• Title/Summary/Keyword: multimedia server

Search Result 743, Processing Time 0.023 seconds

Development of Virtual Ambient Weather Measurement System for the Smart Greenhouse (스마트온실을 위한 가상 외부기상측정시스템 개발)

  • Han, Sae-Ron;Lee, Jae-Su;Hong, Young-Ki;Kim, Gook-Hwan;Kim, Sung-Ki;Kim, Sang-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.5 no.5
    • /
    • pp.471-479
    • /
    • 2015
  • This study was conducted to make use of Korea Meteorological Administration(KMA)'s Automatic Weather Station(AWS) data to operate smart green greenhouse. A Web-based KMA AWS data receiving system using JAVA and APM_SETUP 8 on windows 7 platform was developed. The system was composed of server and client. The server program was developed by a Java application to receive weather data from the KMA every 30 minutes and to send the weather data to smart greenhouse. The client program was developed by a Java applets to receive the KMA AWS data from the server every 30 minutes through communicating with the server so that smart greenhouse could recognize the KMA AWS data as the ambient weather information. This system was evaluated by comparing with local weather data measured by Inc. Ezfarm. In case of ambient air temperature, it showed some difference between virtual data and measured data. But, the average absolute deviation of the difference has a little difference as less than 2.24℃. Therefore, the virtual weather data of the developed system was considered available as the ambient weather information of the smart greenhouse.

Proxy Caching Scheme Based on the User Access Pattern Analysis for Series Video Data (시리즈 비디오 데이터의 접근 패턴에 기반한 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Park, Seong-Ho;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.8
    • /
    • pp.1066-1077
    • /
    • 2004
  • Dramatic increase in the number of Internet users want highly qualified service of continuous media contents on the web. To solve these problems, we present two network caching schemes(PPC, PPCwP) which consider the characteristics of continuous media objects and user access pattern in this paper. While there are plenty of reasons to create rich media contents, delivering this high bandwidth contents over the internet presents problems such as server overload, network congestion and client-perceived latency. PPC scheme periodically calculates the popularity of objects based on the playback quantity and determines the optimal size of the initial fraction of a continuous media object to be cached in proportion to the calculated popularity. PPCwP scheme calculates the expected popularity using the series information and prefetches the expected initial fraction of newly created continuous media objects. Under the PPCwP scheme, the initial client-perceived latency and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Trace-driven simulation have been performed to evaluate the presented caching schemes using the log-files of iMBC. Through these simulations, PPC and PPCwP outperforms LRU and LFU in terms of BHR and DSR.

  • PDF

A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.10a
    • /
    • pp.671-674
    • /
    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

  • PDF

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.1C
    • /
    • pp.21-35
    • /
    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Blockchain-based multi-IoT verification model for overlay cloud environments (오버레이 클라우드 환경을 위한 블록체인 기반의 다중 IoT 검증 모델)

  • Jeong, Yoon-Su;Kim, Yong-Tae;Park, Gil-Cheol
    • Journal of Digital Convergence
    • /
    • v.19 no.4
    • /
    • pp.151-157
    • /
    • 2021
  • Recently, IoT technology has been applied to various cloud environments, requiring accurate verification of various information generated by IoT devices. However, due to the convergence of IoT technologies and 5G technologies, accurate analysis is required as IoT information processing is rapidly processed. This paper proposes a blockchain-based multi-IoT verification model for overlay cloud environments. The proposed model multi-processes IoT information by further classifying IoT information two layers (layer and layer) into bits' blockchain to minimize the bottleneck of overlay networks while ensuring the integrity of information sent and received from embedded IoT devices within local IoT groups. Furthermore, the proposed model allows the layer to contain the weight information, allowing IoT information to be easily processed by the server. In particular, transmission and reception information between IoT devices facilitates server access by distributing IoT information from bits into blockchain to minimize bottlenecks in overlay networks and then weighting IoT information.

Design of Internet Telephony Network System using Open Source Softwares (오픈 소스 소프트웨어를 활용한 인터넷 전화망 시스템 설계)

  • Ha, Eun-Yong
    • Journal of Digital Convergence
    • /
    • v.10 no.6
    • /
    • pp.259-267
    • /
    • 2012
  • Internet telephony is an Internet service which supports voice telephone using VoIP technology on the IP-based Internet. It has some advantages in that voice telephone services can be accompanied with multimedia services such as video communication and messaging services. Recently, the introduction of smart phones has led to a growth in social networking services and thus, the research and development of Internet telephony has been actively progressed and has the potential to become a replacement for the telephone service that is currently being used. In this paper we designed and implemented an Internet telephony network system which is developed by using Asterisk and open source softwares. It is developed on the linux system and has some features such as VoIP telephony service between SIP phones, voice mail, and call recording. It also supports web-based functions such as SIP users and server system management that is implemented by Apache web server and PHP programs. Afterwards, this system will be applied as VoIP network base technology for small sized companies and organizations. It will paly a role for encouraging companies to use open source softwares.

Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.4
    • /
    • pp.91-99
    • /
    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Measurement-Based Adaptive Statistical Admission Control Scheme for Video-On-Demand Servers (주문형 비디오 서버를 위한 실측 기반 적응형 확률 승인 제어 기법)

  • Kim, In-Hwa;Kim, Jeong-Won;Lee, Seung-Won;Chung, Ki-Dong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.12
    • /
    • pp.3794-3803
    • /
    • 2000
  • In a Video-on-Demand system, admission control that is used to serve multimedia data efficiently has to be perfonned by an accurate grasp of the condition of surplus resources. Most of all. we need to adaptable admission control mechanism because the disk has irregular response time caused by external elements of disk, and also has high deviation of amount demanded. In previous admission control schemes, they determined whether a new user is granted or not through a theoretical value. Although they based on the measurement, they left much to be desired in dealing with the service state. Measurement ~based statistical admission control scheme, as we su~~ested in this research, perfonns 2 processes of off-line process and on-line process in real service environment. Through this processes, we can grasp the accurate resource state of system and adaptive!y detennine the admission according to circumstances. Therefore, it can guarantee both maximum resource utilization and QoS(Quality of Service). On performance evaluations, we show that the video server can utilize maximum resource utilization with QoS guarantee through precision of perfonnance by measurement and adaptable admission control according to the requested bandwidth.

  • PDF

A Efficient Key Generation and Renewal for Broadcast Encryption (브로드캐스트 암호화에서의 효율적인 키 생성과 갱신 방법)

  • Lee, Deok-Gyu;Lee, Im-Yeong
    • The KIPS Transactions:PartC
    • /
    • v.11C no.2
    • /
    • pp.149-156
    • /
    • 2004
  • Broadcast encryption schemes are applied to transmit digital informations of multimedia, software, Pay-TV etc. in public network. Important thing is that only user who is permitted before only must be able to get digital information in broadcast encryption schemes. If broadcast message transfers, users who authority is get digital information to use private key given in the advance by oneself. Thus, user acquires message or session key to use key that broadcaster transmits, broadcaster need process that generation and distribution key in these process. Also, user secession new when join efficient key renewal need. In this paper, introduce about efficient key generation and distribution, key renewal method. Take advantage of two technique of proposal system. One is method that server creates key forecasting user without user's agreement, and another is method that server and user agree each other and create key Advantage of two proposal system because uses a secret key broadcast message decryption do can and renewal is available effectively using one information whatever key renewal later.

Transforming XML DTD to SQL Schema based on JDBC (XML DTD의 JDBC 기반 SQL 스키마로의 변환)

  • 이상태;주경수
    • Journal of Internet Computing and Services
    • /
    • v.3 no.1
    • /
    • pp.29-40
    • /
    • 2002
  • The information exchange on the using of XML such as B2B electronic is common. So the efficient method to store XML message in database is needed. Because the ORDBMS is extended to ORDBMS for supporting multimedia application such as Oracle8i, 9i, Informix and SQL2000 server, SQL2, the standard RDB is extended to SQL3 for ORDB, And the XML application based on java such as J2EE is extended. Therefor it is necessary for the efficient connection methods based on JDBC between XML application and database system. In this paper, the methodology a transformation XML DTD to SQL3 schema is proposed. For the transformation, first the methods of transformation XML DTD to object model in UML class diagram are proposed. And then the methods of mapping transferred object models to SQL3 schema are proposed. This approach for transform::1lion XML. DTD to SQL3 schema such as Oracle8i, 9i, Informix and SQL2000 server based on java is proposed in this paper, can be used in database design to build XML applications based on ORDB.

  • PDF