• Title/Summary/Keyword: narrow viewing angle

Search Result 27, Processing Time 0.033 seconds

Optimization of a Highly Efficient Narrow-viewing-angle LCD for Head-mounted-display Applications (헤드마운트 디스플레이 응용을 위한 고효율 협시야각 LCD 최적화 연구)

  • Wi, Sung Hee;Kang, Min Jin;Hwang, Eui Sun;Baek, Gi Hyeon;Kim, Jin Hwan;Park, Hyeon Uk;Cheong, Byoung-Ho
    • Korean Journal of Optics and Photonics
    • /
    • v.33 no.2
    • /
    • pp.67-73
    • /
    • 2022
  • In a head-mounted display (HMD) for virtual-reality applications, a narrow viewing angle is preferred to the usual, wide viewing angle because the HMD is positioned close in front of the user's eyes, and the display position is fixed. In this paper, we propose a new back-light unit (BLU) for implementing a narrow viewing angle, which is suitable for a HMD. By optimizing the scattering patterns in the light-guide-plate and inverse-prism structures, the viewing angle and correlations between structural parameters in the BLU components are analyzed with ray-tracing simulations. As a result, a double-angle inverse-prism structure incorporating the scattering patterns of a light-guide plate is chosen, which results in a 14% increase in center luminance, a 16% decrease in the vertical viewing angle, and a light efficiency of up to 70%, compared to a conventional BLU. Thus, the new BLU system is expected to be applied in a high-efficiency liquid crystal display.

Development of 15-in XGA TFT-LCD with Viewing-angle Image Control

  • Jin, H.S.;Chang, H.S.;Park, J.K.;Yu, S.K.;Lee, D.S.;Chung, I.J.
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2006.08a
    • /
    • pp.463-465
    • /
    • 2006
  • We have developed the VIC (Viewing-angle Image Control) TFT-LCD, which can change viewing-angle from $80^{\circ}$ to $170^{\circ}$. This display has the same thickness and weight as existing TFT-LCD, because it is made of only single LC cell without additional components. Moreover, we developed ways to protect effectively the displayed information in narrow viewing angle mode.

  • PDF

Digital Holographic Display System with Large Screen Based on Viewing Window Movement for 3D Video Service

  • Park, Minsik;Chae, Byung Gyu;Kim, Hyun-Eui;Hahn, Joonku;Kim, Hwi;Park, Cheong Hee;Moon, Kyungae;Kim, Jinwoong
    • ETRI Journal
    • /
    • v.36 no.2
    • /
    • pp.232-241
    • /
    • 2014
  • A holographic display system with a 22-inch LCD panel is developed to provide a wide viewing angle and large holographic 3D image. It is realized by steering a narrow viewing window resulting from a very large pixel pitch compared to the wave length of the laser light. Point light sources and a lens array make it possible to arbitrarily control the position of the viewing window for a moving observer. The holographic display provides both eyes of the observer with a holographic 3D image using two vertically placed LCD panels and a beam splitter to support the holographic stereogram.

Three-dimensional Binocular Holographic Display Using Liquid Crystal Shutter

  • Kim, Hyun-Eui;Kim, Hee-Seung;Jeong, Kyeong-Min;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
    • /
    • v.15 no.4
    • /
    • pp.345-351
    • /
    • 2011
  • We present a novel approach to the holographic three-dimensional display using a liquid crystal shutter for binocular display applications. One of the difficult problems in implementing a binocular holographic three-dimensional display is the extremely narrow viewing angle. This problem is attributed to the spatial light modulator pixel number which restricts the maximum spatial bandwidth of the spatial light modulator. In our proposed method, a beam splitter and liquid crystal shutter are used to present two holograms of a three-dimensional scene to the corresponding eyes. The combination of holographic display and liquid crystal shutter can overcome the problem of the extremely narrow viewing angle, presenting threedimensional images to both eyes with correct accommodation depth cues.

Development of Narrow Viewing Angle Mode TFT LCD and Application of Advanced Gray Compensation(GC) Algorithm

  • Kim, S.H.;Lee, K.J.;Jung, Y.C.;Lee, D.G.;Baek, J.S.;Ahn, B.C.;Choi, H.C.
    • 한국정보디스플레이학회:학술대회논문집
    • /
    • 2008.10a
    • /
    • pp.1383-1385
    • /
    • 2008
  • In the viewing-angle image control (VIC) technology, one pixel is made up of a quad pixel structure which is consisting of R, G, B, and electrically control briefringence (ECB) sub-pixels. Two types of test stimuli were used; text & complex image respectively. The limitations of those methods were found from the experiment. From the results the advanced GC technology was proposed.

  • PDF

Viewing Angle-Improved 3D Integral Imaging Display with Eye Tracking Sensor

  • Hong, Seokmin;Shin, Donghak;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of information and communication convergence engineering
    • /
    • v.12 no.4
    • /
    • pp.208-214
    • /
    • 2014
  • In this paper, in order to solve the problems of a narrow viewing angle and the flip effect in a three-dimensional (3D) integral imaging display, we propose an improved system by using an eye tracking method based on the Kinect sensor. In the proposed method, we introduce two types of calibration processes. First process is to perform the calibration between two cameras within Kinect sensor to collect specific 3D information. Second process is to use a space calibration for the coordinate conversion between the Kinect sensor and the coordinate system of the display panel. Our calibration processes can provide the improved performance of estimation for 3D position of the observer's eyes and generate elemental images in real-time speed based on the estimated position. To show the usefulness of the proposed method, we implement an integral imaging display system using the eye tracking process based on our calibration processes and carry out the preliminary experiments by measuring the viewing angle and flipping effect for the reconstructed 3D images. The experimental results reveal that the proposed method extended the viewing angles and removed the flipping images compared with the conventional system.

Optimized Design of Variable Viewing Angle Display Using Design of Experiment (실험계획법을 이용한 시야각 변환 디스플레이의 최적 설계)

  • Park, Ki-Jong;Kim, Tae-Hyeon;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
    • /
    • v.32 no.2
    • /
    • pp.141-146
    • /
    • 2019
  • Non-emissive LCDs need a backlight, and have difficulty implementing wide viewing angles due to differences in phase retardation depending on the behavior of the liquid crystals. Although wide viewing angles are good characteristics for devices such as TVs, they are not good for mobile devices. In this paper, we propose ways to design diffusers with ELC lenses to achieve wide and narrow viewing angles depending on the circumstances. A study was conducted on optimizing the design of a liquid lens diffuser with the same light as that for an OLED, by extracting design factors that affect the performance of the diffuser and applying the Taguchi method to them.

Improved Object Recognition using Multi-view Camera for ADAS (ADAS용 다중화각 카메라를 이용한 객체 인식 향상)

  • Park, Dong-hun;Kim, Hakil
    • Journal of Broadcast Engineering
    • /
    • v.24 no.4
    • /
    • pp.573-579
    • /
    • 2019
  • To achieve fully autonomous driving, the perceptual skills of the surrounding environment must be superior to those of humans. The $60^{\circ}$ angle, $120^{\circ}$ wide angle cameras, which are used primarily in autonomous driving, have their disadvantages depending on the viewing angle. This paper uses a multi-angle object recognition system to overcome each of the disadvantages of wide and narrow-angle cameras. Also, the aspect ratio of data acquired with wide and narrow-angle cameras was analyzed to modify the SSD(Single Shot Detector) algorithm, and the acquired data was learned to achieve higher performance than when using only monocular cameras.

Development of 3D Holographic Multi-vision applying Wi-Fi Interlocking Technology

  • Park, Myeong-Chul;Kim, Soon-Hee;Hur, Hwa-La
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.6
    • /
    • pp.47-53
    • /
    • 2021
  • In this paper, we propose a multi-vision based hologram display to improve the limited viewing angle problem of a single fan hologram display. Existing single fan type displays have a narrow viewing angle. And when the length of the fan becomes longer, there is a problem of low resolution. Also, it is difficult to change data due to the use of the SD card. So, we want to implement a dedicated app to transmit data via Wi-Fi. In this paper, we designed and implemented a display consisting of 3 REG LED fans. As a result of video transmission using the app, it was confirmed that it can be used for commercial purposes such as advertisements and demonstrations. The results of this study are thought to be of great help in the popularization of multi-vision holograms.

Research on the efficient illumination method in iris recognition at a distance (원거리 홍채 인식에서 효율적 조명 조사방법에 관한 연구)

  • Jo, Hyun-Su;Bae, Kwang-Hyuk;Park, Kang-Ryoung;Kim, Jai-Hie
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.969-970
    • /
    • 2008
  • This paper proposes illumination-efficient iris image capturing method. face capture method for extraction of iris pattern with one high resolution camera needs a large scale near infrared illumination. we replace high-resolution camera with co-optic-axial combination between wide view camera and narrow view camera. because this method needs small scale illumination that illuminate only narrow camera viewing angle, we can capture iris pattern image with small scale near infrared illumination.

  • PDF