• Title/Summary/Keyword: multimedia server

Search Result 743, Processing Time 0.02 seconds

PBFT Blockchain-Based OpenStack Identity Service

  • Youngjong, Kim;Sungil, Jang;Myung Ho, Kim;Jinho, Park
    • Journal of Information Processing Systems
    • /
    • v.18 no.6
    • /
    • pp.741-754
    • /
    • 2022
  • Openstack is widely used as a representative open-source infrastructure of the service (IaaS) platform. The Openstack Identity Service is a centralized approach component based on the token including the Memcached for cache, which is the in-memory key-value store. Token validation requests are concentrated on the centralized server as the number of differently encrypted tokens increases. This paper proposes the practical Byzantine fault tolerance (PBFT) blockchain-based Openstack Identity Service, which can improve the performance efficiency and reduce security vulnerabilities through a PBFT blockchain framework-based decentralized approach. The experiment conducted by using the Apache JMeter demonstrated that latency was improved by more than 33.99% and 72.57% in the PBFT blockchain-based Openstack Identity Service, compared to the Openstack Identity Service, for 500 and 1,000 differently encrypted tokens, respectively.

An Algorithm for Managing Storage Space to Maximize the CPU Availability in VOD Systems (VOD 시스템에서 CPU 가용성을 최대화하는 저장공간관리 알고리즘)

  • Jung, Ji-Chan;Go, Jae-Doo;Song, Min-Seok;Sim, Jeong-Seop
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.36 no.3
    • /
    • pp.140-148
    • /
    • 2009
  • Recent advances in communication and multimedia technologies make it possible to provide video-on-demand(VOD) services and people can access video servers over the Internet at any time using their electronic devices, such as PDA, mobile phone and digital TV. Each device has different processing capabilities, energy budgets, display sizes and network connectivities. To support such diverse devices, multiple versions of videos are needed to meet users' requests. In general cases, VOD servers cannot store all the versions of videos due to the storage limitation. When a device requests a stored version, the server can send the appropriate version immediately, but when the requested version is not stored, the server first converts some stored version to the requested version, and then sends it to the client. We call this conversion process transcoding. If transcoding occurs frequently in a VOD server, the CPU resource of the server becomes insufficient to response to clients. Thus, to admit as many requests as possible, we need to maximize the CPU availability. In this paper, we propose a new algorithm to select versions from those stored on disk using a branch and bound technique to maximize the CPU availability. We also explore the impact of these storage management policies on streaming to heterogeneous users.

An Improved Way of Remote Storage Service based on iSCSI for Mobile Device using Intermediate Server (모바일 디바이스를 위한 iSCSI 기반의 원격 스토리지 서비스에서 중간 서버를 이용한 성능 개선 방안)

  • Kim Daegeun;Park Myong-Soon
    • The KIPS Transactions:PartC
    • /
    • v.11C no.6 s.95
    • /
    • pp.843-850
    • /
    • 2004
  • As mobile devices prevail, requests for various services using mobile devices have increased. Requests for application services that require large data space such as multimedia, game and database [1] specifically have greatly increased. However, mobile appliances have difficulty in applying various services like a wire environment, because the storage capacity of one is not enough. Therefore, research (5) which provides remote storage service for mobile appliances using iSCSI is being conducted to overcome storage space limitations in mobile appliances. But, when iSCSI is applied to mobile appliances, iSCSI I/O performance drops rapidly if a iSCSI client moves from the server to a far away position. In the case of write operation, $28\%$ reduction of I/O performance occurred when the latency of network is 64ms. This is because the iSCSI has a structural quality that is very .sensitive to delay time. In this paper, we will introduce an intermediate target server and localize iSCSI target to improve the shortcomings of iSCSI performance dropping sharply as latency increases when mobile appliances recede from a storage server.

Dynamic Buffer Partitioning Technique for Efficient Continuous Media Service in VOD Servers (VOD 서버에서 효율적인 연속미디어 서비스를 위한 동적 버퍼 분할 기법)

  • Kwon, Chun-Ja;Choi, Chang-Yeol;Choi, Hwang-Kyu
    • The KIPS Transactions:PartA
    • /
    • v.9A no.2
    • /
    • pp.137-146
    • /
    • 2002
  • In VOD server, in order to guarantee playback of continuous media, such as video, without hiccups for multiusers, the server has to manage its buffer sophisticatedly by prefeching a part of the data into the buffer As the continuous media data buffered by one user can be used again by the others, the number of disk accesses is reduced and then the latency time far the users is also reduced. In this paper, we propose a new buffer management technique for continuous media in VOD server. Our basic algorithm partitions the buffer into groups and then a group of buffer which has the lowest utilization is chosen and partitioned again for a new user. The basic algorithm is extended for supporting multiple streams and clip data and for providing VCR functions. Our proposed technique is able to increase in the number of concurrent users as increasing the utilization of the buffer and to minimize the average waiting time for multiuser accesses as the bandwidth of storage is slowly reached to the limit. In the simulation study for comparing the performance of our technique with that of the existing techniques, we show that the average waiting time is reduced mere than 50% and the number of concurrent users increases by 1 ∼5% as compared with those of the exiting techniques.

Measurement and Analysis of Performance to Transfer Data in a Wireless-Cum-Wired Intra-Network (유무선 통합 인트라넷 환경에서 데이터 전송 성능 측정 및 분석)

  • Hur Hye-Sun;Hong Youn-Sik;Woo Yo-Seop
    • Journal of Internet Computing and Services
    • /
    • v.5 no.3
    • /
    • pp.99-108
    • /
    • 2004
  • We have designed and implemented a Voice Messenger System(VMS) for sending and receiving voice data in order to measure and analyze the performance of a multimedia data transfer system using PDAs(Personal Digital Assistants) in a fast wireless LAN environment. The VMS has been configured as an infrastructure network by integrating a wireless intra-network based on IEEE 802,11 b standard with a wired network based on Ethernet. A sending time, a receiving time and a round-trip time(RTT) have been measured by varying its pecket size from 256 to 6656 bytes, Besides, we have performed the experiments to see which NIC is more stable between CF and PCMCIA type in such a wireless LAN environment, The results of such experiments show that the NIC with PCMClA type is better than that with CF type from the points of both efficiency and stability. The performance of a notebook computer with the attachment of a wireless NIC that is used as a VMS client is almost constant by varying its packet size when transferring voice data. However, with PDA client, in the case of receiving packets from the VMS server, the performance is the best when the pecket size is 6656 bytes, In addition, in the case of sending packets from PDA client to the VMS server, the performance is the best when the packet size is 4096 bytes. Even with the same pecket size, the time of receiving packets from the VMS server to PDA is longer than the time of sending packets from PDA to the VMS Server, Thus, we conclude that when PDA is used as a client by applying different pecket size when sending and receiving packets should be achieved a better performance over a wireless LAN environment.

  • PDF

Dynamic Distributed Adaptation Framework for Quality Assurance of Web Service in Mobile Environment (모바일 환경에서 웹 서비스 품질보장을 위한 동적 분산적응 프레임워크)

  • Lee, Seung-Hwa;Cho, Jae-Woo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
    • /
    • v.13D no.6 s.109
    • /
    • pp.839-846
    • /
    • 2006
  • Context-aware adaptive service for overcoming the limitations of wireless devices and maintaining adequate service levels in changing environments is becoming an important issue. However, most existing studies concentrate on an adaptation module on the client, proxy, or server. These existing studies thus suffer from the problem of having the workload concentrated on a single system when the number of users increases md, and as a result, increases the response time to a user's request. Therefore, in this paper the adaptation module is dispersed and arranged over the client, proxy, and server. The module monitors the contort of the system and creates a proposition as to the dispersed adaptation system in which the most adequate system for conducting operations. Through this method faster adaptation work will be made possible even when the numbers of users increase, and more stable system operation is made possible as the workload is divided. In order to evaluate the proposed system, a prototype is constructed and dispersed operations are tested using multimedia based learning content, simulating server overload and compared the response times and system stability with the existing server based adaptation method. The effectiveness of the system is confirmed through this results.

An Efficient P2P Based Proxy Patching Scheme for Large Scale VOD Systems (대규모 VOD 시스템을 위한 효율적인 P2P 기반의 프록시 패칭 기법)

  • Kwon, Chun-Ja;Choi, Hwang-Kyu
    • The KIPS Transactions:PartA
    • /
    • v.12A no.5 s.95
    • /
    • pp.341-354
    • /
    • 2005
  • The main bottleneck for large scale VOD systems is bandwidth of storage or network I/O due to the large number of client requests simultaneously, and then efficient techniques are required to solve the bottleneck problem of the VOD system. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, called P2P proxy patching, for improving the typical patching technique by jointly using the prefix caching and P2P proxy. In our proposed scheme, each client plays a role in a proxy to multicast a regular stream to other clients that request the same video stream. Due to the use of the P2P proxy and the prefix caching, the client requests that ive out of the patching window range can receive the regular stream from other clients in the previous patching group without allocating the new regular channels from the VOD server to the clients. In the performance study, we show that our patching scheme can reduce the server bandwidth requirement about $33\%$ less than that of the existing patching technique with respect to prefix size and request interval.

A Study of Authentication Method for Id-Based Encryption Using In M2M Environment (M2M 환경에서 신원기반 암호기법을 활용한 인증기법에 관한 연구)

  • Jin, Byung-Wook;Park, Jae-Pyo;Lee, Keun-Wang;Jun, Mun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.4
    • /
    • pp.1926-1934
    • /
    • 2013
  • M2M (Machine-to-Machine Communication) refers to technologies that allow wired and wireless systems to communicate with other devices with similar capabilities. M2M has special features which consist of low electricity consumption, cheap expenses, WAN, WLAN and others. Therefore, it can communicate via a network. Also, it can handle itself without a person's management. However, it has a wireless-communicate weakness because of the machine-communicate request, and also it is difficult to administrate and control each other. So In this Paper, It suggests the safety protocol between Device, Gateway and Network Domain in M2M environment. Proposed protocol is based on ID-Based encryption's certificate and creates session key between the Access Server and the Core Server in the Network Domain. It uses that session key for sending and receiving data in mutual, and adds key renewal protocol so it will automatically update discern result. a comparative analysis of the existing M2M communication technologies and PKI-based certificate technology is compared with the proposed protocol efficiency and safety.

Development of Genuine Product Authentication Framework and Genuine Distinction Algorithm Using Design QR Code (디자인 QR코드 기반 정품인증 프레임워크 및 정품판별 알고리즘 개발)

  • Heo, Gyeongyong;Lee, Imgeun;Park, Some Sick;Woo, Young Woon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.6
    • /
    • pp.13-20
    • /
    • 2015
  • A genuine product authentication framework and genuine distinction algorithm based on design QR code is proposed in this paper. The proposed framework consists of design QR code, a smart phone application for authentication, and a server system. Design QR code is a shape-modification of conventional QR code according to manufacturer's and/or product's need. In the design QR code, information about manufacturer and product is written. The written information can be read with general QR code reader, however, the content is transformed with authentication code, used in the first step authentication, and the meaning cannot be inferred. The application conducts the first step authentication and sends the resulting information to the server system for the second step authentication. The server system decides the genuinity using look-up history. The proposed framework can improve the authentication effect while minimizing the additional costs by managing the history through the server system. The proposed framework has proven to be effective in actual use, such as that used for the management of garbage bags in Ansan city.

Enhanced Grid-Based Trajectory Cloaking Method for Efficiency Search and User Information Protection in Location-Based Services (위치기반 서비스에서 효율적 검색과 사용자 정보보호를 위한 향상된 그리드 기반 궤적 클로킹 기법)

  • Youn, Ji-Hye;Song, Doo-Hee;Cai, Tian-Yuan;Park, Kwang-Jin
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.7 no.8
    • /
    • pp.195-202
    • /
    • 2018
  • With the development of location-based applications such as smart phones and GPS navigation, active research is being conducted to protect location and trajectory privacy. To receive location-related services, users must disclose their exact location to the server. However, disclosure of users' location exposes not only their locations but also their trajectory to the server, which can lead to concerns of privacy violation. Furthermore, users request from the server not only location information but also multimedia information (photographs, reviews, etc. of the location), and this increases the processing cost of the server and the information to be received by the user. To solve these problems, this study proposes the EGTC (Enhanced Grid-based Trajectory Cloaking) technique. As with the existing GTC (Grid-based Trajectory Cloaking) technique, EGTC method divides the user trajectory into grids at the user privacy level (UPL) and creates a cloaking region in which a random query sequence is determined. In the next step, the necessary information is received as index by considering the sub-grid cell corresponding to the path through which the user wishes to move as c(x,y). The proposed method ensures the trajectory privacy as with the existing GTC method while reducing the amount of information the user must listen to. The excellence of the proposed method has been proven through experimental results.