• 제목/요약/키워드: narrative research

검색결과 552건 처리시간 0.024초

한국 5세 아동의 이야기 완성과제에 대한 나레이티브 반응 경향성 (Profiles of Story Stem Narrative Reponses in 5 Year-Old Korean Children)

  • 이영;민현숙
    • 아동학회지
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    • 제31권5호
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    • pp.193-210
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    • 2010
  • This study explored the common response profiles in the narrative stories of typically developing 5 year-old Korean Children. Fourteen story stems from the MacArthur Story Stem Battery (MSSB, Bretherton, Oppenheim, & the MacArthur Story Stem Network, 1990) were administered to 156(85 boys and 71 girls) children recruited from 8 Kindergartens in the Seoul and Gyung-gi areas. The children's responses were aggregated into 5 dimensions, based on content themes and performance scores which included emotions expressed and narrative coherence using the MacArthur Narrative Coding System (Robinson, Mantz-Simmions, Macfie, & MacArthur Narrative Working Group, 2004). Data were analyzed by means of cluster analysis. 5 response profiles emerged over the course of this research : Prosocial, Anxiety, Dysregulated aggression, Anxious/Avoidance, and Avoidance profiles. When 14 story stems were grouped into 3 story contexts (stories included interpersonal conflicts, moral conflicts, and empathy) and were analyzed separately according to the story contexts, 3 common profiles (a Prosocial profile, a Constrained profile and an Anxiety profile) emerged across the story contexts, however, there were additional, unique profiles for each of the story contexts.

아이들의 숲 체험과 그에 대한 인상적인 기억에 관한 질적 탐구 (Qualitative Inquiry on Impressive Memories of Children Experienced in Forest)

  • 진영은;조규성
    • 한국환경교육학회지:환경교육
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    • 제22권3호
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    • pp.97-111
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    • 2009
  • The purpose of this study is to qualitatively inquiry the narratives on the most impressive memories of children experienced in the forest. Considering Pestalozzi's argument that nature is a true teacher, the authors of this study attempted to identify and understand what kinds of experiences children did in the forest and what they learned from the experiences via the narratives of the children. In the process of analysis, the children's narratives were classified into 'narrative on the forest,' 'narrative on the most impressive moments,' 'narrative on changes,' and 'narrative on narratives.' Via the narrative analysis, it was identified that when, with whom, where, why the children went to the forest and that how their thoughts and behaviors on 'the forest,' 'other people,' and 'oneself from the emotions and experiences in the specific moments in the forest were changed. Furthermore, the thoughts and attitudes of the children on the forest narratives including what they wanted to friends on their experiences in the forest and their impressions on talking about the forest in this research were identified.

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시각화전략을 통한 <지구를 지켜라>의 다성적 내러티브 구축 (Building Polyphonic Narrative of )

  • 김병정
    • 한국콘텐츠학회논문지
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    • 제9권10호
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    • pp.140-147
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    • 2009
  • 포스트 모던 시대의 내러티브는 고전적인 일방향 소통방식에 비해 작가와 수용자의 관계를 특별하게 변화시켰다. 이러한 스토리텔링에서는 수용자가 플롯에 직접 관여하여 내러티브를 변화시킬 수 있는 형식에 대한 논의가 있어왔다. 그러나, 이런 연구들은 일방향적 내러티브 분석에 적용되기에는 어려움이 있다. 이런 가운데 <지구를 지컥라>는 영화의 매체적 특성을 유지하면서도 수용자의 역할을 강조하는 내러티브를 활용하고 있다. <지구를 지켜라>의 내러티브는 관객들에게 다성적으로 읽힌다. 관객들은 영화가 제공하는 서로 다른 목소리를 통해서 표면적인 이야기 외에 스스로가 재구성한 또 하나의 이야기를 만들어 내도록 유도 받는다. 이 글에서는 <지구를 지켜라>의 내러티브를 구성하는 요소들이 어떻게 관객들에게 새로운 이야기를 구성해내도록 하는지 살펴보면서, 두 가지 이야기의 상호작용 속에서 구축된 내러티브를 살펴보고자 한다.

브랜디드 콘텐츠의 서사 구조 연구 -모바일 음식 배달 어플리케이션을 중심으로 (The Study about Narrative Structure of Branded Contents -Focused on the Mobile Applications for Food Delivery Service)

  • 이영수
    • 한국콘텐츠학회논문지
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    • 제16권4호
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    • pp.503-515
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    • 2016
  • 브랜드 스토리텔링을 보여주는 다양한 광고를 포괄한 개념이 브랜디드 콘텐츠다. 새로 생겨난 모바일 음식 배달 어플리케이션 시장에서 업체들은 브랜디드 콘텐츠를 적극적으로 사용하여 도입기에는 낯선 서비스를 친숙하게 만들고, 정교화기에는 경쟁 업체에 비해 독특한 브랜드 이미지를 구축하려 하는 양상을 보였다. 본 연구는 '배달통', '배달의 민족', '요기요' 등 가장 대표적인 세 업체의 브랜디드 콘텐츠를 대상으로, 시기별로 달라진 브랜드 스토리텔링의 유형을 나누고 구조를 분석하여 그 전략을 드러내고자 하였다. 서사를 표현하는 양식에 따라 각기 다른 정서적 효과를 거두게 됨에도 불구하고 아직까지 브랜드 스토리텔링의 유형 및 구조를 고찰한 연구는 별로 없다. 본문에서는 노드롭 프라이의 서사 유형론을 빌려와, 브랜드가 하는 역할을 가지고 그 유형을 로맨스, 희극, 비극, 아이러니와 풍자로 나누었다. 그리고 이를 세 업체의 브랜디드 콘텐츠에 적용하여 그 유형을 분석하고 시기별로 달라진 전략까지 살펴보았다. 고전적인 로맨스 서사 유형을 넘어 다양한 서사적 유형은 시장 진입 시기를 극복하고 브랜드 포지셔닝을 하는데 효과를 거두고 있다. 본 연구가 앞으로 브랜디드 콘텐츠의 서사 전략을 연구하는데 도움이 되기를 기대한다.

인공지능의 서사 지능 탐구 : 새로운 서사 생태계와 호모 나랜스의 진화 (Exploring Narrative Intelligence in AI: Implications for the Evolution of Homo narrans)

  • 권호창
    • 트랜스-
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    • 제16권
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    • pp.107-133
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    • 2024
  • 내러티브는 인간의 인지와 사회 문화의 기본이며 개인과 사회가 의미를 구성하고 경험을 공유하며 문화적, 도덕적 가치를 전달하는 주요 수단으로 사용된다. 인간의 사고와 행동을 모방하려는 인공지능 분야에서는 오랫동안 스토리 생성과 스토리 이해에 관해서 연구해 왔으며, 오늘날 대규모 언어 모델은 발전된 자연어 처리 기술을 바탕으로 괄목할 만한 서사적 능력을 보여주고 있다. 이런 상황은 다양한 변화와 새로운 문제를 제기하지만 이에 대한 포괄적인 논의를 찾아보기는 어렵다. 본 논문은 인간과 AI의 서사 지능의 교차점과 상호작용을 살펴봄으로써 현재의 상태와 미래의 변화에 대한 전체적인 조망을 제공하는 것을 목표로 한다. 먼저 호모 나랜스라는 용어로 대변되는 인간과 내러티브의 본질적 관계에 관한 다학제적 연구를 살펴보고, 인공지능 분야에서 내러티브에 관한 연구가 어떻게 이루어져 왔는지를 역사적으로 살펴본다. 그리고 오늘날 대규모 언어 모델이 보여주는 서사 지능의 가능성과 한계를 살펴보고, 서사 지능을 갖춘 AI가 갖는 함의를 파악하기 위한 세 가지 철학적 과제를 제시한다.

노년기 우울과 죽음불안 감소를 위한 생애회고적 이야기치료 집단프로그램의 효과 (Effects of the Life Review-Narrative Group Therapy Program on Decreasing Depression and Death Anxiety in the Elderly)

  • 여인숙;김춘경
    • 가정과삶의질연구
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    • 제24권5호
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    • pp.113-128
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    • 2006
  • This study was to verify the effectiveness of the Life Review-Narrative group therapy program on decreasing depression and death anxiety in the elderly. The program was organized according to a course of life from childhood to old age. The objectives were for the elderly to enhance self-worth, to become aware of their solitary existence, to accept aging and death, to accept the life: both past and present, and to make the most of experiences in overcoming difficulties. For the most part, the program used reminiscence and re-authoring of the narrative therapy as counseling techniques. Thirty-two elderly people(16 in the experimental group, 16 in the control group) aged 60 years and over were randomly selected from patients at the Daegu Metropolitan City General Welfare Center. Two groups were identified as equivalents for the study in the pre-test. The program for the experimental group was implemented twice a week for 90 minutes per session over a 6-week period(Sep. 8-Oct.14. 2005). The pre-test(Sep. 8 2005), the post-test(Oct. 14. 2005) and the follow-up test(Nov. 14. 2005) were implemented in order to verify the effectiveness of the programs. The instruments used in the study were the Geriatric Depression Scale Short Form(Korean Version) and the Death Anxiety Scale. The data were analyzed using t-testing and One-Factor Repeated Measures ANOVA. This study supplemented other qualitative research methods in order to verify the variation in the depression and death anxiety in the elderly. The findings of the study were as follows: Significant decrease in the depression and death anxiety were reported in the experimental group. The control group however did not show any significant changes in the depression and death anxiety rates. The result of the post hoc multiple comparisons showed that the effects of the life review-narrative group therapy program has lasted effects on decreasing of the death anxiety. Nevertheless, the effects of the life review-narrative group therapy program on decreasing depression are not lasting. The study has limitations so further research is suggested.

생애회고적 이야기치료 집단프로그램이 노인의 자아통합감 증진에 미치는 효과 (Effects of Life Review-Narrative Group Therapy Program to Increase Ego-Integrity in the Elderly)

  • 여인숙;김춘경
    • 대한가정학회지
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    • 제44권5호
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    • pp.157-169
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    • 2006
  • The purpose of this study was to verify the effectiveness of a life review-narrative group therapy program aimed at increasing ego-integrity in the elderly. The life review-narrative group therapy program was organized according to the tfe course from childhood to old age. The objectives of the program were for the elderly to enhance their self-worth, become aware of their individual self existence, accept aging and death, accept the past and present life, and to make the most of their experiences of overcoming difficulties. The counseling techniques used in the program were mainly reminiscence and re-authoring of the narrative therapy. Thirty-two elderly people aged 60 years and over (16 in each of experimental and control groups) were selected randomly from the Daegu Metropolitan City General Welfare Center for the research. The two groups were identified as equivalent for the study in a pre-test. The program of the experimental group was implemented twice a week for 90 minutes per session over a 6-week period (Sep. 8th - Oct. 14th. 2005). The pre (Sep. 8th 2005), the post (Oct. 14th. 2005) and follow-up (Nov. 14th. 2005) tests were implemented in ordo, to verify the effectiveness of the program. The instruments used in the study were the Ego-Integrity Scale. The data were analyzed using t-test, and Ore-Factor Repeated Measures ANOVA. The findings of the study were as follows. The experimental group evidenced significant effects on enhancing ego-integrity. The result of the post hoc multiple comparisons showed that the effects of the life review-narrative group therapy Program were maintained for one months. Meanwhile the control group did not show any significant change in ego-integrity. Based on these findings, the limitations of the study were discussed, and further research was suggested.

여성국극의 장르적 성격과 이미지로서의 역사 (The Character as Genre and History as Image of Female Gugguek)

  • 김성희
    • 한국연극학
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    • 제40호
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    • pp.61-96
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    • 2010
  • This research established that the two characteristics of Femail Gugguek were explored on the character as genre and the nationalism discourse. This research also included how to encounter the characteristic of Female Gugguek as a popular entertainment with the social context at the time and how to re-produce the social ideology. The 'historical nationalism narrative' piercing Female Gugguek had the close relation with the nation/state discourse of the time. The history reproduced by Female Gugguek was not real. It was the imagined past, the history as image. The Female Gugguek was a genre which typically showed how to intermediate fantasy, ideology and narrative. The happy-endings with the victory of male hero, the narrative pattern on overcoming national crisis, the narrative emphasizing the glorious past and the unification of nation, all these were projected the discourse on nationalistic ideology and nation/state-making in 1950's. The Utopian desire of Female Guggeuk imagining the glorious past and strong nation was the fantasy which concealed the contradiction in real life and the national identity damaged by colonial experience, division of territory, governance by U.S. Military Government and the Korean War. The Female Guggeuk was doing well, because it had amusement. Futhermore, imagination of glorious past and strong state/nation of Female Guggeuk satisfied the public's desire of escapism and wish to establish their position and identity in the rapid social-economic changes. However, Female Guggeuk repeatedly produced the never-changing characters, narrative pattern and conservative world-view. Thus, it became regarded as immature and obsolete thing in late 1950's. Female Guggeuk, which kept re-producing the retrogressive image of the past without modern viewpoint and interpretation, was not sensitive about change of time and trend of the people. Consequently, it was pushed out of people's major interest.

Development of Storytelling Program for Science Learning Utilizing Local Myths as Contents

  • Kang, Kyunghee
    • International Journal of Contents
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    • 제10권3호
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    • pp.55-63
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    • 2014
  • Existing science education that excludes narrative thinking impedes the understanding of the context of workbook content. The object of this research is to develop a storytelling-learning program based on narrative thinking to elevate learners' interest in science and expand their inventive problem-solving abilities. Following an analysis of the current Korean curriculum, eight types of storytelling materials that utilize local content were developed for grades 7-9. The learning program used quest storytelling and was designed such that learning activities such as investigation, discussion, and experimentation were included in the process of solving each quest. Learners experienced an interest in storytelling learning resulting from participation in this storytelling-learning program. Moreover, learners demonstrated inventive problem-solving abilities in the process of completing the stories. During the process of assembling the storytelling materials, the students interacted with enthusiasm and generated ideas. The teachers indicated a positive feedback to the storytelling program as a new attempt to stimulate learners' interests. In the future, with continuous development and application, storytelling-science-learning programs that base science learning on narrative thinking are expected to be successful.

Analysis of Narrative for Mobile e-book Applications with Haeinsa Buddhist Tales

  • Lee, Young-Suk;Kim, Sang-Nam;Lee, Jong Dae
    • 한국멀티미디어학회논문지
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    • 제18권3호
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    • pp.429-436
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    • 2015
  • This study describes the humanistic perspective inherent in Korean Buddhism. It is based on a narrative of the establishment of Haeinsa Temple, which is one of the three major Korean traditional temples, and represents the heritage of Korean Buddhism. With this narrative, we developed and implemented mobile content for Android devices titled "Treasures from the Palace of the Dragon King". Its scenario, which is a folktale of the establishment of the Haeinsa Temple, was created using A.J. Greimas' Actantial model as the research method. As a result, the content developed by the reconstruction of the scenario consists of mini-games and animations offering an intuitive user experience (UX), which is implemented in a compound E-BOOK for mobile devices. We aim to promote Korea's traditional culture throughout the world, using this content as a starting point for the future.