• Title/Summary/Keyword: multimedia server

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Design and Implementation of Distributed File Transfer Server (파일 공유를 위한 분산 파일 서버 설계 및 구현)

  • 박주영;고석주;강신각
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.614-618
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    • 2002
  • Although there are a lot of file sharing mechanisms in the Internet such as NFS and P2P, FTP is one of the most common mechanisms used until now. In this paper, we propose a more enhanced file sharing mechanism, the Distributed File Server (DFS) method. The most remarkable feature of DFS is that it can be simply adopted in the current Internet FTP services by locating a DFS node between existing FTP servers and clients without changing any existing file transfer environment. To verify the proposed mechanism we implemented a DFS prototype on RedHat 7.2 system and we finally show that it can reduce the file storage problem caused by big-sized multimedia data.

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Design md Implementation for the Remote Real Time Process Monitoring and Control System based on the JMF (JMF 기반의 실시간 원격 공정 감시 및 제어 시스템 설계 및 구현)

  • Kim, Sam-Ryong;Lim, In-Taek;Lee, Jeong-Bae
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.453-460
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    • 2004
  • In this thesis, remote conveyor control and monitoring system is designed and Implemented for shoes production process based on Lego prototyping mechanism by using the I/O interface control board for the ISA Interface control board. A conveyor server for real time profess control is implemented based on RTLinux(Real-Time Linux) so that users deride priority of work. And device driver is implemented bated on the RTLinux. Through this system, real-time Client/server monitoring environments Is implemented and tested. And the JMF(Java Media Framework) based monitoring system was implemented and the total processing status war monitored.

A Study on Latency Time Improvement of Electronic Commerce System Using Local Server and Web Cashing (로컬서버와 웹캐싱을 이용한 전자상거래 시스템의 지연속도 개선에 관한 연구)

  • Yoon,, Yong-Ki;Ko, Il-Seok;Leem, Choon-Seong
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.555-562
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    • 2002
  • Increasing of electronic commerce users and high-capacity multimedia data is the main causes of increasing of load and network traffic in electronic commerce system. Increasing of load and network traffic brings the delay of service about client's request. And it's becoming factor that decreases customer satisfaction and corporation's competitive ability. So it is needed to research that consider efficient management and response time of electronic commerce system. In this paper, we designed electronic commerce system based on local server with web cashing function in order to solve load problem of electronic commerce system. And we proposed web cashing algorithm for local web server and analyzed performance by an experiment.

Improving performance of MMO game server using io_uring I/O Model (io_uring I/O 모델을 통한 MMO 게임 서버의 성능개선)

  • Seong, SoYun;Jung, NaiHoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.31-42
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    • 2020
  • To accept more than thousands of concurrent players, MMO Game servers should use high performance I/O APIs provided by the OS. Despite the continuous improvement of the I/O models, these new I/O APIs are not applied on the applications immediately. In this study, we proposed a new MMO game server architecture using io_uring, Linux's new I/O model. We implemented the proposed architecture and achieved performance improvements of the server on a stress test benchmark with high concurrent connections.

Performance Improvement of MMO Gameservers Using RIO and HTM (RIO와 HTM을 이용한 MMO 게임서버의 성능 개선)

  • Kang, Subin;Jung, NaiHoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.13-22
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    • 2020
  • RIO is a new network API for Windows that is designed to have high I/O performance through low overhead and latency. Using RIO, MMO game servers may have much performance benefits. In addition, HTM has better productivity and performance compared to existing synchronization methods, so adopting it may produce better performance, also. In this paper, we improved server performance by implementing a new MMO game server architecture optimized with RIO and HTM. The performance of the server was verified through a benchmark program, and the number of concurrent users increased by 19%.

Randomized Block Size (RBS) Model for Secure Data Storage in Distributed Server

  • Sinha, Keshav;Paul, Partha;Amritanjali, Amritanjali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.12
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    • pp.4508-4530
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    • 2021
  • Today distributed data storage service are being widely used. However lack of proper means of security makes the user data vulnerable. In this work, we propose a Randomized Block Size (RBS) model for secure data storage in distributed environments. The model work with multifold block sizes encrypted with the Chinese Remainder Theorem-based RSA (C-RSA) technique for end-to-end security of multimedia data. The proposed RBS model has a key generation phase (KGP) for constructing asymmetric keys, and a rand generation phase (RGP) for applying optimal asymmetric encryption padding (OAEP) to the original message. The experimental results obtained with text and image files show that the post encryption file size is not much affected, and data is efficiently encrypted while storing at the distributed storage server (DSS). The parameters such as ciphertext size, encryption time, and throughput have been considered for performance evaluation, whereas statistical analysis like similarity measurement, correlation coefficient, histogram, and entropy analysis uses to check image pixels deviation. The number of pixels change rate (NPCR) and unified averaged changed intensity (UACI) were used to check the strength of the proposed encryption technique. The proposed model is robust with high resilience against eavesdropping, insider attack, and chosen-plaintext attack.

Class-based Proxy Server for Mobile Computers (이동 컴퓨터를 위한 클래스 기반 프락시 서버)

  • Lee, Jong-Kuk;Kim, Myung-Chul;Lee, Kyung-Hee
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.463-476
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    • 2001
  • To support the mobility, mobile computers are generally equipped with lower capability than desktop PCs or workstations in terms of the size of a display, the processing power of CPU and so on. This may give a rise to limitation in mobile computers of supporting multimedia services such as World Wide Web which users would otherwise fully enjoy in desktop PCs. Approaches to reducing the limitations are distillating original multimedia data or converting them to text. Conventional proxy servers for mobile computer simply send distillated image files with the fixed size regardless of the display size of a target mobile computer. Since the cached data is kept separately for each user, they cannot be shared among users with the same display configuration and thus the proxy server could be overloaded. In this paper, we first classify various mobile computers based on their display capability in terms of display sizes and colors. We propose an enhanced proxy server called Class-based proxy that provides a mobile computer with distillated image files in proportion to its class display capacity. The proposed proxy server allows a mobile computer user to have a homepage view similar to that in PC or Workstation. Mobile computers with the same class share the cached image files, which are distillated appropriately for that class. This helps the proxy server to get higher cache hit ratio with improved efficiency and scalability.

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The Performance Evaluation of New Web Caching with Related Content using Colored Petri Net Simulation

  • Abdullaev, Sarvar;Ko, Franz I.S.
    • The Journal of Society for e-Business Studies
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    • v.13 no.3
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    • pp.67-83
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    • 2008
  • Web caching server is one of the important components of any web site, as it makes the access of users to web content much faster while balancing the network and server load. There are many caching approaches proposed in order to solve this problem. Classically, we know several caching algorithms like FIFO, LRU, LRU-min and etc. Most of them have their advantages and disadvantages based on specific context. The purpose of this paper is to introduce the new concept of caching objects along with their related content and test the performance of the proposed caching method using CPN Tools simulator program. It is generally known that the use of Colored Petri Nets(CPNs) for modeling the simulation of new idea is one of the popular methods of system evaluation throughout software development projects. Moreover it could be very handy in describing the overall logic of the system. The CPN Tools is one of the most robust simulator programs which supports all necessary tools and functions to build and run the simulation model for CPN. Therefore in this paper, we will use CPN Tools software in order to build a simulator for our innovative caching approach named as web caching with related content. Then we will analyze the results derived from the simulation of our model and will make corresponding conclusions.

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Design and Implementation of Relay File for Superdistribution of the Streaming Contents (스트리밍 콘텐츠의 초유통을 위한 중계파일 설계 및 구현)

  • Kim, Tae-Min;Yang, Young-Kyu
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.979-988
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    • 2009
  • Illegal reproductions and subsequent copyright infringement have curtailed development of digital content industry. Many DRM systems have been developed and utilized for this purpose. However, current DRM system allow only authorized user to access the contents, and as such, redistribution to other user without getting license again entails cumbersome process. Currently, super-distribution system which can be used for redistribution of downloaded contents in more streamlined fashion is being widely conducted. But for streaming type content, it is still very difficult to redistribute with super-distribution system because the client must directly connect to streaming server to access the content. Accordingly, a new DRM streaming service structure is required to allow streamed contents to be redistributed as easily as the downloaded contents. In this paper, we proposed the relay file structure that can connect the streaming server and the user for super-distribution of the streaming contents.

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The Vocabulary Recognition Optimize using Acoustic and Lexical Search (음향학적 및 언어적 탐색을 이용한 어휘 인식 최적화)

  • Ahn, Chan-Shik;Oh, Sang-Yeob
    • Journal of Korea Multimedia Society
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    • v.13 no.4
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    • pp.496-503
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    • 2010
  • Speech recognition system is developed of standalone, In case of a mobile terminal using that low recognition rate represent because of limitation of memory size and audio compression. This study suggest vocabulary recognition highest performance improvement system for separate acoustic search and lexical search. Acoustic search is carry out in mobile terminal, lexical search is carry out in server processing system. feature vector of speech signal extract using GMM a phoneme execution, recognition a phoneme list transmission server using Lexical Tree Search algorithm lexical search recognition execution. System performance as a result of represent vocabulary dependence recognition rate of 98.01%, vocabulary independence recognition rate of 97.71%, represent recognition speed of 1.58 second.