA environment

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A Study of Distributed Channel Assignment Algorithm Based on Traffic-Awareness in the Wireless Mesh Network (무선 메쉬 네트워크 환경에서 트래픽 가중치에 따른 분산 채널 할당 알고리즘에 관한 연구)

  • Kim, Jae-Wan;Yoon, Jun-Yong;Yang, Chang-Mo;Lee, Seung-Beom;Eom, Doo-Seop
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.291-306
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    • 2012
  • Recently, Wireless Mesh Network (WMN) technology recently has been used in various industries. Especially, a number of multi-channel assignment schemes have been presented to improve the throughput of IEEE 802.11-based multi-hop WMN. However, performance of the conventional multi-channel assignment schemes is not enough to satisfy the industry requirements. We, thus, should study more about the multi-channel assignment scheme in order to enhance the performance. This paper proposes a novel channel assignment scheme that employs Multi-channel and Multi-Interface in the WMN. The proposed scheme can obtain the traffic information of the network and the efficient channel assignment result without any message exchanges. We verify the efficiency of the proposed scheme through the mathematical modeling and the real-world experiments. The results show that the proposed scheme improves the throughput of the network compared with the conventional schemes.

Server Side Solutions For Web-Based Video

  • Biernacki, Arkadiusz
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1768-1789
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    • 2016
  • In contemporary video streaming systems based on HTTP protocol, video players at the client side are responsible for adjusting video quality to network conditions and user expectations. However, when multiple video clips are streamed simultaneously, an intricate application logic implemented in the video players overlays the TCP mechanism which is responsible for a balanced access to a shared network link. As a result, some video players may not obtain a fair share of network throughput and may be vulnerable to an unstable video bit-rate. Therefore, we propose to simplify the algorithms implemented in the video players, which are responsible for the adjustment of video quality and constrain their functionality only to sending feedback to a server about a state of the player buffer. The main logic of the system is shifted to the server, which is now responsible for bit-rate selection and prioritisation of the video streams transmitted to multiple clients. To verify our proposition, we performed several experiments in a laboratory environment which show that when the server cooperates with the clients, the video players experience fewer quality switches and the system achieves better fairness when allocating network throughput among the video players. However, this comes at the cost of worse utilisation of network bandwidth.