• Title/Summary/Keyword: multimedia server

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P2Prefix : Efficient Broadcasting Streaming Scheme Based on P2P Caching (P2Prefix : P2P 캐싱 기반의 효율적인 브로드캐스트 스트리밍 기법)

  • Lee, Chi-Hun;Choi, Young;Choi, Hwang-Kyu
    • Journal of Internet Computing and Services
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    • v.8 no.2
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    • pp.77-87
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    • 2007
  • A typical VOD service allows that a number of remote clients playback a desired video from a large collection of videos stored in one or more video servers. The main bottleneck for a VOD service is the network bandwidth connecting to the VOD server to the client due to the high bandwidth requirements. Many previous researches have shown that VOD server can be greatly improved through the use of multicast, broadcast, or P2P scheme. Broadcast is one of the most efficient techniques because it can transmit a stream to many users without additional network bandwidth. But the broadcast has long latency time. In order to overcome the drawback, in this paper, we propose P2Prefix broadcast scheme that can solve the service latency time, which is the problem of broadcast scheme, by using P2P caching as well as minimizing the client buffer requirement.

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Adaptive Multi-view Video Service Framework for Mobile Environments (이동 환경을 위한 적응형 다시점 비디오 서비스 프레임워크)

  • Kwon, Jun-Sup;Kim, Man-Bae;Choi, Chang-Yeol
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.586-595
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    • 2008
  • In this paper, we propose an adaptive multi-view video service framework suitable for mobile environments. The proposed framework generates intermediate views in near-realtime and overcomes the limitations of mobile services by adapting the multi-view video according to the processing capability of a mobile device as well as the user characteristics of a client. By implementing the most of adaptation processes at the server side, the load on a client can be reduced. H.264/AVC is adopted as a compression scheme. The framework could provide an interactive service with efficient video service to a mobile client. For this, we present a multi-view video DIA (Digital Item Adaptation) that adapts the multi-view video according to the MPEG-21 DIA multimedia framework. Experimental results show that our proposed system can support a frame rate of 13 fps for 320{\times}240 video and reduce the time of generating an intermediate view by 20 % compared with a conventional 3D projection method.

A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.

A Study on Efficient Load Balancing Mechanism in Distributed Web Cluster System (분산 웹 클러스터 시스템에서의 효율적인 부하 균등 기법에 관한 연구)

  • Lee, Bog-Ki
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.11-18
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    • 2011
  • The increasing of web users load to the excessive transmission traffic and system overload problems. To solve these problems, cluster systems are studied. In conventional cluster systems, when the request size is large owing to such types as multimedia and CGI, the particular server load and response time tend to increase even if the overall loads are distributed evenly. In this paper, we consider the methodology of efficient resource usage, specially distributed web cluster system. We develope an algorithm that distributes the load on the web cluster system to use the system resources, such as system memory equally. The response time is chosen as a performance measure on the various clustering models. And based on the concurrent user to the web cluster system, the response time is also examined as the number of users increases. Simulation experience with this algorithm shows that the response time and average throughput seems to have a good results compare to those with the other algorithm.

Development of a Customer Management Application and a Mobile Advertisement Model based on PUSH Technology (PUSH 기술 기반 모바일 광고 모델 및 고객관리 앱 개발)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.193-199
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    • 2015
  • PUSH technology is a technology that can transfer server information without user's request and it is very useful in various areas along with mobile applications. This paper suggest a suitable application model that can utilizes the PUSH technology and mobile devices by finding a useful area. For this, AdMan, a mobile application which can utilize the PUSH technology and mobile devices has been developed. AdMan is a mobile application that developed once and can be able to run on both Android and iOS based mobile devices, since it was developed by using a tool called m-Bizmaker. AdMan is a customer management and advertisement system that can bring big efficiency by utilizing the PUSH technology and mobile application under the today's mobile environment, and it is a good model of ICT technology application of modern society. As an application that can maximize the utilization of the PUSH technology and mobile devices, AdMan can realize better effectiveness if it run on a PUSH server.

Statistical Analysis on the Web Using PHP3 (PHP3를 이용한 웹상에서의 통계분석)

  • Hwang, Jin-Soo;Uhm, Dae-Ho
    • Journal of the Korean Data and Information Science Society
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    • v.10 no.2
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    • pp.501-510
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    • 1999
  • We have seen a rapid development of multimedia intustry as computer evolves and the internet has changed our way of life dramatically in these days. There we several attempts to teach elementary statistics on the web but most of them are based on commercial products. The need for statistical data analysis and decision making based on those analysis is growing. In this article we try to show one way of reaching that goal by using a server side scripting language PHP3 toghether with extra graphical module and statistical distribution module on the web. We showed some elementary exploratory graphical data analysis and statistical inferences. There are plenty of room of improvements to make it a full blown statistical analysis tool on the web in the new future. All the programs and databases used in our article we public programs. The main engine PHP3 is included as an apache web server module so it is very light and fast. It will be much better when the PHP4(ZEND) will be officially out in terms of processing speed.

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Content Delivery Network Based on MST Algorithm (MST 알고리즘 기반 콘텐츠 전송 네트워크에 관한 연구)

  • Lee, Hyung-ok;Kang, Mi-young;Nam, Ji-seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.2
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    • pp.178-188
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    • 2016
  • The traffic in the wired and wireless networks has increased exponentially because of increase of smart phone and improvement of PC performance. Multimedia services and file transmission such as Facebook, Youtube occupy a large part of the traffic. CDN is a technique that duplicates the contents on a remote web server of content provider to local CDN servers near clients and chooses the optimal CDN server for providing the content to the client in the event of a content request. In this paper, the content request message between CDN servers and the client used the SCRP algorithm utilizing the MST algorithm and the traffic throughput was optimized. The average response time for the content request is reduced by employing HC_LRU cache algorithm that improves the cache hit ratio. The proposed SCRP and HC_LRU algorithm may build a scalable content delivery network system that efficiently utilizes network resources, achieves traffic localization and prevents bottlenecks.

Efficient Support for Adaptive Bandwidth Scheduling in Video Servers (비디오 서버에서의 효율적인 대역폭 스케줄링 지원)

  • Lee, Won-Jun
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.297-306
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    • 2002
  • Continuous multimedia applications require a guaranteed retricval and transfer rate of streaming data, which conventional file server mechanism generally does not provide. In this paper we describe a dynamic negotiated admission control and dick bandwidth scheduling framework for Continuous Media (CM : e.g., video) servers. The framework consists of two parts. One is a reserve-based admission control mechanism and the other part is a scheduler for continuous media streams with dynamic resource allocation to achieve higher utilization than non-dynamic scheduler by effectively sharing available resources among contending streams to improve overall QoS. Using our policy, we could increase the number of simultaneously running: clients that coo]d be supported and cot]d ensure a good response ratio and better resource utilization under heavy traffic requirements.

An Efficient Load Balancing Technique in Cluster Based VOD Servers using the Dynamic Buffer Partitioning (동적 버퍼 분할을 이용한 클러스터 VOD 서버의 효율적 부하 분산 방법)

  • Kwon, Chun-Ja;Kim, Young-Jin;Choi, Hwang-Kyu
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.709-718
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    • 2002
  • Cluster based VOD systems require elaborate load balancing and buffer management techniques in order to ensure real-time display for multiuser concurrently. In this paper, we propose a new load balancing technique based on the dynamic buffer partitioning in cluster based VOD servers. The proposed technique evenly distribute the user requests into each service node according to its available buffer capacity and disk access rate. In each node, the dynamic buffer partitioning technique dynamically partitions the buffer to minimize the average waiting time for the requests that access the same continuous media. The simulation results show that our proposed technique decreases the average waiting time by evenly distributing the user requests compared with the exiting techniques and then increases the throughput in each node. Particularly under the overloaded condition in the cluster server, the simulation probes that the performance of the proposed technique is better two times than the Generalized Interval Caching based technique.

The Design and Implementation of Web Agents for vCard Service in Mobile Enviromnent (모바일 환경에서 vCard 서비스를 위한 웹 에이전트의 설계 및 구현)

  • Yun, Se-Mi;Jo, Ik-Seong
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.477-486
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    • 2002
  • vCard that is the electronic business card automates the exchange of personal information typically found on a traditional business card. vCard information contains not only simple text, but also graphics and multimedia data like pictures, company logos, Web addresses, and so on. This paper describes the design and implementation of Web-based vCard agent system for exchanging vCard, an electronic business card and searching another user's vCard in mobile phone environment. In today's business environment, such as that this information is typically exchanged on business cards. Our web agent system in this paper connect web server which provide vCard service and search, edit vCard information displayed by web browser of mobile phone and exchange vCard with another user through internet. Considering characteristics of wireless devices that have limited storage space, It also saves constructed XML documents that include user's informations in a web server and solves the security problem by exchanging not personal data or XML but encrypted directory name where XML document exits as exchanging vcard.