• 제목/요약/키워드: multimedia techniques

검색결과 828건 처리시간 0.023초

Efficient Dynamic Object-Oriented Program Slicing

  • Park, Soon-Hyung;Park, Man-Gon
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.736-745
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    • 2003
  • Traditional slicing techniques make slices through dependence graphs. They also improve the accuracy of slices. However, traditional slicing techniques require many vertices and edges in order to express a data communication link because they are based on static slicing techniques. Therefore the graph becomes very complicated, and size of the slices is larger. We propose the representation of a dynamic object-oriented program dependence graph so as to process the slicing of object-oriented programs that is composed of related programs in order to process certain jobs. We also propose an efficient slicing algorithm using the relations of relative tables in order to compute dynamic slices of object-oriented programs. Consequently, the efficiency of the proposed efficient dynamic object-oriented program dependence graph technique is also compared with the dependence graph techniques discussed previously As a result, this is certifying that an efficient dynamic object-oriented program dependence graph is more efficient in comparison with the traditional object-oriented dependence graphs and dynamic object-oriented program dependence graph.

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카메라의 성능 향상을 위한 시각적 방해 요소 개선 기법 조사 (A Survey on Visual Interference Elements Improvement Techniques to Improve Camera Performance)

  • 박현국;지현서;최희수;이철
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2019년도 춘계학술발표대회
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    • pp.605-607
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    • 2019
  • 최적의 사진을 얻기 위해 시각적 방해요소들을 개선할 수 있는 기술들을 조사했다. CNN 모델을 활용한 HDR 이미지 재구성, 방해물과 원하는 피사체와의 깊이 차이에서 생기는 시차를 이용한 이미지 처리를 사용해서 시각적 방해요소를 개선하는 알고리즘을 기술했다.

휴대 멀티미디어 응용을 위한 DSP 칩 설계 및 구현 (Design and Implementation of a DSP Chip for Portable Multimedia Applications)

  • 윤성현;선우명훈
    • 전자공학회논문지C
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    • 제35C권12호
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    • pp.31-39
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    • 1998
  • 본 논문은 휴대 멀티미디어 응용을 위한 고정 소수점 DSP(Multimedia Fixed-point DSP : MDSP) 칩 설계 및 구현에 관해 기술한다. MDSP는 멀티미디어 처리에 효율적인 명령어 집합을 가지며 SIMD, 벡터프로세싱의 병렬처리 기술과 DSP 기술의 장점을 접목하여 설계되었다. MDSP는 한 개의 데이터 경로가 목적에 따라 여러 개로 분할될 때 8, 16, 32, 40 비트 등의 다양한 데이터 형태의 처리가 가능하며, 멀티미디어 응용영역에서 핵심적인 역할을 하는 MAC 연산을 한 사이클에 2개를 수행하여 성능을 향상시킨다. 새롭게 제안된 스위칭 네트워크와 Packing 네트워크는 MPEG 디코딩, 인코딩, 콘볼루션 등의 알고리즘 처리시 연산과 데이터 변환을 중첩시켜 성능을 향상시킨다. Verilog HDL 모델을 구현하였고 0.6 ㎛ SOG 라이브러리(KG75000)를 이용하여 논리합성 및 시뮬레이션 하였다. 전체 게이트 수는 68,831개이며 MDSP는 30MHz에 동작한다.

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멀티미디어 제작을 위한 저작도구의 설계 및 구현 (Design and Implementation of Authoring Tools for Multimedia Production)

  • 유수미;백성욱;방기천
    • 디지털콘텐츠학회 논문지
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    • 제4권1호
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    • pp.45-55
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    • 2003
  • 컴퓨터의 성능과 정보통신의 기술이 발달함에 따라 텍스트와 이미지를 기본으로 한 배너광고에서부터 동영상 및 사운드를 활용한 인터넷 방송에 이르기까지 멀티미디어 제작 및 구현은 더욱 확산되어 가고 있다. 본 논문에서는 기존의 제작방법을 분석하여 주된 요소들과 기능들을 유출하고, 즉 객체(이미지, 동영상, 사운드, 버튼, 영역 등)들에 이벤트를 설정하고, 구동을 설정하는 주요기능을 갖는 저작도구를 제시한다. 또한 활용이 가능한 웹사이트에 구현한 결과, 주관적으로 보았을 때에 기존의 방법과는 이미지의 질(quality)에서나 로딩(loading)되는 속도에 있어서도 큰 차이를 느낄 수 없다. 제시한 저작도구는 전문가가 아니어도 누구나 쉽게 제작할 수 있는 간편한 구조로 설계한 도구이며, 웹사이트뿐만 아니라 CD-ROM 타이틀에서도 적용이 가능하며, 이미지에 마우스만 갖다 대도 음성까지 들을 수 있는 멀티미디어 배너광고, 영화장면에 마우스를 갖다 대면 대사까지 들을 수 있는 영화예고편, 자신의 음성을 녹음해 직접 보낼 수 있는 E-카드, 홈페이지 제작 등으로 활용될 수 있다. 특히, 웹사이트의 멀티미디어 배너광고의 활용은 시각적 요소를 벗어나 청각적 요소를 추가함으로서 사용자의 흥미를 더욱 유발시킬 수 있으며. 고가 저작도구와 고급 인력에 드는 비용과 시간을 절감시킬 수 있다. 또한. Intelligent Multimedia Presentation (IMMP) 기술을 응용함으로써 사용자들이 보다. 쉽게 다룰 수 있는 저작도구 개발에 기여가 될 것이다.

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Improved Performance of Zerotrees Based Digital Watermarking

  • Panyapolsakul, S.;AmornraksaT.
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.868-871
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    • 2002
  • Nowadays, zerotrees based digital watermarking techniques are considered to be an efficient watermarking technique used for multimedia data in a compressed form. This paper presents a technique for watermarking an image, by employing zerotrees derived from the wavelet packet coefficients of the transformed image to carry the watermark signal. By setting a proper threshold in zerotrees determining process, the watermark signal can be recovered without the need of original image. With our proposed technique, more amount of watermark signal can be embedded within the image, compared to ordinary wavelet transform based techniques. The experimental results show the improved performance in both qualities of the resultant watermarked image and robustness of the embedded watermark signal against common signal processing such as brightness/contrast enhancement, high-pass filtering, Gaussian noise adding and JPEG compression scheme

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Hardware-Aware Rate Monotonic Scheduling Algorithm for Embedded Multimedia Systems

  • Park, Jae-Beom;Yoo, Joon-Hyuk
    • ETRI Journal
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    • 제32권5호
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    • pp.657-664
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    • 2010
  • Many embedded multimedia systems employ special hardware blocks to co-process with the main processor. Even though an efficient handling of such hardware blocks is critical on the overall performance of real-time multimedia systems, traditional real-time scheduling techniques cannot afford to guarantee a high quality of multimedia playbacks with neither delay nor jerking. This paper presents a hardware-aware rate monotonic scheduling (HA-RMS) algorithm to manage hardware tasks efficiently and handle special hardware blocks in the embedded multimedia system. The HA-RMS prioritizes the hardware tasks over software tasks not only to increase the hardware utilization of the system but also to reduce the output jitter of multimedia applications, which results in reducing the overall response time.

3 차원 집적영상에서의 요소영상 압축을 위한 DCT 및 DWT 성능분석 (Performance Analysis of Compression Techniques Using DCT and DWT on Elemental Images in 3D Integral Imaging)

  • 인바라산무니라흐;문인규
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2012년도 춘계학술발표대회논문집
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    • pp.340-342
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    • 2012
  • Integral Imaging (II) is an attractive technique for three-dimensional (3D) image, video display and recording. Inherently, the high resolution II requires an enormous amount of data for storing and transmitting of 3D scenes. Compression techniques attempt to evade this issue. In this study, we made a comparative performance analysis of popular transforming/compression techniques such as the Discrete Cosine Transform (DCT) and the Discrete Wavelet Transform (DWT) in order to compress 3D-II. The standard baseline JPEG (Joint Photographic Experts Group) using DCT and JPEG 2000 using DWT methods were manipulated in our experiments. In our analysis, we have shown that the DWT based JPEG 2000 compression methodology could be a good alternative for 3D-II.

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An Approach for Enhancing Aviation Service Satisfaction based on Collaborative Filtering

  • Kim, Mi-Yeon
    • Journal of Multimedia Information System
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    • 제5권1호
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    • pp.21-26
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    • 2018
  • Recently, data analysis technology through artificial intelligence is attracting major attention in various industrial fields. In addition, with the increase in personal income, nowadays, the importance of heterogeneous leisure life is becoming more prominent. However, there is a problem that the tourism industry is not out of the traditional service framework. For the ultimate development of the tourism industry, it is time to provide more scientific and systematic tourism services. In this paper, various data analysis techniques in the field of computer science are applied to the field of tourism to realize next generation tourism services. To this end, the scope of this study is limited to the aviation service, and a natural ecosystem of the aviation industry for future-oriented services of aviation tourism that can improve the efficiency of aviation service gradually is established. The proposed method effectively solves the problems of traditional aviation services through data analysis techniques with artificial intelligence techniques in computer science. We expect that it will enhance the customized satisfaction of customers through personalized service and foster loyal customers in aviation companies through the method proposed.

Code Optimization Techniques to Reduce Energy Consumption of Multimedia Applications in Hybrid Memory

  • Dadzie, Thomas Haywood;Cho, Seungpyo;Oh, Hyunok
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.274-282
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    • 2016
  • This paper proposes code optimization techniques to reduce energy consumption of complex multimedia applications in a hybrid memory system with volatile dynamic random access memory (DRAM) and non-volatile spin-transfer torque magnetoresistive RAM (STT-MRAM). The proposed approach analyzes read/write operations for variables in an application. Based on the profile, variables with a high read operation are allocated to STT-MRAM, and variables with a high write operation are allocated to DRAM to reduce energy consumption. In this paper, to optimize code for real-life complicated applications, we develop a profiler, a code modifier, and compiler/link scripts. The proposed techniques are applied to a Fast Forward Motion Picture Experts Group (FFmpeg) application. The experiment reduces energy consumption by up to 22%.

컴퓨터 비전 기술을 활용한 관객의 움직임과 상호작용이 가능한 실시간 파티클 아트 (Real-time Interactive Particle-art with Human Motion Based on Computer Vision Techniques)

  • 조익현;박거태;정순기
    • 한국멀티미디어학회논문지
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    • 제21권1호
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    • pp.51-60
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    • 2018
  • We present a real-time interactive particle-art with human motion based on computer vision techniques. We used computer vision techniques to reduce the number of equipments that required for media art appreciations. We analyze pros and cons of various computer vision methods that can adapted to interactive digital media art. In our system, background subtraction is applied to search an audience. The audience image is changed into particles with grid cells. Optical flow is used to detect the motion of the audience and create particle effects. Also we define a virtual button for interaction. This paper introduces a series of computer vision modules to build the interactive digital media art contents which can be easily configurated with a camera sensor.