• Title/Summary/Keyword: multiple human tracking

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A Best View Selection Method in Videos of Interested Player Captured by Multiple Cameras (다중 카메라로 관심선수를 촬영한 동영상에서 베스트 뷰 추출방법)

  • Hong, Hotak;Um, Gimun;Nang, Jongho
    • Journal of KIISE
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    • v.44 no.12
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    • pp.1319-1332
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    • 2017
  • In recent years, the number of video cameras that are used to record and broadcast live sporting events has increased, and selecting the shots with the best view from multiple cameras has been an actively researched topic. Existing approaches have assumed that the background in video is fixed. However, this paper proposes a best view selection method for cases in which the background is not fixed. In our study, an athlete of interest was recorded in video during motion with multiple cameras. Then, each frame from all cameras is analyzed for establishing rules to select the best view. The frames were selected using our system and are compared with what human viewers have indicated as being the most desirable. For the evaluation, we asked each of 20 non-specialists to pick the best and worst views. The set of the best views that were selected the most coincided with 54.5% of the frame selection using our proposed method. On the other hand, the set of views most selected as worst through human selection coincided with 9% of best view shots selected using our method, demonstrating the efficacy of our proposed method.

Human Tracking Technology using Convolutional Neural Network in Visual Surveillance (서베일런스에서 회선 신경망 기술을 이용한 사람 추적 기법)

  • Kang, Sung-Kwan;Chun, Sang-Hun
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.173-181
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    • 2017
  • In this paper, we have studied tracking as a training stage of considering the position and the scale of a person given its previous position, scale, as well as next and forward image fraction. Unlike other learning methods, CNN is thereby learning combines both time and spatial features from the image for the two consecutive frames. We introduce multiple path ways in CNN to better fuse local and global information. A creative shift-variant CNN architecture is designed so as to alleviate the drift problem when the distracting objects are similar to the target in cluttered environment. Furthermore, we employ CNNs to estimate the scale through the accurate localization of some key points. These techniques are object-independent so that the proposed method can be applied to track other types of object. The capability of the tracker of handling complex situations is demonstrated in many testing sequences. The accuracy of the SVM classifier using the features learnt by the CNN is equivalent to the accuracy of the CNN. This fact confirms the importance of automatically optimized features. However, the computation time for the classification of a person using the convolutional neural network classifier is less than approximately 1/40 of the SVM computation time, regardless of the type of the used features.

PERSONAL SPACE-BASED MODELING OF RELATIONSHIPS BETWEEN PEOPLE FOR NEW HUMAN-COMPUTER INTERACTION

  • Amaoka, Toshitaka;Laga, Hamid;Saito, Suguru;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.746-750
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    • 2009
  • In this paper we focus on the Personal Space (PS) as a nonverbal communication concept to build a new Human Computer Interaction. The analysis of people positions with respect to their PS gives an idea on the nature of their relationship. We propose to analyze and model the PS using Computer Vision (CV), and visualize it using Computer Graphics. For this purpose, we define the PS based on four parameters: distance between people, their face orientations, age, and gender. We automatically estimate the first two parameters from image sequences using CV technology, while the two other parameters are set manually. Finally, we calculate the two-dimensional relationship of multiple persons and visualize it as 3D contours in real-time. Our method can sense and visualize invisible and unconscious PS distributions and convey the spatial relationship of users by an intuitive visual representation. The results of this paper can be used to Human Computer Interaction in public spaces.

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A Review of Motion Capture Systems: Focusing on Clinical Applications and Kinematic Variables (모션 캡처 시스템에 대한 고찰: 임상적 활용 및 운동형상학적 변인 측정 중심으로)

  • Lim, Wootaek
    • Physical Therapy Korea
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    • v.29 no.2
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    • pp.87-93
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    • 2022
  • To solve the pathological problems of the musculoskeletal system based on evidence, a sophisticated analysis of human motion is required. Traditional optical motion capture systems with high validity and reliability have been utilized in clinical practice for a long time. However, expensive equipment and professional technicians are required to construct optical motion capture systems, hence they are used at a limited capacity in clinical settings despite their advantages. The development of information technology has overcome the existing limit and paved the way for constructing a motion capture system that can be operated at a low cost. Recently, with the development of computer vision-based technology and optical markerless tracking technology, webcam-based 3D human motion analysis has become possible, in which the intuitive interface increases the user-friendliness to non-specialists. In addition, unlike conventional optical motion capture, with this approach, it is possible to analyze motions of multiple people at simultaneously. In a non-optical motion capture system, an inertial measurement unit is typically used, which is not significantly different from a conventional optical motion capture system in terms of its validity and reliability. With the development of markerless technology and advent of non-optical motion capture systems, it is a great advantage that human motion analysis is no longer limited to laboratories.

Design and Realization of Precise Indoor Localization Mechanism for Wi-Fi Devices

  • Su, Weideng;Liu, Erwu;Auge, Anna Calveras;Garcia-Villegas, Eduard;Wang, Rui;You, Jiayi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5422-5441
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    • 2016
  • Despite the abundant literature in the field, there is still the need to find a time-efficient, highly accurate, easy to deploy and robust localization algorithm for real use. The algorithm only involves minimal human intervention. We propose an enhanced Received Signal Strength Indicator (RSSI) based positioning algorithm for Wi-Fi capable devices, called the Dynamic Weighted Evolution for Location Tracking (DWELT). Due to the multiple phenomena affecting the propagation of radio signals, RSSI measurements show fluctuations that hinder the utilization of straightforward positioning mechanisms from widely known propagation loss models. Instead, DWELT uses data processing of raw RSSI values and applies a weighted posterior-probabilistic evolution for quick convergence of localization and tracking. In this paper, we present the first implementation of DWELT, intended for 1D location (applicable to tunnels or corridors), and the first step towards a more generic implementation. Simulations and experiments show an accuracy of 1m in more than 81% of the cases, and less than 2m in the 95%.

A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.

A Study on Development of Automatic Welding System by Using Multiple Welding Troches in SAW (다전극 SAW 공법을 이용한 무인 용접자동화 장치 개발에 관한 연구)

  • 정문영;김정섭;문형순;권혁준
    • Proceedings of the KWS Conference
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    • 1999.10a
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    • pp.43-46
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    • 1999
  • It has been suggested that the motivation for automation of welding processes ncludes the replacement and extension of the functions of human operators. Among these types of the welding automation, SAW(Submerged Arc Welding) was prevalently used, because it is highly suited to a wide range of application, especially for the high speed welding. A Significant portion of the total manufacturing time for a pipe fabrication process is spent on the welding following primary machining and fit-up processes. To achieve the reliable weld bead appearance, the automatic seam tracking and adaptive control to fill the groove are urgently needed. This paper proposed the mechanical functions of multi-torches welding system, flux supply and recovery system in conjunction with the complex air pulsing method and various types of methodologies. It was shown that the multi-torches welding system revealed the high welding qualities for the circular and rectangular pipes. In conclusion, the multi-torches welding system developed will contribute the advanced welding technology, welding automation and increment of the market in these areas.

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Design of Next-Generation Ship Simulator System Using Virtual Reality (가상현실을 이용한 차세대 선박 시뮬레이터의 시스템 설계)

  • 임정빈;박계각
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.1-9
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    • 2000
  • The paper describes system design of next-generation Ship Simulator using Virtual Reality (VRSS), well known as human-computer interaction. VRSS system is required to have special condition that comprises multiple user participants such as captain, officer, pilot, and quartermaster. To cope with that condition, core technologies were explored and proposed multi-networking system with broker server. The evaluation of the proposed system was done with PC-based immersion-type VR device, constituted with HMD (Head Mounted Display), Head Tracking Sensor, Puck, Headphone, and Microphone. Using the VR device, assessment test was carried out in a virtual bridge with 3D objects, which are created by VRML (Virtual Reality Model Language) program. As results of tests, it is shown that the cybernetic 3D objects were act as if real things in a real ship's bridge. Therefore, interesting interaction with participants can be obtained in the system, Thus, we found that the proposed system architecture can be applicable to VRSS system construction.

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A Detection Algorithm of the Position of Marks for the Development of Motion Analyzer (동작 분석기 개발을 위한 Mark의 위치 검출 알고리즘 개발)

  • Kim, Sung-Ho;Lee, Sung-Hee;Kim, Min-Gi
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.05
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    • pp.32-34
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    • 1994
  • An automatic multiframe procedure for tracking signalized points on multiple, differently moving discontinuous surface is described. The position of markers which attached on human body give us some important information such as velocity, acceleration, angular velocity and angular acceleration, etc, of the rigid objects. Generally, the detected objects occufying some area in images rather than a point because of the generic size of the marks or the smeared effects of the camera. To solve the problem we used a modified clustering algorithm.

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Real-time Human Behavior and Object Tracking for Interactive lighting System (상호작용 조명 시스템을 위한 실시간 인체 움직임 및 객체 추적)

  • Park, Wang-Bae;Seo, Yung-Ho;Jung, Da-Un;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.937-938
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    • 2008
  • Spotlight system has been made use of art works on stage such as musical and performance etc. Currently, spotlight is controlled manually through the planned path in advance. Therefore, automatic control system is necessary for manipulating spotlight on stage. In this paper, we propose the system that detects to track the multiple objects and classifies those objects, also selects an object of those ones. The proposed method can be applied to the interactive stage spotlighting system(ISSS).

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